Details
DeveloperLate Night Artisans
PublisherLate Night Artisans
FreeNo
Required ageNone
An introspective exploration of the human condition conveyed through the work of a taxidermist. Your knowledge will be the blade with which to explore depths once stitched shut. A reinterpretation of the MetroidBrainia genre, where puzzles and perception intertwine with the eternity of flesh.
A Love Where Time Stands StillYou will play as Blake Stanley, a wandering taxidermist specializing in anatomy, enamored with the idea of crystallizing flesh within a glass case, where the ephemeral cannot reach it.
Death cannot touch a body incapable of decay.
His poetic obsession takes shape through a series of performances in which he displays the fruits of his work, accompanied by his carriage, where time itself seems to stand still.
Perhaps, to accept mortality, he must first visualize it.
But one thing is clear to anyone who observes: what encompasses existence is not the object of his fascination. Rather, it is the boundary that separates its defining features.
Yet enchantment is a swift and powerful weapon, and Blake will discover its contours after meeting a wealthy patron willing to offer him a space within his mansion, where he can bring new creations to life.
For the first time, Blake will capture a breath. But will he be able to restrain an impulse he does not recognize?
Non-Linear ExplorationExplore numerous environments built around MetroidBrainia mechanics, where your knowledge will be the key to progression and to piecing together the fragments that shape the narrative.
A Door to the UnknownWhich doors will shape your journey?
Your path will lead you through events set across different periods of time, each containing information needed to reconstruct the chronology of your journey. But it will be up to you to decide which path to take first.
The doors seem to pulse with a life of their own. Could they be trying to communicate?
What lies within must remain hidden from sight. Yet rising to the surface is the only way to dissect oneself.
Show raw AppDetails
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"detailed_description": "<h2 class=\"bb_tag\" ><strong><i>A Love Where Time Stands Still</i></strong></h2><p class=\"bb_paragraph\" >You will play as Blake Stanley, a wandering taxidermist specializing in anatomy, enamored with the idea of crystallizing flesh within a glass case, where the ephemeral cannot reach it. <br>Death cannot touch a body incapable of decay. <br>His poetic obsession takes shape through a series of performances in which he displays the fruits of his work, accompanied by his carriage, where time itself seems to stand still. <br> <br>Perhaps, to accept mortality, he must first visualize it. <br>But one thing is clear to anyone who observes: what encompasses existence is not the object of his fascination. Rather, it is the boundary that separates its defining features. <br> <br>Yet enchantment is a swift and powerful weapon, and Blake will discover its contours after meeting a wealthy patron willing to offer him a space within his mansion, where he can bring new creations to life. <br> <br>For the first time, Blake will capture a breath. But will he be able to restrain an impulse he does not recognize?</p><h2 class=\"bb_tag\" ><strong><i>Non-Linear Exploration</i></strong></h2><p class=\"bb_paragraph\" >Explore numerous environments built around MetroidBrainia mechanics, where your knowledge will be the key to progression and to piecing together the fragments that shape the narrative.</p><h2 class=\"bb_tag\" ><strong><i>A Door to the Unknown</i></strong></h2><p class=\"bb_paragraph\" >Which doors will shape your journey? <br> <br>Your path will lead you through events set across different periods of time, each containing information needed to reconstruct the chronology of your journey. But it will be up to you to decide which path to take first. </p><p class=\"bb_paragraph\" >The doors seem to pulse with a life of their own. Could they be trying to communicate? <br> <br> <br> <br>What lies within must remain hidden from sight. Yet rising to the surface is the only way to dissect oneself.</p>",
"about_the_game": "<h2 class=\"bb_tag\" ><strong><i>A Love Where Time Stands Still</i></strong></h2><p class=\"bb_paragraph\" >You will play as Blake Stanley, a wandering taxidermist specializing in anatomy, enamored with the idea of crystallizing flesh within a glass case, where the ephemeral cannot reach it. <br>Death cannot touch a body incapable of decay. <br>His poetic obsession takes shape through a series of performances in which he displays the fruits of his work, accompanied by his carriage, where time itself seems to stand still. <br> <br>Perhaps, to accept mortality, he must first visualize it. <br>But one thing is clear to anyone who observes: what encompasses existence is not the object of his fascination. Rather, it is the boundary that separates its defining features. <br> <br>Yet enchantment is a swift and powerful weapon, and Blake will discover its contours after meeting a wealthy patron willing to offer him a space within his mansion, where he can bring new creations to life. <br> <br>For the first time, Blake will capture a breath. But will he be able to restrain an impulse he does not recognize?</p><h2 class=\"bb_tag\" ><strong><i>Non-Linear Exploration</i></strong></h2><p class=\"bb_paragraph\" >Explore numerous environments built around MetroidBrainia mechanics, where your knowledge will be the key to progression and to piecing together the fragments that shape the narrative.</p><h2 class=\"bb_tag\" ><strong><i>A Door to the Unknown</i></strong></h2><p class=\"bb_paragraph\" >Which doors will shape your journey? <br> <br>Your path will lead you through events set across different periods of time, each containing information needed to reconstruct the chronology of your journey. But it will be up to you to decide which path to take first. </p><p class=\"bb_paragraph\" >The doors seem to pulse with a life of their own. Could they be trying to communicate? <br> <br> <br> <br>What lies within must remain hidden from sight. Yet rising to the surface is the only way to dissect oneself.</p>",
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"notes": "Some visual sequences in the game may be disturbing to more sensitive players, including imagery of taxidermied bodies, stuffed animals, and brief depictions of physical violence (non-graphic).\n\nSexual references and explicit depictions of genitalia.\n\nThe themes explored in the game may be unsettling for some players, including morbid fascination with death, desecration of corpses, reflections on one's own sexual orientation, resignation to one's identity, obsession, and controversial historical representations."
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