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BonkLab

CubicNeko · CubicNeko

BonkLab

gameAppID 4998040Coming soon
Release date{"coming_soon":true,"date":"Coming soon"}

Game Charts

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All-Time Peak0
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Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
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Details

DeveloperCubicNeko
PublisherCubicNeko
FreeNo
Required ageNone

A first-person voxel physics destruction sandbox. Shoot, ignite, blast, and crush test subjects apart voxel by voxel. Fire spreads on its own — one barrel can take the whole lab with it. You pull the trigger, physics does the rest.

Bonklab A first-person voxel physics destruction sandbox. Shoot it, burn it, blow it up, run it over — you pull the trigger, physics takes it from there. Welcome to Bonklab In this lab, destruction isn't an accident — it's the recommended methodology. The test subjects are in position, the barrels are stacked in neat rows. All that's missing is you, pressing the button. Chain-Reaction Disasters The first barrel goes up. Then the tenth. Steel beams come down on the crowd, ragdolls launch into the air, and fire follows the oil trail right back to where you're standing. Hundreds of subjects can tumble, shatter, and burn on screen at once — this engine was built for scale, and it regularly produces results none of us saw coming. D-Scanner: Full Lab Access Use it to spawn subjects, grab objects, build rigs, and set things on fire. Stack a ten-story barrel tower. Drive a leaking pickup in a circle around a crowd and lay down a fuse. Or bury explosives under their feet, hit the horn, and invite a few more subjects over. Voxel-Level Destruction Bullets, axes, mallets, a truck bumper — whatever you use, voxels break away chunk by chunk from the point of impact. A severed arm is still a physics object when it hits the ground, and it can still be broken apart again. Observation Mode Detach from your body at any time, slow the world to a tenth speed, and orbit freely through the collapse. Every disaster you cause comes with its own camera crew. Lab Expansion Contraption building · Faction battles · Circuits & traps · Workshop At Bonklab, the only thing that stays intact is your imagination.

Genres and categories

ActionCasualIndieSimulationSingle-playerSteam AchievementsStatsFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 11<br></li><li><strong>Processor:</strong> Intel(R) Core(TM) i5-12600 CPU @ 2.90GHz<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong>  GeForce RTX 2060<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 5 GB available space</li></ul>"
}
Mac
[]
Linux
[]

