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Crestbound

Pudd Hogg Studios · Pudd Hogg Studios

Crestbound

gameAppID 4871680Coming soon
Release date{"coming_soon":true,"date":"Coming soon"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperPudd Hogg Studios
PublisherPudd Hogg Studios
FreeNo
Required ageNone

Every victory has a cost. Lead a mercenary company through a punishing tactical RPG where victory is only half the battle. Command hex-grid fights, then manage contracts, injuries, camp labor, weapon mastery, and 550 nodes of Crest research to keep your warband alive and paid.

Crestbound is a turn-based tactical RPG about running a mercenary company through a long, punishing quest. Each week, you return to camp with a simple question: what can your company afford to do next? Scout new recruits. Negotiate contracts. Pay wages. Treat injuries. Reforge weapons. Research ancient Crests. Train units. Then choose your next mission, deploy your squad, and survive the fight. Victory matters... but so does what it costs you. Lead a Mercenary CompanyYou are not controlling a band of chosen heroes. You are managing a warband with a payroll that never stops. Every fighter has an annual contract, a weekly salary, a scouting profile, traits, gear, wear, morale, and long-term value. You can build around promising recruits, squeeze value out of aging veterans, or take a risk on an unknown free agent before they retire from the adventuring life. The strongest squad is not always the one you can afford. Tactical Hex-Grid BattlesBattles play out on painted 2.5D boards where positioning, line-of-sight, and timing decide who walks back to camp healthy enough to fight again next week. Pips, Pace & Strain: Spend action pips across 100+ abilities on a dynamic pace timeline. Wait to act sooner, push a unit into overextended for a big play, or redline their Strain and risk a mid-battle Collapse. Readied Reactions: Control the board with directional overwatch zones, weather the battle behind blocks and parries, or bait attackers into lethal counters. Living Battlefields: Use terrain, choke points, and elemental fields to control the fight. Push and pull enemies, set up combos, or summon help to manage the field. Survive the Campaign, Not Just the FightCrestbound is built around attrition. A clean victory without a large reward can still leave your company cash-strapped, and a desperate win could send have your roster to the infirmary for weeks. Between battles, your camp is a worker-placement engine. Gold covers payroll, building upgrades, the Blacksmith's fee, and beds in the Infirmary or Tavern – but Scout Points, Research Insight, and Rations only come from posting healthy units to camp buildings for the week. Every fighter you bench to gather intel, study Crests, or drill at the Training Yard is a fighter missing from your squad on mission day. Scout, Sign, and Build Your RosterFree agents do not reveal everything up front. Use your Scouts to uncover traits, combat profile, potential, hidden value, and contract expectations. You might find a future star hiding behind a modest ask — or overpay for someone who looked better than they really were. Contracts expire. Salaries matter. Loyalty matters. And if you cannot re-sign your best units, they may walk. Research Ancient CrestsRecover fragments from 10+ different complete Crests research trees spanning 500+ nodes. Mix and match across Steel, Holy, Duel, Scout, Arcane, Forbidden, Sea, Storm, Tinker and Alchemy. Crest research trees open new abilities, perks, weapons, and strategic options. Your company’s identity grows through what you choose to study — and what you can afford to ignore. Reforge Weapons, Bind Runes, and Master GearYour roster’s equipment is part of their progression. Improve weapons and armor at the Blacksmith, bind runes into gear, and master weapon types to unlock new abilities and attribute boosts. A fighter’s build is shaped by their training, equipment, crest research, and battlefield experience. Procedural Missions With Regional IdentityTravel across the first continent, Zephyros, through 5 distinct nations – the bandit-ridden roads of Argent, arcane spires of Erud, rain-swept cliffs of Brine, flowery woods of Fleurent and the copper smog of Corvus. Each weekly contract is generated from the region's factions, threat budget, objectives, enemy formations and reinforcement waves – alongside 20+ scripted quests and boss encounters.  Every Week Is a DecisionDo you field your full starting six for a high-threat contract, or bench two veterans at the Scouting Tower and Stables so the company can eat and recruit next month? Do you pay for an Infirmary bed to rush an injured carry back into the line, or hold your gold so payroll doesn't tank company morale? The battle starts on the hex grid. The war is won at camp.

