SteamTexx
Circora: Part 1

Circora Studios · Circora Studios

Circora: Part 1

gameAppID 5116360Coming soon
Release date{"coming_soon":true,"date":"October 2026"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperCircora Studios
PublisherCircora Studios
FreeNo
Required ageNone

Circora is a first-person psychological horror set in a vast corporate entertainment complex. Explore its abandoned spaces, interact with strange systems, and use Child Mode to reshape how fear, distance and reality are perceived.

WELCOME TO CIRCORA United States, 2001. Circora is a first-person psychological horror game set inside a vast corporate entertainment complex built to feel less like a building and more like a world of its own. Publicly, Circora promised recreation, comfort and carefully designed experiences for families. Behind that image was another project. A system intended to study fear — and change the way people responded to it. ENTER CHILD MODEFear depends on perception. A dark room feels dangerous because it looks dark. A height feels impossible because the distance below feels real. Child Mode was designed to interfere with that perception. Colors change. Shapes soften. Spaces become safer, brighter and easier to understand. The environment remains the same. What you see does not. But altering perception does not necessarily remove fear. Sometimes it gives it somewhere else to go. EXPLORE AND INTERACTMove through offices, transit spaces, public areas and restricted sections of the Circora complex. Operate machinery, access corporate systems, manipulate physical objects and use the environment itself to progress. Some obstacles can be solved in reality. Others change completely once Child Mode is active. A PLACE DESIGNED TO FEEL SAFECircora focuses on atmosphere, environmental storytelling and the gradual breakdown of a carefully controlled corporate world. As the facility begins to reveal what it was built for, the distinction between an abandoned experiment and an experiment still in progress becomes increasingly difficult to make. Circora is independently developed by a solo developer in Kazakhstan.

Genres and categories

AdventureIndieSingle-playerSteam AchievementsFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5-8400 / AMD Ryzen 5 2600<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA GTX 1060 6 GB / AMD RX 580 8 GB<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Storage:</strong> 25 GB available space</li></ul>"
}
Mac
[]
Linux
[]

Ratings and content

dejus{"rating_generated":"1","rating":"14","required_age":"14","banned":"0","use_age_gate":"0","descriptors":"Violência\nMedo"}
steam_germany{"rating_generated":"1","rating":"16","required_age":"16","banned":"0","use_age_gate":"0","descriptors":"Horror"}

