Details
Developervanguille
Publishervanguille
FreeNo
Required ageNone
Space survival MMORPG at real scale. Drop from orbit to the surface of Earth-sized planets with no loading screens, brave cold, hunger and thirst, craft your gear and fly your ship across a persistent star system shared with other players.
A persistent universe at real scaleCOLONIZED is a space survival MMORPG for PC. You drop from orbit to the ground of an Earth-sized planet with no loading screens, survive on what you find and craft, and share the star system with other players.Four planets, ten moons, one asteroidReal scale: four planets of 6,000 to 6,400 km radius, ten moons of 400 to 1,950 km with their own atmosphere, and Ashkar, a captured 45 km asteroid with no air.
Orbit to ground, no cuts: every world has its own gravity, sky, geology and length of day, and every world with air has its own weather.
Real nights: the sun moves, moons cross the sky and the night is dark and full of stars.Your ship, your routeFrom hangar to space: take off, leave the atmosphere and land on another world.
3D star map and quantum jumps: plot the route between bodies and jump.
Ships you can walk through.Surviving is workCold, hunger and thirst: your settler needs warmth, water and food. Planned: weather and altitude that change the rules.
Gather and craft: minerals with their own deposits, materials, tools, weapons and parts at workstations.
Alien wildlife: creatures with their own behaviour and their own nests.
Combat: sci-fi weapons against wildlife and against other players.Living citiesVértice and Raigambre, the capitals of the two factions, are vertical cities with hangars, lifts and residents who follow their routines while you prepare your next run. Markets between settlers are planned.Two factions, five GuildsChoose between the Zenith and the Nadir before you create your first settler: all your characters will belong to that side.
Earn the trust of the five neutral Guilds, whatever your side.
Create your settler with a detailed face and body editor.TechnologyUnreal Engine 5, with Nanite and Lumen.
NVIDIA DLSS (Super Resolution and Frame Generation) and NVIDIA Reflex on supported GeForce RTX cards.
Dedicated servers with a design target of 500 players on the same server, sharing one universe. It is a target, not a tested figure: testing starts with fewer slots and grows in waves.
Always online: you play on our servers, alone or with other settlers, so an internet connection is required.Development statusCOLONIZED is in active development, with a very solid and ambitious technical foundation, ready for its first testers. Every screenshot and video on this page is captured in-game.
Closed alpha: a Steam Playtest by invitation, in small waves, on our development server. The first waves are planned for winter 2026-2027.
Closed beta: planned for 2027, with more testers and dedicated servers.
Early Access: to be announced, after the closed beta.The universeSettlement Year 47. The Flota Aura crossed the void fleeing a dying star and, on reaching the Aurin system, split in two: the Zenith, who want to rise at any cost, and the Nadir, who want to put down roots and endure. Since the Armisticio de Ithera a cold peace has held, and it is starting to crack. Both sides are recruiting again. You arrive with that wave.
