Details
DeveloperEphphatha Games
PublisherEphphatha Games
FreeNo
Required ageNone
A story-rich arcade brick-breaker. Break through the Fog to restore a family's century of memories — 132 fully voiced levels, four generations, one old machine that refuses to forget. Play calm. The bricks are somebody's wall.
Somewhere out there is an old brick-breaker cabinet that keeps more than high scores.
FIRST LIGHT is a story-rich arcade brick-breaker. Classic paddle-and-ball play, rebuilt around a century of one family's memories: one memory per level, told in their own voices, sealed against the Fog that takes unwitnessed things. Every wall you break is the Fog's work undone.THE TELLING 132 memories across four acts: a grandmother's river town, a father's patient hands, a boy's 1986 arcade summer… and the fourth, where the machine was built to keep them all
Fully voiced by five narrators, one memory before every level.
Four paintings hidden behind the four bosses, revealed brick by brick
An original 64-song soundtrack, nearly three hours of music, scored so each memory plays the song that agrees with itTHE GAME Honest arcade brick-breaking: reflexes, angles, and nerve. Easy to start, hard to put down
A capsule economy that pays for risk: stack multipliers, bank speed, grow the light cannon — or catch the black pill on purpose
Four difficulties, from a gentle telling to one-life INSANE
Boss walls where the Fog itself fights back. Play calm; walls come down for patient hands
33 achievements, three save campaigns, a high-score board with one name already on it: M-E-G6–8 HOURS OF STORY, AND THE LIGHT AFTERBeat it for the telling. Come back for AFTERGLOW: just the music, no stakes, endless. The achievement hunt. The board MEG left you to beat.
Selected change
About the game · Nov 5, 2026, 7:49 PM
Previous<i>Somewhere out there is an old brick-breaker cabinet that keeps more than high scores.</i><br><br>FIRST LIGHT is a story-rich arcade brick-breaker. Classic paddle-and-ball play, rebuilt around a family's whole century: one memory per level, told in four voices, sealed against the Fog that takes unwitnessed things. Every wall you break is the Fog's work undone.<h2 class="bb_tag" >THE TELLING</h2><ul class="bb_ul"><li> 132 memories across four acts: a grandmother's river town, a father's long yard, a boy's 1986 arcade summer… and the fourth act the machine was built to keep<br></li><li> Fully voiced by five narrators, one memory before every level. Listen, or skip straight to the bricks<br></li><li> Four paintings hidden behind the four bosses, revealed brick by brick<br></li><li> An original 64-song soundtrack, nearly three hours of music, scored so each memory plays the song that agrees with it</li></ul><h2 class="bb_tag" >THE GAME</h2><ul class="bb_ul"><li> Honest arcade brick-breaking: reflexes, angles, and nerve. Easy to start, hard to put down<br></li><li> A capsule economy that pays for risk: stack multipliers, bank speed, grow the light cannon — or catch the black pill on purpose<br></li><li> Four difficulties, from a gentle telling to one-life INSANE<br></li><li> Boss walls where the Fog itself fights back. Play calm; walls come down for patient hands<br></li><li> 33 achievements, three save campaigns, a high-score board with one name already on it: M-E-G</li></ul><h2 class="bb_tag" >6–8 HOURS OF STORY, AND THE LIGHT AFTER</h2>Beat it for the telling. Come back for AFTERGLOW: just the music, no dying, endless. The achievement hunt. The board MEG left you to beat.
Current<i>Somewhere out there is an old brick-breaker cabinet that keeps more than high scores.</i><br><br>FIRST LIGHT is a story-rich arcade brick-breaker. Classic paddle-and-ball play, rebuilt around a century of one family's memories: one memory per level, told in their own voices, sealed against the Fog that takes unwitnessed things. Every wall you break is the Fog's work undone.<h2 class="bb_tag" >THE TELLING</h2><ul class="bb_ul"><li> 132 memories across four acts: a grandmother's river town, a father's patient hands, a boy's 1986 arcade summer… and the fourth, where the machine was built to keep them all<br></li><li> Fully voiced by five narrators, one memory before every level.<br></li><li> Four paintings hidden behind the four bosses, revealed brick by brick<br></li><li> An original 64-song soundtrack, nearly three hours of music, scored so each memory plays the song that agrees with it</li></ul><h2 class="bb_tag" >THE GAME</h2><ul class="bb_ul"><li> Honest arcade brick-breaking: reflexes, angles, and nerve. Easy to start, hard to put down<br></li><li> A capsule economy that pays for risk: stack multipliers, bank speed, grow the light cannon — or catch the black pill on purpose<br></li><li> Four difficulties, from a gentle telling to one-life INSANE<br></li><li> Boss walls where the Fog itself fights back. Play calm; walls come down for patient hands<br></li><li> 33 achievements, three save campaigns, a high-score board with one name already on it: M-E-G</li></ul><h2 class="bb_tag" >6–8 HOURS OF STORY, AND THE LIGHT AFTER</h2>Beat it for the telling. Come back for AFTERGLOW: just the music, no stakes, endless. The achievement hunt. The board MEG left you to beat.
