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Bound to Die

Electro Soul Games · Electro Soul Games

Bound to Die

gameAppID 5217480Coming soon
Release date{"coming_soon":true,"date":"To be announced"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperElectro Soul Games
PublisherElectro Soul Games
FreeNo
Required ageNone

A dark fantasy co-op roguelike with visceral first-person combat inspired by Souls-likes and Dark Messiah. Master brutal melee combat, experiment with powerful builds and synergies, and use the environment to turn every run into chaos.

Fight, die, adapt, and try again.Born to Die is a dark fantasy co-op roguelike built around visceral first-person combat, combining the deliberate challenge of Souls-likes with the freedom and environmental interactions of Dark Messiah. Fight your way through dangerous levels using melee weapons, magic, and the world around you. Parry attacks, stagger enemies, kick them into deadly traps, throw weapons, and use physics and environmental hazards to turn the battlefield to your advantage. Each run gives you new opportunities to shape your character. Choose different progression paths, combine abilities, and discover powerful synergies that can dramatically change the way you fight. Experiment with fire, ice, lightning, weapons, and environmental interactions to create your own approach to combat. Play alone or join forces with friends in co-op. Combine your abilities, improvise when things go wrong, and discover unexpected interactions between players, enemies, magic, physics, and the environment. Key Features Visceral first-person melee combat Solo and co-op roguelike gameplay Parrying, staggering, kicking, throwing, and physics-based interactions Multiple progression paths and build synergies Fire, ice, lightning, and other combat abilities Interactive environments, hazards, and deadly traps Emergent combat where systems can interact in unexpected ways New challenges and opportunities with every run No two runs have to play the same. Build differently. Fight differently. Die differently.

Genres and categories

ActionRPGEarly AccessSingle-playerMulti-playerCo-opOnline Co-opSteam AchievementsFull controller supportPlayable without Timed InputStereo SoundSubtitle OptionsSurround SoundSteam CloudFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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}
Mac
[]
Linux
[]

Ratings and content

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igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Kekerasan"}
Show raw AppDetails
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      "detailed_description": "<h2 class=\"bb_tag\" ><strong>Fight, die, adapt, and try again.</strong></h2><p class=\"bb_paragraph\" ><strong>Born to Die</strong> is a dark fantasy co-op roguelike built around visceral first-person combat, combining the deliberate challenge of Souls-likes with the freedom and environmental interactions of Dark Messiah.</p><p class=\"bb_paragraph\" >Fight your way through dangerous levels using melee weapons, magic, and the world around you. Parry attacks, stagger enemies, kick them into deadly traps, throw weapons, and use physics and environmental hazards to turn the battlefield to your advantage.</p><p class=\"bb_paragraph\" >Each run gives you new opportunities to shape your character. Choose different progression paths, combine abilities, and discover powerful synergies that can dramatically change the way you fight. Experiment with fire, ice, lightning, weapons, and environmental interactions to create your own approach to combat.</p><p class=\"bb_paragraph\" >Play alone or join forces with friends in co-op. Combine your abilities, improvise when things go wrong, and discover unexpected interactions between players, enemies, magic, physics, and the environment.</p><p class=\"bb_paragraph\" ><strong>Key Features</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Visceral first-person melee combat</p></li><li><p class=\"bb_paragraph\" >Solo and co-op roguelike gameplay</p></li><li><p class=\"bb_paragraph\" >Parrying, staggering, kicking, throwing, and physics-based interactions</p></li><li><p class=\"bb_paragraph\" >Multiple progression paths and build synergies</p></li><li><p class=\"bb_paragraph\" >Fire, ice, lightning, and other combat abilities</p></li><li><p class=\"bb_paragraph\" >Interactive environments, hazards, and deadly traps</p></li><li><p class=\"bb_paragraph\" >Emergent combat where systems can interact in unexpected ways</p></li><li><p class=\"bb_paragraph\" >New challenges and opportunities with every run</p></li></ul><p class=\"bb_paragraph\" ><strong>No two runs have to play the same. Build differently. Fight differently. Die differently.</strong></p>",
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