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Card Heroes: Rune Deck

Element Spark · 龍Game

Card Heroes: Rune Deck

gameAppID 5447060Coming soon
Release date{"coming_soon":true,"date":"Coming soon"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperElement Spark
Publisher龍Game
FreeYes
Required ageNone

Fantasy turn-based card battler. Time your charges, chain five-element counters and rage-fueled ultimates. Conquer 15 dungeons across three difficulty tiers, brave the trial tower, duel a ranked arena, collect 541 cards and become the Rune Master.

Card Heroes: Rune Deck is a fantasy turn-based card battler. If you enjoy card battle games, 541 cards and a five-element battlefield await. Lead your heroes into battle: an 8-card deck, charge timers, and rage-fueled ultimates — the cards play themselves out, victory belongs to your math. Core Gameplay 8-card cycling deck: 4 cards in hand + 4 in the cycle pool. Casting a card starts its charge countdown — at zero it auto-fires and a fresh card is drawn from the pool Charge mind games: every card charges at a different speed. Read the enemy's rhythm and seize the tempo Rage ultimates: rage builds dynamically from the damage you actually deal — multi-hits, AoE, crits and elemental counters all count. Harder hits, faster meter; fire it manually when full to turn the tide Card progression: every card grows on two tracks — levels boost damage, shields and HP; stars raise crit rate and effect trigger chances. Heroes level up too, with HP and rage capacity scaling along Five-element counter loop: Fire → Earth → Wind → Arcane → Water → Fire. Hit a weakness for +50% damage; matching elements grant immunity to status effects Row splash: the main target takes 100% damage while adjacent enemies in the same row take 50% each — counters and crits are rolled independently on every hit Deck building: up to 2 copies of the same card. Mix and match 541 cards into your build Dungeon conquest: 15 dungeons (11 themed + 4 trials) across Normal / Elite / Epic difficulties, 10 stages each — 320 stages in total, from the storms of Verdant Forest to the endgame of the Lost Ruins Trial Tower (Gauntlet): 24 grueling stages across 6 distinct floors. Your heroes' HP and death states persist between stages—push on wounded or fall for good. Reach higher player levels to unlock deeper floors, claim cumulative rewards upon clearing Ranked arena (seasons): opponents are hero snapshots of real players (bots fill in when needed), stats delivered as-is. Win streaks grant bonus points; climb from Sword Polisher to Angel of Slaughter and claim season rewards by tier The loop that feeds itself: arena keys recover over time — and tower victories grant extra ones. The deeper you delve, the more you duel Current Content 541 cards 13 playable heroes, more coming in future updates 15 dungeons · Normal / Elite / Epic · 320 stages Tower runs: 24 stages across 5 zones Seasonal ranked arena with prestige titles 41 monster types …… More cards, heroes, and deeper dungeon floors are in development and will arrive in future updates.

Genres and categories

IndieRPGStrategyFree To PlaySingle-playerMulti-playerPvPOnline PvPCross-Platform MultiplayerFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 11 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5 / AMD Ryzen 5 or better<br></li><li><strong>Memory:</strong> 8192 MB RAM<br></li><li><strong>Graphics:</strong> Dedicated GPU (WebGL 2.0 / DirectX 11)<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 1024 MB available space<br></li><li><strong>Additional Notes:</strong> SSD recommended for faster loading.</li></ul>"
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Mac
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Linux
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Ratings and content

