SteamTexx
DUE TONIGHT

MONADRA · MONADRA

DUE TONIGHT

gameAppID 5185450Coming soon
Release dateOct 30, 2026

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperMONADRA
PublisherMONADRA
FreeNo
Required ageNone

You owe more than you have and the collector comes at dawn. Win it back at the card tables of one long night. Match colour or value, price every play, and read twenty-three opponents who read you back.

[h2]THE DEBT IS DUE TONIGHT[/h2] You owe three hundred and twenty. The collector arrives when the night ends. Between now and then there is a floor full of rooms, a clock that does not stop, and a card table in every one of them. Win it back. That is the whole plan, and it is not a good one. [h2]THE GAME AT THE TABLE[/h2] Match the colour or the value. That rule is true in every room in the building, and everything else is built on top of it. [list] [*][b]Every card has a price.[/b] Before you commit, the table tells you exactly what a play costs: the Pressure it deals, the Heat it puts on you, what it does to your Chain, and how many answers it leaves the other side. Nothing is hidden and nothing is a dice roll. [*][b]Heat is the good stuff and the dangerous stuff.[/b] Playing hot makes you hit harder and makes everything they do land harder too. Braking costs you the turn. Deciding when to cool down is most of the game. [*][b]Chain links across the whole night.[/b] Keep matching and you build toward Fever, the moment the table turns over and starts working for you. [*][b]Break them or empty your hand.[/b] Two ways to take a round, and they want completely different decks. [/list] [h2]TWENTY-THREE PEOPLE, NOT TWENTY-THREE STAT BLOCKS[/h2] Nobody across the table is a bag of numbers with a portrait on it. Each one has a habit they cannot help, a mistake that habit leads them into, and a tell that fires a beat before they do it. [list] [*][b]They have a plan and it has a hole in it.[/b] The Barkeep never watches his own temperature. The Counter reads a small card as weakness and commits to being wrong. The Bouncer spends his best cards first because he always has. [*][b]They watch you back.[/b] Sit down bleeding, or wealthy, or armed, and the room notices - and reacts by playing differently, in the open, never by a hidden modifier. [*][b]They remember.[/b] Break your own chain in front of the Usher and he stops guarding it. Finish a round hot in front of the Whale and he starts respecting heat, which ruins him, because recklessness was the only thing he was good at. [/list] [h2]THE NIGHT IS THE RESOURCE[/h2] Twelve rooms are open and you have hours for about five. The bar, the presses, the fence, the office where a man will lend you more than you should take. What you did not have time for is the thing you gave up to do something else. [h2]BRING SOMETHING TO THE TABLE[/h2] Objects you put on the felt, where everyone can see them. A ceramic pink pig that hides money from the collector. A brass bell wired to nothing at all. A small hammer for the card that will not move. Some of them are jokes. Some of them are a very bad idea. A few are both. And yes, you can cheat. The room will notice before it acts - you get a glance, then a stare, then the moment their tell goes quiet. That silence is your last chance to put it away. [h2]HIGH TABLES[/h2] Some rooms are not harder. They are a different game. [list] [*][b]THE COLD TABLE[/b] - the brake only works while you are cold. [*][b]THE PRIVATE ROOM[/b] - the night runs while you sit here. [*][b]THE DOG TABLE[/b] - the pot shrinks every turn it stays on the table. [*][b]THE GLASS TABLE[/b] - both hands face up, and nobody here guesses. [*][b]THE SPLIT TABLE[/b] - one Tempo pool. Spending it is also taking it. [/list] [h2]THE HOUSE[/h2] At the end of the night somebody is waiting who does not play a bigger version of the same game. He watches how you play, says out loud what he thinks you are, and then spends the rest of the fight making that true. He is also certain. Once he has decided who you are, he never revises it - so the way past him is to stop being the man he named. [h2]ALSO[/h2] [list] [*][b]Play together.