Genres and categories

RPGStrategyEarly AccessSingle-playerCustom Volume ControlsMouse Only Option#category_playable_at_your_own_pacePlayable without Timed InputFamily Sharing

Platforms and requirements

windows: yesmac: yeslinux: no
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> Dual-core 2.4 GHz<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Vulkan 1.0-compatible or Direct3D 12 feature level 12_0 GPU; Intel HD/UHD 520-class or better<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>"
}
Mac
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 13.0+<br></li><li><strong>Processor:</strong> Apple Silicon M1 or Intel Core i5-class Mac<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Metal 3-capable GPU<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>"
}
Linux
[]

Ratings and content

dejus{"rating_generated":"1","rating":"10","required_age":"10","banned":"0","use_age_gate":"0","descriptors":"Violência fantasiosa"}
steam_germany{"rating_generated":"1","rating":"6","required_age":"6","banned":"0","use_age_gate":"0","descriptors":"Alkohol / Tabak\nFantasy-Gewalt"}
Show raw AppDetails
{
  "4871680": {
    "success": true,
    "data": {
      "type": "game",
      "name": "Crestbound",
      "steam_appid": 4871680,
      "required_age": 0,
      "is_free": false,
      "detailed_description": "<p class=\"bb_paragraph\" ><strong>Crestbound</strong> is a turn-based tactical RPG about running a mercenary company through a long, punishing quest.</p><p class=\"bb_paragraph\" >Each week, you return to camp with a simple question: what can your company afford to do next?</p><p class=\"bb_paragraph\" >Scout new recruits. Negotiate contracts. Pay wages. Treat injuries. Reforge weapons. Research ancient Crests. Train units. Then choose your next mission, deploy your squad, and survive the fight.</p><p class=\"bb_paragraph\" >Victory matters... but so does what it costs you.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/extras/11b1047d1d15e84b320a83bd5877109e.avif?t=1793636335\" width=800 height=200 /></span></p><h2 class=\"bb_tag\" ><strong>Lead a Mercenary Company</strong></h2><p class=\"bb_paragraph\" >You are not controlling a band of chosen heroes. You are managing a warband with a payroll that never stops.</p><p class=\"bb_paragraph\" >Every fighter has an annual contract, a weekly salary, a scouting profile, traits, gear, wear, morale, and long-term value. You can build around promising recruits, squeeze value out of aging veterans, or take a risk on an unknown free agent before they retire from the adventuring life.</p><p class=\"bb_paragraph\" >The strongest squad is not always the one you can afford.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/extras/ffebae02f8a59291e64c460d55e43016.avif?t=1793636335\" width=800 height=200 /></span></p><h2 class=\"bb_tag\" ><strong>Tactical Hex-Grid Battles</strong></h2><p class=\"bb_paragraph\" >Battles play out on painted 2.5D boards where positioning, line-of-sight, and timing decide who walks back to camp healthy enough to fight again next week. </p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Pips, Pace &amp; Strain</strong>: Spend action pips across  100+ abilities on a dynamic pace timeline. Wait to act sooner, push a unit into overextended for a big play, or redline their Strain and risk a mid-battle Collapse.</p></li><li><p class=\"bb_paragraph\" ><strong>Readied Reactions</strong>: Control the board with directional overwatch zones, weather the battle behind blocks and parries, or bait attackers into lethal counters. </p></li><li><p class=\"bb_paragraph\" ><strong>Living Battlefields</strong>: Use terrain, choke points, and elemental fields to control the fight. Push and pull enemies, set up combos, or summon help to manage the field.</p></li></ul><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/extras/a48c6c8bd75aceecae4409e0486e3d8a.avif?t=1793636335\" width=800 height=200 /></span></p><h2 class=\"bb_tag\" ><strong>Survive the Campaign, Not Just the Fight</strong></h2><p class=\"bb_paragraph\" >Crestbound is built around attrition. A clean victory without a large reward can still leave your company cash-strapped, and a desperate win could send have your roster to the infirmary for weeks.</p><p class=\"bb_paragraph\" >Between battles, your camp is a worker-placement engine. Gold covers payroll, building upgrades, the Blacksmith's fee, and beds in the Infirmary or Tavern – but Scout Points, Research Insight, and Rations only come from posting healthy units to camp buildings for the week. Every fighter you bench to gather intel, study Crests, or drill at the Training Yard is a fighter missing from your squad on mission day.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/extras/4ff821ac049ab5daa7aae60ac278a83a.avif?t=1793636335\" width=800 height=200 /></span></p><h2 class=\"bb_tag\" ><strong>Scout, Sign, and Build Your Roster</strong></h2><p class=\"bb_paragraph\" >Free agents do not reveal everything up front.</p><p class=\"bb_paragraph\" >Use your Scouts to uncover traits, combat profile, potential, hidden value, and contract expectations. You might find a future star hiding behind a modest ask — or overpay for someone who looked better than they really were.