SteamTexx
Close Enough

dodnd · dodnd

Close Enough

gameAppID 5136260Coming soon
Release date{"coming_soon":true,"date":"Coming soon"}

Game Charts

Player statistics

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Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

Developerdodnd
Publisherdodnd
FreeNo
Required ageNone

A physics puzzle platformer where you draw your own tools. Sketch what you need on a 32x32 grid and it drops into the world with real weight — climb it, carry it, throw it, blow it up. 100 objects, and every level has at least three ways through. Solo or two-player.

There is more than one right answerYou need something to stand on. Draw a bench. Or a couch. Or an anvil, and drop it where you need the floor. The game never checks what you drew — it checks what the thing can do. Draw the tool. Get the tool.Every object you use is something you drew a moment ago on a 32-pixel grid. A neural network inside the game reads the drawing, and the thing comes out with its own weight, its own physics and its own uses. It knows 100 of them. Ladder — climb it, or lay it flat and walk across Anvil — heavy, lands hard, holds a pressure plate down Watermelon — explodes on impact when thrown, or on a one-second fuse if you set it down Umbrella — turns out to be a grappling hook Leaf — let go of it and it rises instead of falling Boomerang — comes back Stages are built around what objects do, not around one intended answer. Every one of them has at least three ways through. When you get stuck, the way out is usually a different object — not a better drawing of the same one. InkDrawing big costs ink, and the price climbs faster than the size does. The tank refills slowly. So: a bridge all the way across the gap, or one small platform to jump from? That is a real question, and it has more than one answer too. What's in it25 stages across five caves 100 drawable objects, each with its own behaviour and its own uses 21 achievements, most of them for solving something the stupid way Two-player co-op — room code or Steam friend invite. One ink tank between you. A stage editor, and Steam Workshop to trade what you build English, 한국어, 日本語, 简体中文, Español, Português (Brasil), Русский The model runs on your machineRecognition ships inside the game. No account, no API key, no server, no waiting. The only place a drawing ever travels is your co-op partner's screen. A small robot names each drawing as it appears. It is right almost every time. "Ah. Couch. Obviously." — on being shown a bench Music by Kevin MacLeod , licensed under Creative Commons: By Attribution 4.0. Doodle recognition trained on the Quick, Draw! Dataset by Google Creative Lab, licensed under CC BY 4.0. Full license notices are in the game: Esc → Credits.

Genres and categories

IndieStrategySingle-playerMulti-playerCo-opCustom Volume Controls#category_playable_at_your_own_pacePlayable without Timed InputSave AnytimeFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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}
Mac
[]
Linux
[]

Ratings and content

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igrs{"rating_generated":"1","rating":"3","required_age":"3","banned":"0","use_age_gate":"0","descriptors":"Interaksi Daring"}
Show raw AppDetails
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