Show raw AppDetails
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"detailed_description": "<h2 class=\"bb_tag\" >A persistent universe at real scale</h2>COLONIZED is a space survival MMORPG for PC. You drop from orbit to the ground of an Earth-sized planet with no loading screens, survive on what you find and craft, and share the star system with other players.<h2 class=\"bb_tag\" >Four planets, ten moons, one asteroid</h2><ul class=\"bb_ul\"><li><strong>Real scale:</strong> four planets of 6,000 to 6,400 km radius, ten moons of 400 to 1,950 km with their own atmosphere, and Ashkar, a captured 45 km asteroid with no air.<br></li><li><strong>Orbit to ground, no cuts:</strong> every world has its own gravity, sky, geology and length of day, and every world with air has its own weather.<br></li><li><strong>Real nights:</strong> the sun moves, moons cross the sky and the night is dark and full of stars.</li></ul><h2 class=\"bb_tag\" >Your ship, your route</h2><ul class=\"bb_ul\"><li><strong>From hangar to space:</strong> take off, leave the atmosphere and land on another world.<br></li><li><strong>3D star map and quantum jumps:</strong> plot the route between bodies and jump.<br></li><li><strong>Ships you can walk through.</strong></li></ul><h2 class=\"bb_tag\" >Surviving is work</h2><ul class=\"bb_ul\"><li><strong>Cold, hunger and thirst:</strong> your settler needs warmth, water and food. Planned: weather and altitude that change the rules.<br></li><li><strong>Gather and craft:</strong> minerals with their own deposits, materials, tools, weapons and parts at workstations.<br></li><li><strong>Alien wildlife:</strong> creatures with their own behaviour and their own nests.<br></li><li><strong>Combat:</strong> sci-fi weapons against wildlife and against other players.</li></ul><h2 class=\"bb_tag\" >Living cities</h2>Vértice and Raigambre, the capitals of the two factions, are vertical cities with hangars, lifts and residents who follow their routines while you prepare your next run. Markets between settlers are planned.<h2 class=\"bb_tag\" >Two factions, five Guilds</h2><ul class=\"bb_ul\"><li>Choose between the Zenith and the Nadir before you create your first settler: all your characters will belong to that side.<br></li><li>Earn the trust of the five neutral Guilds, whatever your side.<br></li><li>Create your settler with a detailed face and body editor.</li></ul><h2 class=\"bb_tag\" >Technology</h2><ul class=\"bb_ul\"><li>Unreal Engine 5, with Nanite and Lumen.<br></li><li>NVIDIA DLSS (Super Resolution and Frame Generation) and NVIDIA Reflex on supported GeForce RTX cards.<br></li><li>Dedicated servers with a design target of <strong>500 players on the same server</strong>, sharing one universe. It is a target, not a tested figure: testing starts with fewer slots and grows in waves.<br></li><li>Always online: you play on our servers, alone or with other settlers, so an internet connection is required.</li></ul><h2 class=\"bb_tag\" >Development status</h2>COLONIZED is in active development, with a very solid and ambitious technical foundation, ready for its first testers. Every screenshot and video on this page is captured in-game.<br><ul class=\"bb_ul\"><li><strong>Closed alpha:</strong> a Steam Playtest by invitation, in small waves, on our development server. The first waves are planned for winter 2026-2027.<br></li><li><strong>Closed beta:</strong> planned for 2027, with more testers and dedicated servers.<br></li><li><strong>Early Access:</strong> to be announced, after the closed beta.</li></ul><h2 class=\"bb_tag\" >The universe</h2>Settlement Year 47. The Flota Aura crossed the void fleeing a dying star and, on reaching the Aurin system, split in two: the Zenith, who want to rise at any cost, and the Nadir, who want to put down roots and endure. Since the Armisticio de Ithera a cold peace has held, and it is starting to crack. Both sides are recruiting again. You arrive with that wave.",
