Details
DeveloperWasdlab
PublisherWasdlab
FreeNo
Required ageNone
A fantasy management sandbox where adventurers pay to risk their necks. Build rooms, set traps, hire monsters and run inns. Balance fame, fear and profit: someone has to survive to spread the word.
Heroes want glory. You have bills to pay.Fame & Fear: Dungeon Architect is a single-player fantasy management sandbox. Build a dungeon full of monsters, traps and treasure, open inns and attract adventurers willing to pay to get in.
Admission is paid up front. Getting home isn't included.
Build a dungeon worth the riskDig out rooms and corridors, place doors, and choose floors, lighting and decorations. Mix and match different themes, place your monsters and give your bosses a spot worthy of their worst intentions.
Layout matters: treasure can draw visitors down a particular route, and a trap can help a monster land its attacks. Filling a room with danger won't do much good if nobody sets foot in it.
Plan at night. Face the consequences by day.Prepare your dungeon at night and use the Predicted Flow Heatmap to spot promising routes and areas that might stay empty. It's a forecast, not a promise: adventurers have needs and plans of their own. Select them during a visit to see where they're going and why.
When things need a little nudge, use your Keeper's Orders. Use Lure to make an area more appealing; Overcharge to boost a trap's next activation at the cost of a longer cooldown; and Seal to temporarily close a passage without cutting off essential escape routes. You have three uses in total per day. Blowing all three on the first curious visitor is an option. Not necessarily a good one.
At the end of the day, check the report: damage, object usage, revenue and observations based on what actually happened. Then get back to building. Maybe that trap was a great idea, just in the wrong corridor.
An inn between two traps is still an innSet your admission price, furnish the rooms, hire staff and offer services to your visitors. Basic furniture and staff are available from Rank F; beds and guest rooms unlock at Rank C. You can use furniture from different themes without sticking to a single matching set.
Keep an eye on expenses, maintenance and your cash reserves: an overpriced ticket can turn people away, and those who do enter might want to spend some money at the inn too. Some adventurers come back, bringing memories of their last visit with them.
It's good to have a regular customer. Especially one you've already tried to kill.
Someone has to make it out aliveA dungeon without danger doesn't give visitors much of a story to tell. One without survivors has a different problem: nobody left to tell it.
Balance fame, fear and survival to keep adventurers coming. Over time, your dungeon's lethality, trap usage and the success of your services can influence how well prepared incoming groups are, who's in them and how much money they bring.
And then there's the Kingdom. Let fear get out of hand and you might receive an official visit. The kind with weapons, not clipboards.
From Rank F to Legendary DungeonGrow your dungeon from Rank F all the way to SS, tackle objectives and see what new content awaits before paying for a promotion.
At Rank SS, you can take on the Kingdom's Grand Expedition, an optional challenge with three days to prepare. Complete it to earn the title of Legendary Dungeon.
There's no mandatory finale: the sandbox continues, whether you take on the challenge or not. There's always another room to sort out.
Good ideas deserve a blueprintSave your rooms as blueprints, reuse them in other playthroughs and share them through the Steam Workshop.
Designed a particularly unpleasant welcome? It would be a shame to keep it to yourself.
