SteamTexx
Domebreak

Second Player Studio · Second Player Studio

Domebreak

gameAppID 5259200Coming soon
Release dateOct 1, 2026

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperSecond Player Studio
PublisherSecond Player Studio
FreeNo
Required ageNone

Keep a dying farm alive under a stone dome, hire mercenaries, and climb the Abyss Tower for the light your town is running out of. A card-battler roguelike and farming sim in one loop: 130 floors, three endings, and a locked drawer your father left behind.

The light is running out The world lives beneath a great stone Dome. There is no sun, no moon, no stars — only the crystals set in the rock above, burning borrowed daylight. They are failing. Daylight grows shorter every year, and dark patches spread across the ceiling like frost. The scholars give the Dome two generations. Maybe fewer. At the town's edge stands the Abyss Tower — older than the Dome, older than memory. Hunters climb it for treasure and glory. None has ever reached the top. Your father was one of them. He went past the 50th floor and stopped coming back. He left you the farm, a locked drawer, and one line: "Don't believe the ones who say there's nothing up there." Farm, hire, climb • Grow 6 crops, raise 4 kinds of animals, and cook the meals that keep an expedition standing. • Hire from a tavern roster of 9 mercenary classes — each with their own cards, rarity and temperament. • Climb 130 floors: battles, elites, bosses, treasure, rest and traps. It keeps going below the bottom. • Craft, reforge and enhance your gear. A blade at +20 is not the same blade. • Crystals are your daylight. Spend them on the farm, or carry them into the Tower. Not both. Battles you can lose • Build a hand of up to 6 cards against a strict action-point budget. • Four colours that prey on each other in a closed loop — bring the wrong deck and you will feel it. • 72 cards, 24 perks, combos, damage over time, freeze, first strikes, counters, revives. • One card, one mercenary: the card you play is the one who fights. • Flee if you must — it costs you the round, and sometimes the whole trip. • Dying doesn't end the run. It takes home half of what you were carrying. And then, the drawer Settle the townsfolk's long-running business, push past the 50th floor, and find out what your father was climbing toward. There are three endings. Only one of them is free. Features • A card-battler roguelike and a farm management sim sharing one economy • 130 tower floors, 15 monster types, elite and boss encounters, 3 endings • Equipment with tiers, 15 affixes, set bonuses and enhancement up to +20 • NPC quest chains and town relationships that keep unlocking after the credits • Pixel-style art and a fully original soundtrack • English and Simplified Chinese

Genres and categories

IndieRPGSimulationSingle-playerSteam AchievementsSteam CloudFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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Mac
[]
Linux
[]

Ratings and content

dejus{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Drogas lícitas\nViolência fantasiosa"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Alkohol / Tabak\nFantasy-Gewalt"}

