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Bunker and Friends

We Game at Noon · We Game at Noon

Bunker and Friends

gameAppID 5160660Coming soon
Release dateOct 9, 2026
Release delayed1 change(s), latest 2026-10-01 → 2026-10-09

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperWe Game at Noon
PublisherWe Game at Noon
FreeNo
Required ageNone

You are the maintenance robots of a post-nuclear bunker. Keep the power on, the air clean, and the vents sealed for humans you will never see. Every day you can chose or vote on who gets sent to the surface. Six-player co-op horror comedy.

THE HUMANS ARE BEHIND THE DOOR You and up to five friends are the maintenance robots of a post-nuclear bunker. Keep the power on, the air breathable, and the machines running — for the humans who live behind a sealed door you are not authorized to open. YOUR UNIT, YOUR PROBLEM Every robot is built from parts. Pick its arms, legs, torso and head: a vacuum that swallows loot and spits it back out, a plunger you can swing on, a tesla coil that runs on your own health, crab legs that would rather go sideways, a chest that explodes when you die. Then paint it and draw its face. Every part is a trade: faster means fragile, armour means slow, and your crew will have opinions. THE BUNKER IS ALWAYS FAILING The power runs out. Pipes burst and cables spark, and the longer the game runs the faster it all comes apart. Someone has to be on their toes. SOMEONE HAS TO GO OUTSIDE Supplies don't refill themselves. The heavy vault door cycles open, a crew heads out to a scavenged, procedurally built site, and they have to make it back with the loot before the things out there escalate from one stalking horror to several. TWO ROOMS, ONE RADIO While the away team is gone, the bunker doesn't stop breaking. Both halves of the crew work at the same time, out of sight of each other — connected only by voice and whatever you can shout down the corridor. THINGS WANT IN A pack hunts the halls. Something municipal fills the corridor and cannot be killed, only avoided. Something comes for whoever's been alone too long. Every threat wants a different answer, and getting it wrong is bad. IT COMES FROM THE VENTS The bunker breathes through its vents — and so does everything that wants inside it. Creatures come out of the ductwork, sometimes in packs; worse things wait deeper in. Watch the grilles, listen for the scratching, and deal with whatever climbs out before it reaches the crew. You can't wall the bunker off from the outside — the vents are the outside's way in, and they never fully close. MANDATORY FUN Head office cares about morale. Sometimes that means a lockdown drill sealing you in wherever you happen to stand. Sometimes it means the Employee Enrichment Wheel rolls into the common room, and everyone takes one spin — for a jackpot, a pay cut, or a termination that is not a metaphor. SCREAM AND BE HEARD Proximity voice carries as far as it carries. A whisper in the next room, a scream two corridors away that arrives without explanation — the mic is the game. YOUR BUNKER, KEPT Scrap, upgrades, and your field guide carry over between sessions — pick your bunker back up where you left it. Set the difficulty to a calm shift or a punishing one. The crew changes night to night; the bunker remembers. FEATURES Up to six-player online co-op Proximity voice chat, as a core mechanic A bunker that is always failing — power, air, pipes, wiring Expeditions to procedurally generated sites Monsters that each demand a different response The Employee Enrichment Wheel and other workplace "perks" Three difficulty tiers A persistent bunker that saves between sessions Full controller and Steam Deck support

Genres and categories

ActionAdventureCasualIndieEarly AccessSingle-playerMulti-playerCo-opOnline Co-opSteam AchievementsCamera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo SoundSteam CloudFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5-4460 / AMD FX-6300<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> DirectX 11 GPU, 2 GB VRAM (GTX 1050 / RX 560)<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Additional Notes:</strong> Microphone required for proximity voice chat</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10/11 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5-8400 / AMD Ryzen 5 2600<br></li><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Graphics:</strong> GTX 1060 / RX 580, 4 GB VRAM<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 2 GB available space<br></li><li><strong>Additional Notes:</strong> Microphone required for proximity voice chat</li></ul>"
}
Mac
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
}
Linux
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
}

Ratings and content

dejus{"rating_generated":"1","rating":"14","required_age":"14","banned":"0","use_age_gate":"0","descriptors":"Medo"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Ängstigende Inhalte"}

Selected change