Show raw AppDetails
{
"4935730": {
"success": true,
"data": {
"type": "game",
"name": "Fame & Fear: Dungeon Architect",
"steam_appid": 4935730,
"required_age": 0,
"is_free": false,
"dlc": [
5140410
],
"detailed_description": "<p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/659ba2409f57f8540eea43347378f493.avif?t=1791820278\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras_big/659ba2409f57f8540eea43347378f493.avif?t=1791820278 width=1560 height=284 /></span></p><h2 class=\"bb_tag\" >Heroes want glory. You have bills to pay.</h2><p class=\"bb_paragraph\" ><strong>Fame & Fear: Dungeon Architect</strong> is a single-player fantasy management sandbox. Build a dungeon full of monsters, traps and treasure, open inns and attract adventurers willing to pay to get in.</p><p class=\"bb_paragraph\" >Admission is paid up front. Getting home isn't included.</p><h2 class=\"bb_tag\" >Build a dungeon worth the risk</h2><p class=\"bb_paragraph\" >Dig out rooms and corridors, place doors, and choose floors, lighting and decorations. Mix and match different themes, place your monsters and give your bosses a spot worthy of their worst intentions.</p><p class=\"bb_paragraph\" >Layout matters: treasure can draw visitors down a particular route, and a trap can help a monster land its attacks. Filling a room with danger won't do much good if nobody sets foot in it.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/d6607662f96e140e3a83293132419f4d.poster.avif?t=1791820278\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/d6607662f96e140e3a83293132419f4d.webm?t=1791820278\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/d6607662f96e140e3a83293132419f4d.mp4?t=1791820278\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >Plan at night. Face the consequences by day.</h2><p class=\"bb_paragraph\" >Prepare your dungeon at night and use the <strong>Predicted Flow Heatmap</strong> to spot promising routes and areas that might stay empty. It's a forecast, not a promise: adventurers have needs and plans of their own. Select them during a visit to see where they're going and why.</p><p class=\"bb_paragraph\" >When things need a little nudge, use your <strong>Keeper's Orders</strong>. Use <strong>Lure</strong> to make an area more appealing; <strong>Overcharge</strong> to boost a trap's next activation at the cost of a longer cooldown; and <strong>Seal</strong> to temporarily close a passage without cutting off essential escape routes. You have <strong>three uses in total per day</strong>. Blowing all three on the first curious visitor is an option. Not necessarily a good one.</p><p class=\"bb_paragraph\" >At the end of the day, check the report: damage, object usage, revenue and observations based on what actually happened. Then get back to building. Maybe that trap was a great idea, just in the wrong corridor.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/6901038f510c4329a9f1c0c94c7185a5.poster.avif?t=1791820278\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/6901038f510c4329a9f1c0c94c7185a5.webm?t=1791820278\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/6901038f510c4329a9f1c0c94c7185a5.mp4?t=1791820278\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >An inn between two traps is still an inn</h2><p class=\"bb_paragraph\" >Set your admission price, furnish the rooms, hire staff and offer services to your visitors. Basic furniture and staff are available from <strong>Rank F</strong>; beds and guest rooms unlock at <strong>Rank C</strong>. You can use furniture from different themes without sticking to a single matching set.</p><p class=\"bb_paragraph\" >Keep an eye on expenses, maintenance and your cash reserves: an overpriced ticket can turn people away, and those who do enter might want to spend some money at the inn too. Some adventurers come back, bringing memories of their last visit with them.</p><p class=\"bb_paragraph\" >It's good to have a regular customer. Especially one you've already tried to kill.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/4bb78dda3db914bb95068e5864717924.poster.avif?t=1791820278\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/4bb78dda3db914bb95068e5864717924.webm?t=1791820278\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/4bb78dda3db914bb95068e5864717924.mp4?t=1791820278\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/cac9a16c170c62ba4bfe86cda92a20cf.poster.avif?t=1791820278\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/cac9a16c170c62ba4bfe86cda92a20cf.webm?t=1791820278\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/cac9a16c170c62ba4bfe86cda92a20cf.mp4?t=1791820278\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >Someone has to make it out alive</h2><p class=\"bb_paragraph\" >A dungeon without danger doesn't give visitors much of a story to tell. One without survivors has a different problem: nobody left to tell it.</p><p class=\"bb_paragraph\" >Balance <strong>fame, fear and survival</strong> to keep adventurers coming. Over time, your dungeon's lethality, trap usage and the success of your services can influence how well prepared incoming groups are, who's in them and how much money they bring.