Details
DeveloperFortisq Studio
PublisherFortisq Studio
FreeNo
Required ageNone
A persistent world that keeps its own records. Mine, craft, fight and fish then read about it in a newspaper other players wrote. Three civic houses, guilds with real councils, and a front page that closes forever when the issue does.
Bitiverse is a small world with a long memory.
It has a newspaper, three civic houses, a roll of the dead and a working economy and almost everything in them was put there by somebody who was standing in the world at the time.A newspaper written by the people in itThe Gazette runs weekly. Anyone with something to say can file: a story with a photograph you took yourself, a public notice, a letter to the editor. Stories race for the front page on readers' upvotes and ratings, and when the issue closes the page is fixed for good an archive nobody can quietly rewrite. Set your copy the way a printer would, with crossheads, pulled quotes, rules and a drop capital, and choose the typeface it prints in.Three houses, and service instead of grindThe Bonesetters heal. The High Ledger keeps the record of the dead, and raises them. The Verdant Circle is light of finger. You swear to one house, open your desk when you are willing to work, and climb by doing the job cures given, souls raised, pockets tried. Your rank is public, and it is earned by turning up rather than by hours logged.A body that remembers where it has beenThirteen afflictions track what you do and where you stand. Spend your nights in the marsh, swing a pick for hours, live too long indoors, and it tells on you: the Jitters, Miner's Cough, Green Sickness. Vary your days and they fade on their own. Find a Bonesetter and they will treat you. And when no healer is at a desk anywhere in the world, nothing bites at all.Dying is a place, not a screenWhen you fall, a gravestone stands where it happened with your coin still in it. Walk back and collect it, or petition the High Ledger and have a mourner come and raise you where you lie.And the rest of itOver 460 recipes across the forge, the sawmill, the oven, the loom and the cauldron
Mining, fishing, farming, woodcutting, cooking, alchemy, bowmaking, tailoring and more
Instanced dungeons with bosses and private ones dug beneath your own floor
Guilds with vaults, councils, seats, votes, standing rules and a log of every take and put
Shops, auctions, a market board, mail that carries parcels, and market stalls of your own
Raise a house, add floors, hang a sign, lend a chest to your guild
Write books and copy them on the presses; shelve them where anyone can read
Chess, checkers, backgammon, poker, gin, dominoes and more, at tavern tables against other players or the house
Padlock anything in your bag so it cannot be dropped, sold, traded or posted by accidentPlayed in six languagesEnglish, Spanish, Italian, Brazilian Portuguese, Swedish and Simplified Chinese interface and all.
Show raw AppDetails
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"detailed_description": "Bitiverse is a small world with a long memory.<br><br>It has a newspaper, three civic houses, a roll of the dead and a working economy and almost everything in them was put there by somebody who was standing in the world at the time.<h2 class=\"bb_tag\" >A newspaper written by the people in it</h2>The Gazette runs weekly. Anyone with something to say can file: a story with a photograph you took yourself, a public notice, a letter to the editor. Stories race for the front page on readers' upvotes and ratings, and when the issue closes the page is fixed for good an archive nobody can quietly rewrite. Set your copy the way a printer would, with crossheads, pulled quotes, rules and a drop capital, and choose the typeface it prints in.<h2 class=\"bb_tag\" >Three houses, and service instead of grind</h2>The Bonesetters heal. The High Ledger keeps the record of the dead, and raises them. The Verdant Circle is light of finger. You swear to one house, open your desk when you are willing to work, and climb by doing the job cures given, souls raised, pockets tried. Your rank is public, and it is earned by turning up rather than by hours logged.<h2 class=\"bb_tag\" >A body that remembers where it has been</h2>Thirteen afflictions track what you do and where you stand. Spend your nights in the marsh, swing a pick for hours, live too long indoors, and it tells on you: the Jitters, Miner's Cough, Green Sickness. Vary your days and they fade on their own. Find a Bonesetter and they will treat you. And when no healer is at a desk anywhere in the world, nothing bites at all.<h2 class=\"bb_tag\" >Dying is a place, not a screen</h2>When you fall, a gravestone stands where it happened with your coin still in it. Walk back and collect it, or petition the High Ledger and have a mourner come and raise you where you lie.