SteamTexx
Blackbriar Crypt

Donbrico Studio · Donbrico Studio

Blackbriar Crypt

gameAppID 4917350Coming soon
Release date{"coming_soon":true,"date":"Q4 2026"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperDonbrico Studio
PublisherDonbrico Studio
FreeNo
Required ageNone

Lead three doomed mercenaries through a plague-haunted roguelite. Loot drops as items you physically fit into 4x4 packs. What touches what unlocks combos, curses, fire, poison, and the tactics you need to survive.

Pack Carefully. The Road Remembers.The Plague-Father crawled out of the Hamlet's well. Hounds run the Forest of Hangings. The Black Cathedral has gone silent, and silence on this road is the loudest warning. You lead three mercenaries. You have no perfect plan. You have what you find. A GAME ABOUT WHERE THINGS GOEvery item you recover must be physically placed into a mercenary's 4x4 inventory grid. A cleaver beside oil can become a sweeping strike. Greekfire beside a torch can turn a pack into a weapon. Holy relics, cursed charms, armor, food, tools, and blades all change depending on what they touch. Your inventory is not storage. It is your character sheet. PACKS BECOME TACTICSCombat is turn-based, compact, and lethal. Move across small tactical grids, protect the wounded, and use the abilities your pack unlocked before the fight began. A good build gives you options. A desperate build gives you stories. CHOOSE THREE DOOMED MERCENARIESBuild each run around a three-person warband chosen from nine mercenary archetypes, including the Witch-hunter, Plague Doctor, Templar, Apostate, Sin-eater, Bone-Setter, Hollow Bride, Flagellant, and Gallows-Born. Each mercenary has different stats, item restrictions, starting gear, and build hooks. Some thrive on armor. Some weaponize poison. Some make cursed objects look almost reasonable. THREE REGIONS. THREE BOSSES. NO CLEAN VICTORIES.Travel through the Plagued Hamlet, the Forest of Hangings, and the Black Cathedral. Each region brings its own enemies, encounter tables, items, and boss. Death ends the run, but not the work. Relics, achievements, and unlocks return to the Hideout, where you open new gear, new mercenary options, and new ways to build the next doomed expedition. FEATURESSpatial inventory roguelite tactics: every mercenary has a 4x4 pack 98 items across blades, armor, holy relics, cursed objects, alchemy, tools, food, and relics Adjacency combos that create combat abilities, passive bonuses, poison, burn, revive, block, curse, and more 9 mercenary archetypes with distinct build identities 24 enemies and 3 major bosses across 3 hand-authored regions Branching run map with combat, shop, event, shrine, and boss nodes Permadeath runs with persistent unlocks through the Hideout 53 achievement/trophy hooks and signature gear rewards Singleplayer, turn-based, 2D, built for repeated tactical runs EARLY ACCESSBlackbriar Crypt is planned for Early Access so player feedback can shape balance, item synergies, unlock pacing, and late-run difficulty. The current target includes the core run loop, three regions, three bosses, nine mercenaries, nearly one hundred items, achievements, audio, accessibility settings, and Steam integration. Early Access will focus on tuning, usability, controller/Steam Deck polish, localization quality, and additional content where it improves the core inventory puzzle.

Genres and categories

IndieRPGStrategyEarly AccessSingle-playerSteam AchievementsCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputStereo SoundSteam CloudFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: yes
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10/11 <br></li><li><strong>Processor:</strong> Quad-core 2.5 GHz<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Dedicated or modern integrated GPU with Vulkan support<br></li><li><strong>Storage:</strong> 1 GB available space<br></li><li><strong>Sound Card:</strong> High-quality headphones recommended<br></li><li><strong>Additional Notes:</strong> Mouse and keyboard</li></ul>"
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Mac
[]
Linux
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Ratings and content