[/b] Two to four at one table over the network, taking turns on one shared deck. [*][b]Seeded and shareable.[/b] Daily runs, challenges, and an endless table. [*][b]Drawn by the game itself.[/b] There is not a single image file in this project. Every card, every face, every mark on the felt is generated at runtime. [*][b]Built to be read.[/b] Colourblind palettes, text scaling, reduced motion, screen shake and filter controls, and a full keyboard path through every screen. [/list] [i]An original card game. The ruleset is colour-and-value matching, which is older than any trademark on it, and it shares no names, art or text with any commercial card game.[/i]

Genres and categories

AdventureIndieRPGStrategySingle-playerMulti-playerCo-opOnline Co-opSteam AchievementsSteam CloudStatsSteam LeaderboardsIncludes level editorRemote Play TogetherFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> WINDOWS 10<br></li><li><strong>Processor:</strong> 2 GHz<br></li><li><strong>Memory:</strong> 4 MB RAM<br></li><li><strong>Graphics:</strong> Intel HD Graphics 5000+<br></li><li><strong>Network:</strong> Broadband Internet connection</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> WINDOWS 10<br></li><li><strong>Processor:</strong> 4 GHz<br></li><li><strong>Memory:</strong> 8 MB RAM<br></li><li><strong>Graphics:</strong> Intel HD Graphics 5000+<br></li><li><strong>Network:</strong> Broadband Internet connection</li></ul>"
}
Mac
[]
Linux
[]

Ratings and content

dejus{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Violência Extrema\nDrogas lícitas\nLinguagem imprópria"}
steam_germany{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Drastische Gewalt\nAlkohol / Tabak\nSchimpfwörte"}
igrs{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Simulasi dan/atau kegiatan judi\nKekerasan\nRokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya"}
Show raw AppDetails
{
  "5185450": {
    "success": true,
    "data": {
      "type": "game",
      "name": "DUE TONIGHT",
      "steam_appid": 5185450,
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      "detailed_description": "<p class=\"bb_paragraph\" >[h2]THE DEBT IS DUE TONIGHT[/h2]</p><p class=\"bb_paragraph\" >You owe three hundred and twenty. The collector arrives when the night ends.</p><p class=\"bb_paragraph\" >Between now and then there is a floor full of rooms, a clock that does not stop,</p><p class=\"bb_paragraph\" >and a card table in every one of them.</p><p class=\"bb_paragraph\" >Win it back. That is the whole plan, and it is not a good one.</p><p class=\"bb_paragraph\" >[h2]THE GAME AT THE TABLE[/h2]</p><p class=\"bb_paragraph\" >Match the colour or the value. That rule is true in every room in the building,</p><p class=\"bb_paragraph\" >and everything else is built on top of it.</p><p class=\"bb_paragraph\" >[list]</p><p class=\"bb_paragraph\" >[*][b]Every card has a price.[/b] Before you commit, the table tells you exactly</p><p class=\"bb_paragraph\" >what a play costs: the Pressure it deals, the Heat it puts on you, what it does</p><p class=\"bb_paragraph\" >to your Chain, and how many answers it leaves the other side. Nothing is hidden</p><p class=\"bb_paragraph\" >and nothing is a dice roll.</p><p class=\"bb_paragraph\" >[*][b]Heat is the good stuff and the dangerous stuff.[/b] Playing hot makes you</p><p class=\"bb_paragraph\" >hit harder and makes everything they do land harder too. Braking costs you the</p><p class=\"bb_paragraph\" >turn. Deciding when to cool down is most of the game.</p><p class=\"bb_paragraph\" >[*][b]Chain links across the whole night.[/b] Keep matching and you build toward</p><p class=\"bb_paragraph\" >Fever, the moment the table turns over and starts working for you.