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Ex Oblivione

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Ex Oblivione

gameAppID 5335280Coming soon
Release date{"coming_soon":true,"date":"Coming soon"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperNo_Return()
PublisherNo_Return()
FreeNo
Required ageNone

H. P. Lovecraft's 1921 prose poem Ex Oblivione, dreamed six ways: once as he wrote it, then as five variations. A sound novel of typography, voice and silence, where each dream takes one of your senses. The ending never changes. Only your way of arriving at it.

"When the last days were upon me, and the ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim's body, I loved the irradiate refuge of sleep." — H. P. Lovecraft, Ex Oblivione (1921) In 1921, Lovecraft wrote eleven paragraphs about a man who dreams his way toward a gate, and toward what waits beyond it. Ex Oblivione is that text, dreamed six ways. One dream, six timesThe first dream is Lovecraft's own words, unaltered. The five that follow are variations on it: the same eleven paragraphs, retold through other traditions of thought. One descent, reached by different roads. Each dream takes one of your senses, in the order the Tibetan Book of the Dead gives for dying: the weight of the body, then hearing, sight, warmth, touch and taste, and at last the mind itself. The ending does not change. Only your way of arriving at it. A sound novelTypography is the only image. Every dream is narrated in English by Lani Minella, over an original dark ambient score by Last Offices and a sound design that comes apart as the senses do. Play with headphones. No combat. No puzzles. No choices that change the ending. Only the slow dissolution of the senses, and the peace that waits beyond. And afterWhen all six dreams are complete, they no longer keep to themselves. And past them lies the Void, which does not end. At a glanceSix dreams of eleven paragraphs each, built on H. P. Lovecraft's Ex Oblivione (1921) Full English narration by Lani Minella Original dark ambient score by Last Offices, with sound design made for headphones Typography-driven presentation, no character art Around two hours for all six dreams, and more after A ritual. For those who never needed the tentacles.

Genres and categories

AdventureSingle-playerFamily Sharing

Platforms and requirements

windows: yesmac: yeslinux: yes
PC
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  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 / 11, 64-bit<br></li><li><strong>Processor:</strong> Dual-core 2 GHz<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> OpenGL 2.0 / DirectX 11 capable; integrated graphics are fine<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Sound Card:</strong> Any<br></li><li><strong>Additional Notes:</strong> Headphones strongly recommended.</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system</li></ul>"
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Mac
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 11 Big Sur or later<br></li><li><strong>Processor:</strong> Apple Silicon or Intel<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Integrated graphics are fine<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Additional Notes:</strong> Headphones strongly recommended.</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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Linux
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> 64-bit, Ubuntu 20.04 or equivalent<br></li><li><strong>Processor:</strong> Dual-core 2 GHz<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> OpenGL 2.0<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Additional Notes:</strong> Headphones strongly recommended.</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
}

Ratings and content

dejus{"rating_generated":"1","rating":"16","required_age":"16","banned":"0","use_age_gate":"0","descriptors":"Violência\nTemas sensíveis\nDrogas ilícitas"}
steam_germany{"rating_generated":"1","rating":"16","required_age":"16","banned":"0","use_age_gate":"0","descriptors":"Horror\nDrogen"}
Show raw AppDetails
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      "detailed_description": "<p class=\"bb_paragraph\" ><i>&quot;When the last days were upon me, and the ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim's body, I loved the irradiate refuge of sleep.&quot;</i></p><p class=\"bb_paragraph\" >— H. P. Lovecraft, Ex Oblivione (1921)</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >In 1921, Lovecraft wrote eleven paragraphs about a man who dreams his way toward a gate, and toward what waits beyond it.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><i>Ex Oblivione</i> is that text, dreamed six ways.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >One dream, six times</h2><p class=\"bb_paragraph\" >The first dream is Lovecraft's own words, unaltered. The five that follow are variations on it: the same eleven paragraphs, retold through other traditions of thought. One descent, reached by different roads.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Each dream takes one of your senses, in the order the Tibetan Book of the Dead gives for dying: the weight of the body, then hearing, sight, warmth, touch and taste, and at last the mind itself.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >The ending does not change. Only your way of arriving at it.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >A sound novel</h2><p class=\"bb_paragraph\" >Typography is the only image. Every dream is narrated in English by Lani Minella, over an original dark ambient score by Last Offices and a sound design that comes apart as the senses do. Play with headphones. </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >No combat. No puzzles. No choices that change the ending. Only the slow dissolution of the senses, and the peace that waits beyond.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >And after</h2><p class=\"bb_paragraph\" >When all six dreams are complete, they no longer keep to themselves. And past them lies the Void, which does not end.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >At a glance</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Six dreams of eleven paragraphs each, built on H. P. Lovecraft's Ex Oblivione (1921)</p></li><li><p class=\"bb_paragraph\" >Full English narration by Lani Minella</p></li><li><p class=\"bb_paragraph\" >Original dark ambient score by Last Offices, with sound design made for headphones</p></li><li><p class=\"bb_paragraph\" >Typography-driven presentation, no character art</p></li><li><p class=\"bb_paragraph\" >Around two hours for all six dreams, and more after</p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><i>A ritual. For those who never needed the tentacles.</i></p>",
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