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Show raw AppDetails
{
  "5447060": {
    "success": true,
    "data": {
      "type": "game",
      "name": "Card Heroes: Rune Deck",
      "steam_appid": 5447060,
      "required_age": 0,
      "is_free": true,
      "detailed_description": "<p class=\"bb_paragraph\" ><i>Card Heroes: Rune Deck</i> is a fantasy turn-based card battler. <strong>If you enjoy card battle games</strong>, 541 cards and a five-element battlefield await.</p><p class=\"bb_paragraph\" >Lead your heroes into battle: an 8-card deck, charge timers, and rage-fueled ultimates — the cards play themselves out, victory belongs to your math.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5447060/extras/d4891022a4d5c9ef22c1110758af4b91.avif?t=1792627444\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5447060/extras_big/d4891022a4d5c9ef22c1110758af4b91.avif?t=1792627444 width=1560 height=878 /></span></p><p class=\"bb_paragraph\" ><strong>Core Gameplay</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>8-card cycling deck</strong>: 4 cards in hand + 4 in the cycle pool. Casting a card starts its charge countdown — at zero it auto-fires and a fresh card is drawn from the pool</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Charge mind games</strong>: every card charges at a different speed. Read the enemy's rhythm and seize the tempo</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Rage ultimates</strong>: rage builds dynamically from the damage you actually deal — multi-hits, AoE, crits and elemental counters all count. Harder hits, faster meter; fire it manually when full to turn the tide</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Card progression</strong>: every card grows on two tracks — levels boost damage, shields and HP; stars raise crit rate and effect trigger chances. Heroes level up too, with HP and rage capacity scaling along</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Five-element counter loop</strong>: Fire → Earth → Wind → Arcane → Water → Fire. Hit a weakness for +50% damage; matching elements grant immunity to status effects</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Row splash</strong>: the main target takes 100% damage while adjacent enemies in the same row take 50% each — counters and crits are rolled independently on every hit</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Deck building</strong>: up to 2 copies of the same card. Mix and match 541 cards into your build</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Dungeon conquest</strong>: 15 dungeons (11 themed + 4 trials) across Normal / Elite / Epic difficulties, 10 stages each — 320 stages in total, from the storms of Verdant Forest to the endgame of the Lost Ruins</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Trial Tower (Gauntlet)</strong>: 24 grueling stages across 6 distinct floors. Your heroes' HP and death states persist between stages—push on wounded or fall for good. Reach higher player levels to unlock deeper floors, claim cumulative rewards upon clearing</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Ranked arena (seasons)</strong>: opponents are hero snapshots of real players (bots fill in when needed), stats delivered as-is. Win streaks grant bonus points; climb from Sword Polisher to Angel of Slaughter and claim season rewards by tier</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>The loop that feeds itself</strong>: arena keys recover over time — and tower victories grant extra ones. The deeper you delve, the more you duel</p><p class=\"bb_paragraph\" ></p></li></ul><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5447060/extras/2f970a1cc63299b0d3dd2ff25a516fcc.avif?t=1792627444\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5447060/extras_big/2f970a1cc63299b0d3dd2ff25a516fcc.avif?t=1792627444 width=1560 height=878 /></span></p><p class=\"bb_paragraph\" ><strong>Current Content</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >541 cards</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >13 playable heroes, more coming in future updates</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >15 dungeons · Normal / Elite / Epic · 320 stages</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Tower runs: 24 stages across 5 zones</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Seasonal ranked arena with prestige titles</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >41 monster types</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >……</p></li></ul><p class=\"bb_paragraph\" >More cards, heroes, and deeper dungeon floors are in development and will arrive in future updates.</p>",
      "about_the_game": "<p class=\"bb_paragraph\" ><i>Card Heroes: Rune Deck</i> is a fantasy turn-based card battler. <strong>If you enjoy card battle games</strong>, 541 cards and a five-element battlefield await.</p><p class=\"bb_paragraph\" >Lead your heroes into battle: an 8-card deck, charge timers, and rage-fueled ultimates — the cards play themselves out, victory belongs to your math.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5447060/extras/d4891022a4d5c9ef22c1110758af4b91.avif?t=1792627444\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5447060/extras_big/d4891022a4d5c9ef22c1110758af4b91.avif?t=1792627444 width=1560 height=878 /></span></p><p class=\"bb_paragraph\" ><strong>Core Gameplay</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>8-card cycling deck</strong>: 4 cards in hand + 4 in the cycle pool. Casting a card starts its charge countdown — at zero it auto-fires and a fresh card is drawn from the pool</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Charge mind games</strong>: every card charges at a different speed. Read the enemy's rhythm and seize the tempo</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Rage ultimates</strong>: rage builds dynamically from the damage you actually deal — multi-hits, AoE, crits and elemental counters all count. Harder hits, faster meter; fire it manually when full to turn the tide</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Card progression</strong>: every card grows on two tracks — levels boost damage, shields and HP; stars raise crit rate and effect trigger chances. Heroes level up too, with HP and rage capacity scaling along</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Five-element counter loop</strong>: Fire → Earth → Wind → Arcane → Water → Fire. Hit a weakness for +50% damage; matching elements grant immunity to status effects</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Row splash</strong>: the main target takes 100% damage while adjacent enemies in the same row take 50% each — counters and crits are rolled independently on every hit</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Deck building</strong>: up to 2 copies of the same card. Mix and match 541 cards into your build</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Dungeon conquest</strong>: 15 dungeons (11 themed + 4 trials) across Normal / Elite / Epic difficulties, 10 stages each — 320 stages in total, from the storms of Verdant Forest to the endgame of the Lost Ruins</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Trial Tower (Gauntlet)</strong>: 24 grueling stages across 6 distinct floors. Your heroes' HP and death states persist between stages—push on wounded or fall for good. Reach higher player levels to unlock deeper floors, claim cumulative rewards upon clearing</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Ranked arena (seasons)</strong>: opponents are hero snapshots of real players (bots fill in when needed), stats delivered as-is. Win streaks grant bonus points; climb from Sword Polisher to Angel of Slaughter and claim season rewards by tier</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>The loop that feeds itself</strong>: arena keys recover over time — and tower victories grant extra ones. The deeper you delve, the more you duel</p><p class=\"bb_paragraph\" ></p></li></ul><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5447060/extras/2f970a1cc63299b0d3dd2ff25a516fcc.avif?t=1792627444\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5447060/extras_big/2f970a1cc63299b0d3dd2ff25a516fcc.avif?t=1792627444 width=1560 height=878 /></span></p><p class=\"bb_paragraph\" ><strong>Current Content</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >541 cards</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >13 playable heroes, more coming in future updates</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >15 dungeons · Normal / Elite / Epic · 320 stages</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Tower runs: 24 stages across 5 zones</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Seasonal ranked arena with prestige titles</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >41 monster types</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >……</p></li></ul><p class=\"bb_paragraph\" >More cards, heroes, and deeper dungeon floors are in development and will arrive in future updates.</p>",
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