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Died in the Tower Again

BANANAK · BANANAK

Died in the Tower Again

gameAppID 5136150Coming soon
Release dateSep 17, 2026
Release delayed1 change(s), latest 2026-09-30 → 2026-09-17

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperBANANAK
PublisherBANANAK
FreeNo
Required ageNone

Climb a tower that never lets you leave. Move — your spells fire themselves. Combine 8 elements into automatic synergies, awaken them twice, and gamble on relics that break the rules. Die, bank your gold, climb again. 100 floors, 35 relics, 14 artifacts, and a leaderboard that remembers.

You died in the tower. Again. An apprentice mage is trapped in a tower that resets every death — but never takes back what you earned. Unlocked floors stay unlocked. Banked gold stays banked. Only your run ends. Survive each floor, kill the floor boss, climb. Then do it better.You only move. The spells handle themselves. No attack button. You dodge, position, and choose — the tower does the rest. Pick 1 of 3 on every level up: a new element, an upgrade, or a stat Survive the timer and the floor boss appears — beat it to climb Every 10th floor is a gate boss with its own signature attack pattern and a hard time limit8 elements. Only 4 per run. Fire — AoE on impact, then burn Ice — multi-shot and slow, freezing at higher levels Lightning — arcs between enemies with huge damage variance Poison — leaves toxic pools that stack Earth — instant AoE under the target, with petrify Wind — no projectile at all; whirlwinds hunt enemies down Light — heals, shields, and a holy nova Dark — a black hole that pulls, curses, then implodes Light and Dark are spirit contracts — you may carry only one of them. Matching elements fire synergies on their own: Melt, Venom Burst, Overload, Shatter, Judgement, and Wind-carried storms that spread another element across the floor.Awakenings — the real build decision Push an element deep and it awakens twice: a passive at Lv4 that rewrites your normal attack, and an ultimate at Lv8 that fires by itself. 8 elements x 2 stages = 16 awakenings. You only ever hold 4 elements. Deciding what to abandon is the game.Growth that survives death 35 relics — elites drop a choice of 3, but you carry only 3 per run. Opposites never appear together 14 artifacts — permanent, bought only with coins that gate bosses drop. Gold cannot buy them. They change the rules: piercing shots, orbiting orbs, revival — and they upgrade 14 engravings and 4 spirit contracts — long-term specialization between runs 4 spirit creatures that fight beside you, each with its own bond and role 5 seal tiers — replay cleared floors under harsher rules for a better leaderboard crest 73 titles — earned through deaths, conquests, depth, and broken sealsThe Abyss An endless descent that opens as you climb — a floor boss drops in on a timer, and every fifth depth pays an artifact coin. How far down can you go before it buries you?Included, not sold separately The Steam version has no ads and no in-app purchases. All 16 mage skins and 15 creature skins are unlocked as part of the game.Leaderboard Ranked by highest floor first, then by Abyss depth. Your crest reflects the seals you have broken. The whole game is playable offline — the leaderboard is there when you want it.Controls WASD or arrow keys to move. Attacks are automatic. P to pause, M to mute. New here? How to Play on the title screen is a five-page illustrated guide.

Genres and categories

ActionCasualIndieSingle-playerCamera ComfortPlayable without Timed InputSteam CloudFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 11 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5 or AMD equivalent<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Integrated or discrete GPU with OpenGL 3.3 support<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Additional Notes:</strong> Online leaderboard requires an internet connection.</li></ul>"
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Mac
[]
Linux
[]

Ratings and content

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steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Fantasy-Gewalt"}
igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Kekerasan\nInteraksi Daring"}

