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Cozy Necromancy

Hexmonger · Hexmonger

Cozy Necromancy

gameAppID 5349910Coming soon
Release date{"coming_soon":true,"date":"October 2026"}

Game Charts

Player statistics

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24h Peak0
All-Time Peak0
24h Player-Hours0 h

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Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperHexmonger
PublisherHexmonger
FreeNo
Required ageNone

A gentle mystery about a village that cannot let go of its dead. As a journeyman necromancer, you lay six spirits to rest by listening to them, investigating what holds them, and making your case with three objects in a ritual circle. No combat, no timers, no fail states.

Cozy Necromancy is a gentle mystery about a village that cannot let go of its dead. You are a journeyman necromancer, freshly graduated and posted to Willowmere on your first assignment. The spirit waypoint beneath the village, the Moonwell, was sealed thirty-five years ago, and the dead have been collecting behind it ever since. None of them are hostile. All of them are stuck. There is no combat in this game. You cannot fight a ghost into peace. Listen firstEvery bound spirit is a person with an unfinished sentence: a twin who blames herself for a fire, a knight who kept the wrong oath, a hedge witch the village burned and later thanked. You travel with them, watch what they react to, read the archive someone misfiled, and ask the living about the things they would rather not say. The ritual is an argumentWhen you think you know what binds a spirit, you say it with objects: three items placed in the ritual circle. What matters is what they mean... a locket, a scorched hinge, a letter never sent. Get it right and they can move on. Get it half right and they will tell you so. Nothing is ever consumed, so you can always try again. A village that feels aliveSeven villagers with their own routines, their own gossip and their own reasons to be somewhere in the afternoon — and a square full of neighbors talking among themselves. Six spirits and one sealed wellSix companion stories, each one resolvable on its own, and one older question underneath them all: who sealed the Moonwell, and what were they protecting? Quiet by designNo timers, no fail states, no combat, no resource management. Packing puzzles when you want them. Hints when you are stuck, and a journal that remembers what you have worked out. Talk to people, not to a serverThe villagers' small talk, and the oracle's riddles when a ritual goes wrong, are written on the spot by a small language model that runs entirely on your computer. The model ships inside the game. The story itself is written by hand: the model is trusted with the weather, not the plot. Fair and quiet about itNo ads, no microtransactions, no account. Plays fully offline. Nothing about you is collected by us. Keyboard and mouse.

Genres and categories

CasualIndieRPGSingle-playerSteam AchievementsFull controller supportCustom Volume Controls#category_playable_at_your_own_pacePlayable without Timed InputDualShock Controller SupportDualShock Controller SupportDualSense Controller SupportDualSense Controller SupportStereo SoundSteam CloudFamily Sharing

Platforms and requirements

windows: yesmac: yeslinux: yes
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 11 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5-8400 / AMD Ryzen 5 2600<br></li><li><strong>Graphics:</strong> NVIDIA GTX 1060 / AMD RX 580, 4 GB<br></li><li><strong>Storage:</strong> 2 GB available space<br></li><li><strong>Sound Card:</strong> any</li></ul>"
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Mac
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  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires an Apple processor<br></li><li><strong>OS:</strong> macOS 13 Ventura<br></li><li><strong>Processor:</strong> Apple Silicon<br></li><li><strong>Graphics:</strong> Vulkan-capable, 2 GB VRAM (NVIDIA GTX 950 / AMD RX 460 / Intel UHD 620)<br></li><li><strong>Storage:</strong> 2 GB available space<br></li><li><strong>Sound Card:</strong> any</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires an Apple processor<br></li><li><strong>Graphics:</strong> NVIDIA GTX 1060 / AMD RX 580, 4 GB<br></li><li><strong>Storage:</strong> 2 GB available space<br></li><li><strong>Sound Card:</strong> any</li></ul>"
}
Linux
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  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 22.04 or SteamOS 3, 64-bit<br></li><li><strong>Processor:</strong> 4 threads, x86-64 with SSE4.2 (Intel Core i5-4460 / AMD Ryzen 3 1200)<br></li><li><strong>Graphics:</strong> Vulkan-capable, 2 GB VRAM (NVIDIA GTX 950 / AMD RX 460 / Intel UHD 620)<br></li><li><strong>Storage:</strong> 2 GB available space<br></li><li><strong>Sound Card:</strong> any</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 22.04 or SteamOS 3, 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5-8400 / AMD Ryzen 5 2600<br></li><li><strong>Graphics:</strong> NVIDIA GTX 1060 / AMD RX 580, 4 GB<br></li><li><strong>Storage:</strong> 2 GB available space<br></li><li><strong>Sound Card:</strong> any</li></ul>"
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Ratings and content

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steam_germany{"rating_generated":"1","rating":"0","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}
Show raw AppDetails
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      "detailed_description": "<p class=\"bb_paragraph\" >Cozy Necromancy is a gentle mystery about a village that cannot let go of its dead.</p><p class=\"bb_paragraph\" >You are a journeyman necromancer, freshly graduated and posted to Willowmere on your first assignment. The spirit waypoint beneath the village, the Moonwell, was sealed thirty-five years ago, and the dead have been collecting behind it ever since. None of them are hostile. All of them are stuck.</p><p class=\"bb_paragraph\" >There is no combat in this game. You cannot fight a ghost into peace.</p><h2 class=\"bb_tag\" >Listen first</h2><p class=\"bb_paragraph\" >Every bound spirit is a person with an unfinished sentence: a twin who blames herself for a fire, a knight who kept the wrong oath, a hedge witch the village burned and later thanked. You travel with them, watch what they react to, read the archive someone misfiled, and ask the living about the things they would rather not say.</p><h2 class=\"bb_tag\" >The ritual is an argument</h2><p class=\"bb_paragraph\" >When you think you know what binds a spirit, you say it with objects: three items placed in the ritual circle. What matters is what they mean... a locket, a scorched hinge, a letter never sent. Get it right and they can move on. Get it half right and they will tell you so. Nothing is ever consumed, so you can always try again.</p><h2 class=\"bb_tag\" >A village that feels alive</h2><p class=\"bb_paragraph\" >Seven villagers with their own routines, their own gossip and their own reasons to be somewhere in the afternoon — and a square full of neighbors talking among themselves.</p><h2 class=\"bb_tag\" >Six spirits and one sealed well</h2><p class=\"bb_paragraph\" >Six companion stories, each one resolvable on its own, and one older question underneath them all: who sealed the Moonwell, and what were they protecting?</p><h2 class=\"bb_tag\" >Quiet by design</h2><p class=\"bb_paragraph\" >No timers, no fail states, no combat, no resource management. Packing puzzles when you want them. Hints when you are stuck, and a journal that remembers what you have worked out.</p><h2 class=\"bb_tag\" >Talk to people, not to a server</h2><p class=\"bb_paragraph\" >The villagers' small talk, and the oracle's riddles when a ritual goes wrong, are written on the spot by a small language model that runs entirely on your computer. The model ships inside the game. The story itself is written by hand: the model is trusted with the weather, not the plot.</p><h2 class=\"bb_tag\" >Fair and quiet about it</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >No ads, no microtransactions, no account.</p></li><li><p class=\"bb_paragraph\" >Plays fully offline. Nothing about you is collected by us.</p></li><li><p class=\"bb_paragraph\" >Keyboard and mouse.</p></li></ul>",
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