Details
DeveloperWeb Level Up
PublisherWeb Level Up
FreeNo
Required ageNone
Farm it. Fortify it. The Taxman is coming. Grow a village in a blocky kingdom, arm it with scarecrow turrets, then fight beside them when the Authority's grey-suit collectors arrive to repossess the lot. The kingdom always falls in the end — how long you hold it is your score.
An economy under siege CropCorp is a comedic, family-friendly, third-person action tower defense. You start with a hoe, a granary and an incoming invoice. Between waves you farm, fell trees, mill planks and raise walls. When the wave comes you fight in third person beside the scarecrow turrets you built — because neither the
turrets nor you can hold a wave alone.
The enemy is the Taxman. His collectors wear grey suits, arrive on schedule, and file the paperwork before they take the barn. They do not roar. They knock.
A village that lives in the world, not in a menu Villagers take jobs, carry planks, repair walls, get hurt, walk home, rest, and eat from the granary. A farmer sows and waters. A miller grinds. A saw mill eats trees. Everything you own costs something to keep, so a bigger kingdom is a hungrier one — and the Taxman's bill grows with it.
Read who is coming Walk to the Authority's field office and read tomorrow's collectors off their own notice board — named, counted, with the road they come by. Then decide what to build before dawn.
How long can you hold it? Every kingdom falls eventually. Your score is the day it fell. Every death names its culprit, and every run can be saved at dawn and resumed later.
What's in the box
Third-person combat with knockback, hitstop and a camera that kicks
Scarecrow turrets, walls, gates and barricades your hero can vault but collectors cannot
A living village with jobs, hunger, injuries and homes
Production chains from felled tree to finished wall — and a well to water what you sow
A hero skill tree and a shared village tree, free to reset and reallocate
Chapters, bosses, and a notice board that tells you who is coming
Survival scoring, saved runs, and a death recap that names what got you
A blocky look that is the game's identity, not a placeholder
Co-op for up to four Play alone or with up to three friends on one shared kingdom: shared technology, shared walls, personal hero progression. Host a game, give your friends the code, and hold the line together.
The demo is the first ten days Days one to ten of the kingdom, free, when the demo goes up. Planned for Early Access first, with the full 100-day kingdom at 1.0.
Show raw AppDetails
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"detailed_description": "<p class=\"bb_paragraph\" > </p><h2 class=\"bb_tag\" >An economy under siege</h2><p class=\"bb_paragraph\" > CropCorp is a comedic, family-friendly, third-person action tower defense. You start with a hoe, a granary and an incoming invoice. Between waves you farm, fell trees, mill planks and raise walls. When the wave comes you fight in third person beside the scarecrow turrets you built — because neither the </p><p class=\"bb_paragraph\" > turrets nor you can hold a wave alone. </p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" > The enemy is the Taxman. His collectors wear grey suits, arrive on schedule, and file the paperwork before they take the barn. They do not roar. They knock. </p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" > </p><h2 class=\"bb_tag\" >A village that lives in the world, not in a menu</h2><p class=\"bb_paragraph\" > Villagers take jobs, carry planks, repair walls, get hurt, walk home, rest, and eat from the granary. A farmer sows and waters. A miller grinds. A saw mill eats trees. Everything you own costs something to keep, so a bigger kingdom is a hungrier one — and the Taxman's bill grows with it. </p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" > </p><h2 class=\"bb_tag\" >Read who is coming</h2><p class=\"bb_paragraph\" > Walk to the Authority's field office and read tomorrow's collectors off their own notice board — named, counted, with the road they come by. Then decide what to build before dawn. </p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" > </p><h2 class=\"bb_tag\" >How long can you hold it?</h2><p class=\"bb_paragraph\" > Every kingdom falls eventually. Your score is the day it fell. Every death names its culprit, and every run can be saved at dawn and resumed later. </p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" > </p><h2 class=\"bb_tag\" >What's in the box</h2><p class=\"bb_paragraph\" > </p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Third-person combat with knockback, hitstop and a camera that kicks </p></li><li><p class=\"bb_paragraph\" > Scarecrow turrets, walls, gates and barricades your hero can vault but collectors cannot </p></li><li><p class=\"bb_paragraph\" > A living village with jobs, hunger, injuries and homes </p></li><li><p class=\"bb_paragraph\" > Production chains from felled tree to finished wall — and a well to water what you sow </p></li><li><p