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DOT: KillBox TD

Donald McLeod Jr. · Donald McLeod Jr.

DOT: KillBox TD

gameAppID 5314760Coming soon
Release date{"coming_soon":true,"date":"Coming soon"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperDonald McLeod Jr.
PublisherDonald McLeod Jr.
FreeNo
Required ageNone

Dots are coming. Build a maze of barriers, mount lasers, flamers, missiles and cannons, and stop an ever-growing horde before it reaches the End. Play solo, co-op or PvP — or design your own maps in the built-in editor.

Stop the dots. Build the maze. See how far you can get. DOT: KillBox TD is a fast, minimalist tower defense game about controlling the path. Every wave, a horde of dots marches from the Start, through numbered checkpoints, to the End. Reach it and you lose a life. Your job: shape the route with barriers and turn it into a killbox. Build the maze Barriers snap to a tight grid and block on their own — what you place is exactly what's solid. Force long detours, funnel the horde into chokepoints, wrap turrets in walls. (You can't seal the path completely — dots always need a way through.) Every dot must visit every checkpoint, in order. No shortcuts, no skipping. Bonus pads buff any turret placed on them; teleport pads warp dots across the board. Six turrets, each with a job Machine Gun — cheap and reliable, with a chance to punch through. Laser — a beam that cuts through a whole line of dots. Missile — splash damage for clumped hordes. Flamer — a burning cone that keeps damaging after dots leave it. Freeze — slows everything in range and can root dots in place. Cannon — slow, heavy, and aimed by you. One shell hits a deep column. Your turrets, your rules Every gun can run on Auto (Closest / First / Last targeting) or Manual — point it yourself and lock a lane down. Upgrade range, damage, fire rate and more. Costs scale, so spreading out beats stacking one turret. Modes Classic — one tight lane, pure maze-and-turret focus. Big Area — a huge single-player battlefield with far more rocks and room to build. Co-op — four parallel boards, same map, everyone defends their own. PvP — reversed paths and send dots at your opponents. Shared Co-op — one big board, shared lives, split income. Creative — a full map editor: place Start/End, checkpoints, bonus and teleport pads, rocks; mirror tools; save, load and test your levels. Endless waves, real leaderboards Waves scale without limit — health climbs every round while the horde grows. See how deep your build can go, with a separate leaderboard for each mode. Built for your screen Widescreen and resizable, with a scalable board and movable side columns.

Genres and categories

IndieStrategySingle-playerMulti-playerPvPOnline PvPCo-opOnline Co-opSteam AchievementsSteam LeaderboardsIncludes level editorFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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Mac
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Linux
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Ratings and content

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steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Fantasy-Gewalt"}
Show raw AppDetails
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