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steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Gewalt"}
igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Kekerasan"}
Show raw AppDetails
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      "detailed_description": "<h2 class=\"bb_tag\" ><strong>Pack Carefully. The Road Remembers.</strong></h2><p class=\"bb_paragraph\" >The Plague-Father crawled out of the Hamlet's well. Hounds run the Forest of Hangings. The Black Cathedral has gone silent, and silence on this road is the loudest warning.</p><p class=\"bb_paragraph\" >You lead three mercenaries. You have no perfect plan. You have what you find.</p><h2 class=\"bb_tag\" >A GAME ABOUT WHERE THINGS GO</h2><p class=\"bb_paragraph\" >Every item you recover must be physically placed into a mercenary's 4x4 inventory grid. A cleaver beside oil can become a sweeping strike. Greekfire beside a torch can turn a pack into a weapon. Holy relics, cursed charms, armor, food, tools, and blades all change depending on what they touch.</p><p class=\"bb_paragraph\" >Your inventory is not storage. It is your character sheet.</p><h2 class=\"bb_tag\" >PACKS BECOME TACTICS</h2><p class=\"bb_paragraph\" >Combat is turn-based, compact, and lethal. Move across small tactical grids, protect the wounded, and use the abilities your pack unlocked before the fight began. A good build gives you options. A desperate build gives you stories.</p><h2 class=\"bb_tag\" >CHOOSE THREE DOOMED MERCENARIES</h2><p class=\"bb_paragraph\" >Build each run around a three-person warband chosen from nine mercenary archetypes, including the Witch-hunter, Plague Doctor, Templar, Apostate, Sin-eater, Bone-Setter, Hollow Bride, Flagellant, and Gallows-Born.</p><p class=\"bb_paragraph\" >Each mercenary has different stats, item restrictions, starting gear, and build hooks. Some thrive on armor. Some weaponize poison. Some make cursed objects look almost reasonable.</p><h2 class=\"bb_tag\" >THREE REGIONS. THREE BOSSES. NO CLEAN VICTORIES.</h2><p class=\"bb_paragraph\" >Travel through the Plagued Hamlet, the Forest of Hangings, and the Black Cathedral. Each region brings its own enemies, encounter tables, items, and boss.</p><p class=\"bb_paragraph\" >Death ends the run, but not the work. Relics, achievements, and unlocks return to the Hideout, where you open new gear, new mercenary options, and new ways to build the next doomed expedition.</p><h2 class=\"bb_tag\" >FEATURES</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Spatial inventory roguelite tactics: every mercenary has a 4x4 pack</p></li><li><p class=\"bb_paragraph\" >98 items across blades, armor, holy relics, cursed objects, alchemy, tools, food, and relics</p></li><li><p class=\"bb_paragraph\" >Adjacency combos that create combat abilities, passive bonuses, poison, burn, revive, block, curse, and more</p></li><li><p class=\"bb_paragraph\" >9 mercenary archetypes with distinct build identities</p></li><li><p class=\"bb_paragraph\" >24 enemies and 3 major bosses across 3 hand-authored regions</p></li><li><p class=\"bb_paragraph\" >Branching run map with combat, shop, event, shrine, and boss nodes</p></li><li><p class=\"bb_paragraph\" >Permadeath runs with persistent unlocks through the Hideout</p></li><li><p class=\"bb_paragraph\" >53 achievement/trophy hooks and signature gear rewards</p></li><li><p class=\"bb_paragraph\" >Singleplayer, turn-based, 2D, built for repeated tactical runs</p></li></ul><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >EARLY ACCESS</h2><p class=\"bb_paragraph\" >Blackbriar Crypt is planned for Early Access so player feedback can shape balance, item synergies, unlock pacing, and late-run difficulty.</p><p class=\"bb_paragraph\" >The current target includes the core run loop, three regions, three bosses, nine mercenaries, nearly one hundred items, achievements, audio, accessibility settings, and Steam integration. Early Access will focus on tuning, usability, controller/Steam Deck polish, localization quality, and additional content where it improves the core inventory puzzle.</p>",
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      "short_description": "Lead three doomed mercenaries through a plague-haunted roguelite. Loot drops as items you physically fit into 4x4 packs. What touches what unlocks combos, curses, fire, poison, and the tactics you need to survive.",
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