</p><p class=\"bb_paragraph\" >[*][b]Break them or empty your hand.[/b] Two ways to take a round, and they want</p><p class=\"bb_paragraph\" >completely different decks.</p><p class=\"bb_paragraph\" >[/list]</p><p class=\"bb_paragraph\" >[h2]TWENTY-THREE PEOPLE, NOT TWENTY-THREE STAT BLOCKS[/h2]</p><p class=\"bb_paragraph\" >Nobody across the table is a bag of numbers with a portrait on it. Each one has</p><p class=\"bb_paragraph\" >a habit they cannot help, a mistake that habit leads them into, and a tell that</p><p class=\"bb_paragraph\" >fires a beat before they do it.</p><p class=\"bb_paragraph\" >[list]</p><p class=\"bb_paragraph\" >[*][b]They have a plan and it has a hole in it.[/b] The Barkeep never watches his</p><p class=\"bb_paragraph\" >own temperature. The Counter reads a small card as weakness and commits to being</p><p class=\"bb_paragraph\" >wrong. The Bouncer spends his best cards first because he always has.</p><p class=\"bb_paragraph\" >[*][b]They watch you back.[/b] Sit down bleeding, or wealthy, or armed, and the</p><p class=\"bb_paragraph\" >room notices - and reacts by playing differently, in the open, never by a hidden</p><p class=\"bb_paragraph\" >modifier.</p><p class=\"bb_paragraph\" >[*][b]They remember.[/b] Break your own chain in front of the Usher and he stops</p><p class=\"bb_paragraph\" >guarding it. Finish a round hot in front of the Whale and he starts respecting</p><p class=\"bb_paragraph\" >heat, which ruins him, because recklessness was the only thing he was good at.</p><p class=\"bb_paragraph\" >[/list]</p><p class=\"bb_paragraph\" >[h2]THE NIGHT IS THE RESOURCE[/h2]</p><p class=\"bb_paragraph\" >Twelve rooms are open and you have hours for about five. The bar, the presses,</p><p class=\"bb_paragraph\" >the fence, the office where a man will lend you more than you should take. What</p><p class=\"bb_paragraph\" >you did not have time for is the thing you gave up to do something else.</p><p class=\"bb_paragraph\" >[h2]BRING SOMETHING TO THE TABLE[/h2]</p><p class=\"bb_paragraph\" >Objects you put on the felt, where everyone can see them. A ceramic pink pig</p><p class=\"bb_paragraph\" >that hides money from the collector. A brass bell wired to nothing at all. A</p><p class=\"bb_paragraph\" >small hammer for the card that will not move. Some of them are jokes. Some of</p><p class=\"bb_paragraph\" >them are a very bad idea. A few are both.</p><p class=\"bb_paragraph\" >And yes, you can cheat. The room will notice before it acts - you get a glance,</p><p class=\"bb_paragraph\" >then a stare, then the moment their tell goes quiet. That silence is your last</p><p class=\"bb_paragraph\" >chance to put it away.</p><p class=\"bb_paragraph\" >[h2]HIGH TABLES[/h2]</p><p class=\"bb_paragraph\" >Some rooms are not harder. They are a different game.</p><p class=\"bb_paragraph\" >[list]</p><p class=\"bb_paragraph\" >[*][b]THE COLD TABLE[/b] - the brake only works while you are cold.</p><p class=\"bb_paragraph\" >[*][b]THE PRIVATE ROOM[/b] - the night runs while you sit here.</p><p class=\"bb_paragraph\" >[*][b]THE DOG TABLE[/b] - the pot shrinks every turn it stays on the table.</p><p class=\"bb_paragraph\" >[*][b]THE GLASS TABLE[/b] - both hands face up, and nobody here guesses.</p><p class=\"bb_paragraph\" >[*][b]THE SPLIT TABLE[/b] - one Tempo pool. Spending it is also taking it.</p><p class=\"bb_paragraph\" >[/list]</p><p class=\"bb_paragraph\" >[h2]THE HOUSE[/h2]</p><p class=\"bb_paragraph\" >At the end of the night somebody is waiting who does not play a bigger version</p><p class=\"bb_paragraph\" >of the same game. He watches how you play, says out loud what he thinks you are,</p><p class=\"bb_paragraph\" >and then spends the rest of the fight making that true.</p><p class=\"bb_paragraph\" >He is also certain. Once he has decided who you are, he never revises it - so</p><p class=\"bb_paragraph\" >the way past him is to stop being the man he named.