Details
DeveloperTranshuman Design
PublisherTranshuman Design
FreeNo
Required ageNone
A fairytale kingdom-builder where every tile you paint makes a difference. Shape the land, welcome the villagers, and tend to their needs until a handful of tiles becomes a country they love.
Once upon a time, there was a little kingdom, built on three simple joys: shaping a land, watching it fill with life, and caring for the people who called it home.
The painter painted, and the kingdom answered
Where the painter laid rock, mountains rose and caught snow, and rivers found their own way down, tipping over cliffs as waterfalls. Every tile looked at its neighbours and decided what to become. Even the painter could be surprised.
When a lonely house was ringed with road, it became a church with a belfry and a spire.
When a house was surrounded by fields, it became a windmill, and its sails turned in the wind.
When the painter kept painting, the village got ideas above its station and grew a castle, with round towers in pointy hats.
The boats sailed in, and the houses filledThen a dock was built by the open sea, and the first boats arrived. Villagers stepped ashore with their suitcases, walked the roads to their new front doors, and smoke rose from the chimneys. Ask what they were up to and they'd tell you: “Gone fishing.” “Milling merrily.” “Doorstep dawdling.” One was carrying a sheep and saw no need to explain.
The painter cared, and the country grew
“Bridge, please!” called one villager. “Work wanted!” said another. The painter listened: a bridge here, a mine there, a cottage with a view worth waking up to. Word got around that this was a happy place. More boats came, roads widened under all those footsteps, and the quiet hamlet grew taller and taller until it was a kingdom.
Nothing was hurried, and nothing was lostNo clock and no failure. The worst a painter could do was paint a lake under a crowd, who cartwheeled away crying “Falling! Mercy!” and swam off to find a new home. Even that could be undone.
A finished kingdom could try on 42 colour looks, then be folded into a short text code and sent to a friend like a letter.
The painter shaped a land, settled a people, and tended a kingdom of their own. And all along, the painter was you.
Created by Michał Marcinkowski, maker of Soldat and King Arthur’s Gold.
Inspired by Neuschwanstein castle, and by Tiny Glade, Townscaper and Islandoodle - the works of Anastasia Opara, Tomasz Stachowiak, Oskar Stålberg and Matt Stark.
Show raw AppDetails
{
"5163450": {
"success": true,
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"type": "game",
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"detailed_description": "<p class=\"bb_paragraph\" >Once upon a time, there was a little kingdom, built on three simple joys: shaping a land, watching it fill with life, and caring for the people who called it home.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/e55c2f6236d5da7b487c365a3f051bca.poster.avif?t=1792151953\" width=780 height=438 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/e55c2f6236d5da7b487c365a3f051bca.webm?t=1792151953\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/e55c2f6236d5da7b487c365a3f051bca.mp4?t=1792151953\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" style=\"text-align: center\"><strong>The painter painted, and the kingdom answered</strong></h2><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Where the painter laid rock, mountains rose and caught snow, and rivers found their own way down, tipping over cliffs as waterfalls. Every tile looked at its neighbours and decided what to become. Even the painter could be surprised.</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >When a lonely house was ringed with road, it became a church with a belfry and a spire. </p></li><li><p class=\"bb_paragraph\" >When a house was surrounded by fields, it became a windmill, and its sails turned in the wind. </p></li><li><p class=\"bb_paragraph\" >When the painter kept painting, the village got ideas above its station and grew a castle, with round towers in pointy hats.</p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/a97d8d645049e24dc4741d5bf0de9c10.poster.avif?t=1792151953\" width=780 height=438 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/a97d8d645049e24dc4741d5bf0de9c10.webm?t=1792151953\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/a97d8d645049e24dc4741d5bf0de9c10.mp4?t=1792151953\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" style=\"text-align: center\"><strong>The boats sailed in, and the houses filled</strong></h2><p class=\"bb_paragraph\" >Then a dock was built by the open sea, and the first boats arrived. Villagers stepped ashore with their suitcases, walked the roads to their new front doors, and smoke rose from the chimneys. Ask what they were up to and they'd tell you: “Gone fishing.” “Milling merrily.” “Doorstep dawdling.” One was carrying a sheep and saw no need to explain.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/914a0b70b7385bf392d5fcba96a0e01c.poster.avif?t=1792151953\" width=780 height=438 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/914a0b70b7385bf392d5fcba96a0e01c.webm?t=1792151953\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/914a0b70b7385bf392d5fcba96a0e01c.mp4?t=1792151953\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" style=\"text-align: center\"><strong>The painter cared, and the country grew</strong></h2><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >“Bridge, please!” called one villager. “Work wanted!” said another. The painter listened: a bridge here, a mine there, a cottage with a view worth waking up to. Word got around that this was a happy place. More boats came, roads widened under all those footsteps, and the quiet hamlet grew taller and taller until it was a kingdom.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/39f2b4fc9cbd9639020dcef7e6f0a669.poster.avif?t=1792151953\" width=780 height=438 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/39f2b4fc9cbd9639020dcef7e6f0a669.webm?t=1792151953\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/39f2b4fc9cbd9639020dcef7e6f0a669.mp4?t=1792151953\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" style=\"text-align: center\"><strong>Nothing was hurried, and nothing was lost</strong></h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >No clock and no failure. The worst a painter could do was paint a lake under a crowd, who cartwheeled away crying “Falling! Mercy!” and swam off to find a new home. Even that could be undone.</p></li><li><p class=\"bb_paragraph\" >A finished kingdom could try on 42 colour looks, then be folded into a short text code and sent to a friend like a letter.</p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >The painter shaped a land, settled a people, and tended a kingdom of their own. And all along, the painter was you.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><i></i></p><p class=\"bb_paragraph\" ><i>Created by Michał Marcinkowski, maker of Soldat and King Arthur’s Gold.</i></p><p class=\"bb_paragraph\" ><i></i></p><p class=\"bb_paragraph\" ><i>Inspired by Neuschwanstein castle, and by Tiny Glade, Townscaper and Islandoodle - the works of Anastasia Opara, Tomasz Stachowiak, Oskar Stålberg and Matt Stark.</i></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p>",