<h2 class=\"bb_tag\" >And the rest of it</h2><ul class=\"bb_ul\"><li>Over 460 recipes across the forge, the sawmill, the oven, the loom and the cauldron<br></li><li>Mining, fishing, farming, woodcutting, cooking, alchemy, bowmaking, tailoring and more<br></li><li>Instanced dungeons with bosses and private ones dug beneath your own floor<br></li><li>Guilds with vaults, councils, seats, votes, standing rules and a log of every take and put<br></li><li>Shops, auctions, a market board, mail that carries parcels, and market stalls of your own<br></li><li>Raise a house, add floors, hang a sign, lend a chest to your guild<br></li><li>Write books and copy them on the presses; shelve them where anyone can read<br></li><li>Chess, checkers, backgammon, poker, gin, dominoes and more, at tavern tables against other players or the house<br></li><li>Padlock anything in your bag so it cannot be dropped, sold, traded or posted by accident</li></ul><h2 class=\"bb_tag\" >Played in six languages</h2>English, Spanish, Italian, Brazilian Portuguese, Swedish and Simplified Chinese interface and all.",
"about_the_game": "Bitiverse is a small world with a long memory.<br><br>It has a newspaper, three civic houses, a roll of the dead and a working economy and almost everything in them was put there by somebody who was standing in the world at the time.<h2 class=\"bb_tag\" >A newspaper written by the people in it</h2>The Gazette runs weekly. Anyone with something to say can file: a story with a photograph you took yourself, a public notice, a letter to the editor. Stories race for the front page on readers' upvotes and ratings, and when the issue closes the page is fixed for good an archive nobody can quietly rewrite. Set your copy the way a printer would, with crossheads, pulled quotes, rules and a drop capital, and choose the typeface it prints in.<h2 class=\"bb_tag\" >Three houses, and service instead of grind</h2>The Bonesetters heal. The High Ledger keeps the record of the dead, and raises them. The Verdant Circle is light of finger. You swear to one house, open your desk when you are willing to work, and climb by doing the job cures given, souls raised, pockets tried. Your rank is public, and it is earned by turning up rather than by hours logged.<h2 class=\"bb_tag\" >A body that remembers where it has been</h2>Thirteen afflictions track what you do and where you stand. Spend your nights in the marsh, swing a pick for hours, live too long indoors, and it tells on you: the Jitters, Miner's Cough, Green Sickness. Vary your days and they fade on their own. Find a Bonesetter and they will treat you. And when no healer is at a desk anywhere in the world, nothing bites at all.<h2 class=\"bb_tag\" >Dying is a place, not a screen</h2>When you fall, a gravestone stands where it happened with your coin still in it. Walk back and collect it, or petition the High Ledger and have a mourner come and raise you where you lie.<h2 class=\"bb_tag\" >And the rest of it</h2><ul class=\"bb_ul\"><li>Over 460 recipes across the forge, the sawmill, the oven, the loom and the cauldron<br></li><li>Mining, fishing, farming, woodcutting, cooking, alchemy, bowmaking, tailoring and more<br></li><li>Instanced dungeons with bosses and private ones dug beneath your own floor<br></li><li>Guilds with vaults, councils, seats, votes, standing rules and a log of every take and put<br></li><li>Shops, auctions, a market board, mail that carries parcels, and market stalls of your own<br></li><li>Raise a house, add floors, hang a sign, lend a chest to your guild<br></li><li>Write books and copy them on the presses; shelve them where anyone can read<br></li><li>Chess, checkers, backgammon, poker, gin, dominoes and more, at tavern tables against other players or the house<br></li><li>Padlock anything in your bag so it cannot be dropped, sold, traded or posted by accident</li></ul><h2 class=\"bb_tag\" >Played in six languages</h2>English, Spanish, Italian, Brazilian Portuguese, Swedish and Simplified Chinese interface and all.",
"short_description": "A persistent world that keeps its own records. Mine, craft, fight and fish then read about it in a newspaper other players wrote. Three civic houses, guilds with real councils, and a front page that closes forever when the issue does.",
"supported_languages": "English, Italian, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Swedish",
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> Dual-core 2.0 GHz<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Any GPU with hardware acceleration<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 500 MB available space<br></li><li><strong>Additional Notes:</strong> Online only. Bitiverse is a persistent multiplayer world and requires an internet connection.</li></ul>"
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"descriptors": "Atos criminosos\nViolência"
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