</p><p class=\"bb_paragraph\" >[h2]ALSO[/h2]</p><p class=\"bb_paragraph\" >[list]</p><p class=\"bb_paragraph\" >[*][b]Play together.[/b] Two to four at one table over the network, taking turns</p><p class=\"bb_paragraph\" >on one shared deck.</p><p class=\"bb_paragraph\" >[*][b]Seeded and shareable.[/b] Daily runs, challenges, and an endless table.</p><p class=\"bb_paragraph\" >[*][b]Drawn by the game itself.[/b] There is not a single image file in this</p><p class=\"bb_paragraph\" >project. Every card, every face, every mark on the felt is generated at runtime.</p><p class=\"bb_paragraph\" >[*][b]Built to be read.[/b] Colourblind palettes, text scaling, reduced motion,</p><p class=\"bb_paragraph\" >screen shake and filter controls, and a full keyboard path through every screen.</p><p class=\"bb_paragraph\" >[/list]</p><p class=\"bb_paragraph\" >[i]An original card game. The ruleset is colour-and-value matching, which is</p><p class=\"bb_paragraph\" >older than any trademark on it, and it shares no names, art or text with any</p><p class=\"bb_paragraph\" >commercial card game.[/i]</p><p class=\"bb_paragraph\" ></p>",
      "about_the_game": "<p class=\"bb_paragraph\" >[h2]THE DEBT IS DUE TONIGHT[/h2]</p><p class=\"bb_paragraph\" >You owe three hundred and twenty. The collector arrives when the night ends.</p><p class=\"bb_paragraph\" >Between now and then there is a floor full of rooms, a clock that does not stop,</p><p class=\"bb_paragraph\" >and a card table in every one of them.</p><p class=\"bb_paragraph\" >Win it back. That is the whole plan, and it is not a good one.</p><p class=\"bb_paragraph\" >[h2]THE GAME AT THE TABLE[/h2]</p><p class=\"bb_paragraph\" >Match the colour or the value. That rule is true in every room in the building,</p><p class=\"bb_paragraph\" >and everything else is built on top of it.</p><p class=\"bb_paragraph\" >[list]</p><p class=\"bb_paragraph\" >[*][b]Every card has a price.[/b] Before you commit, the table tells you exactly</p><p class=\"bb_paragraph\" >what a play costs: the Pressure it deals, the Heat it puts on you, what it does</p><p class=\"bb_paragraph\" >to your Chain, and how many answers it leaves the other side. Nothing is hidden</p><p class=\"bb_paragraph\" >and nothing is a dice roll.</p><p class=\"bb_paragraph\" >[*][b]Heat is the good stuff and the dangerous stuff.[/b] Playing hot makes you</p><p class=\"bb_paragraph\" >hit harder and makes everything they do land harder too. Braking costs you the</p><p class=\"bb_paragraph\" >turn. Deciding when to cool down is most of the game.</p><p class=\"bb_paragraph\" >[*][b]Chain links across the whole night.[/b] Keep matching and you build toward</p><p class=\"bb_paragraph\" >Fever, the moment the table turns over and starts working for you.</p><p class=\"bb_paragraph\" >[*][b]Break them or empty your hand.[/b] Two ways to take a round, and they want</p><p class=\"bb_paragraph\" >completely different decks.</p><p class=\"bb_paragraph\" >[/list]</p><p class=\"bb_paragraph\" >[h2]TWENTY-THREE PEOPLE, NOT TWENTY-THREE STAT BLOCKS[/h2]</p><p class=\"bb_paragraph\" >Nobody across the table is a bag of numbers with a portrait on it. Each one has</p><p class=\"bb_paragraph\" >a habit they cannot help, a mistake that habit leads them into, and a tell that</p><p class=\"bb_paragraph\" >fires a beat before they do it.</p><p class=\"bb_paragraph\" >[list]</p><p class=\"bb_paragraph\" >[*][b]They have a plan and it has a hole in it.[/b] The Barkeep never watches his</p><p class=\"bb_paragraph\" >own temperature. The Counter reads a small card as weakness and commits to being</p><p class=\"bb_paragraph\" >wrong. The Bouncer spends his best cards first because he always has.</p><p class=\"bb_paragraph\" >[*][b]They watch you back.