class=\"bb_paragraph\" > A hero skill tree and a shared village tree, free to reset and reallocate </p></li><li><p class=\"bb_paragraph\" > Chapters, bosses, and a notice board that tells you who is coming </p></li><li><p class=\"bb_paragraph\" > Survival scoring, saved runs, and a death recap that names what got you </p></li><li><p class=\"bb_paragraph\" > A blocky look that is the game's identity, not a placeholder </p></li></ul><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" > </p><h2 class=\"bb_tag\" >Co-op for up to four</h2><p class=\"bb_paragraph\" > Play alone or with up to three friends on one shared kingdom: shared technology, shared walls, personal hero progression. Host a game, give your friends the code, and hold the line together. </p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" > </p><h2 class=\"bb_tag\" >The demo is the first ten days</h2><p class=\"bb_paragraph\" > Days one to ten of the kingdom, free, when the demo goes up. Planned for Early Access first, with the full 100-day kingdom at 1.0. </p>",
"about_the_game": "<p class=\"bb_paragraph\" > </p><h2 class=\"bb_tag\" >An economy under siege</h2><p class=\"bb_paragraph\" > CropCorp is a comedic, family-friendly, third-person action tower defense. You start with a hoe, a granary and an incoming invoice. Between waves you farm, fell trees, mill planks and raise walls. When the wave comes you fight in third person beside the scarecrow turrets you built — because neither the </p><p class=\"bb_paragraph\" > turrets nor you can hold a wave alone. </p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" > The enemy is the Taxman. His collectors wear grey suits, arrive on schedule, and file the paperwork before they take the barn. They do not roar. They knock. </p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" > </p><h2 class=\"bb_tag\" >A village that lives in the world, not in a menu</h2><p class=\"bb_paragraph\" > Villagers take jobs, carry planks, repair walls, get hurt, walk home, rest, and eat from the granary. A farmer sows and waters. A miller grinds. A saw mill eats trees. Everything you own costs something to keep, so a bigger kingdom is a hungrier one — and the Taxman's bill grows with it. </p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" > </p><h2 class=\"bb_tag\" >Read who is coming</h2><p class=\"bb_paragraph\" > Walk to the Authority's field office and read tomorrow's collectors off their own notice board — named, counted, with the road they come by. Then decide what to build before dawn. </p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" > </p><h2 class=\"bb_tag\" >How long can you hold it?</h2><p class=\"bb_paragraph\" > Every kingdom falls eventually. Your score is the day it fell. Every death names its culprit, and every run can be saved at dawn and resumed later. </p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" > </p><h2 class=\"bb_tag\" >What's in the box</h2><p class=\"bb_paragraph\" > </p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" > Third-person combat with knockback, hitstop and a camera that kicks </p></li><li><p class=\"bb_paragraph\" > Scarecrow turrets, walls, gates and barricades your hero can vault but collectors cannot </p></li><li><p class=\"bb_paragraph\" > A living village with jobs, hunger, injuries and homes </p></li><li><p class=\"bb_paragraph\" > Production chains from felled tree to finished wall — and a well to water what you sow </p></li><li><p class=\"bb_paragraph\" > A hero skill tree and a shared village tree, free to reset and reallocate </p></li><li><p class=\"bb_paragraph\" > Chapters, bosses, and a notice board that tells you who is coming </p></li><li><p class=\"bb_paragraph\" > Survival scoring, saved runs, and a death recap that names what got you </p></li><li><p class=\"bb_paragraph\" > A blocky look that is the game's identity, not a placeholder </p></li></ul><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" > </p><h2 class=\"bb_tag\" >Co-op for up to four</h2><p class=\"bb_paragraph\" > Play alone or with up to three friends on one shared kingdom: shared technology, shared walls, personal hero progression. Host a game, give your friends the code, and hold the line together. </p><p class=\"bb_paragraph\" > </p><p class=\"bb_paragraph\" > </p><h2 class=\"bb_tag\" >The demo is the first ten days</h2><p class=\"bb_paragraph\" > Days one to ten of the kingdom, free, when the demo goes up. Planned for Early Access first, with the full 100-day kingdom at 1.0. </p>",
"short_description": "Farm it. Fortify it. The Taxman is coming. Grow a village in a blocky kingdom, arm it with scarecrow turrets, then fight beside them when the Authority's grey-suit collectors arrive to repossess the lot. The kingdom always falls in the end — how long you hold it is your score.",
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"website": "https://cropcorp.co.uk/",
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"legal_notice": " © 2026 Web Level Up Ltd.",
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