Details
DeveloperORPG
PublisherORPG
FreeNo
Required ageNone
Merge-autobattler where every unit fights on two synergy fronts at once. Forge your own d12 of elements, roll it every round, and fuse creatures on a hex board. 13 types × 13 elements. Every element you apply is permanent — choose wisely.
One unit. Two synergies. Zero take-backs.
ELEMENTORS is a creature-merge autobattler where every unit on your board counts toward two independent synergy axes at the same time: its creature type (Beast, Dragon, Insect…) and its element (Fire, Ice, Shadow…). 13 types × 13 elements, fully orthogonal — the same Dragon can anchor a Dragon build in one run and a Fire build in the next.Your elements come from a die you built yourself
Before each run you forge a d12 elemental loadout: 8 faces you pick (repeats allowed), 4 rolled at random. Every round you roll two dice for free and stash the results — those are the elements you'll infuse into your creatures.
And here's the catch: applying an element is permanent. That bare Beast becomes a Fire Beast forever. Commit early for tempo, or hold your stash for the perfect unit — every infusion is a small, irreversible bet.Merge, cascade, dominate
Buy creatures, position them on a 6-slot hex board — front, mid and back rows all play differently.
Three identical units auto-merge into a 2★. Three 2★ merge into a 3★ — and a single purchase can set off a cascade of merges.
Type synergies reward deep, merge-heavy commitment. Element synergies reward wide, flexible drafting. The best boards do both.A run is a gauntlet
Survive 30 rounds of escalating opposition: PvE creeps, mini-bosses and mid-bosses with guaranteed item drops, team snapshots to outbuild, and a finale that decides the run. Fights are fast by design — no unit shuffling, no 3-minute stalemates. Win the run and keep going in endless mode until your trainer falls.Bend the dice themselves
Boss drops let you rewrite your loadout mid-run: reforge a face into the element you need, duplicate your best face, reroll the random ones, or slot in a Wild Face that becomes anything. Your d12 at round 25 shouldn't look like your d12 at round 1.Features
Two orthogonal synergy systems — every creature contributes to both
13 elements × 13 creature types × 3 star levels
Pre-run dice building: your economy of elements is a build choice, not a shared pool
Permanent element infusion — decisions stick
Cascading auto-merges on a compact hex board
30-round runs, bosses with item drops, endless mode after victory
Hand-crafted pixel art world
Show raw AppDetails
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"detailed_description": "<h2 class=\"bb_tag\" >One unit. Two synergies. Zero take-backs.</h2><br>ELEMENTORS is a creature-merge autobattler where every unit on your board counts toward <strong>two independent synergy axes at the same time</strong>: its creature type (Beast, Dragon, Insect…) and its element (Fire, Ice, Shadow…). 13 types × 13 elements, fully orthogonal — the same Dragon can anchor a Dragon build in one run and a Fire build in the next.<h2 class=\"bb_tag\" >Your elements come from a die you built yourself</h2><br>Before each run you forge a <strong>d12 elemental loadout</strong>: 8 faces you pick (repeats allowed), 4 rolled at random. Every round you roll two dice for free and stash the results — those are the elements you'll infuse into your creatures.<br><br>And here's the catch: <strong>applying an element is permanent.</strong> That bare Beast becomes a Fire Beast forever. Commit early for tempo, or hold your stash for the perfect unit — every infusion is a small, irreversible bet.<h2 class=\"bb_tag\" >Merge, cascade, dominate</h2><br><ul class=\"bb_ul\"><li> Buy creatures, position them on a <strong>6-slot hex board</strong> — front, mid and back rows all play differently.<br></li><li> Three identical units auto-merge into a 2★. Three 2★ merge into a 3★ — and a single purchase can set off a <strong>cascade of merges</strong>.<br></li><li> Type synergies reward deep, merge-heavy commitment. Element synergies reward wide, flexible drafting. The best boards do both.