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Dark Shores

LABS Games · LABS

Dark Shores

gameAppID 574710Released
Release dateFeb 13, 2017

Game Charts

Player statistics

Default: last 7 days, hourly. · Stale · Range: 6/14/2026, 1:26:35 PM - 9/4/2026, 3:42:20 AM

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0
2026-09000%0
2026-08000%0
2026-07000%0
2026-06000%0

Details

DeveloperLABS Games
PublisherLABS
FreeNo
Required ageNone

Explore and survive in Dark Shores, an experimental survival horror game that explores concepts of perma-death, branching storylines, and unscripted fear. A luxury cruise containing five young tourists crashes on a remote island, deep within the South Pacific.

An experimental horror game with perma-death, branching narratives, and dynamically adapting terror. A new game from LABS, a one-man studio.Game DescriptionExplore and survive on the Dark Shores, a survival horror game that explores concepts of perma-death, branching storylines, and unscripted horror. A luxury cruise containing five young tourists crashes on a remote island, deep within the South Pacific. As the tourists struggle to survive on the island, they soon realize that keeping themselves fed and sheltered is the least of their worries. There’s something else on this island. Hunting them.Key FeaturesPermanent DeathIn most games, when the player dies, they would respawn at a checkpoint. This however makes death less meaningful, as the player knows that if they get caught, they can just start again. This essentially means that any scary moments lose their appeal instantly. But in Dark Shores, the severe consequences elevate the tension.Branching NarrativeWhen the player dies as one character, the story continues as another. This makes for a branching storyline, where the outcome is entirely dependent on who lives, and who dies.Unscripted FearLABS focused on an un-scripted hunter in an attempt to create fear that isn’t linear. Once the player becomes aware of the scripted nature planned jump scares, the metaphorical curtain is pulled back, and horror games can lose their impact. To avoid being just a simple haunted house, a level of unpredictability has been added.

Genres and categories

ViolentGoreIndieSingle-playerSteam AchievementsPartial Controller SupportFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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Mac
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Linux
[]

Ratings and content

Show raw AppDetails
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