Show raw AppDetails
{
"5118620": {
"success": true,
"data": {
"type": "game",
"name": "Dead Man's Gulch",
"steam_appid": 5118620,
"required_age": 0,
"is_free": false,
"dlc": [
5121950,
5180220
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"detailed_description": "<h2 class=\"bb_tag\" >What you do</h2><br><ul class=\"bb_ul\"><li>Place cowboys along the street which defend the town<br></li><li>Spend gold mid-fight on more men, better guns, and new buildings<br></li><li>Level up during a run and pick a skill card each time, Tier1 - Tier3 Skills<br></li><li>Bank Fortitude every run — win or lose — and spend it on permanent upgrades<br></li><li>Come back stronger and hold out longer than last time. Constant progression</li></ul><h2 class=\"bb_tag\" >Keep them out of town.</h2><br>Zombies come up the road to Dead Man's Gulch in one continuous wave that never stops growing. The settlers can't fight. Your cowboys can — so put them where they'll do the most good and keep them supplied.<br><br>Hour one is a handful of shamblers. By the small hours there are hundreds on the street at once, and the things that arrive then take a magazine each.<h2 class=\"bb_tag\" >Build the town, then hold it</h2><br><ul class=\"bb_ul\"><li> Raise twelve buildings along the street, each with its own firing positions<br></li><li> Arm your men from a pistol up to a Sharps buffalo rifle — and dynamite, when a pistol will no longer do<br></li><li> Call in cavalry, and when the purse allows it, build the Gatling emplacement<br></li><li> Seven kinds of dead walk this road, from the shamblers of the first hour to what arrives after midnight</li></ul><h2 class=\"bb_tag\" >Lose, learn, ride again</h2><br>Every run ends. What you learned does not. Fortitude carries over into a ledger of permanent upgrades — more gold, skills, and new weapons — so the next night starts a little less hopeless than the last.<br><br><ul class=\"bb_ul\"><li> Real progression from run to run<br></li><li> Progress saves itself<br></li><li> English, German and Spanish</li></ul><h2 class=\"bb_tag\" >A note from the developer</h2>I'm one person, and this is my first published game.<br>I've played tower defense for years, and I love the idea of progress that carries across runs. Dead Man's Gulch is my attempt to put both in one game.<br>I built it in my spare time. If you play it and something feels off, tell me — I read everything and want to make this the best it can be.<br>— Matthias, Off the Clock Hermit",
"about_the_game": "<h2 class=\"bb_tag\" >What you do</h2><br><ul class=\"bb_ul\"><li>Place cowboys along the street which defend the town<br></li><li>Spend gold mid-fight on more men, better guns, and new buildings<br></li><li>Level up during a run and pick a skill card each time, Tier1 - Tier3 Skills<br></li><li>Bank Fortitude every run — win or lose — and spend it on permanent upgrades<br></li><li>Come back stronger and hold out longer than last time. Constant progression</li></ul><h2 class=\"bb_tag\" >Keep them out of town.</h2><br>Zombies come up the road to Dead Man's Gulch in one continuous wave that never stops growing. The settlers can't fight. Your cowboys can — so put them where they'll do the most good and keep them supplied.<br><br>Hour one is a handful of shamblers. By the small hours there are hundreds on the street at once, and the things that arrive then take a magazine each.<h2 class=\"bb_tag\" >Build the town, then hold it</h2><br><ul class=\"bb_ul\"><li> Raise twelve buildings along the street, each with its own firing positions<br></li><li> Arm your men from a pistol up to a Sharps buffalo rifle — and dynamite, when a pistol will no longer do<br></li><li> Call in cavalry, and when the purse allows it, build the Gatling emplacement<br></li><li> Seven kinds of dead walk this road, from the shamblers of the first hour to what arrives after midnight</li></ul><h2 class=\"bb_tag\" >Lose, learn, ride again</h2><br>Every run ends. What you learned does not. Fortitude carries over into a ledger of permanent upgrades — more gold, skills, and new weapons — so the next night starts a little less hopeless than the last.<br><br><ul class=\"bb_ul\"><li> Real progression from run to run<br></li><li> Progress saves itself<br></li><li> English, German and Spanish</li></ul><h2 class=\"bb_tag\" >A note from the developer</h2>I'm one person, and this is my first published game.<br>I've played tower defense for years, and I love the idea of progress that carries across runs. Dead Man's Gulch is my attempt to put both in one game.<br>I built it in my spare time. If you play it and something feels off, tell me — I read everything and want to make this the best it can be.<br>— Matthias, Off the Clock Hermit",
"short_description": "A Western tower defense. Build houses, post Cowboys in and on the windows and rooftops, arm them, and hold the street against ever stronger hordes of walking dead. Every run ends, but the "Fortitude" you earn buys permanent upgrades, so the next night starts a little less hopeless.",
"supported_languages": "English, German, Spanish - Spain",
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 (64-bit)<br></li><li><strong>Processor:</strong> Dual-core, 2 GHz<br></li><li><strong>Memory:</strong> 2 GB RAM<br></li><li><strong>Graphics:</strong> OpenGL 3.3 compatible, integrated graphics sufficient<br></li><li><strong>Storage:</strong> 100 MB available space<br></li><li><strong>Sound Card:</strong> Any</li></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system</li></ul>"
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"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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"legal_notice": "Dead Man's Gulch © 2026 Off the Clock Hermit. All rights reserved.<br />\r\n<br />\r\nBuilt with raylib (zlib/libpng licence) © 2013-2024 Ramon Santamaria.<br />\r\nLiberation Serif © 2012 Red Hat, Inc., licensed under the SIL Open Font License 1.1. <br />\r\nIn-Game Music by GrumpyNora, sourced from Pixabay.<br />\r\nGameplay trailer Music by Kaazoom, sourced from Pixabay.",
"developers": [
"Off the Clock Hermit"
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"final": 139,
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"initial_formatted": "1,99€",
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"name": "The Whole Armoury",
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{
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"release_date": {
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"date": "4 Sep, 2026"
},
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"content_descriptors": {
"ids": [
5
],
"notes": "Cartoonish Zombie hordes getting shot, knocked out, run over by horses and cattle as well as blown up by dynamite and canonballs in an unrealistic and very basic visual style."
},
"ratings": {
"dejus": {
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"rating": "10",
"required_age": "10",
"banned": "0",
"use_age_gate": "0",
"descriptors": "Medo"
},
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"rating": "12",
"required_age": "12",
"banned": "0",
"use_age_gate": "0",
"descriptors": "Gewalt"
},
"igrs": {
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"rating": "18",
"required_age": "18",
"banned": "0",
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"descriptors": "Simulasi dan/atau kegiatan judi\nHoror\nKekerasan"
}
}
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}