Show raw AppDetails
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"detailed_description": "<i>Somewhere out there is an old brick-breaker cabinet that keeps more than high scores.</i><br><br>FIRST LIGHT is a story-rich arcade brick-breaker. Classic paddle-and-ball play, rebuilt around a century of one family's memories: one memory per level, told in their own voices, sealed against the Fog that takes unwitnessed things. Every wall you break is the Fog's work undone.<h2 class=\"bb_tag\" >THE TELLING</h2><ul class=\"bb_ul\"><li> 132 memories across four acts: a grandmother's river town, a father's patient hands, a boy's 1986 arcade summer… and the fourth, where the machine was built to keep them all<br></li><li> Fully voiced by five narrators, one memory before every level.<br></li><li> Four paintings hidden behind the four bosses, revealed brick by brick<br></li><li> An original 64-song soundtrack, nearly three hours of music, scored so each memory plays the song that agrees with it</li></ul><h2 class=\"bb_tag\" >THE GAME</h2><ul class=\"bb_ul\"><li> Honest arcade brick-breaking: reflexes, angles, and nerve. Easy to start, hard to put down<br></li><li> A capsule economy that pays for risk: stack multipliers, bank speed, grow the light cannon — or catch the black pill on purpose<br></li><li> Four difficulties, from a gentle telling to one-life INSANE<br></li><li> Boss walls where the Fog itself fights back. Play calm; walls come down for patient hands<br></li><li> 33 achievements, three save campaigns, a high-score board with one name already on it: M-E-G</li></ul><h2 class=\"bb_tag\" >6–8 HOURS OF STORY, AND THE LIGHT AFTER</h2>Beat it for the telling. Come back for AFTERGLOW: just the music, no stakes, endless. The achievement hunt. The board MEG left you to beat.",
"about_the_game": "<i>Somewhere out there is an old brick-breaker cabinet that keeps more than high scores.</i><br><br>FIRST LIGHT is a story-rich arcade brick-breaker. Classic paddle-and-ball play, rebuilt around a century of one family's memories: one memory per level, told in their own voices, sealed against the Fog that takes unwitnessed things. Every wall you break is the Fog's work undone.<h2 class=\"bb_tag\" >THE TELLING</h2><ul class=\"bb_ul\"><li> 132 memories across four acts: a grandmother's river town, a father's patient hands, a boy's 1986 arcade summer… and the fourth, where the machine was built to keep them all<br></li><li> Fully voiced by five narrators, one memory before every level.<br></li><li> Four paintings hidden behind the four bosses, revealed brick by brick<br></li><li> An original 64-song soundtrack, nearly three hours of music, scored so each memory plays the song that agrees with it</li></ul><h2 class=\"bb_tag\" >THE GAME</h2><ul class=\"bb_ul\"><li> Honest arcade brick-breaking: reflexes, angles, and nerve. Easy to start, hard to put down<br></li><li> A capsule economy that pays for risk: stack multipliers, bank speed, grow the light cannon — or catch the black pill on purpose<br></li><li> Four difficulties, from a gentle telling to one-life INSANE<br></li><li> Boss walls where the Fog itself fights back. Play calm; walls come down for patient hands<br></li><li> 33 achievements, three save campaigns, a high-score board with one name already on it: M-E-G</li></ul><h2 class=\"bb_tag\" >6–8 HOURS OF STORY, AND THE LIGHT AFTER</h2>Beat it for the telling. Come back for AFTERGLOW: just the music, no stakes, endless. The achievement hunt. The board MEG left you to beat.",
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