Details
DeveloperLoboCor Systems
PublisherLoboCor Games
FreeNo
Required ageNone
A harsh creature-taming dungeon RPG about dangerous roads, class-bound monster teams, old-school dice checks, and surviving one more expedition. Roll a trainer, bind a party of esperitz, and push across a hostile fantasy map where travel, supplies, class limits, captures, and battles all matter.
Esperitz Quest is a creature-taming dungeon RPG built around dangerous travel, class restrictions, old-school dice checks, and a world that keeps pushing back.
Create a trainer, roll your stats, choose a class, select a starter, and head into a hostile overworld of roads, wild esperitz, towns, infirmaries, stores, guildhalls, shrines, ruins, outposts, dungeons, contracts, and campaign-style adventure events. Your class changes what kinds of esperitz you can command. Your supplies matter. Your luck matters. Your team can survive, fall, recover, or be reshaped by the journey.
Combat is turn-based and resource-driven. Capture wild esperitz, train them, manage their moves, use items carefully, and take on trainers and dangerous dungeon encounters. Between runs, achievements and Legacy Points unlock optional bonuses and harsher challenge modifiers for players who want a rougher road.
This is an Early Access game. The current version is playable, but not content-complete. Expect balance changes, UI improvements, new encounters, more adventure material, and occasional save-impacting updates while the game grows.
Current Early Access Build IncludesTrainer creation with stat rolling, class requirements, alignment, and starter selection.
151 local esperitz entries with types, moves, evolution data, discovery tracking, and the Livre des Esperitz.
480 move entries across 19 creature types.
Turn-based battles against wild esperitz, trainers, and harder structure encounters.
Capture rules, class command limits, consumable items, supplies, money, healing, and travel tools.
A procedural overworld with plains, forests, caves, swamps, shores, mountains, and cities.
Town structures including infirmaries, stores, guildhalls, shrines, ruins, outposts, dungeons, and sanctum-style boss encounters.
13 campaign-style adventure files with NPC scenes, checks, rewards, and consequences.
Camp and stronghold systems, contracts, achievements, Legacy Points, difficulty multipliers, run bonuses, and run penalties.
Original music, trainer art, class tokens, UI art, structure models, writing, and sound.
Recommended For Players Who LikeCreature collecting with stricter RPG constraints.
Dungeon crawling and map exploration.
Old-school stat rolls and dice-check pressure.
Single-player progression with replayable runs.
Games that are deliberately rougher, stranger, and more systems-heavy than cozy.
Early Access WarningDo not buy Esperitz Quest only for promised future features. Buy it if the current playable build sounds interesting and you want to follow development as it expands.
Saves are intended to remain compatible when possible, but Early Access updates may require migration work or, in rare cases, a new run. When an update risks saves, that will be called out in the patch notes.
Show raw AppDetails
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"detailed_description": "<p class=\"bb_paragraph\" >Esperitz Quest is a <strong>creature-taming dungeon RPG</strong> built around dangerous travel, class restrictions, old-school dice checks, and a world that keeps pushing back.</p><p class=\"bb_paragraph\" >Create a <strong>trainer</strong>, roll your <strong>stats</strong>, choose a <strong>class</strong>, select a <strong>starter</strong>, and head into a hostile overworld of roads, wild esperitz, towns, infirmaries, stores, guildhalls, shrines, ruins, outposts, dungeons, contracts, and campaign-style adventure events. Your class changes <strong>what kinds of esperitz</strong> you can command. Your <strong>supplies</strong> matter. Your luck matters. Your team can survive, fall, recover, or be reshaped by the journey.</p><p class=\"bb_paragraph\" >Combat is <strong>turn-based and resource-driven</strong>. Capture wild esperitz, train them, manage their moves, use items carefully, and take on trainers and dangerous dungeon encounters. Between runs, <strong>achievements</strong> and <strong>Legacy Points</strong> unlock optional bonuses and harsher challenge modifiers for players who want a rougher road.</p><p class=\"bb_paragraph\" >This is an <strong>Early Access</strong> game. The current version is playable, but not content-complete. Expect balance changes, UI improvements, new encounters, more adventure material, and occasional save-impacting updates while the game grows.</p><h2 class=\"bb_tag\" ><strong>Current Early Access Build Includes</strong></h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Trainer creation with stat rolling, class requirements, alignment, and starter selection.</p></li><li><p class=\"bb_paragraph\" >151 local esperitz entries with types, moves, evolution data, discovery tracking, and the Livre des Esperitz.</p></li><li><p class=\"bb_paragraph\" >480 move entries across 19 creature types.</p></li><li><p class=\"bb_paragraph\" >Turn-based battles against wild esperitz, trainers, and harder structure encounters.</p></li><li><p class=\"bb_paragraph\" >Capture rules, class command limits, consumable items, supplies, money, healing, and travel tools.</p></li><li><p class=\"bb_paragraph\" >A procedural overworld with plains, forests, caves, swamps, shores, mountains, and cities.</p></li><li><p class=\"bb_paragraph\" >Town structures including infirmaries, stores, guildhalls, shrines, ruins, outposts, dungeons, and sanctum-style boss encounters.</p></li><li><p class=\"bb_paragraph\" >13 campaign-style adventure files with NPC scenes, checks, rewards, and consequences.</p></li><li><p class=\"bb_paragraph\" ><strong>Camp</strong> and stronghold systems, contracts, achievements, Legacy Points, difficulty multipliers, run bonuses, and run penalties.</p></li><li><p class=\"bb_paragraph\" >Original music, trainer art, class tokens, UI art, structure models, writing, and sound.</p></li></ul><h2 class=\"bb_tag\" ><strong>Recommended For Players Who Like</strong></h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Creature collecting with stricter RPG constraints.</p></li><li><p class=\"bb_paragraph\" >Dungeon crawling and map exploration.</p></li><li><p class=\"bb_paragraph\" >Old-school stat rolls and dice-check pressure.</p></li><li><p class=\"bb_paragraph\" >Single-player progression with replayable runs.</p></li><li><p class=\"bb_paragraph\" >Games that are deliberately rougher, stranger, and more systems-heavy than cozy.</p></li></ul><h2 class=\"bb_tag\" ><strong>Early Access Warning</strong></h2><p class=\"bb_paragraph\" >Do not buy Esperitz Quest only for promised future features. Buy it if the current playable build sounds interesting and you want to follow development as it expands.</p><p class=\"bb_paragraph\" >Saves are intended to remain compatible when possible, but Early Access updates may require migration work or, in rare cases, a new run. When an update risks saves, that will be called out in the patch notes.</p>",
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