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Ecos de Valdrenne

Manuel Manzano · Manuel Manzano

Ecos de Valdrenne

gameAppID 5273550Coming soon
Release date{"coming_soon":true,"date":"Q4 2027"}

Game Charts

Player statistics

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Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

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Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperManuel Manzano
PublisherManuel Manzano
FreeNo
Required ageNone

A turn-based JRPG with a side-scrolling pixel-art map. Eight gods from eight real cultures, a city that sank one rainy night, and a sword that doesn't kill: it echoes. What you cut on the map goes into the Resonator, and you fight it by turns when you decide.

A city of today that believes in nothingIt has been raining for hours. Three weeks ago the ground gave way in a vacant lot at the end of the street; the town hall called it sewer works and nobody asked again. That night three strangers cross paths on their way to the same place, for different reasons: a man who has seen this eleven times and never arrived in time, a woman who reads a name scraped off under the ink of a torn page, and a sixteen-year-old who has spent three weeks sleeping two doors down from the hole. What lies underneath belongs to no one. It belongs to eight pantheons — Egypt, the Norse, the Maya, Japan, India, Rome, the Christian heaven and the Void — that have spent centuries holding up, between all of them, something that has already broken. Valdrenne is not a kingdom: it is what is left when the air remembers. The sword doesn't kill: it echoesA classic turn-based JRPG reached through a side-scrolling map that is played, not walked. What you cut on the map doesn't die: it goes into the Resonator. Cutting in a row builds a chain, and that chain enters the battle with you as an advantage. Taking a hit empties it, so exploring has a price — and the fight starts when you decide. Turns with your hands busyTimed hits on attack and on defense: land the window and the blow fires. A Resistance bar that shatters when you hit the right weakness. Mark with Mira, detonate with Kael: marks that another character sets off. "The air remembers": steal a named attack from an enemy and keep it. Eight deities, each with area magic, a trait of its own and a summon; pair combinations and the Trinity Resonance, all three at once.Eight countries, and the map reopensCairo, Yucatán, Kailash, Luxor, Norway, Rome, Izumo and Iceland, each with its deity and its Echo. Every favor you earn is also a traversal power that opens places you already walked past: leap a chasm, reveal what cannot be seen, seal what is still open. What is in the game10 chapters, 153 rooms, 73 side quests. Six languages: Spanish, English, French, German, Simplified Chinese and Japanese. Full Xbox controller support from start to finish. Respects your time: battle speed x1/x2/x3, repeat round, auto-battle at low levels, skip scenes you have already seen. Accessibility: text size, opaque dialogue background, no screen shake or flashes, colorblind markers, remappable keys. Made in Godot 4 by one person. In development; planned release: late 2027.

Genres and categories

AdventureIndieRPGSingle-playerFull controller supportAdjustable Text Size#category_contrast_controlsCustom Volume ControlsNarrated Game MenusPlayable without Timed InputSave AnytimeFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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Mac
[]
Linux
[]

Ratings and content

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Show raw AppDetails
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