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Brute Tusk : Feral

Piri Piri Games · Piri Piri Games

Brute Tusk : Feral

gameAppID 5108020Coming soon
Release dateMar 31, 2027

Game Charts

Player statistics

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Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

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Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperPiri Piri Games
PublisherPiri Piri Games
FreeNo
Required ageNone

Play as a feral boar and fight the animals of the wild. Charge, bite, and dodge through every clash. Eat what you kill, evolve mid-run, and grow into a deadlier beast.

Brute Tusk : Feral You are not a trainer. You are the boar. Root through rotting woods. Smell out food. Bite, dodge, and charge. Eat mushrooms and meat to fill your evolution bar, then pick a mutation: iron-skull, tusked hunter, or rooting forager. There is no best stat dump. Each choice changes how you ram, how you bite, and how you stay alive. One Boar. Three Ways to Grow. Eating is growth. When the bar fills, the run pauses and you take one of three mutations. Committing to a line hits harder than spreading points around. Iron Skull — Straight-line violence. Smash through trees and stone, launch whatever blocks you, and live off the wreckage. Tusk — Close-range hunting. Light bites, power strikes, sidesteps. Enchant your tusks with poison, bleed, shock, or blunt-force stun. Root — Grow without picking every fight. Smell deeper caches, dig faster, eat harder. When you leave a run, you should be able to say how that boar survived. Charge Is a Skill. Tusks Are an Enchantment. Charge sits on your skill bar. You start with a raw slam that stops you cold on impact. Later it can become: Rebound Charge — Bounce off the hit, land free, and charge again when you choose Chain Charge — Keep driving in a straight line Power Charge — Detonate a shockwave at the point of impact. Clear a circle. Pay for it with a longer stun Tusk enchantments are exclusive for the run. Hits can inflict poison mires and contagion, bleeding wounds, conductive paralysis, or a heavy stun. Tusks change what happens after a bite. Charge changes how you launch. Combat is hands-on: dodge, power strike, sprint slash. The map can be rammed, dug, and sniffed. Rocks have hardness. Caches have depth. Pick the right mutation and you feel it immediately. Key Features Play as a wild boar: charge, bite, dodge, root, and scent In-run evolution: three-choose-one mutations across Iron, Tusk, and Root Four charge skills: standard, rebound, chain, and power slam Four tusk enchantments: poison, keen, electric, and brute Destructible wilderness: ram trees for food, break stone to open a path Scent and digging: uncover deeper buried caches Meat feeds you better than mushrooms — hunting pays Short description (search / capsule) You are the boar. Root, scent, charge, and bite. Eat to evolve, then choose a mutation: iron-skull rammer, tusked hunter, or rooting forager. Charge and tusks decide how this run survives.

Genres and categories

ActionAdventureIndieSingle-playerFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> Intel Core i3-6100 / AMD Ryzen 3 1200<br></li><li><strong>Graphics:</strong> Intel HD Graphics 630 / NVIDIA GTX 750 Ti<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 2 GB available space<br></li><li><strong>Sound Card:</strong> DirectX compatible sound card<br></li><li><strong>Additional Notes:</strong> Requires a 64-bit processor and operating system</li></ul>"
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Mac
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Linux
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Ratings and content

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steam_germany{"rating_generated":"1","rating":"6","required_age":"6","banned":"0","use_age_gate":"0","descriptors":"Fantasy-Gewalt"}
Show raw AppDetails
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      "detailed_description": "<p class=\"bb_paragraph\" ><strong>Brute Tusk : Feral</strong></p><p class=\"bb_paragraph\" >You are not a trainer. You are the boar.</p><p class=\"bb_paragraph\" >Root through rotting woods. Smell out food. Bite, dodge, and charge. Eat mushrooms and meat to fill your evolution bar, then pick a mutation: iron-skull, tusked hunter, or rooting forager. There is no best stat dump. Each choice changes how you ram, how you bite, and how you stay alive.</p><p class=\"bb_paragraph\" ><strong>One Boar. Three Ways to Grow.</strong></p><p class=\"bb_paragraph\" >Eating is growth. When the bar fills, the run pauses and you take one of three mutations. Committing to a line hits harder than spreading points around.</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Iron Skull</strong> — Straight-line violence. Smash through trees and stone, launch whatever blocks you, and live off the wreckage.</p></li><li><p class=\"bb_paragraph\" ><strong>Tusk</strong> — Close-range hunting. Light bites, power strikes, sidesteps. Enchant your tusks with poison, bleed, shock, or blunt-force stun.</p></li><li><p class=\"bb_paragraph\" ><strong>Root</strong> — Grow without picking every fight. Smell deeper caches, dig faster, eat harder.</p></li></ul><p class=\"bb_paragraph\" >When you leave a run, you should be able to say how that boar survived.</p><p class=\"bb_paragraph\" ><strong>Charge Is a Skill. Tusks Are an Enchantment.</strong></p><p class=\"bb_paragraph\" >Charge sits on your skill bar. You start with a raw slam that stops you cold on impact. Later it can become:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Rebound Charge</strong> — Bounce off the hit, land free, and charge again when you choose</p></li><li><p class=\"bb_paragraph\" ><strong>Chain Charge</strong> — Keep driving in a straight line</p></li><li><p class=\"bb_paragraph\" ><strong>Power Charge</strong> — Detonate a shockwave at the point of impact. Clear a circle. Pay for it with a longer stun</p></li></ul><p class=\"bb_paragraph\" >Tusk enchantments are exclusive for the run. Hits can inflict poison mires and contagion, bleeding wounds, conductive paralysis, or a heavy stun. Tusks change what happens after a bite. Charge changes how you launch.</p><p class=\"bb_paragraph\" >Combat is hands-on: dodge, power strike, sprint slash. The map can be rammed, dug, and sniffed. Rocks have hardness. Caches have depth. Pick the right mutation and you feel it immediately.</p><p class=\"bb_paragraph\" ><strong>Key Features</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Play as a wild boar: charge, bite, dodge, root, and scent</p></li><li><p class=\"bb_paragraph\" >In-run evolution: three-choose-one mutations across Iron, Tusk, and Root</p></li><li><p class=\"bb_paragraph\" >Four charge skills: standard, rebound, chain, and power slam</p></li><li><p class=\"bb_paragraph\" >Four tusk enchantments: poison, keen, electric, and brute</p></li><li><p class=\"bb_paragraph\" >Destructible wilderness: ram trees for food, break stone to open a path</p></li><li><p class=\"bb_paragraph\" >Scent and digging: uncover deeper buried caches</p></li><li><p class=\"bb_paragraph\" >Meat feeds you better than mushrooms — hunting pays</p></li></ul><p class=\"bb_paragraph\" ><strong>Short description (search / capsule)</strong></p><p class=\"bb_paragraph\" >You are the boar. Root, scent, charge, and bite. Eat to evolve, then choose a mutation: iron-skull rammer, tusked hunter, or rooting forager. Charge and tusks decide how this run survives.</p>",
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