About the game · Oct 8, 2026, 10:21 PM

Previous
<p class="bb_paragraph" ><strong>THE HUMANS ARE BEHIND THE DOOR</strong></p><p class="bb_paragraph" >You and up to five friends are the maintenance robots of a post-nuclear bunker. Keep the power on, the air breathable, and the machines running — for the humans who live behind a sealed door you are not authorized to open.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/57dac9248af4991b442b752ccb86bdf9.poster.avif?t=1791276545" aria-label="A crew of colourful box-headed robots crowds up to the camera in a dim bunker corridor." width=1170 height=510 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/57dac9248af4991b442b752ccb86bdf9.webm?t=1791276545" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/57dac9248af4991b442b752ccb86bdf9.mp4?t=1791276545" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>YOUR UNIT, YOUR PROBLEM</strong></p><p class="bb_paragraph" >Every robot is built from parts. Pick its arms, legs, torso and head: a vacuum that swallows loot and spits it back out, a plunger you can swing on, a tesla coil that runs on your own health, crab legs that would rather go sideways, a chest that explodes when you die. Then paint it and draw its face. Every part is a trade: faster means fragile, armour means slow, and your crew will have opinions.<br><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/698787c46c8aa27bab1a6fac6b02c1ba.poster.avif?t=1791276545" width=980 height=640 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/698787c46c8aa27bab1a6fac6b02c1ba.webm?t=1791276545" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/698787c46c8aa27bab1a6fac6b02c1ba.mp4?t=1791276545" type="video/mp4"></video></span><strong><br>THE BUNKER IS ALWAYS FAILING</strong></p><p class="bb_paragraph" >The power runs out. Pipes burst and cables spark, and the longer the game runs the faster it all comes apart. Someone has to be on their toes.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/df979d20daab745cfb800a945221be9b.poster.avif?t=1791276545" aria-label="The bunker plunges into red emergency light, a breaker flips green, and the corridor lights flicker back on." width=1170 height=510 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/df979d20daab745cfb800a945221be9b.webm?t=1791276545" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/df979d20daab745cfb800a945221be9b.mp4?t=1791276545" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>SOMEONE HAS TO GO OUTSIDE</strong></p><p class="bb_paragraph" >Supplies don't refill themselves. The heavy vault door cycles open, a crew heads out to a scavenged, procedurally built site, and they have to make it back with the loot before the things out there escalate from one stalking horror to several.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/fb90e1ab9be3d47e7d341ffea64c1de6.poster.avif?t=1791276545" aria-label="Two robots stand in an overgrown, abandoned bunker beside a heavy round vault door." width=1170 height=510 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/fb90e1ab9be3d47e7d341ffea64c1de6.webm?t=1791276545" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/fb90e1ab9be3d47e7d341ffea64c1de6.mp4?t=1791276545" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>TWO ROOMS, ONE RADIO</strong></p><p class="bb_paragraph" >While the away team is gone, the bunker doesn't stop breaking. Both halves of the crew work at the same time, out of sight of each other — connected only by voice and whatever you can shout down the corridor.</p><p class="bb_paragraph" ><strong>THINGS WANT IN</strong></p><p class="bb_paragraph" >A pack hunts the halls. Something municipal fills the corridor and cannot be killed, only avoided. Something comes for whoever's been alone too long. Every threat wants a different answer, and getting it wrong is bad.<br><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/b4f9f9bd5876490279fb9ed930ec725e.poster.avif?t=1791276545" aria-label="A pair of red eyes glows at the far end of a dark corridor, then something steps into the light." width=1170 height=510 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/b4f9f9bd5876490279fb9ed930ec725e.webm?t=1791276545" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/b4f9f9bd5876490279fb9ed930ec725e.mp4?t=1791276545" type="video/mp4"></video></span></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/92a0bc3de0816f6ced81875abfd27112.poster.avif?t=1791276545" aria-label="Robots scramble through a dim corridor as a pack of rats swarms across the floor." width=1170 height=510 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/92a0bc3de0816f6ced81875abfd27112.webm?t=1791276545" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/92a0bc3de0816f6ced81875abfd27112.mp4?t=1791276545" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>IT COMES FROM THE VENTS</strong></p><p class="bb_paragraph" >The bunker breathes through its vents — and so does everything that wants inside it. Creatures come out of the ductwork, sometimes in packs; worse things wait deeper in. Watch the grilles, listen for the scratching, and deal with whatever climbs out before it reaches the crew. You can't wall the bunker off from the outside — the vents are the outside's way in, and they never fully close.