</p><p class=\"bb_paragraph\" >Contracts expire. Salaries matter. Loyalty matters. And if you cannot re-sign your best units, they may walk.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/extras/c6cf3d6017a2d86c9da2d95a80a4389a.avif?t=1793636335\" width=800 height=200 /></span></p><h2 class=\"bb_tag\" ><strong>Research Ancient Crests</strong></h2><p class=\"bb_paragraph\" >Recover fragments from  <strong>10+ different complete Crests research trees</strong> spanning <strong>500+ nodes</strong>.</p><p class=\"bb_paragraph\" >Mix and match across Steel, Holy, Duel, Scout, Arcane, Forbidden, Sea, Storm, Tinker and Alchemy. Crest research trees open new abilities, perks, weapons, and strategic options. Your company’s identity grows through what you choose to study — and what you can afford to ignore.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/extras/3d4cc1e549eda39728e200d69ff79219.avif?t=1793636335\" width=800 height=200 /></span></p><h2 class=\"bb_tag\" ><strong>Reforge Weapons, Bind Runes, and Master Gear</strong></h2><p class=\"bb_paragraph\" >Your roster’s equipment is part of their progression.</p><p class=\"bb_paragraph\" >Improve weapons and armor at the Blacksmith, bind runes into gear, and master weapon types to unlock new abilities and attribute boosts. A fighter’s build is shaped by their training, equipment, crest research, and battlefield experience.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/extras/5acdfdf2402ea011b892f198b02d5177.avif?t=1793636335\" width=800 height=200 /></span></p><h2 class=\"bb_tag\" ><strong>Procedural Missions With Regional Identity</strong></h2><p class=\"bb_paragraph\" >Travel across the first continent, Zephyros, through 5 distinct nations – the bandit-ridden roads of Argent, arcane spires of Erud, rain-swept cliffs of Brine, flowery woods of Fleurent and the copper smog of Corvus.</p><p class=\"bb_paragraph\" >Each weekly contract is generated from the region's factions, threat budget, objectives, enemy formations and reinforcement waves – alongside 20+ scripted quests and boss encounters. </p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/extras/b384afd6deb6ac93bde521570b877aa2.avif?t=1793636335\" width=800 height=200 /></span></p><h2 class=\"bb_tag\" ><strong>Every Week Is a Decision</strong></h2><p class=\"bb_paragraph\" >Do you field your full starting six for a high-threat contract, or bench two veterans at the Scouting Tower and Stables so the company can eat and recruit next month? Do you pay for an Infirmary bed to rush an injured carry back into the line, or hold your gold so payroll doesn't tank company morale?</p><p class=\"bb_paragraph\" >The battle starts on the hex grid.</p><p class=\"bb_paragraph\" >The war is won at camp.</p>",
      "about_the_game": "<p class=\"bb_paragraph\" ><strong>Crestbound</strong> is a turn-based tactical RPG about running a mercenary company through a long, punishing quest.</p><p class=\"bb_paragraph\" >Each week, you return to camp with a simple question: what can your company afford to do next?</p><p class=\"bb_paragraph\" >Scout new recruits. Negotiate contracts. Pay wages. Treat injuries. Reforge weapons. Research ancient Crests. Train units. Then choose your next mission, deploy your squad, and survive the fight.</p><p class=\"bb_paragraph\" >Victory matters... but so does what it costs you.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/extras/11b1047d1d15e84b320a83bd5877109e.avif?t=1793636335\" width=800 height=200 /></span></p><h2 class=\"bb_tag\" ><strong>Lead a Mercenary Company</strong></h2><p class=\"bb_paragraph\" >You are not controlling a band of chosen heroes. You are managing a warband with a payroll that never stops.</p><p class=\"bb_paragraph\" >Every fighter has an annual contract, a weekly salary, a scouting profile, traits, gear, wear, morale, and long-term value. You can build around promising recruits, squeeze value out of aging veterans, or take a risk on an unknown free agent before they retire from the adventuring life.</p><p class=\"bb_paragraph\" >The strongest squad is not always the one you can afford.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/extras/ffebae02f8a59291e64c460d55e43016.avif?t=1793636335\" width=800 height=200 /></span></p><h2 class=\"bb_tag\" ><strong>Tactical Hex-Grid Battles</strong></h2><p class=\"bb_paragraph\" >Battles play out on painted 2.5D boards where positioning, line-of-sight, and timing decide who walks back to camp healthy enough to fight again next week. </p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Pips, Pace &amp; Strain</strong>: Spend action pips across  100+ abilities on a dynamic pace timeline. Wait to act sooner, push a unit into overextended for a big play, or redline their Strain and risk a mid-battle Collapse.</p></li><li><p class=\"bb_paragraph\" ><strong>Readied Reactions</strong>: Control the board with directional overwatch zones, weather the battle behind blocks and parries, or bait attackers into lethal counters. </p></li><li><p class=\"bb_paragraph\" ><strong>Living Battlefields</strong>: Use terrain, choke points, and elemental fields to control the fight. Push and pull enemies, set up combos, or summon help to manage the field.