</p><p class=\"bb_paragraph\" >And then there's the Kingdom. Let fear get out of hand and you might receive an official visit. The kind with weapons, not clipboards.</p><h2 class=\"bb_tag\" >From Rank F to Legendary Dungeon</h2><p class=\"bb_paragraph\" >Grow your dungeon from Rank <strong>F all the way to SS</strong>, tackle objectives and see what new content awaits before paying for a promotion.</p><p class=\"bb_paragraph\" >At Rank SS, you can take on the <strong>Kingdom's Grand Expedition</strong>, an optional challenge with three days to prepare. Complete it to earn the title of <strong>Legendary Dungeon</strong>.</p><p class=\"bb_paragraph\" >There's no mandatory finale: the sandbox continues, whether you take on the challenge or not. There's always another room to sort out.</p><h2 class=\"bb_tag\" >Good ideas deserve a blueprint</h2><p class=\"bb_paragraph\" >Save your rooms as <strong>blueprints</strong>, reuse them in other playthroughs and share them through the <strong>Steam Workshop</strong>.</p><p class=\"bb_paragraph\" >Designed a particularly unpleasant welcome? It would be a shame to keep it to yourself.</p>",
"about_the_game": "<p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/659ba2409f57f8540eea43347378f493.avif?t=1791820278\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras_big/659ba2409f57f8540eea43347378f493.avif?t=1791820278 width=1560 height=284 /></span></p><h2 class=\"bb_tag\" >Heroes want glory. You have bills to pay.</h2><p class=\"bb_paragraph\" ><strong>Fame & Fear: Dungeon Architect</strong> is a single-player fantasy management sandbox. Build a dungeon full of monsters, traps and treasure, open inns and attract adventurers willing to pay to get in.</p><p class=\"bb_paragraph\" >Admission is paid up front. Getting home isn't included.</p><h2 class=\"bb_tag\" >Build a dungeon worth the risk</h2><p class=\"bb_paragraph\" >Dig out rooms and corridors, place doors, and choose floors, lighting and decorations. Mix and match different themes, place your monsters and give your bosses a spot worthy of their worst intentions.</p><p class=\"bb_paragraph\" >Layout matters: treasure can draw visitors down a particular route, and a trap can help a monster land its attacks. Filling a room with danger won't do much good if nobody sets foot in it.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/d6607662f96e140e3a83293132419f4d.poster.avif?t=1791820278\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/d6607662f96e140e3a83293132419f4d.webm?t=1791820278\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/d6607662f96e140e3a83293132419f4d.mp4?t=1791820278\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >Plan at night. Face the consequences by day.</h2><p class=\"bb_paragraph\" >Prepare your dungeon at night and use the <strong>Predicted Flow Heatmap</strong> to spot promising routes and areas that might stay empty. It's a forecast, not a promise: adventurers have needs and plans of their own. Select them during a visit to see where they're going and why.</p><p class=\"bb_paragraph\" >When things need a little nudge, use your <strong>Keeper's Orders</strong>. Use <strong>Lure</strong> to make an area more appealing; <strong>Overcharge</strong> to boost a trap's next activation at the cost of a longer cooldown; and <strong>Seal</strong> to temporarily close a passage without cutting off essential escape routes. You have <strong>three uses in total per day</strong>. Blowing all three on the first curious visitor is an option. Not necessarily a good one.</p><p class=\"bb_paragraph\" >At the end of the day, check the report: damage, object usage, revenue and observations based on what actually happened. Then get back to building. Maybe that trap was a great idea, just in the wrong corridor.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/6901038f510c4329a9f1c0c94c7185a5.poster.avif?t=1791820278\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/6901038f510c4329a9f1c0c94c7185a5.webm?t=1791820278\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/6901038f510c4329a9f1c0c94c7185a5.mp4?t=1791820278\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >An inn between two traps is still an inn</h2><p class=\"bb_paragraph\" >Set your admission price, furnish the rooms, hire staff and offer services to your visitors. Basic furniture and staff are available from <strong>Rank F</strong>; beds and guest rooms unlock at <strong>Rank C</strong>. You can use furniture from different themes without sticking to a single matching set.</p><p class=\"bb_paragraph\" >Keep an eye on expenses, maintenance and your cash reserves: an overpriced ticket can turn people away, and those who do enter might want to spend some money at the inn too. Some adventurers come back, bringing memories of their last visit with them.</p><p class=\"bb_paragraph\" >It's good to have a regular customer. Especially one you've already tried to kill.