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/05735f66f112c4107b5c6e541b322ec4.poster.avif?t=1791276545" aria-label="A view down an empty vent duct turns red as the power fails, and rats crawl toward the fan." width=1170 height=510 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/05735f66f112c4107b5c6e541b322ec4.webm?t=1791276545" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/05735f66f112c4107b5c6e541b322ec4.mp4?t=1791276545" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>MANDATORY FUN</strong></p><p class="bb_paragraph" >Head office cares about morale. Sometimes that means a lockdown drill sealing you in wherever you happen to stand. Sometimes it means the Employee Enrichment Wheel rolls into the common room, and everyone takes one spin — for a jackpot, a pay cut, or a termination that is not a metaphor.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/f423fe2c3ffcf0f8c3fc4d32b94f340f.poster.avif?t=1791276545" aria-label="A robot spins the Employee Enrichment Wheel, and prizes spill onto the floor." width=1170 height=446 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/f423fe2c3ffcf0f8c3fc4d32b94f340f.webm?t=1791276545" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/f423fe2c3ffcf0f8c3fc4d32b94f340f.mp4?t=1791276545" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>SCREAM AND BE HEARD</strong></p><p class="bb_paragraph" >Proximity voice carries as far as it carries. A whisper in the next room, a scream two corridors away that arrives without explanation — the mic is the game.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/5dd5967fd396345bbdbdfaee2d15e34a.poster.avif?t=1791276545" aria-label="A red robot with a hand-drawn face and a green booger walks up to the camera." width=1170 height=508 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/5dd5967fd396345bbdbdfaee2d15e34a.webm?t=1791276545" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/5dd5967fd396345bbdbdfaee2d15e34a.mp4?t=1791276545" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>YOUR BUNKER, KEPT</strong></p><p class="bb_paragraph" >Scrap, upgrades, and your field guide carry over between sessions — pick your bunker back up where you left it. Set the difficulty to a calm shift or a punishing one. The crew changes night to night; the bunker remembers.</p><p class="bb_paragraph" ><strong>FEATURES</strong></p><ul class="bb_ul"><li><p class="bb_paragraph" >Up to six-player online co-op</p></li><li><p class="bb_paragraph" >Proximity voice chat, as a core mechanic</p></li><li><p class="bb_paragraph" >A bunker that is always failing — power, air, pipes, wiring</p></li><li><p class="bb_paragraph" >Expeditions to procedurally generated sites</p></li><li><p class="bb_paragraph" >Monsters that each demand a different response</p></li><li><p class="bb_paragraph" >The Employee Enrichment Wheel and other workplace &quot;perks&quot;</p></li><li><p class="bb_paragraph" >Three difficulty tiers</p></li><li><p class="bb_paragraph" >A persistent bunker that saves between sessions</p></li><li><p class="bb_paragraph" >Full controller and Steam Deck support</p></li></ul>
Current
<p class="bb_paragraph" ><strong>THE HUMANS ARE BEHIND THE DOOR</strong></p><p class="bb_paragraph" >You and up to five friends are the maintenance robots of a post-nuclear bunker. Keep the power on, the air breathable, and the machines running — for the humans who live behind a sealed door you are not authorized to open.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/57dac9248af4991b442b752ccb86bdf9.poster.avif?t=1791399524" aria-label="A crew of colourful box-headed robots crowds up to the camera in a dim bunker corridor." width=1170 height=510 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/57dac9248af4991b442b752ccb86bdf9.webm?t=1791399524" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/57dac9248af4991b442b752ccb86bdf9.mp4?t=1791399524" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>YOUR UNIT, YOUR PROBLEM</strong></p><p class="bb_paragraph" >Every robot is built from parts. Pick its arms, legs, torso and head: a vacuum that swallows loot and spits it back out, a plunger you can swing on, a tesla coil that runs on your own health, crab legs that would rather go sideways, a chest that explodes when you die. Then paint it and draw its face. Every part is a trade: faster means fragile, armour means slow, and your crew will have opinions.<br><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/698787c46c8aa27bab1a6fac6b02c1ba.poster.avif?t=1791399524" width=980 height=640 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/698787c46c8aa27bab1a6fac6b02c1ba.webm?t=1791399524" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/698787c46c8aa27bab1a6fac6b02c1ba.mp4?t=1791399524" type="video/mp4"></video></span><strong><br>THE BUNKER IS ALWAYS FAILING</strong></p><p class="bb_paragraph" >The power runs out. Pipes burst and cables spark, and the longer the game runs the faster it all comes apart. Someone has to be on their toes.