Selected change

About the game · Oct 30, 2026, 7:15 AM

Previous
<p class="bb_paragraph" ><strong>WELCOME TO CIRCORA</strong></p><p class="bb_paragraph" ><strong>United States, 2001.</strong></p><p class="bb_paragraph" >Circora is a first-person psychological horror game set inside a vast corporate entertainment complex built to feel less like a building and more like a world of its own.</p><p class="bb_paragraph" >Publicly, Circora promised recreation, comfort and carefully designed experiences for families.</p><p class="bb_paragraph" >Behind that image was another project.</p><p class="bb_paragraph" >A system intended to study fear — and change the way people responded to it.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5116360/extras/9fc024b60721438e9d2052b4480c82c4.poster.avif?t=1793040738" width=1170 height=600 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5116360/extras/9fc024b60721438e9d2052b4480c82c4.webm?t=1793040738" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5116360/extras/9fc024b60721438e9d2052b4480c82c4.mp4?t=1793040738" type="video/mp4"></video></span></p><h2 class="bb_tag" ><strong>ENTER CHILD MODE</strong></h2><p class="bb_paragraph" >Fear depends on perception.</p><p class="bb_paragraph" >A dark room feels dangerous because it looks dark.<br>A height feels impossible because the distance below feels real.</p><p class="bb_paragraph" ><strong>Child Mode</strong> was designed to interfere with that perception.</p><p class="bb_paragraph" >Colors change. Shapes soften. Spaces become safer, brighter and easier to understand.</p><p class="bb_paragraph" >The environment remains the same.</p><p class="bb_paragraph" >What you see does not.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >But altering perception does not necessarily remove fear.</p><p class="bb_paragraph" >Sometimes it gives it somewhere else to go.</p><h2 class="bb_tag" ><strong>EXPLORE AND INTERACT</strong></h2><p class="bb_paragraph" >Move through offices, transit spaces, public areas and restricted sections of the Circora complex.</p><p class="bb_paragraph" >Operate machinery, access corporate systems, manipulate physical objects and use the environment itself to progress.</p><p class="bb_paragraph" >Some obstacles can be solved in reality.</p><p class="bb_paragraph" >Others change completely once Child Mode is active.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5116360/extras/d3981c60bae77c3025cc3b5f670fe18e.poster.avif?t=1793040738" width=1170 height=600 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5116360/extras/d3981c60bae77c3025cc3b5f670fe18e.webm?t=1793040738" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5116360/extras/d3981c60bae77c3025cc3b5f670fe18e.mp4?t=1793040738" type="video/mp4"></video></span></p><h2 class="bb_tag" ><strong>A PLACE DESIGNED TO FEEL SAFE</strong></h2><p class="bb_paragraph" >Circora focuses on atmosphere, environmental storytelling and the gradual breakdown of a carefully controlled corporate world.</p><p class="bb_paragraph" >As the facility begins to reveal what it was built for, the distinction between an abandoned experiment and an experiment still in progress becomes increasingly difficult to make.</p><p class="bb_paragraph" ><strong>Circora is independently developed by a solo developer in Kazakhstan.</strong></p>
Current
<p class="bb_paragraph" ><strong>WELCOME TO CIRCORA</strong></p><p class="bb_paragraph" ><strong>United States, 2001.</strong></p><p class="bb_paragraph" >Circora is a first-person psychological horror game set inside a vast corporate entertainment complex built to feel less like a building and more like a world of its own.</p><p class="bb_paragraph" >Publicly, Circora promised recreation, comfort and carefully designed experiences for families.</p><p class="bb_paragraph" >Behind that image was another project.</p><p class="bb_paragraph" >A system intended to study fear — and change the way people responded to it.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5116360/extras/9fc024b60721438e9d2052b4480c82c4.poster.avif?t=1793205331" width=1170 height=600 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5116360/extras/9fc024b60721438e9d2052b4480c82c4.webm?t=1793205331" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5116360/extras/9fc024b60721438e9d2052b4480c82c4.mp4?t=1793205331" type="video/mp4"></video></span></p><h2 class="bb_tag" ><strong>ENTER CHILD MODE</strong></h2><p class="bb_paragraph" >Fear depends on perception.</p><p class="bb_paragraph" >A dark room feels dangerous because it looks dark.<br>A height feels impossible because the distance below feels real.</p><p class="bb_paragraph" ><strong>Child Mode</strong> was designed to interfere with that perception.</p><p class="bb_paragraph" >Colors change. Shapes soften. Spaces become safer, brighter and easier to understand.</p><p class="bb_paragraph" >The environment remains the same.</p><p class="bb_paragraph" >What you see does not.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >But altering perception does not necessarily remove fear.</p><p class="bb_paragraph" >Sometimes it gives it somewhere else to go.</p><h2 class="bb_tag" ><strong>EXPLORE AND INTERACT</strong></h2><p class="bb_paragraph" >Move through offices, transit spaces, public areas and restricted sections of the Circora complex.</p><p class="bb_paragraph" >Operate machinery, access corporate systems, manipulate physical objects and use the environment itself to progress.</p><p class="bb_paragraph" >Some obstacles can be solved in reality.</p><p class="bb_paragraph" >Others change completely once Child Mode is active.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5116360/extras/d3981c60bae77c3025cc3b5f670fe18e.poster.avif?t=1793205331" width=1170 height=600 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5116360/extras/d3981c60bae77c3025cc3b5f670fe18e.webm?t=1793205331" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/5116360/extras/d3981c60bae77c3025cc3b5f670fe18e.mp4?t=1793205331" type="video/mp4"></video></span></p><h2 class="bb_tag" ><strong>A PLACE DESIGNED TO FEEL SAFE</strong></h2><p class="bb_paragraph" >Circora focuses on atmosphere, environmental storytelling and the gradual breakdown of a carefully controlled corporate world.</p><p class="bb_paragraph" >As the facility begins to reveal what it was built for, the distinction between an abandoned experiment and an experiment still in progress becomes increasingly difficult to make.</p><p class="bb_paragraph" ><strong>Circora is independently developed by a solo developer in Kazakhstan.</strong></p>
Show raw AppDetails
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