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Doubloon: Pirate Dice Roguelike

Windvix Games · Windvix Games

Doubloon: Pirate Dice Roguelike

gameAppID 5304080Coming soon
Release date{"coming_soon":true,"date":"2028"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperWindvix Games
PublisherWindvix Games
FreeNo
Required ageNone

Doubloon is a dice roguelike deckbuilder. Roll five bone dice, keep, reroll, and pay the captain's ransom with pairs, straights and five of a kind. Stake and multiplier both have to grow, and every port makes you pick one. From the harbor to the Pirate King, then into the Deep.

Doubloon is a dice roguelike deckbuilder. You owe the Pirate King. Every sea has a captain who drags you aboard, and four hands of dice must cover the ransom. Miss it and you walk the plank. Stake and Multiplier Both Have to GrowFive sixes are only thirty points. Multipliers hit the dozens within a few seas, and the stake can't keep up on its own Crew grow the multiplier, and most of them grow as you play: a crew who loves straights grows on straights. Hire the same one again and they stack The codex grows the stake. Carving makes one pip worth more forever. Refacing swaps all six faces of a die Every port asks the same question: stake or multiplier? Roll, Keep, Reroll. Play What You SelectPairs, three of a kind, full house, straights, four and five of a kind Played dice reroll; the rest stay. Ballast pins one die so it never moves House rules bend the reading: short straights, flipped faces, bridges. A sixth die opens six of a kind and the full straight Every Move Is Shown Before You BoardThe moment you enter a sea, you see its captain, their move and how to counter it. The fight is still two ports away, time enough to reshuffle your crew A move only lasts for that fight. Step off the ship and your crew, codex and carved dice are exactly as you left them. No move wipes out your build Every move is printed next to its counter: No Runs, Pickpocket, Shackle, Blindfold, Double, Hook LeftA Captain on Every Sea, Sitting Across From YouHarbor, Shoals, Archipelago, Open Sea, Storm Sea, Ice Sea, Mist Sea, then the Pirate King at the World's End They talk back every hand: roll well and they sweat, fall just short and they grin Beating the King is not the end. Below lies the Deep, and below that the Loop. A run ends only on the plankWhat You Keep49 crew and 29 captains in the collection, everyone you've met or beaten 6 ships with different starts, 12 codex entries, 10 house rules, 16 dock parts, 28 achievements A record sheet for every run: farthest sea, bounty, best hand, best multiplier Full controller support A note from the developer: a run is about forty minutes. Dice are shallower than cards, so I made the growing deeper. You will stand in the port counting coins for a long time.

Genres and categories

IndieStrategySingle-playerFull controller supportDualSense Controller SupportFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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}
Mac
[]
Linux
[]