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/df979d20daab745cfb800a945221be9b.poster.avif?t=1791399524" aria-label="The bunker plunges into red emergency light, a breaker flips green, and the corridor lights flicker back on." width=1170 height=510 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/df979d20daab745cfb800a945221be9b.webm?t=1791399524" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/df979d20daab745cfb800a945221be9b.mp4?t=1791399524" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>SOMEONE HAS TO GO OUTSIDE</strong></p><p class="bb_paragraph" >Supplies don't refill themselves. The heavy vault door cycles open, a crew heads out to a scavenged, procedurally built site, and they have to make it back with the loot before the things out there escalate from one stalking horror to several.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/fb90e1ab9be3d47e7d341ffea64c1de6.poster.avif?t=1791399524" aria-label="Two robots stand in an overgrown, abandoned bunker beside a heavy round vault door." width=1170 height=510 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/fb90e1ab9be3d47e7d341ffea64c1de6.webm?t=1791399524" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/fb90e1ab9be3d47e7d341ffea64c1de6.mp4?t=1791399524" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>TWO ROOMS, ONE RADIO</strong></p><p class="bb_paragraph" >While the away team is gone, the bunker doesn't stop breaking. Both halves of the crew work at the same time, out of sight of each other — connected only by voice and whatever you can shout down the corridor.</p><p class="bb_paragraph" ><strong>THINGS WANT IN</strong></p><p class="bb_paragraph" >A pack hunts the halls. Something municipal fills the corridor and cannot be killed, only avoided. Something comes for whoever's been alone too long. Every threat wants a different answer, and getting it wrong is bad.<br><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/b4f9f9bd5876490279fb9ed930ec725e.poster.avif?t=1791399524" aria-label="A pair of red eyes glows at the far end of a dark corridor, then something steps into the light." width=1170 height=510 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/b4f9f9bd5876490279fb9ed930ec725e.webm?t=1791399524" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/b4f9f9bd5876490279fb9ed930ec725e.mp4?t=1791399524" type="video/mp4"></video></span></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/92a0bc3de0816f6ced81875abfd27112.poster.avif?t=1791399524" aria-label="Robots scramble through a dim corridor as a pack of rats swarms across the floor." width=1170 height=510 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/92a0bc3de0816f6ced81875abfd27112.webm?t=1791399524" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/92a0bc3de0816f6ced81875abfd27112.mp4?t=1791399524" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>IT COMES FROM THE VENTS</strong></p><p class="bb_paragraph" >The bunker breathes through its vents — and so does everything that wants inside it. Creatures come out of the ductwork, sometimes in packs; worse things wait deeper in. Watch the grilles, listen for the scratching, and deal with whatever climbs out before it reaches the crew. You can't wall the bunker off from the outside — the vents are the outside's way in, and they never fully close.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/05735f66f112c4107b5c6e541b322ec4.poster.avif?t=1791399524" aria-label="A view down an empty vent duct turns red as the power fails, and rats crawl toward the fan." width=1170 height=510 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/05735f66f112c4107b5c6e541b322ec4.webm?t=1791399524" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/05735f66f112c4107b5c6e541b322ec4.mp4?t=1791399524" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>MANDATORY FUN</strong></p><p class="bb_paragraph" >Head office cares about morale. Sometimes that means a lockdown drill sealing you in wherever you happen to stand. Sometimes it means the Employee Enrichment Wheel rolls into the common room, and everyone takes one spin — for a jackpot, a pay cut, or a termination that is not a metaphor.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/f423fe2c3ffcf0f8c3fc4d32b94f340f.poster.avif?t=1791399524" aria-label="A robot spins the Employee Enrichment Wheel, and prizes spill onto the floor." width=1170 height=446 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/f423fe2c3ffcf0f8c3fc4d32b94f340f.webm?t=1791399524" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/f423fe2c3ffcf0f8c3fc4d32b94f340f.mp4?t=1791399524" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>SCREAM AND BE HEARD</strong></p><p class="bb_paragraph" >Proximity voice carries as far as it carries. A whisper in the next room, a scream two corridors away that arrives without explanation — the mic is the game.