Selected change

About the game · Sep 26, 2026, 12:26 AM

Previous
<p class="bb_paragraph" >The light is running out</p><p class="bb_paragraph" >The world lives beneath a great stone Dome. There is no sun, no moon, no stars — only the crystals set in the rock above, burning borrowed daylight.</p><p class="bb_paragraph" >They are failing. Daylight grows shorter every year, and dark patches spread across the ceiling like frost. The scholars give the Dome two generations. Maybe fewer.</p><p class="bb_paragraph" >At the town's edge stands the Abyss Tower — older than the Dome, older than memory. Hunters climb it for treasure and glory. None has ever reached the top.</p><p class="bb_paragraph" >Your father was one of them. He went past the 50th floor and stopped coming back. He left you the farm, a locked drawer, and one line: &quot;Don't believe the ones who say there's nothing up there.&quot;</p><p class="bb_paragraph" >Farm, hire, climb</p><p class="bb_paragraph" >• Grow 12 crops, raise 4 kinds of animals, and cook the meals that keep an expedition standing.</p><p class="bb_paragraph" >• Hire from a tavern roster of 9 mercenary classes — each with their own cards, rarity and temperament.</p><p class="bb_paragraph" >• Climb 130 floors: battles, elites, bosses, treasure, rest and traps. It keeps going below the bottom.</p><p class="bb_paragraph" >• Craft, reforge and enhance your gear. A blade at +20 is not the same blade.</p><p class="bb_paragraph" >• Crystals are your daylight. Spend them on the farm, or carry them into the Tower. Not both.</p><p class="bb_paragraph" >Battles you can lose</p><p class="bb_paragraph" >• Build a hand of up to 6 cards against a strict action-point budget.</p><p class="bb_paragraph" >• Four colours that prey on each other in a closed loop — bring the wrong deck and you will feel it.</p><p class="bb_paragraph" >• 72 cards, 24 perks, combos, damage over time, freeze, first strikes, counters, revives.</p><p class="bb_paragraph" >• One card, one mercenary: the card you play is the one who fights.</p><p class="bb_paragraph" >• Flee if you must — it costs you the round, and sometimes the whole trip.</p><p class="bb_paragraph" >• Dying doesn't end the run. It takes home half of what you were carrying.</p><p class="bb_paragraph" >And then, the drawer</p><p class="bb_paragraph" >Settle the townsfolk's long-running business, push past the 50th floor, and find out what your father was climbing toward. There are three endings. Only one of them is free.</p><p class="bb_paragraph" >Features</p><p class="bb_paragraph" >• A card-battler roguelike and a farm management sim sharing one economy</p><p class="bb_paragraph" >• 130 tower floors, 15 monster types, elite and boss encounters, 3 endings</p><p class="bb_paragraph" >• Equipment with tiers, 15 affixes, set bonuses and enhancement up to +20</p><p class="bb_paragraph" >• NPC quest chains and town relationships that keep unlocking after the credits</p><p class="bb_paragraph" >• Pixel-style art and a fully original soundtrack</p><p class="bb_paragraph" >• English and Simplified Chinese</p>
Current
<p class="bb_paragraph" >The light is running out</p><p class="bb_paragraph" >The world lives beneath a great stone Dome. There is no sun, no moon, no stars — only the crystals set in the rock above, burning borrowed daylight.</p><p class="bb_paragraph" >They are failing. Daylight grows shorter every year, and dark patches spread across the ceiling like frost. The scholars give the Dome two generations. Maybe fewer.</p><p class="bb_paragraph" >At the town's edge stands the Abyss Tower — older than the Dome, older than memory. Hunters climb it for treasure and glory. None has ever reached the top.</p><p class="bb_paragraph" >Your father was one of them. He went past the 50th floor and stopped coming back. He left you the farm, a locked drawer, and one line: &quot;Don't believe the ones who say there's nothing up there.&quot;</p><p class="bb_paragraph" >Farm, hire, climb</p><p class="bb_paragraph" >• Grow 6 crops, raise 4 kinds of animals, and cook the meals that keep an expedition standing.</p><p class="bb_paragraph" >• Hire from a tavern roster of 9 mercenary classes — each with their own cards, rarity and temperament.</p><p class="bb_paragraph" >• Climb 130 floors: battles, elites, bosses, treasure, rest and traps. It keeps going below the bottom.</p><p class="bb_paragraph" >• Craft, reforge and enhance your gear. A blade at +20 is not the same blade.</p><p class="bb_paragraph" >• Crystals are your daylight. Spend them on the farm, or carry them into the Tower. Not both.</p><p class="bb_paragraph" >Battles you can lose</p><p class="bb_paragraph" >• Build a hand of up to 6 cards against a strict action-point budget.</p><p class="bb_paragraph" >• Four colours that prey on each other in a closed loop — bring the wrong deck and you will feel it.</p><p class="bb_paragraph" >• 72 cards, 24 perks, combos, damage over time, freeze, first strikes, counters, revives.</p><p class="bb_paragraph" >• One card, one mercenary: the card you play is the one who fights.</p><p class="bb_paragraph" >• Flee if you must — it costs you the round, and sometimes the whole trip.</p><p class="bb_paragraph" >• Dying doesn't end the run. It takes home half of what you were carrying.</p><p class="bb_paragraph" >And then, the drawer</p><p class="bb_paragraph" >Settle the townsfolk's long-running business, push past the 50th floor, and find out what your father was climbing toward. There are three endings. Only one of them is free.</p><p class="bb_paragraph" >Features</p><p class="bb_paragraph" >• A card-battler roguelike and a farm management sim sharing one economy</p><p class="bb_paragraph" >• 130 tower floors, 15 monster types, elite and boss encounters, 3 endings</p><p class="bb_paragraph" >• Equipment with tiers, 15 affixes, set bonuses and enhancement up to +20</p><p class="bb_paragraph" >• NPC quest chains and town relationships that keep unlocking after the credits</p><p class="bb_paragraph" >• Pixel-style art and a fully original soundtrack</p><p class="bb_paragraph" >• English and Simplified Chinese</p>
Show raw AppDetails
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