SteamTexx
Deadhand

Chris Karageorge · Chris Karageorge

Deadhand

gameAppID 5395820Coming soon
Release date{"coming_soon":true,"date":"Coming soon"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperChris Karageorge
PublisherChris Karageorge
FreeNo
Required ageNone

You can't steer. Write your whole plan, press run, and watch it play out. Then the level changes after you commit, so a plan with no slack fails. 81 puzzles, a new daily puzzle with a leaderboard, and every winning plan can be replayed.

You can't steer. And the level changes after you commit. DEADHAND is a puzzle game about planning for things you can't see coming. Every level is a small grid. Before anything moves, you queue up every instruction: step left, step right, climb, descend, leap, hop, drop, wait, push a crate, flip a switch, turn, hold. Then you press run, and the plan plays out without you. The runner does exactly what you wrote, one instruction at a time. Here is the catch. After you commit, the level changes. The game tells you how many changes are coming and what kind they are (timing, layout or state). It never tells you which object will change. A plan that works on paper but has no slack will fail. You get one interrupt per attempt. It stops a run so you can rewrite the rest of the plan, and it costs you score. How it plays Plan first. Nothing moves until you press run. Plan with room to spare. A tight plan is a fragile plan. Fail, replan, try again. Each attempt faces its own changes. Earn up to three medals on every level: at or under par, first try, and no interrupt. Stages that bend the rulesIn stage 7 the floor is cracked: a cracked tile falls one tick after you step off it, and it never comes back. In stage 8 two runners share one queue, and both have to get out. The final level, ALL HANDS, puts everything together. The daily puzzleA new puzzle every day, the same for every player. You get three attempts, and each attempt faces different changes. Your score goes to the Steam leaderboard (global, friends, or around your own rank). Choose any entry and WATCH to replay that player's winning plan, with the changes that attempt faced. Features 81 puzzles across 8 stages and a final level Every level is checked by a solver to be winnable under every change it can announce A new generated daily puzzle with three attempts, Steam leaderboards, and WATCH to replay anyone's winning plan 21 Steam achievements Steam Cloud saves Keyboard, mouse and touch controls Plays fine without an internet connection; the leaderboards and achievements catch up when Steam is available

Genres and categories

StrategySingle-playerSteam AchievementsKeyboard Only OptionMouse Only Option#category_playable_at_your_own_pacePlayable without Timed InputTouch Only OptionSteam CloudSteam LeaderboardsFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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Mac
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Linux
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Ratings and content

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steam_germany{"rating_generated":"1","rating":"0","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}
Show raw AppDetails
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      "detailed_description": "<h1>Features</h1><p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >81 puzzles across 8 stages and a final level</p></li><li><p class=\"bb_paragraph\" >A new generated daily puzzle with three attempts, Steam leaderboards, and WATCH to replay anyone's winning plan</p></li><li><p class=\"bb_paragraph\" >21 Steam achievements</p></li><li><p class=\"bb_paragraph\" >Steam Cloud saves</p></li><li><p class=\"bb_paragraph\" >Keyboard, mouse and touch controls</p></li></ul></p><br><h1>About the Game</h1><h2 class=\"bb_tag\" >You can't steer. And the level changes after you commit.</h2><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >DEADHAND is a puzzle game about planning for things you can't see coming.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Every level is a small grid. Before anything moves, you queue up every instruction: step left, step right, climb, descend, leap, hop, drop, wait, push a crate, flip a switch, turn, hold. Then you press run, and the plan plays out without you. The runner does exactly what you wrote, one instruction at a time.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Here is the catch. <strong>After you commit, the level changes.</strong> The game tells you how many changes are coming and what kind they are (timing, layout or state). It never tells you which object will change. A plan that works on paper but has no slack will fail.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >You get one interrupt per attempt. It stops a run so you can rewrite the rest of the plan, and it costs you score.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >How it plays</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Plan first. Nothing moves until you press run.</p></li><li><p class=\"bb_paragraph\" > Plan with room to spare. A tight plan is a fragile plan.</p></li><li><p class=\"bb_paragraph\" > Fail, replan, try again. Each attempt faces its own changes.</p></li><li><p class=\"bb_paragraph\" > Earn up to three medals on every level: at or under par, first try, and no interrupt.</p></li></ul><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Stages that bend the rules</h2><p class=\"bb_paragraph\" >In stage 7 the floor is cracked: a cracked tile falls one tick after you step off it, and it never comes back. In stage 8 two runners share one queue, and both have to get out. The final level, ALL HANDS, puts everything together.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >The daily puzzle</h2><p class=\"bb_paragraph\" >A new puzzle every day, the same for every player. You get three attempts, and each attempt faces different changes. Your score goes to the Steam leaderboard (global, friends, or around your own rank). Choose any entry and WATCH to replay that player's winning plan, with the changes that attempt faced.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Features</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > 81 puzzles across 8 stages and a final level </p></li><li><p class=\"bb_paragraph\" > Every level is checked by a solver to be winnable under every change it can announce </p></li><li><p class=\"bb_paragraph\" > A new generated daily puzzle with three attempts, Steam leaderboards, and WATCH to replay anyone's winning plan </p></li><li><p class=\"bb_paragraph\" > 21 Steam achievements </p></li><li><p class=\"bb_paragraph\" > Steam Cloud saves </p></li><li><p class=\"bb_paragraph\" > Keyboard, mouse and touch controls</p></li><li><p class=\"bb_paragraph\" >Plays fine without an internet connection; the leaderboards and achievements catch up when Steam is available </p></li></ul>",
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