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/5dd5967fd396345bbdbdfaee2d15e34a.poster.avif?t=1791399524" aria-label="A red robot with a hand-drawn face and a green booger walks up to the camera." width=1170 height=508 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/5dd5967fd396345bbdbdfaee2d15e34a.webm?t=1791399524" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/5dd5967fd396345bbdbdfaee2d15e34a.mp4?t=1791399524" type="video/mp4"></video></span></p><p class="bb_paragraph" ><strong>YOUR BUNKER, KEPT</strong></p><p class="bb_paragraph" >Scrap, upgrades, and your field guide carry over between sessions — pick your bunker back up where you left it. Set the difficulty to a calm shift or a punishing one. The crew changes night to night; the bunker remembers.</p><p class="bb_paragraph" ><strong>FEATURES</strong></p><ul class="bb_ul"><li><p class="bb_paragraph" >Up to six-player online co-op</p></li><li><p class="bb_paragraph" >Proximity voice chat, as a core mechanic</p></li><li><p class="bb_paragraph" >A bunker that is always failing — power, air, pipes, wiring</p></li><li><p class="bb_paragraph" >Expeditions to procedurally generated sites</p></li><li><p class="bb_paragraph" >Monsters that each demand a different response</p></li><li><p class="bb_paragraph" >The Employee Enrichment Wheel and other workplace &quot;perks&quot;</p></li><li><p class="bb_paragraph" >Three difficulty tiers</p></li><li><p class="bb_paragraph" >A persistent bunker that saves between sessions</p></li><li><p class="bb_paragraph" >Full controller and Steam Deck support</p></li></ul>
Show raw AppDetails
{
  "5160660": {
    "success": true,
    "data": {
      "type": "game",
      "name": "Bunker and Friends",
      "steam_appid": 5160660,
      "required_age": 0,
      "is_free": false,
      "detailed_description": "<p class=\"bb_paragraph\" ><strong>THE HUMANS ARE BEHIND THE DOOR</strong></p><p class=\"bb_paragraph\" >You and up to five friends are the maintenance robots of a post-nuclear bunker. Keep the power on, the air breathable, and the machines running — for the humans who live behind a sealed door you are not authorized to open.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/57dac9248af4991b442b752ccb86bdf9.poster.avif?t=1791399524\" aria-label=\"A crew of colourful box-headed robots crowds up to the camera in a dim bunker corridor.\" width=1170 height=510 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/57dac9248af4991b442b752ccb86bdf9.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/57dac9248af4991b442b752ccb86bdf9.mp4?t=1791399524\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>YOUR UNIT, YOUR PROBLEM</strong></p><p class=\"bb_paragraph\" >Every robot is built from parts. Pick its arms, legs, torso and head: a vacuum that swallows loot and spits it back out, a plunger you can swing on, a tesla coil that runs on your own health, crab legs that would rather go sideways, a chest that explodes when you die. Then paint it and draw its face. Every part is a trade: faster means fragile, armour means slow, and your crew will have opinions.<br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/698787c46c8aa27bab1a6fac6b02c1ba.poster.avif?t=1791399524\" width=980 height=640 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/698787c46c8aa27bab1a6fac6b02c1ba.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/698787c46c8aa27bab1a6fac6b02c1ba.mp4?t=1791399524\" type=\"video/mp4\"></video></span><strong><br>THE BUNKER IS ALWAYS FAILING</strong></p><p class=\"bb_paragraph\" >The power runs out. Pipes burst and cables spark, and the longer the game runs the faster it all comes apart. Someone has to be on their toes.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/df979d20daab745cfb800a945221be9b.poster.avif?t=1791399524\" aria-label=\"The bunker plunges into red emergency light, a breaker flips green, and the corridor lights flicker back on.\" width=1170 height=510 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/df979d20daab745cfb800a945221be9b.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/df979d20daab745cfb800a945221be9b.mp4?t=1791399524\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>SOMEONE HAS TO GO OUTSIDE</strong></p><p class=\"bb_paragraph\" >Supplies don't refill themselves. The heavy vault door cycles open, a crew heads out to a scavenged, procedurally built site, and they have to make it back with the loot before the things out there escalate from one stalking horror to several.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/fb90e1ab9be3d47e7d341ffea64c1de6.poster.avif?t=1791399524\" aria-label=\"Two robots stand in an overgrown, abandoned bunker beside a heavy round vault door.\" width=1170 height=510 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/fb90e1ab9be3d47e7d341ffea64c1de6.