Ratings and content

dejus{"rating_generated":"1","rating":"16","required_age":"16","banned":"0","use_age_gate":"0","descriptors":"Violência Extrema"}
steam_germany{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Drastische Gewalt"}
igrs{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Kekerasan"}
Show raw AppDetails
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      "name": "BonkLab",
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      "detailed_description": "<p class=\"bb_paragraph\" ><strong>Bonklab</strong></p><p class=\"bb_paragraph\" >A first-person voxel physics destruction sandbox. Shoot it, burn it, blow it up, run it over — you pull the trigger, physics takes it from there.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>Welcome to Bonklab</strong></p><p class=\"bb_paragraph\" >In this lab, destruction isn't an accident — it's the recommended methodology. The test subjects are in position, the barrels are stacked in neat rows. All that's missing is you, pressing the button.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>Chain-Reaction Disasters</strong></p><p class=\"bb_paragraph\" >The first barrel goes up. Then the tenth. Steel beams come down on the crowd, ragdolls launch into the air, and fire follows the oil trail right back to where you're standing. Hundreds of subjects can tumble, shatter, and burn on screen at once — this engine was built for scale, and it regularly produces results none of us saw coming.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/21f50e6698845fcabd45c77205775732.poster.avif?t=1785975549\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/21f50e6698845fcabd45c77205775732.webm?t=1785975549\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/21f50e6698845fcabd45c77205775732.mp4?t=1785975549\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>D-Scanner: Full Lab Access</strong></p><p class=\"bb_paragraph\" >Use it to spawn subjects, grab objects, build rigs, and set things on fire. Stack a ten-story barrel tower. Drive a leaking pickup in a circle around a crowd and lay down a fuse. Or bury explosives under their feet, hit the horn, and invite a few more subjects over.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/fee505eac2a0514c43391473c36926a3.poster.avif?t=1785975549\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/fee505eac2a0514c43391473c36926a3.webm?t=1785975549\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/fee505eac2a0514c43391473c36926a3.mp4?t=1785975549\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>Voxel-Level Destruction</strong></p><p class=\"bb_paragraph\" >Bullets, axes, mallets, a truck bumper — whatever you use, voxels break away chunk by chunk from the point of impact. A severed arm is still a physics object when it hits the ground, and it can still be broken apart again.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/baa5a5bc1c10c4821fc9c3127b3bee7f.poster.avif?t=1785975549\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/baa5a5bc1c10c4821fc9c3127b3bee7f.webm?t=1785975549\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/baa5a5bc1c10c4821fc9c3127b3bee7f.mp4?t=1785975549\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>Observation Mode</strong></p><p class=\"bb_paragraph\" >Detach from your body at any time, slow the world to a tenth speed, and orbit freely through the collapse. Every disaster you cause comes with its own camera crew.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>Lab Expansion</strong></p><p class=\"bb_paragraph\" >Contraption building · Faction battles · Circuits &amp; traps · Workshop</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >At Bonklab, the only thing that stays intact is your imagination.</p>",
      "about_the_game": "<p class=\"bb_paragraph\" ><strong>Bonklab</strong></p><p class=\"bb_paragraph\" >A first-person voxel physics destruction sandbox. Shoot it, burn it, blow it up, run it over — you pull the trigger, physics takes it from there.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>Welcome to Bonklab</strong></p><p class=\"bb_paragraph\" >In this lab, destruction isn't an accident — it's the recommended methodology. The test subjects are in position, the barrels are stacked in neat rows. All that's missing is you, pressing the button.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>Chain-Reaction Disasters</strong></p><p class=\"bb_paragraph\" >The first barrel goes up. Then the tenth. Steel beams come down on the crowd, ragdolls launch into the air, and fire follows the oil trail right back to where you're standing. Hundreds of subjects can tumble, shatter, and burn on screen at once — this engine was built for scale, and it regularly produces results none of us saw coming.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/21f50e6698845fcabd45c77205775732.poster.avif?t=1785975549\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/21f50e6698845fcabd45c77205775732.webm?t=1785975549\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/21f50e6698845fcabd45c77205775732.mp4?t=1785975549\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>D-Scanner: Full Lab Access</strong></p><p class=\"bb_paragraph\" >Use it to spawn subjects, grab objects, build rigs, and set things on fire. Stack a ten-story barrel tower. Drive a leaking pickup in a circle around a crowd and lay down a fuse. Or bury explosives under their feet, hit the horn, and invite a few more subjects over.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/fee505eac2a0514c43391473c36926a3.poster.avif?t=1785975549\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/fee505eac2a0514c43391473c36926a3.webm?t=1785975549\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/fee505eac2a0514c43391473c36926a3.mp4?t=1785975549\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>Voxel-Level Destruction</strong></p><p class=\"bb_paragraph\" >Bullets, axes, mallets, a truck bumper — whatever you use, voxels break away chunk by chunk from the point of impact. A severed arm is still a physics object when it hits the ground, and it can still be broken apart again.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/baa5a5bc1c10c4821fc9c3127b3bee7f.poster.avif?t=1785975549\" width=1170 height=658 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/baa5a5bc1c10c4821fc9c3127b3bee7f.webm?t=1785975549\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4998040/extras/baa5a5bc1c10c4821fc9c3127b3bee7f.mp4?t=1785975549\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><strong>Observation Mode</strong></p><p class=\"bb_paragraph\" >Detach from your body at any time, slow the world to a tenth speed, and orbit freely through the collapse. Every disaster you cause comes with its own camera crew.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>Lab Expansion</strong></p><p class=\"bb_paragraph\" >Contraption building · Faction battles · Circuits &amp; traps · Workshop</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >At Bonklab, the only thing that stays intact is your imagination.</p>",
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