[/b] Sit down bleeding, or wealthy, or armed, and the</p><p class=\"bb_paragraph\" >room notices - and reacts by playing differently, in the open, never by a hidden</p><p class=\"bb_paragraph\" >modifier.</p><p class=\"bb_paragraph\" >[*][b]They remember.[/b] Break your own chain in front of the Usher and he stops</p><p class=\"bb_paragraph\" >guarding it. Finish a round hot in front of the Whale and he starts respecting</p><p class=\"bb_paragraph\" >heat, which ruins him, because recklessness was the only thing he was good at.</p><p class=\"bb_paragraph\" >[/list]</p><p class=\"bb_paragraph\" >[h2]THE NIGHT IS THE RESOURCE[/h2]</p><p class=\"bb_paragraph\" >Twelve rooms are open and you have hours for about five. The bar, the presses,</p><p class=\"bb_paragraph\" >the fence, the office where a man will lend you more than you should take. What</p><p class=\"bb_paragraph\" >you did not have time for is the thing you gave up to do something else.</p><p class=\"bb_paragraph\" >[h2]BRING SOMETHING TO THE TABLE[/h2]</p><p class=\"bb_paragraph\" >Objects you put on the felt, where everyone can see them. A ceramic pink pig</p><p class=\"bb_paragraph\" >that hides money from the collector. A brass bell wired to nothing at all. A</p><p class=\"bb_paragraph\" >small hammer for the card that will not move. Some of them are jokes. Some of</p><p class=\"bb_paragraph\" >them are a very bad idea. A few are both.</p><p class=\"bb_paragraph\" >And yes, you can cheat. The room will notice before it acts - you get a glance,</p><p class=\"bb_paragraph\" >then a stare, then the moment their tell goes quiet. That silence is your last</p><p class=\"bb_paragraph\" >chance to put it away.</p><p class=\"bb_paragraph\" >[h2]HIGH TABLES[/h2]</p><p class=\"bb_paragraph\" >Some rooms are not harder. They are a different game.</p><p class=\"bb_paragraph\" >[list]</p><p class=\"bb_paragraph\" >[*][b]THE COLD TABLE[/b] - the brake only works while you are cold.</p><p class=\"bb_paragraph\" >[*][b]THE PRIVATE ROOM[/b] - the night runs while you sit here.</p><p class=\"bb_paragraph\" >[*][b]THE DOG TABLE[/b] - the pot shrinks every turn it stays on the table.</p><p class=\"bb_paragraph\" >[*][b]THE GLASS TABLE[/b] - both hands face up, and nobody here guesses.</p><p class=\"bb_paragraph\" >[*][b]THE SPLIT TABLE[/b] - one Tempo pool. Spending it is also taking it.</p><p class=\"bb_paragraph\" >[/list]</p><p class=\"bb_paragraph\" >[h2]THE HOUSE[/h2]</p><p class=\"bb_paragraph\" >At the end of the night somebody is waiting who does not play a bigger version</p><p class=\"bb_paragraph\" >of the same game. He watches how you play, says out loud what he thinks you are,</p><p class=\"bb_paragraph\" >and then spends the rest of the fight making that true.</p><p class=\"bb_paragraph\" >He is also certain. Once he has decided who you are, he never revises it - so</p><p class=\"bb_paragraph\" >the way past him is to stop being the man he named.</p><p class=\"bb_paragraph\" >[h2]ALSO[/h2]</p><p class=\"bb_paragraph\" >[list]</p><p class=\"bb_paragraph\" >[*][b]Play together.[/b] Two to four at one table over the network, taking turns</p><p class=\"bb_paragraph\" >on one shared deck.</p><p class=\"bb_paragraph\" >[*][b]Seeded and shareable.[/b] Daily runs, challenges, and an endless table.</p><p class=\"bb_paragraph\" >[*][b]Drawn by the game itself.[/b] There is not a single image file in this</p><p class=\"bb_paragraph\" >project. Every card, every face, every mark on the felt is generated at runtime.</p><p class=\"bb_paragraph\" >[*][b]Built to be read.[/b] Colourblind palettes, text scaling, reduced motion,</p><p class=\"bb_paragraph\" >screen shake and filter controls, and a full keyboard path through every screen.</p><p class=\"bb_paragraph\" >[/list]</p><p class=\"bb_paragraph\" >[i]An original card game. The ruleset is colour-and-value matching, which is</p><p class=\"bb_paragraph\" >older than any trademark on it, and it shares no names, art or text with any</p><p class=\"bb_paragraph\" >commercial card game.[/i]</p><p class=\"bb_paragraph\" ></p>",