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/fb90e1ab9be3d47e7d341ffea64c1de6.mp4?t=1791399524\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>TWO ROOMS, ONE RADIO</strong></p><p class=\"bb_paragraph\" >While the away team is gone, the bunker doesn't stop breaking. Both halves of the crew work at the same time, out of sight of each other — connected only by voice and whatever you can shout down the corridor.</p><p class=\"bb_paragraph\" ><strong>THINGS WANT IN</strong></p><p class=\"bb_paragraph\" >A pack hunts the halls. Something municipal fills the corridor and cannot be killed, only avoided. Something comes for whoever's been alone too long. Every threat wants a different answer, and getting it wrong is bad.<br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/b4f9f9bd5876490279fb9ed930ec725e.poster.avif?t=1791399524\" aria-label=\"A pair of red eyes glows at the far end of a dark corridor, then something steps into the light.\" width=1170 height=510 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/b4f9f9bd5876490279fb9ed930ec725e.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/b4f9f9bd5876490279fb9ed930ec725e.mp4?t=1791399524\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/92a0bc3de0816f6ced81875abfd27112.poster.avif?t=1791399524\" aria-label=\"Robots scramble through a dim corridor as a pack of rats swarms across the floor.\" width=1170 height=510 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/92a0bc3de0816f6ced81875abfd27112.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/92a0bc3de0816f6ced81875abfd27112.mp4?t=1791399524\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>IT COMES FROM THE VENTS</strong></p><p class=\"bb_paragraph\" >The bunker breathes through its vents — and so does everything that wants inside it. Creatures come out of the ductwork, sometimes in packs; worse things wait deeper in. Watch the grilles, listen for the scratching, and deal with whatever climbs out before it reaches the crew. You can't wall the bunker off from the outside — the vents are the outside's way in, and they never fully close.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/05735f66f112c4107b5c6e541b322ec4.poster.avif?t=1791399524\" aria-label=\"A view down an empty vent duct turns red as the power fails, and rats crawl toward the fan.\" width=1170 height=510 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/05735f66f112c4107b5c6e541b322ec4.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/05735f66f112c4107b5c6e541b322ec4.mp4?t=1791399524\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>MANDATORY FUN</strong></p><p class=\"bb_paragraph\" >Head office cares about morale. Sometimes that means a lockdown drill sealing you in wherever you happen to stand. Sometimes it means the Employee Enrichment Wheel rolls into the common room, and everyone takes one spin — for a jackpot, a pay cut, or a termination that is not a metaphor.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/f423fe2c3ffcf0f8c3fc4d32b94f340f.poster.avif?t=1791399524\" aria-label=\"A robot spins the Employee Enrichment Wheel, and prizes spill onto the floor.\" width=1170 height=446 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/f423fe2c3ffcf0f8c3fc4d32b94f340f.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/f423fe2c3ffcf0f8c3fc4d32b94f340f.mp4?t=1791399524\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>SCREAM AND BE HEARD</strong></p><p class=\"bb_paragraph\" >Proximity voice carries as far as it carries. A whisper in the next room, a scream two corridors away that arrives without explanation — the mic is the game.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/5dd5967fd396345bbdbdfaee2d15e34a.poster.avif?t=1791399524\" aria-label=\"A red robot with a hand-drawn face and a green booger walks up to the camera.\" width=1170 height=508 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/5dd5967fd396345bbdbdfaee2d15e34a.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/5dd5967fd396345bbdbdfaee2d15e34a.mp4?t=1791399524\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>YOUR BUNKER, KEPT</strong></p><p class=\"bb_paragraph\" >Scrap, upgrades, and your field guide carry over between sessions — pick your bunker back up where you left it. Set the difficulty to a calm shift or a punishing one. The crew changes night to night; the bunker remembers.</p><p class=\"bb_paragraph\" ><strong>FEATURES</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Up to six-player online co-op</p></li><li><p class=\"bb_paragraph\" >Proximity voice chat, as a core mechanic</p></li><li><p class=\"bb_paragraph\" >A bunker that is always failing — power, air, pipes, wiring</p></li><li><p class=\"bb_paragraph\" >Expeditions to procedurally generated sites</p></li><li><p class=\"bb_paragraph\" >Monsters that each demand a different response</p></li><li><p class=\"bb_paragraph\" >The Employee Enrichment Wheel and other workplace &quot;perks&quot;</p></li><li><p class=\"bb_paragraph\" >Three difficulty tiers</p></li><li><p class=\"bb_paragraph\" >A persistent bunker that saves between sessions</p></li><li><p class=\"bb_paragraph\" >Full controller and Steam Deck support</p></li></ul>",
