SteamTexx
Chesstics

Florian Strasser · Florian Strasser

Chesstics

gameAppID 5284650Coming soon
Release date{"coming_soon":true,"date":"Coming soon"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperFlorian Strasser
PublisherFlorian Strasser
FreeNo
Required ageNone

Chess moves, real battles: every unit has health, attack and armour, and a blow deals damage instead of taking a piece. Survive a melee and you strike back. Fight a campaign of card-built armies and shifting world rules, or take on a friend online.

Chess, but the pieces fight back The pieces move as they do in chess — pawns advance, knights jump, bishops run the diagonals — but they do not capture by touch. Every unit has health, attack and armour. A blow deals damage, and a unit that survives a melee strikes back at once. Because a blow only carries as far as the attacker's remaining strength, the first strike usually decides the exchange. A wounded unit is something you finish, not something you fear. Six units, each with a job Pikemen advance like pawns and stop riders in their tracks Archers shoot two to three squares along a line — over other units — without leaving their square Rangers run the diagonals Cavalry jumps like the knight and takes the most punishment Queen and King stand behind them, as in chess Every unit is strong against some and weak against others, yet no attack is forbidden. Nothing is left to dice: every exchange can be read from the unit panels before you move. A campaign that rebuilds your army Fight the computer stage by stage. Every battle you win pays gold, and the shop turns it into cards from a deck of 69 — sharper pikes, armoured horses, an archer who outranges the board. You carry three at a time, so every purchase is a question about what to give up. Over each stage lies one of 24 world rules, and it changes every time: thin armour, a moonless night, a peasants' revolt where the front rank threatens everything it touches. A defeat ends the run. The stage is the difficulty — the higher you climb, the further ahead your opponent thinks. Online, without an account Matchmaking pairs you with an opponent who has come just as far. Win and you climb a step; lose and you start over. With friends: open a room with a five-character code, optionally with a world rule and starting gold to spend on cards before the first round. No sign-up, no profile, nothing stored after the match. If your connection drops, the game brings you back and your opponent waits a minute for you. Made with carePixel art on an isometric board that builds itself before every battle Sound generated live — the music is four pieces of classical repertoire, synthesized from the score Mouse, keyboard or gamepad — or type squares: A 1 picks up a unit, A 2 moves it 14 languages Your campaign saves itself, clock included []No ads, no account, no tracking

Genres and categories

CasualIndieStrategySingle-playerMulti-playerPvPOnline PvPCross-Platform MultiplayerFull controller supportCustom Volume ControlsKeyboard Only OptionMouse Only Option#category_playable_at_your_own_pacePlayable without Timed InputDualShock Controller SupportDualShock Controller SupportDualSense Controller SupportDualSense Controller SupportTouch Only OptionFamily Sharing

Platforms and requirements

windows: yesmac: yeslinux: no
PC
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  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 (64-bit)<br></li><li><strong>Processor:</strong> x86-64 with SSE3 (Intel Core 2 Duo / AMD Athlon 64 X2 or newer)<br></li><li><strong>Memory:</strong> 1 GB RAM<br></li><li><strong>Graphics:</strong> GPU with WebGL 2 (OpenGL ES 3.0) — Intel HD Graphics 4000 or newer<br></li><li><strong>Storage:</strong> 50 MB available space<br></li><li><strong>Additional Notes:</strong> Requires the Microsoft Edge WebView2 runtime (part of Windows 11, installed with Edge on Windows 10). Online play needs an internet connection; the campaign does not.</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system</li></ul>"
}
Mac
{
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
}
Linux
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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Ratings and content

dejus{"rating_generated":"1","rating":"10","required_age":"10","banned":"0","use_age_gate":"0","descriptors":"Violência"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Gewalt"}
Show raw AppDetails
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      "about_the_game": "<h2 class=\"bb_tag\" >Chess, but the pieces fight back</h2><p class=\"bb_paragraph\" > The pieces move as they do in chess — pawns advance, knights jump, bishops run the diagonals — but they do not capture by touch. Every unit has health, attack and armour. A blow deals damage, and a unit that survives a melee strikes back at once. </p><p class=\"bb_paragraph\" >Because a blow only carries as far as the attacker's remaining strength, the first strike usually decides the exchange. A wounded unit is something you finish, not something you fear. </p><h2 class=\"bb_tag\" >Six units, each with a job</h2><p class=\"bb_paragraph\" > </p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Pikemen</strong> advance like pawns and stop riders in their tracks</p></li><li><p class=\"bb_paragraph\" ><strong>Archers</strong> shoot two to three squares along a line — over other units — without leaving their square</p></li><li><p class=\"bb_paragraph\" ><strong>Rangers</strong> run the diagonals </p></li><li><p class=\"bb_paragraph\" ><strong>Cavalry</strong> jumps like the knight and takes the most punishment </p></li><li><p class=\"bb_paragraph\" ><strong>Queen and King</strong> stand behind them, as in chess </p></li></ul><p class=\"bb_paragraph\" > Every unit is strong against some and weak against others, yet no attack is forbidden. Nothing is left to dice: every exchange can be read from the unit panels before you move. </p><h2 class=\"bb_tag\" >A campaign that rebuilds your army</h2><p class=\"bb_paragraph\" > Fight the computer stage by stage. Every battle you win pays gold, and the shop turns it into cards from a deck of 69 — sharper pikes, armoured horses, an archer who outranges the board. You carry three at a time, so every purchase is a question about what to give up. </p><p class=\"bb_paragraph\" >Over each stage lies one of 24 world rules, and it changes every time: thin armour, a moonless night, a peasants' revolt where the front rank threatens everything it touches. A defeat ends the run. The stage is the difficulty — the higher you climb, the further ahead your opponent thinks. </p><h2 class=\"bb_tag\" >Online, without an account </h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Matchmaking</strong> pairs you with an opponent who has come just as far. Win and you climb a step; lose and you start over.</p></li><li><p class=\"bb_paragraph\" ><strong>With friends</strong>: open a room with a five-character code, optionally with a world rule and starting gold to spend on cards before the first round.  No sign-up, no profile, nothing stored after the match. If your connection drops, the game brings you back and your opponent waits a minute for you. </p></li></ul><h2 class=\"bb_tag\" >Made with care</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Pixel art on an isometric board that builds itself before every battle</p></li><li><p class=\"bb_paragraph\" >Sound generated live — the music is four pieces of classical repertoire, synthesized from the score</p></li><li><p class=\"bb_paragraph\" >Mouse, keyboard or gamepad — or type squares: A 1 picks up a unit, A 2 moves it</p></li><li><p class=\"bb_paragraph\" >14 languages</p></li><li><p class=\"bb_paragraph\" >Your campaign saves itself, clock included []No ads, no account, no tracking </p></li></ul>",
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