"about_the_game": "<p class=\"bb_paragraph\" >Once upon a time, there was a little kingdom, built on three simple joys: shaping a land, watching it fill with life, and caring for the people who called it home.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/e55c2f6236d5da7b487c365a3f051bca.poster.avif?t=1792151953\" width=780 height=438 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/e55c2f6236d5da7b487c365a3f051bca.webm?t=1792151953\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/e55c2f6236d5da7b487c365a3f051bca.mp4?t=1792151953\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" style=\"text-align: center\"><strong>The painter painted, and the kingdom answered</strong></h2><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Where the painter laid rock, mountains rose and caught snow, and rivers found their own way down, tipping over cliffs as waterfalls. Every tile looked at its neighbours and decided what to become. Even the painter could be surprised.</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >When a lonely house was ringed with road, it became a church with a belfry and a spire. </p></li><li><p class=\"bb_paragraph\" >When a house was surrounded by fields, it became a windmill, and its sails turned in the wind. </p></li><li><p class=\"bb_paragraph\" >When the painter kept painting, the village got ideas above its station and grew a castle, with round towers in pointy hats.</p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/a97d8d645049e24dc4741d5bf0de9c10.poster.avif?t=1792151953\" width=780 height=438 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/a97d8d645049e24dc4741d5bf0de9c10.webm?t=1792151953\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/a97d8d645049e24dc4741d5bf0de9c10.mp4?t=1792151953\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" style=\"text-align: center\"><strong>The boats sailed in, and the houses filled</strong></h2><p class=\"bb_paragraph\" >Then a dock was built by the open sea, and the first boats arrived. Villagers stepped ashore with their suitcases, walked the roads to their new front doors, and smoke rose from the chimneys. Ask what they were up to and they'd tell you: “Gone fishing.” “Milling merrily.” “Doorstep dawdling.” One was carrying a sheep and saw no need to explain.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/914a0b70b7385bf392d5fcba96a0e01c.poster.avif?t=1792151953\" width=780 height=438 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/914a0b70b7385bf392d5fcba96a0e01c.webm?t=1792151953\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/914a0b70b7385bf392d5fcba96a0e01c.mp4?t=1792151953\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" style=\"text-align: center\"><strong>The painter cared, and the country grew</strong></h2><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >“Bridge, please!” called one villager. “Work wanted!” said another. The painter listened: a bridge here, a mine there, a cottage with a view worth waking up to. Word got around that this was a happy place. More boats came, roads widened under all those footsteps, and the quiet hamlet grew taller and taller until it was a kingdom.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/39f2b4fc9cbd9639020dcef7e6f0a669.poster.avif?t=1792151953\" width=780 height=438 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/39f2b4fc9cbd9639020dcef7e6f0a669.webm?t=1792151953\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5163450/extras/39f2b4fc9cbd9639020dcef7e6f0a669.mp4?t=1792151953\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" style=\"text-align: center\"><strong>Nothing was hurried, and nothing was lost</strong></h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >No clock and no failure. The worst a painter could do was paint a lake under a crowd, who cartwheeled away crying “Falling! Mercy!” and swam off to find a new home. Even that could be undone.</p></li><li><p class=\"bb_paragraph\" >A finished kingdom could try on 42 colour looks, then be folded into a short text code and sent to a friend like a letter.</p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >The painter shaped a land, settled a people, and tended a kingdom of their own. And all along, the painter was you.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><i></i></p><p class=\"bb_paragraph\" ><i>Created by Michał Marcinkowski, maker of Soldat and King Arthur’s Gold.</i></p><p class=\"bb_paragraph\" ><i></i></p><p class=\"bb_paragraph\" ><i>Inspired by Neuschwanstein castle, and by Tiny Glade, Townscaper and Islandoodle - the works of Anastasia Opara, Tomasz Stachowiak, Oskar Stålberg and Matt Stark.</i></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p>",
"short_description": "A fairytale kingdom-builder where every tile you paint makes a difference. Shape the land, welcome the villagers, and tend to their needs until a handful of tiles becomes a country they love.",
"supported_languages": "English",
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"website": "https://thd.vg",
"pc_requirements": {
"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10/11<br></li><li><strong>Processor:</strong> Intel Core i3-8100 / AMD Ryzen 3 3200G<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> DirectX 11-compatible GPU<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>"
},
"mac_requirements": {
"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 12 Monterey or newer<br></li><li><strong>Processor:</strong> Intel Core i3 (quad-core, 3.6 GHz) or Apple M1<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Metal capable Intel and AMD GPUs<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>"
},
"linux_requirements": {
"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 22.04 / 24.04 (64-bit)<br></li><li><strong>Processor:</strong> Intel Core i3-8100 / AMD Ryzen 3 3200G<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Vulkan-compatible GPU with up-to-date drivers<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>"
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"legal_notice": "Brushland is Copyright © Transhuman Design, All Rights Reserved.",
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"Transhuman Design"
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}
}
}
}