Selected change

header image · Sep 17, 2026, 10:26 AM

Previous
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5136150/d3fe31465f8095520e31a2b5e332d1d3c9eea86d/header.jpg?t=1788912583
Current
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5136150/d3fe31465f8095520e31a2b5e332d1d3c9eea86d/header.jpg?t=1789628352
Show raw AppDetails
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      "detailed_description": "<h2 class=\"bb_tag\" >You died in the tower. Again.</h2><br>An apprentice mage is trapped in a tower that resets every death — but never takes back what you<br>earned. Unlocked floors stay unlocked. Banked gold stays banked. Only your run ends.<br><br>Survive each floor, kill the floor boss, climb. Then do it better.<h2 class=\"bb_tag\" >You only move. The spells handle themselves.</h2><br>No attack button. You dodge, position, and choose — the tower does the rest.<br><br><ul class=\"bb_ul\"><li> Pick 1 of 3 on every level up: a new element, an upgrade, or a stat<br></li><li> Survive the timer and the floor boss appears — beat it to climb<br></li><li> Every 10th floor is a gate boss with its own signature attack pattern and a hard time limit</li></ul><h2 class=\"bb_tag\" >8 elements. Only 4 per run.</h2><br><ul class=\"bb_ul\"><li> <strong>Fire</strong> — AoE on impact, then burn<br></li><li> <strong>Ice</strong> — multi-shot and slow, freezing at higher levels<br></li><li> <strong>Lightning</strong> — arcs between enemies with huge damage variance<br></li><li> <strong>Poison</strong> — leaves toxic pools that stack<br></li><li> <strong>Earth</strong> — instant AoE under the target, with petrify<br></li><li> <strong>Wind</strong> — no projectile at all; whirlwinds hunt enemies down<br></li><li> <strong>Light</strong> — heals, shields, and a holy nova<br></li><li> <strong>Dark</strong> — a black hole that pulls, curses, then implodes</li></ul><br>Light and Dark are spirit contracts — you may carry only one of them.<br><br>Matching elements fire synergies on their own: Melt, Venom Burst, Overload, Shatter, Judgement,<br>and Wind-carried storms that spread another element across the floor.<h2 class=\"bb_tag\" >Awakenings — the real build decision</h2><br>Push an element deep and it awakens twice: a passive at Lv4 that rewrites your normal attack, and<br>an ultimate at Lv8 that fires by itself. 8 elements x 2 stages = 16 awakenings.<br><br>You only ever hold 4 elements. Deciding what to abandon is the game.<h2 class=\"bb_tag\" >Growth that survives death</h2><br><ul class=\"bb_ul\"><li> <strong>35 relics</strong> — elites drop a choice of 3, but you carry only 3 per run. Opposites never appear together<br></li><li> <strong>14 artifacts</strong> — permanent, bought only with coins that gate bosses drop. Gold cannot buy them. They change the rules: piercing shots, orbiting orbs, revival — and they upgrade<br></li><li> <strong>14 engravings and 4 spirit contracts</strong> — long-term specialization between runs<br></li><li> <strong>4 spirit creatures</strong> that fight beside you, each with its own bond and role<br></li><li> <strong>5 seal tiers</strong> — replay cleared floors under harsher rules for a better leaderboard crest<br></li><li> <strong>73 titles</strong> — earned through deaths, conquests, depth, and broken seals</li></ul><h2 class=\"bb_tag\" >The Abyss</h2><br>An endless descent that opens as you climb — a floor boss drops in on a timer, and every fifth<br>depth pays an artifact coin. How far down can you go before it buries you?<h2 class=\"bb_tag\" >Included, not sold separately</h2><br>The Steam version has <strong>no ads and no in-app purchases</strong>. All 16 mage skins and 15 creature<br>skins are unlocked as part of the game.<h2 class=\"bb_tag\" >Leaderboard</h2><br>Ranked by highest floor first, then by Abyss depth. Your crest reflects the seals you have broken.<br>The whole game is playable offline — the leaderboard is there when you want it.<h2 class=\"bb_tag\" >Controls</h2><br>WASD or arrow keys to move. Attacks are automatic. P to pause, M to mute.<br>New here? <strong>How to Play</strong> on the title screen is a five-page illustrated guide.",
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