Details
Developersasoriken-games
Publishersasoriken-games
FreeNo
Required ageNone
A turn-based roguelite RPG about exploring a first-person dungeon as a monster born at the bottom of the food chain. Devour weakened creatures to recover and unlock their bloodlines, or bind them as kindred. Death takes your body and active kindred, but collected blood carries into the next life.
OverviewThis is a turn-based roguelite RPG in which you explore a first-person grid dungeon as a monster born at the bottom of the food chain. Roaming creatures can trigger command battles based on range and front- and back-row formations.Devour or bindOnce a creature has been weakened, you choose whether to devour it or bind it as kindred.
Devour: Restore health and reduce hunger while recording the creature's bloodline.
Bind: Gain no recovery, but add the creature to your party.
The choice cannot be reversed. Deciding which creatures become part of your growth and which remain as companions changes how each dive develops.Bloodlines and evolutionAny species devoured at least once becomes available as a starting species in a later life. Evolution branches remain hidden until their requirements are met, allowing the bestiary and evolution trees to be completed over multiple dives.
Organs taken from creatures can also be embedded into the body to adjust its abilities.Death and persistenceDeath removes the current body and any kindred travelling with it. Collected blood and unlocked bloodlines remain, and the next life begins again as a hatchling.
Kindred left at the nest are not lost. They can be recruited again in a later life by spending soul shards.The dungeonThe dungeon uses a grid-based layout, with stronger creatures appearing at greater depths. Wardens wait at key depths, and new nests can be established as exploration progresses.
Progress is saved automatically. Battles and earlier decisions cannot be rewound.FeaturesFirst-person grid-based dungeon exploration
Turn-based command combat using range and formation
Growth through devouring, binding and evolution
Bloodline progression that persists after death
More than 100 creature species with pixel-art animations
Single-player
No internet connection required
Show raw AppDetails
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"detailed_description": "<h2 class=\"bb_tag\" >Overview</h2>This is a turn-based roguelite RPG in which you explore a first-person grid dungeon as a monster born at the bottom of the food chain. Roaming creatures can trigger command battles based on range and front- and back-row formations.<h2 class=\"bb_tag\" >Devour or bind</h2>Once a creature has been weakened, you choose whether to devour it or bind it as kindred.<br><br><ul class=\"bb_ul\"><li><strong>Devour</strong>: Restore health and reduce hunger while recording the creature's bloodline.<br></li><li><strong>Bind</strong>: Gain no recovery, but add the creature to your party.</li></ul><br>The choice cannot be reversed. Deciding which creatures become part of your growth and which remain as companions changes how each dive develops.<h2 class=\"bb_tag\" >Bloodlines and evolution</h2>Any species devoured at least once becomes available as a starting species in a later life. Evolution branches remain hidden until their requirements are met, allowing the bestiary and evolution trees to be completed over multiple dives.<br><br>Organs taken from creatures can also be embedded into the body to adjust its abilities.<h2 class=\"bb_tag\" >Death and persistence</h2>Death removes the current body and any kindred travelling with it. Collected blood and unlocked bloodlines remain, and the next life begins again as a hatchling.<br><br>Kindred left at the nest are not lost. They can be recruited again in a later life by spending soul shards.<h2 class=\"bb_tag\" >The dungeon</h2>The dungeon uses a grid-based layout, with stronger creatures appearing at greater depths. Wardens wait at key depths, and new nests can be established as exploration progresses.<br><br>Progress is saved automatically. Battles and earlier decisions cannot be rewound.<h2 class=\"bb_tag\" >Features</h2><ul class=\"bb_ul\"><li>First-person grid-based dungeon exploration<br></li><li>Turn-based command combat using range and formation<br></li><li>Growth through devouring, binding and evolution<br></li><li>Bloodline progression that persists after death<br></li><li>More than 100 creature species with pixel-art animations<br></li><li>Single-player<br></li><li>No internet connection required</li></ul>",
"about_the_game": "<h2 class=\"bb_tag\" >Overview</h2>This is a turn-based roguelite RPG in which you explore a first-person grid dungeon as a monster born at the bottom of the food chain. Roaming creatures can trigger command battles based on range and front- and back-row formations.<h2 class=\"bb_tag\" >Devour or bind</h2>Once a creature has been weakened, you choose whether to devour it or bind it as kindred.<br><br><ul class=\"bb_ul\"><li><strong>Devour</strong>: Restore health and reduce hunger while recording the creature's bloodline.<br></li><li><strong>Bind</strong>: Gain no recovery, but add the creature to your party.</li></ul><br>The choice cannot be reversed. Deciding which creatures become part of your growth and which remain as companions changes how each dive develops.<h2 class=\"bb_tag\" >Bloodlines and evolution</h2>Any species devoured at least once becomes available as a starting species in a later life. Evolution branches remain hidden until their requirements are met, allowing the bestiary and evolution trees to be completed over multiple dives.<br><br>Organs taken from creatures can also be embedded into the body to adjust its abilities.<h2 class=\"bb_tag\" >Death and persistence</h2>Death removes the current body and any kindred travelling with it. Collected blood and unlocked bloodlines remain, and the next life begins again as a hatchling.<br><br>Kindred left at the nest are not lost. They can be recruited again in a later life by spending soul shards.<h2 class=\"bb_tag\" >The dungeon</h2>The dungeon uses a grid-based layout, with stronger creatures appearing at greater depths. Wardens wait at key depths, and new nests can be established as exploration progresses.<br><br>Progress is saved automatically. Battles and earlier decisions cannot be rewound.<h2 class=\"bb_tag\" >Features</h2><ul class=\"bb_ul\"><li>First-person grid-based dungeon exploration<br></li><li>Turn-based command combat using range and formation<br></li><li>Growth through devouring, binding and evolution<br></li><li>Bloodline progression that persists after death<br></li><li>More than 100 creature species with pixel-art animations<br></li><li>Single-player<br></li><li>No internet connection required</li></ul>",
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> Intel Core i3-6100 / AMD FX-6300<br></li><li><strong>Memory:</strong> 4096 MB RAM<br></li><li><strong>Graphics:</strong> Integrated GPU with WebGL 2.0 support (Intel HD 520)<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 512 MB available space<br></li><li><strong>Sound Card:</strong> DirectX-compatible sound card<br></li><li><strong>Additional Notes:</strong> No internet connection required. Falls back to CSS rendering where WebGL is unavailable.</li></ul>",
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