Ratings and content

dejus{"rating_generated":"1","rating":"10","required_age":"10","banned":"0","use_age_gate":"0","descriptors":"Violência"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Gewalt\nAlkohol / Tabak"}
Show raw AppDetails
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      "detailed_description": "Doubloon is a dice roguelike deckbuilder. You owe the Pirate King. Every sea has a captain who drags you aboard, and four hands of dice must cover the ransom. Miss it and you walk the plank.<br><br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5304080/extras/6dd2f7626f1de6c8de5da2fb689d5cb9.poster.avif?t=1791040437\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5304080/extras/6dd2f7626f1de6c8de5da2fb689d5cb9.webm?t=1791040437\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5304080/extras/6dd2f7626f1de6c8de5da2fb689d5cb9.mp4?t=1791040437\" type=\"video/mp4\"></video></span><h2 class=\"bb_tag\" >Stake and Multiplier Both Have to Grow</h2><ul class=\"bb_ul\"><li>Five sixes are only thirty points. Multipliers hit the dozens within a few seas, and the stake can't keep up on its own<br></li><li>Crew grow the multiplier, and most of them grow as you play: a crew who loves straights grows on straights. Hire the same one again and they stack<br></li><li>The codex grows the stake. Carving makes one pip worth more forever. Refacing swaps all six faces of a die<br></li><li>Every port asks the same question: stake or multiplier?</li></ul><br><span class=\"bb_img_ctn\"><picture><source srcset=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5304080/extras/9ecd31a3c89611a1e12690bf127d1b36.webp?t=1791040437\"><img src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5304080/extras/9ecd31a3c89611a1e12690bf127d1b36.poster.avif?t=1791040437\" class=\"bb_img\" width=960 height=540 /></picture></span><h2 class=\"bb_tag\" >Roll, Keep, Reroll. Play What You Select</h2><ul class=\"bb_ul\"><li>Pairs, three of a kind, full house, straights, four and five of a kind<br></li><li>Played dice reroll; the rest stay. Ballast pins one die so it never moves<br></li><li>House rules bend the reading: short straights, flipped faces, bridges. A sixth die opens six of a kind and the full straight</li></ul><br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5304080/extras/4f210292aad9f92357de52e8ab5663aa.poster.avif?t=1791040437\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5304080/extras/4f210292aad9f92357de52e8ab5663aa.webm?t=1791040437\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5304080/extras/4f210292aad9f92357de52e8ab5663aa.mp4?t=1791040437\" type=\"video/mp4\"></video></span><h2 class=\"bb_tag\" >Every Move Is Shown Before You Board</h2><ul class=\"bb_ul\"><li>The moment you enter a sea, you see its captain, their move and how to counter it. The fight is still two ports away, time enough to reshuffle your crew<br></li><li>A move only lasts for that fight. Step off the ship and your crew, codex and carved dice are exactly as you left them. No move wipes out your build<br></li><li>Every move is printed next to its counter: No Runs, Pickpocket, Shackle, Blindfold, Double, Hook Left</li></ul><h2 class=\"bb_tag\" >A Captain on Every Sea, Sitting Across From You</h2><ul class=\"bb_ul\"><li>Harbor, Shoals, Archipelago, Open Sea, Storm Sea, Ice Sea, Mist Sea, then the Pirate King at the World's End<br></li><li>They talk back every hand: roll well and they sweat, fall just short and they grin<br></li><li>Beating the King is not the end. Below lies the Deep, and below that the Loop. A run ends only on the plank</li></ul><h2 class=\"bb_tag\" >What You Keep</h2><ul class=\"bb_ul\"><li>49 crew and 29 captains in the collection, everyone you've met or beaten<br></li><li>6 ships with different starts, 12 codex entries, 10 house rules, 16 dock parts, 28 achievements<br></li><li>A record sheet for every run: farthest sea, bounty, best hand, best multiplier<br></li><li>Full controller support</li></ul><br>A note from the developer: a run is about forty minutes. Dice are shallower than cards, so I made the growing deeper. You will stand in the port counting coins for a long time.",
      "about_the_game": "Doubloon is a dice roguelike deckbuilder. You owe the Pirate King. Every sea has a captain who drags you aboard, and four hands of dice must cover the ransom. Miss it and you walk the plank.<br><br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5304080/extras/6dd2f7626f1de6c8de5da2fb689d5cb9.poster.avif?t=1791040437\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5304080/extras/6dd2f7626f1de6c8de5da2fb689d5cb9.webm?t=1791040437\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5304080/extras/6dd2f7626f1de6c8de5da2fb689d5cb9.mp4?t=1791040437\" type=\"video/mp4\"></video></span><h2 class=\"bb_tag\" >Stake and Multiplier Both Have to Grow</h2><ul class=\"bb_ul\"><li>Five sixes are only thirty points. Multipliers hit the dozens within a few seas, and the stake can't keep up on its own<br></li><li>Crew grow the multiplier, and most of them grow as you play: a crew who loves straights grows on straights. Hire the same one again and they stack<br></li><li>The codex grows the stake. Carving makes one pip worth more forever. Refacing swaps all six faces of a die<br></li><li>Every port asks the same question: stake or multiplier?</li></ul><br><span class=\"bb_img_ctn\"><picture><source srcset=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5304080/extras/9ecd31a3c89611a1e12690bf127d1b36.webp?t=1791040437\"><img src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5304080/extras/9ecd31a3c89611a1e12690bf127d1b36.poster.avif?t=1791040437\" class=\"bb_img\" width=960 height=540 /></picture></span><h2 class=\"bb_tag\" >Roll, Keep, Reroll. Play What You Select</h2><ul class=\"bb_ul\"><li>Pairs, three of a kind, full house, straights, four and five of a kind<br></li><li>Played dice reroll; the rest stay. Ballast pins one die so it never moves<br></li><li>House rules bend the reading: short straights, flipped faces, bridges. A sixth die opens six of a kind and the full straight</li></ul><br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5304080/extras/4f210292aad9f92357de52e8ab5663aa.poster.avif?t=1791040437\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5304080/extras/4f210292aad9f92357de52e8ab5663aa.webm?t=1791040437\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5304080/extras/4f210292aad9f92357de52e8ab5663aa.mp4?t=1791040437\" type=\"video/mp4\"></video></span><h2 class=\"bb_tag\" >Every Move Is Shown Before You Board</h2><ul class=\"bb_ul\"><li>The moment you enter a sea, you see its captain, their move and how to counter it. The fight is still two ports away, time enough to reshuffle your crew<br></li><li>A move only lasts for that fight. Step off the ship and your crew, codex and carved dice are exactly as you left them. No move wipes out your build<br></li><li>Every move is printed next to its counter: No Runs, Pickpocket, Shackle, Blindfold, Double, Hook Left</li></ul><h2 class=\"bb_tag\" >A Captain on Every Sea, Sitting Across From You</h2><ul class=\"bb_ul\"><li>Harbor, Shoals, Archipelago, Open Sea, Storm Sea, Ice Sea, Mist Sea, then the Pirate King at the World's End<br></li><li>They talk back every hand: roll well and they sweat, fall just short and they grin<br></li><li>Beating the King is not the end. Below lies the Deep, and below that the Loop. A run ends only on the plank</li></ul><h2 class=\"bb_tag\" >What You Keep</h2><ul class=\"bb_ul\"><li>49 crew and 29 captains in the collection, everyone you've met or beaten<br></li><li>6 ships with different starts, 12 codex entries, 10 house rules, 16 dock parts, 28 achievements<br></li><li>A record sheet for every run: farthest sea, bounty, best hand, best multiplier<br></li><li>Full controller support</li></ul><br>A note from the developer: a run is about forty minutes. Dice are shallower than cards, so I made the growing deeper. You will stand in the port counting coins for a long time.",
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