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Century of Conquest

Jiye Mingniao Games · Jiye Mingniao Games

Century of Conquest

gameAppID 5188940Coming soon
Release date{"coming_soon":true,"date":"Coming soon"}

Game Charts

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All-Time Peak0
24h Player-Hours0 h

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Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperJiye Mingniao Games
PublisherJiye Mingniao Games
FreeNo
Required ageNone

Hex-grid tactics × elemental spell cards × hero expeditions. Command 59 unit types across four races in initiative-driven battles, weave 75 elemental spells mid-combat, besiege castles, and lead your hero through a three-layer campaign map to face the abyssal overlord.

Command the Board. Cast the Cards.Century of Conquest is a single-player turn-based tactics game where you are both commander and mage. On the board, your troop stacks clash in initiative order; above it, elemental spell cards let you rewrite the battle at any moment. Pick a hero, march across a perilous campaign map, recruit an army, hunt for relics — and take the fight to the overlord's gate. Initiative-Driven Hex TacticsOne hex, one army — stack size is power: a single dragon can hold a line, a hundred skeletons can drown a champion Initiative decides who moves first; morale grants extra actions. Counterattacks, splash damage, knockback, piercing and multi-strikes give every unit its own rhythm Deploy freely before each battle — your formation is remembered. Terrain, fortifications and positioning are weapons too Four Schools of Elemental MagicEnergy builds up as the battle rages, drawing spell cards in real time — 75 spells across fire, water, air, earth and neutral magic Spells scale with your hero's mastery: the same card lights a torch for a novice and burns a city for a master Summon reinforcements, raise the dead, conjure mirror images, enchant your troops — the deck is full of comebacks Heroes and Expeditions20+ heroes and 40+ hero skills — every level-up is a pick-one-of-two dilemma, and 8 skill slots are never enough 30+ relics scattered across the journey, feeding offense, magic or greed builds A three-layer node map: recruitment, supplies, treasure vaults, garrisons and bosses — seeded runs, autosaves Sieges and WildernessSiege battles: breach walls, burn gates, and survive tower ballistae — attack and defense play completely differently Six weather states and a day-night cycle shape every fight — thunderstorms suppress archers, moonlit nights awaken the beasts 59 recruitable units across four races, each with signature passives: flight, undead resilience, rebirth from ashes, moonlight frenzy and more Collect EverythingCreature and spell codices record everything you have encountered. Every run is a new army composition, a new school of magic, a new hero build worth trying.

Genres and categories

IndieStrategySingle-playerCustom Volume ControlsMouse Only Option#category_playable_at_your_own_pacePlayable without Timed InputStereo SoundFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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Mac
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Ratings and content

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Show raw AppDetails
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