</li></ul><h2 class=\"bb_tag\" >A run is a gauntlet</h2><br>Survive <strong>30 rounds</strong> of escalating opposition: PvE creeps, mini-bosses and mid-bosses with guaranteed item drops, team snapshots to outbuild, and a finale that decides the run. Fights are fast by design — no unit shuffling, no 3-minute stalemates. Win the run and keep going in <strong>endless mode</strong> until your trainer falls.<h2 class=\"bb_tag\" >Bend the dice themselves</h2><br>Boss drops let you rewrite your loadout mid-run: <strong>reforge</strong> a face into the element you need, <strong>duplicate</strong> your best face, reroll the random ones, or slot in a <strong>Wild Face</strong> that becomes anything. Your d12 at round 25 shouldn't look like your d12 at round 1.<h2 class=\"bb_tag\" >Features</h2><br><ul class=\"bb_ul\"><li> Two orthogonal synergy systems — every creature contributes to both<br></li><li> 13 elements × 13 creature types × 3 star levels<br></li><li> Pre-run dice building: your economy of elements is a build choice, not a shared pool<br></li><li> Permanent element infusion — decisions stick<br></li><li> Cascading auto-merges on a compact hex board<br></li><li> 30-round runs, bosses with item drops, endless mode after victory<br></li><li> Hand-crafted pixel art world</li></ul>",
"about_the_game": "<h2 class=\"bb_tag\" >One unit. Two synergies. Zero take-backs.</h2><br>ELEMENTORS is a creature-merge autobattler where every unit on your board counts toward <strong>two independent synergy axes at the same time</strong>: its creature type (Beast, Dragon, Insect…) and its element (Fire, Ice, Shadow…). 13 types × 13 elements, fully orthogonal — the same Dragon can anchor a Dragon build in one run and a Fire build in the next.<h2 class=\"bb_tag\" >Your elements come from a die you built yourself</h2><br>Before each run you forge a <strong>d12 elemental loadout</strong>: 8 faces you pick (repeats allowed), 4 rolled at random. Every round you roll two dice for free and stash the results — those are the elements you'll infuse into your creatures.<br><br>And here's the catch: <strong>applying an element is permanent.</strong> That bare Beast becomes a Fire Beast forever. Commit early for tempo, or hold your stash for the perfect unit — every infusion is a small, irreversible bet.<h2 class=\"bb_tag\" >Merge, cascade, dominate</h2><br><ul class=\"bb_ul\"><li> Buy creatures, position them on a <strong>6-slot hex board</strong> — front, mid and back rows all play differently.<br></li><li> Three identical units auto-merge into a 2★. Three 2★ merge into a 3★ — and a single purchase can set off a <strong>cascade of merges</strong>.<br></li><li> Type synergies reward deep, merge-heavy commitment. Element synergies reward wide, flexible drafting. The best boards do both.</li></ul><h2 class=\"bb_tag\" >A run is a gauntlet</h2><br>Survive <strong>30 rounds</strong> of escalating opposition: PvE creeps, mini-bosses and mid-bosses with guaranteed item drops, team snapshots to outbuild, and a finale that decides the run. Fights are fast by design — no unit shuffling, no 3-minute stalemates. Win the run and keep going in <strong>endless mode</strong> until your trainer falls.<h2 class=\"bb_tag\" >Bend the dice themselves</h2><br>Boss drops let you rewrite your loadout mid-run: <strong>reforge</strong> a face into the element you need, <strong>duplicate</strong> your best face, reroll the random ones, or slot in a <strong>Wild Face</strong> that becomes anything. Your d12 at round 25 shouldn't look like your d12 at round 1.<h2 class=\"bb_tag\" >Features</h2><br><ul class=\"bb_ul\"><li> Two orthogonal synergy systems — every creature contributes to both<br></li><li> 13 elements × 13 creature types × 3 star levels<br></li><li> Pre-run dice building: your economy of elements is a build choice, not a shared pool<br></li><li> Permanent element infusion — decisions stick<br></li><li> Cascading auto-merges on a compact hex board<br></li><li> 30-round runs, bosses with item drops, endless mode after victory<br></li><li> Hand-crafted pixel art world</li></ul>",
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