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/4bb78dda3db914bb95068e5864717924.poster.avif?t=1791820278\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/4bb78dda3db914bb95068e5864717924.webm?t=1791820278\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/4bb78dda3db914bb95068e5864717924.mp4?t=1791820278\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/cac9a16c170c62ba4bfe86cda92a20cf.poster.avif?t=1791820278\" width=960 height=540 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/cac9a16c170c62ba4bfe86cda92a20cf.webm?t=1791820278\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/extras/cac9a16c170c62ba4bfe86cda92a20cf.mp4?t=1791820278\" type=\"video/mp4\"></video></span></p><h2 class=\"bb_tag\" >Someone has to make it out alive</h2><p class=\"bb_paragraph\" >A dungeon without danger doesn't give visitors much of a story to tell. One without survivors has a different problem: nobody left to tell it.</p><p class=\"bb_paragraph\" >Balance <strong>fame, fear and survival</strong> to keep adventurers coming. Over time, your dungeon's lethality, trap usage and the success of your services can influence how well prepared incoming groups are, who's in them and how much money they bring.</p><p class=\"bb_paragraph\" >And then there's the Kingdom. Let fear get out of hand and you might receive an official visit. The kind with weapons, not clipboards.</p><h2 class=\"bb_tag\" >From Rank F to Legendary Dungeon</h2><p class=\"bb_paragraph\" >Grow your dungeon from Rank <strong>F all the way to SS</strong>, tackle objectives and see what new content awaits before paying for a promotion.</p><p class=\"bb_paragraph\" >At Rank SS, you can take on the <strong>Kingdom's Grand Expedition</strong>, an optional challenge with three days to prepare. Complete it to earn the title of <strong>Legendary Dungeon</strong>.</p><p class=\"bb_paragraph\" >There's no mandatory finale: the sandbox continues, whether you take on the challenge or not. There's always another room to sort out.</p><h2 class=\"bb_tag\" >Good ideas deserve a blueprint</h2><p class=\"bb_paragraph\" >Save your rooms as <strong>blueprints</strong>, reuse them in other playthroughs and share them through the <strong>Steam Workshop</strong>.</p><p class=\"bb_paragraph\" >Designed a particularly unpleasant welcome? It would be a shame to keep it to yourself.</p>",
"short_description": "A fantasy management sandbox where adventurers pay to risk their necks. Build rooms, set traps, hire monsters and run inns. Balance fame, fear and profit: someone has to survive to spread the word.",
"supported_languages": "English<strong>*</strong>, Italian, French, German, Spanish - Spain<br><strong>*</strong>languages with full audio support",
"header_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/05204680d4d3eea2314c1df5c0ad8206a025f9f3/header.jpg?t=1791820278",
"capsule_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4935730/d06627b49a43ffd16fce0327993f5579be58eb03/capsule_231x87.jpg?t=1791820278",
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"website": null,
"pc_requirements": {
"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5-6500 / AMD Ryzen 3 1200<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA GeForce GTX 1050 2 GB / AMD Radeon RX 560 4 GB<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 3 GB available space<br></li><li><strong>Sound Card:</strong> DirectX compatible sound card<br></li><li><strong>Additional Notes:</strong> 64-bit processor and operating system required. SSD recommended.</li></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 / 11 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5-10400 / AMD Ryzen 5 3600<br></li><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA GeForce GTX 1650 4 GB / AMD Radeon RX 570 4 GB<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 3 GB available space<br></li><li><strong>Sound Card:</strong> DirectX compatible sound card<br></li><li><strong>Additional Notes:</strong> SSD recommended.</li></ul>"
},
"mac_requirements": {
"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
},
"linux_requirements": {
"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
},
"developers": [
"Wasdlab"
],
"publishers": [
"Wasdlab"
],
"demos": [
{
"appid": 5140410,
"description": ""
}
],
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"platforms": {
"windows": true,
"mac": false,
"linux": false
},
"categories": [
{
"id": 2,
"description": "Single-player"
},
{
"id": 22,
"description": "Steam Achievements"
},
{
"id": 30,
"description": "Steam Workshop"
},
{
"id": 67,
"description": "Camera Comfort"
},
{
"id": 68,
"description": "Custom Volume Controls"
},
{
"id": 80,
"description": "#category_playable_at_your_own_pace"
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{
"id": 74,
"description": "Playable without Timed Input"
},
{
"id": 79,
"description": "Save Anytime"
},
{
"id": 69,
"description": "Stereo Sound"
},
{
"id": 70,
"description": "Surround Sound"
},
{
"id": 23,
"description": "Steam Cloud"
},
{
"id": 62,
"description": "Family Sharing"
}
],
"genres": [
{
"id": "25",
"description": "Adventure"
},
{
"id": "4",
"description": "Casual"
},
{
"id": "23",
"description": "Indie"
},
{
"id": "28",
"description": "Simulation"
},
{
"id": "2",
"description": "Strategy"
}
],
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