Details
DeveloperMeridian Studios
PublisherMeridian Studios
FreeNo
Required ageNone
A mercy-driven pixel RPG beneath a rain-sealed mountain. Talk, listen, and calm the fire-spirits between a lost child and the dying Deep Forge - or extinguish them and live with the quiet. Three endings remember what you chose.
The mountain caught you. It won't apologize.A child falls beneath Mount Aldercap, into the home of the exiled emberkin - small fire-spirits whose great Forge is going out. An old hearth-keeper entrusts you with her last ember: carry it down to the Deep Forge, and for one breath, the way home opens.
Standing in the way: shy soot-sprites, anxious candles, a drowned wick, a water-drop lost from the sky, the last spark of a dead hearth, a captain in mourning, and a Forgemaster who stopped believing in doors. Every one of them can be talked down. None of them have to die.
Key FeaturesTurn-based battles where you dodge bullet patterns as a small red ember - FIGHT, ACT, ITEM, or MERCY
Kindness is mechanical: comforting a spirit visibly thins its attacks, and a WARMTH gauge fills as you act kindly and dodge cleanly - spend it to KINDLE, and mercy comes easy (even bosses soften)
Five regions to descend - the Cinderfall, the abandoned Hollows, the Gloamway, the flooded Sump, and the Deep Forge - hand-lit with dynamic lighting, optional detours, two shops, and a superboss behind a door only the rain remembers
Nine spirit types, a mini-boss, two multi-phase bosses with route-dependent variants, and one hidden superboss with mechanics all its own
Three endings that remember your specific journey: who you spared, the cold hearths you rekindled, the small warm keepsakes you carried to the fire
New Game Plus - the deep remembers past journeys and greets a returning ember differently - plus "The Deep Remembers," a bestiary of every spirit you've met, spared, or let go cold
Original chiptune soundtrack with a "Songs of the Deep" jukebox, dialogue portraits, Assist Mode, Reduce Motion, and adjustable text speed
Spare everyone, or no one. The Forge takes what you bring it.
Show raw AppDetails
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"detailed_description": "<h2 class=\"bb_tag\" >The mountain caught you. It won't apologize.</h2><p class=\"bb_paragraph\" >A child falls beneath Mount Aldercap, into the home of the exiled emberkin - small fire-spirits whose great Forge is going out. An old hearth-keeper entrusts you with her last ember: carry it down to the Deep Forge, and for one breath, the way home opens.</p><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5177390/extras/208887c93ae7cbd8ca4f777fcfba8f55.poster.avif?t=1788421389\" width=640 height=480 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5177390/extras/208887c93ae7cbd8ca4f777fcfba8f55.webm?t=1788421389\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5177390/extras/208887c93ae7cbd8ca4f777fcfba8f55.mp4?t=1788421389\" type=\"video/mp4\"></video></span><br><p class=\"bb_paragraph\" >Standing in the way: shy soot-sprites, anxious candles, a drowned wick, a water-drop lost from the sky, the last spark of a dead hearth, a captain in mourning, and a Forgemaster who stopped believing in doors. Every one of them can be talked down. None of them have to die.</p><h2 class=\"bb_tag\" >Key Features</h2><ul class=\"bb_ul\"><li>Turn-based battles where you dodge bullet patterns as a small red ember - FIGHT, ACT, ITEM, or MERCY<br></li><li>Kindness is mechanical: comforting a spirit visibly thins its attacks, and a WARMTH gauge fills as you act kindly and dodge cleanly - spend it to KINDLE, and mercy comes easy (even bosses soften)<br></li><li>Five regions to descend - the Cinderfall, the abandoned Hollows, the Gloamway, the flooded Sump, and the Deep Forge - hand-lit with dynamic lighting, optional detours, two shops, and a superboss behind a door only the rain remembers<br></li><li>Nine spirit types, a mini-boss, two multi-phase bosses with route-dependent variants, and one hidden superboss with mechanics all its own<br></li><li>Three endings that remember your specific journey: who you spared, the cold hearths you rekindled, the small warm keepsakes you carried to the fire<br></li><li>New Game Plus - the deep remembers past journeys and greets a returning ember differently - plus "The Deep Remembers," a bestiary of every spirit you've met, spared, or let go cold<br></li><li>Original chiptune soundtrack with a "Songs of the Deep" jukebox, dialogue portraits, Assist Mode, Reduce Motion, and adjustable text speed</li></ul><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline crossorigin=\"anonymous\" poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5177390/extras/2a4dcac81d29bda9aff9812ab0f28f7e.poster.avif?t=1788421389\" ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5177390/extras/2a4dcac81d29bda9aff9812ab0f28f7e.webm?t=1788421389\" type=\"video/webm; codecs=vp9\"></video></span><br><p class=\"bb_paragraph\" >Spare everyone, or no one. The Forge takes what you bring it.</p>",
"about_the_game": "<h2 class=\"bb_tag\" >The mountain caught you. It won't apologize.</h2><p class=\"bb_paragraph\" >A child falls beneath Mount Aldercap, into the home of the exiled emberkin - small fire-spirits whose great Forge is going out. An old hearth-keeper entrusts you with her last ember: carry it down to the Deep Forge, and for one breath, the way home opens.</p><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5177390/extras/208887c93ae7cbd8ca4f777fcfba8f55.poster.avif?t=1788421389\" width=640 height=480 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5177390/extras/208887c93ae7cbd8ca4f777fcfba8f55.webm?t=1788421389\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5177390/extras/208887c93ae7cbd8ca4f777fcfba8f55.mp4?t=1788421389\" type=\"video/mp4\"></video></span><br><p class=\"bb_paragraph\" >Standing in the way: shy soot-sprites, anxious candles, a drowned wick, a water-drop lost from the sky, the last spark of a dead hearth, a captain in mourning, and a Forgemaster who stopped believing in doors. Every one of them can be talked down. None of them have to die.</p><h2 class=\"bb_tag\" >Key Features</h2><ul class=\"bb_ul\"><li>Turn-based battles where you dodge bullet patterns as a small red ember - FIGHT, ACT, ITEM, or MERCY<br></li><li>Kindness is mechanical: comforting a spirit visibly thins its attacks, and a WARMTH gauge fills as you act kindly and dodge cleanly - spend it to KINDLE, and mercy comes easy (even bosses soften)<br></li><li>Five regions to descend - the Cinderfall, the abandoned Hollows, the Gloamway, the flooded Sump, and the Deep Forge - hand-lit with dynamic lighting, optional detours, two shops, and a superboss behind a door only the rain remembers<br></li><li>Nine spirit types, a mini-boss, two multi-phase bosses with route-dependent variants, and one hidden superboss with mechanics all its own<br></li><li>Three endings that remember your specific journey: who you spared, the cold hearths you rekindled, the small warm keepsakes you carried to the fire<br></li><li>New Game Plus - the deep remembers past journeys and greets a returning ember differently - plus "The Deep Remembers," a bestiary of every spirit you've met, spared, or let go cold<br></li><li>Original chiptune soundtrack with a "Songs of the Deep" jukebox, dialogue portraits, Assist Mode, Reduce Motion, and adjustable text speed</li></ul><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline crossorigin=\"anonymous\" poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5177390/extras/2a4dcac81d29bda9aff9812ab0f28f7e.poster.avif?t=1788421389\" ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5177390/extras/2a4dcac81d29bda9aff9812ab0f28f7e.webm?t=1788421389\" type=\"video/webm; codecs=vp9\"></video></span><br><p class=\"bb_paragraph\" >Spare everyone, or no one. The Forge takes what you bring it.</p>",
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