      "about_the_game": "<p class=\"bb_paragraph\" ><strong>THE HUMANS ARE BEHIND THE DOOR</strong></p><p class=\"bb_paragraph\" >You and up to five friends are the maintenance robots of a post-nuclear bunker. Keep the power on, the air breathable, and the machines running — for the humans who live behind a sealed door you are not authorized to open.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/57dac9248af4991b442b752ccb86bdf9.poster.avif?t=1791399524\" aria-label=\"A crew of colourful box-headed robots crowds up to the camera in a dim bunker corridor.\" width=1170 height=510 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/57dac9248af4991b442b752ccb86bdf9.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/57dac9248af4991b442b752ccb86bdf9.mp4?t=1791399524\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>YOUR UNIT, YOUR PROBLEM</strong></p><p class=\"bb_paragraph\" >Every robot is built from parts. Pick its arms, legs, torso and head: a vacuum that swallows loot and spits it back out, a plunger you can swing on, a tesla coil that runs on your own health, crab legs that would rather go sideways, a chest that explodes when you die. Then paint it and draw its face. Every part is a trade: faster means fragile, armour means slow, and your crew will have opinions.<br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/698787c46c8aa27bab1a6fac6b02c1ba.poster.avif?t=1791399524\" width=980 height=640 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/698787c46c8aa27bab1a6fac6b02c1ba.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/698787c46c8aa27bab1a6fac6b02c1ba.mp4?t=1791399524\" type=\"video/mp4\"></video></span><strong><br>THE BUNKER IS ALWAYS FAILING</strong></p><p class=\"bb_paragraph\" >The power runs out. Pipes burst and cables spark, and the longer the game runs the faster it all comes apart. Someone has to be on their toes.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/df979d20daab745cfb800a945221be9b.poster.avif?t=1791399524\" aria-label=\"The bunker plunges into red emergency light, a breaker flips green, and the corridor lights flicker back on.\" width=1170 height=510 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/df979d20daab745cfb800a945221be9b.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/df979d20daab745cfb800a945221be9b.mp4?t=1791399524\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>SOMEONE HAS TO GO OUTSIDE</strong></p><p class=\"bb_paragraph\" >Supplies don't refill themselves. The heavy vault door cycles open, a crew heads out to a scavenged, procedurally built site, and they have to make it back with the loot before the things out there escalate from one stalking horror to several.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/fb90e1ab9be3d47e7d341ffea64c1de6.poster.avif?t=1791399524\" aria-label=\"Two robots stand in an overgrown, abandoned bunker beside a heavy round vault door.\" width=1170 height=510 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/fb90e1ab9be3d47e7d341ffea64c1de6.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/fb90e1ab9be3d47e7d341ffea64c1de6.mp4?t=1791399524\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>TWO ROOMS, ONE RADIO</strong></p><p class=\"bb_paragraph\" >While the away team is gone, the bunker doesn't stop breaking. Both halves of the crew work at the same time, out of sight of each other — connected only by voice and whatever you can shout down the corridor.</p><p class=\"bb_paragraph\" ><strong>THINGS WANT IN</strong></p><p class=\"bb_paragraph\" >A pack hunts the halls. Something municipal fills the corridor and cannot be killed, only avoided. Something comes for whoever's been alone too long. Every threat wants a different answer, and getting it wrong is bad.<br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/b4f9f9bd5876490279fb9ed930ec725e.poster.avif?t=1791399524\" aria-label=\"A pair of red eyes glows at the far end of a dark corridor, then something steps into the light.\" width=1170 height=510 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/b4f9f9bd5876490279fb9ed930ec725e.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/b4f9f9bd5876490279fb9ed930ec725e.mp4?t=1791399524\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/92a0bc3de0816f6ced81875abfd27112.poster.avif?t=1791399524\" aria-label=\"Robots scramble through a dim corridor as a pack of rats swarms across the floor.\" width=1170 height=510 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/92a0bc3de0816f6ced81875abfd27112.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/92a0bc3de0816f6ced81875abfd27112.mp4?t=1791399524\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>IT COMES FROM THE VENTS</strong></p><p class=\"bb_paragraph\" >The bunker breathes through its vents — and so does everything that wants inside it. Creatures come out of the ductwork, sometimes in packs; worse things wait deeper in. Watch the grilles, listen for the scratching, and deal with whatever climbs out before it reaches the crew. You can't wall the bunker off from the outside — the vents are the outside's way in, and they never fully close.