      "short_description": "You owe more than you have and the collector comes at dawn. Win it back at the card tables of one long night. Match colour or value, price every play, and read twenty-three opponents who read you back.",
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        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> WINDOWS 10<br></li><li><strong>Processor:</strong> 2 GHz<br></li><li><strong>Memory:</strong> 4 MB RAM<br></li><li><strong>Graphics:</strong> Intel HD Graphics 5000+<br></li><li><strong>Network:</strong> Broadband Internet connection</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> WINDOWS 10<br></li><li><strong>Processor:</strong> 4 GHz<br></li><li><strong>Memory:</strong> 8 MB RAM<br></li><li><strong>Graphics:</strong> Intel HD Graphics 5000+<br></li><li><strong>Network:</strong> Broadband Internet connection</li></ul>"
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      "developers": [
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          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5185450/a56d19bce1d80e8aa5b944f96f697fc695026984/ss_a56d19bce1d80e8aa5b944f96f697fc695026984.1920x1080.jpg?t=1788329955"
        },
        {
          "id": 5,
          "path_thumbnail": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5185450/3bde969c8ba464611145bf5bffa7ae98b27809cb/ss_3bde969c8ba464611145bf5bffa7ae98b27809cb.600x338.jpg?t=1788329955",
          "path_full": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5185450/3bde969c8ba464611145bf5bffa7ae98b27809cb/ss_3bde969c8ba464611145bf5bffa7ae98b27809cb.1920x1080.jpg?t=1788329955"
        }
      ],
      "release_date": {
        "coming_soon": true,
        "date": "30 Oct, 2026"
      },
      "support_info": {
        "url": "",
        "email": "ademozcandev@gmail.com"
      },
      "background": "https://store.akamai.steamstatic.com/images/storepagebackground/app/5185450?t=1788329955",
      "background_raw": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5185450/ef60b1f2354c3c33bf2124228551820151c5158e/page_bg_raw.jpg?t=1788329955",
      "content_descriptors": {
        "ids": [
          2,
          5
        ],
        "notes": "DUE TONIGHT contains stylized violence, blood, injuries, threats, and depictions of physical harm. Characters may be shown with bruises, cuts, blood, bandages, broken fingers, cracked ribs, damaged eyes/ears, and other injuries. Some debt-collection and defeat sequences involve intimidation, beatings, injury, and threats of further violence. Firearms may be displayed as part of the game's fictional social interactions.\r\n\r\nThe game may also depict smoking and alcohol-related table props.\r\n\r\nThere is no sexual content, nudity, sexual violence, or drug-use content.\r\n\r\nThe violence is stylized and presented as part of the game's dark-comedy, gambling, and narrative setting."
      },
      "ratings": {
        "dejus": {
          "rating_generated": "1",
          "rating": "18",
          "required_age": "18",
          "banned": "0",
          "use_age_gate": "0",
          "descriptors": "Violência Extrema\nDrogas lícitas\nLinguagem imprópria"
        },
        "steam_germany": {
          "rating_generated": "1",
          "rating": "18",
          "required_age": "18",
          "banned": "0",
          "use_age_gate": "0",
          "descriptors": "Drastische Gewalt\nAlkohol / Tabak\nSchimpfwörte"
        },
        "igrs": {
          "rating_generated": "1",
          "rating": "18",
          "required_age": "18",
          "banned": "0",
          "use_age_gate": "0",
          "descriptors": "Simulasi dan/atau kegiatan judi\nKekerasan\nRokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya"
        }
      }
    }
  }
}