"about_the_game": "<h2 class=\"bb_tag\" >A persistent universe at real scale</h2>COLONIZED is a space survival MMORPG for PC. You drop from orbit to the ground of an Earth-sized planet with no loading screens, survive on what you find and craft, and share the star system with other players.<h2 class=\"bb_tag\" >Four planets, ten moons, one asteroid</h2><ul class=\"bb_ul\"><li><strong>Real scale:</strong> four planets of 6,000 to 6,400 km radius, ten moons of 400 to 1,950 km with their own atmosphere, and Ashkar, a captured 45 km asteroid with no air.<br></li><li><strong>Orbit to ground, no cuts:</strong> every world has its own gravity, sky, geology and length of day, and every world with air has its own weather.<br></li><li><strong>Real nights:</strong> the sun moves, moons cross the sky and the night is dark and full of stars.</li></ul><h2 class=\"bb_tag\" >Your ship, your route</h2><ul class=\"bb_ul\"><li><strong>From hangar to space:</strong> take off, leave the atmosphere and land on another world.<br></li><li><strong>3D star map and quantum jumps:</strong> plot the route between bodies and jump.<br></li><li><strong>Ships you can walk through.</strong></li></ul><h2 class=\"bb_tag\" >Surviving is work</h2><ul class=\"bb_ul\"><li><strong>Cold, hunger and thirst:</strong> your settler needs warmth, water and food. Planned: weather and altitude that change the rules.<br></li><li><strong>Gather and craft:</strong> minerals with their own deposits, materials, tools, weapons and parts at workstations.<br></li><li><strong>Alien wildlife:</strong> creatures with their own behaviour and their own nests.<br></li><li><strong>Combat:</strong> sci-fi weapons against wildlife and against other players.</li></ul><h2 class=\"bb_tag\" >Living cities</h2>Vértice and Raigambre, the capitals of the two factions, are vertical cities with hangars, lifts and residents who follow their routines while you prepare your next run. Markets between settlers are planned.<h2 class=\"bb_tag\" >Two factions, five Guilds</h2><ul class=\"bb_ul\"><li>Choose between the Zenith and the Nadir before you create your first settler: all your characters will belong to that side.<br></li><li>Earn the trust of the five neutral Guilds, whatever your side.<br></li><li>Create your settler with a detailed face and body editor.</li></ul><h2 class=\"bb_tag\" >Technology</h2><ul class=\"bb_ul\"><li>Unreal Engine 5, with Nanite and Lumen.<br></li><li>NVIDIA DLSS (Super Resolution and Frame Generation) and NVIDIA Reflex on supported GeForce RTX cards.<br></li><li>Dedicated servers with a design target of <strong>500 players on the same server</strong>, sharing one universe. It is a target, not a tested figure: testing starts with fewer slots and grows in waves.<br></li><li>Always online: you play on our servers, alone or with other settlers, so an internet connection is required.</li></ul><h2 class=\"bb_tag\" >Development status</h2>COLONIZED is in active development, with a very solid and ambitious technical foundation, ready for its first testers. Every screenshot and video on this page is captured in-game.<br><ul class=\"bb_ul\"><li><strong>Closed alpha:</strong> a Steam Playtest by invitation, in small waves, on our development server. The first waves are planned for winter 2026-2027.<br></li><li><strong>Closed beta:</strong> planned for 2027, with more testers and dedicated servers.<br></li><li><strong>Early Access:</strong> to be announced, after the closed beta.</li></ul><h2 class=\"bb_tag\" >The universe</h2>Settlement Year 47. The Flota Aura crossed the void fleeing a dying star and, on reaching the Aurin system, split in two: the Zenith, who want to rise at any cost, and the Nadir, who want to put down roots and endure. Since the Armisticio de Ithera a cold peace has held, and it is starting to crack. Both sides are recruiting again. You arrive with that wave.",
"short_description": "Space survival MMORPG at real scale. Drop from orbit to the surface of Earth-sized planets with no loading screens, brave cold, hunger and thirst, craft your gear and fly your ship across a persistent star system shared with other players.",
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"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 11 64-bit<br></li><li><strong>Processor:</strong> Intel Core i5-12400 or AMD Ryzen 5 5600X<br></li><li><strong>Memory:</strong> 32 GB RAM<br></li><li><strong>Graphics:</strong> 10 GB VRAM or more: NVIDIA GeForce RTX 4060 Ti 16 GB or RTX 3080, AMD Radeon RX 6700 XT or RX 9060 XT 16 GB, Intel Arc B580<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 75 GB available space<br></li><li><strong>Additional Notes:</strong> Preliminary requirements, being optimised. NVMe SSD. High profile at 2560x1440 with Quality upscaling. NVIDIA DLSS 4 (Super Resolution and Frame Generation, on by default on GeForce RTX 40 and 50) and NVIDIA Reflex.</li></ul>"
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"legal_notice": "© 2026 vanguille. All rights reserved. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998-2026, Epic Games, Inc. All rights reserved. NVIDIA, GeForce RTX, DLSS and Reflex are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries.",
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