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/05735f66f112c4107b5c6e541b322ec4.poster.avif?t=1791399524\" aria-label=\"A view down an empty vent duct turns red as the power fails, and rats crawl toward the fan.\" width=1170 height=510 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/05735f66f112c4107b5c6e541b322ec4.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/05735f66f112c4107b5c6e541b322ec4.mp4?t=1791399524\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>MANDATORY FUN</strong></p><p class=\"bb_paragraph\" >Head office cares about morale. Sometimes that means a lockdown drill sealing you in wherever you happen to stand. Sometimes it means the Employee Enrichment Wheel rolls into the common room, and everyone takes one spin — for a jackpot, a pay cut, or a termination that is not a metaphor.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/f423fe2c3ffcf0f8c3fc4d32b94f340f.poster.avif?t=1791399524\" aria-label=\"A robot spins the Employee Enrichment Wheel, and prizes spill onto the floor.\" width=1170 height=446 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/f423fe2c3ffcf0f8c3fc4d32b94f340f.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/f423fe2c3ffcf0f8c3fc4d32b94f340f.mp4?t=1791399524\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>SCREAM AND BE HEARD</strong></p><p class=\"bb_paragraph\" >Proximity voice carries as far as it carries. A whisper in the next room, a scream two corridors away that arrives without explanation — the mic is the game.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/5dd5967fd396345bbdbdfaee2d15e34a.poster.avif?t=1791399524\" aria-label=\"A red robot with a hand-drawn face and a green booger walks up to the camera.\" width=1170 height=508 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/5dd5967fd396345bbdbdfaee2d15e34a.webm?t=1791399524\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5160660/extras/5dd5967fd396345bbdbdfaee2d15e34a.mp4?t=1791399524\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>YOUR BUNKER, KEPT</strong></p><p class=\"bb_paragraph\" >Scrap, upgrades, and your field guide carry over between sessions — pick your bunker back up where you left it. Set the difficulty to a calm shift or a punishing one. The crew changes night to night; the bunker remembers.</p><p class=\"bb_paragraph\" ><strong>FEATURES</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Up to six-player online co-op</p></li><li><p class=\"bb_paragraph\" >Proximity voice chat, as a core mechanic</p></li><li><p class=\"bb_paragraph\" >A bunker that is always failing — power, air, pipes, wiring</p></li><li><p class=\"bb_paragraph\" >Expeditions to procedurally generated sites</p></li><li><p class=\"bb_paragraph\" >Monsters that each demand a different response</p></li><li><p class=\"bb_paragraph\" >The Employee Enrichment Wheel and other workplace &quot;perks&quot;</p></li><li><p class=\"bb_paragraph\" >Three difficulty tiers</p></li><li><p class=\"bb_paragraph\" >A persistent bunker that saves between sessions</p></li><li><p class=\"bb_paragraph\" >Full controller and Steam Deck support</p></li></ul>",
      "short_description": "You are the maintenance robots of a post-nuclear bunker. Keep the power on, the air clean, and the vents sealed for humans you will never see. Every day you can chose or vote on who gets sent to the surface. Six-player co-op horror comedy.",
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      "website": null,
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        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5-4460 / AMD FX-6300<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> DirectX 11 GPU, 2 GB VRAM (GTX 1050 / RX 560)<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Additional Notes:</strong> Microphone required for proximity voice chat</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10/11 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5-8400 / AMD Ryzen 5 2600<br></li><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Graphics:</strong> GTX 1060 / RX 580, 4 GB VRAM<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 2 GB available space<br></li><li><strong>Additional Notes:</strong> Microphone required for proximity voice chat</li></ul>"
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        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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      "legal_notice": "© 2026 We Game at Noon LLC. All rights reserved.",
      "developers": [
        "We Game at Noon"
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      "publishers": [
        "We Game at Noon"
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          "id": 78,
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        {
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}