</p></li></ul><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/extras/a48c6c8bd75aceecae4409e0486e3d8a.avif?t=1793636335\" width=800 height=200 /></span></p><h2 class=\"bb_tag\" ><strong>Survive the Campaign, Not Just the Fight</strong></h2><p class=\"bb_paragraph\" >Crestbound is built around attrition. A clean victory without a large reward can still leave your company cash-strapped, and a desperate win could send have your roster to the infirmary for weeks.</p><p class=\"bb_paragraph\" >Between battles, your camp is a worker-placement engine. Gold covers payroll, building upgrades, the Blacksmith's fee, and beds in the Infirmary or Tavern – but Scout Points, Research Insight, and Rations only come from posting healthy units to camp buildings for the week. Every fighter you bench to gather intel, study Crests, or drill at the Training Yard is a fighter missing from your squad on mission day.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/extras/4ff821ac049ab5daa7aae60ac278a83a.avif?t=1793636335\" width=800 height=200 /></span></p><h2 class=\"bb_tag\" ><strong>Scout, Sign, and Build Your Roster</strong></h2><p class=\"bb_paragraph\" >Free agents do not reveal everything up front.</p><p class=\"bb_paragraph\" >Use your Scouts to uncover traits, combat profile, potential, hidden value, and contract expectations. You might find a future star hiding behind a modest ask — or overpay for someone who looked better than they really were.</p><p class=\"bb_paragraph\" >Contracts expire. Salaries matter. Loyalty matters. And if you cannot re-sign your best units, they may walk.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/extras/c6cf3d6017a2d86c9da2d95a80a4389a.avif?t=1793636335\" width=800 height=200 /></span></p><h2 class=\"bb_tag\" ><strong>Research Ancient Crests</strong></h2><p class=\"bb_paragraph\" >Recover fragments from  <strong>10+ different complete Crests research trees</strong> spanning <strong>500+ nodes</strong>.</p><p class=\"bb_paragraph\" >Mix and match across Steel, Holy, Duel, Scout, Arcane, Forbidden, Sea, Storm, Tinker and Alchemy. Crest research trees open new abilities, perks, weapons, and strategic options. Your company’s identity grows through what you choose to study — and what you can afford to ignore.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/extras/3d4cc1e549eda39728e200d69ff79219.avif?t=1793636335\" width=800 height=200 /></span></p><h2 class=\"bb_tag\" ><strong>Reforge Weapons, Bind Runes, and Master Gear</strong></h2><p class=\"bb_paragraph\" >Your roster’s equipment is part of their progression.</p><p class=\"bb_paragraph\" >Improve weapons and armor at the Blacksmith, bind runes into gear, and master weapon types to unlock new abilities and attribute boosts. A fighter’s build is shaped by their training, equipment, crest research, and battlefield experience.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/extras/5acdfdf2402ea011b892f198b02d5177.avif?t=1793636335\" width=800 height=200 /></span></p><h2 class=\"bb_tag\" ><strong>Procedural Missions With Regional Identity</strong></h2><p class=\"bb_paragraph\" >Travel across the first continent, Zephyros, through 5 distinct nations – the bandit-ridden roads of Argent, arcane spires of Erud, rain-swept cliffs of Brine, flowery woods of Fleurent and the copper smog of Corvus.</p><p class=\"bb_paragraph\" >Each weekly contract is generated from the region's factions, threat budget, objectives, enemy formations and reinforcement waves – alongside 20+ scripted quests and boss encounters. </p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/extras/b384afd6deb6ac93bde521570b877aa2.avif?t=1793636335\" width=800 height=200 /></span></p><h2 class=\"bb_tag\" ><strong>Every Week Is a Decision</strong></h2><p class=\"bb_paragraph\" >Do you field your full starting six for a high-threat contract, or bench two veterans at the Scouting Tower and Stables so the company can eat and recruit next month? Do you pay for an Infirmary bed to rush an injured carry back into the line, or hold your gold so payroll doesn't tank company morale?</p><p class=\"bb_paragraph\" >The battle starts on the hex grid.</p><p class=\"bb_paragraph\" >The war is won at camp.</p>",
      "short_description": "Every victory has a cost. Lead a mercenary company through a punishing tactical RPG where victory is only half the battle. Command hex-grid fights, then manage contracts, injuries, camp labor, weapon mastery, and 550 nodes of Crest research to keep your warband alive and paid.",
      "supported_languages": "English<strong>*</strong><br><strong>*</strong>languages with full audio support",
      "header_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/a00db2222a8e8160c404676323feef285ef41851/header.jpg?t=1793636335",
      "capsule_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/9b103526369ae06b4e7e414e3b80ebdbb0917aff/capsule_231x87.jpg?t=1793636335",
      "capsule_imagev5": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4871680/9b103526369ae06b4e7e414e3b80ebdbb0917aff/capsule_184x69.jpg?t=1793636335",
      "website": "https://crestbound.io/",
      "pc_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> Dual-core 2.4 GHz<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> Vulkan 1.0-compatible or Direct3D 12 feature level 12_0 GPU; Intel HD/UHD 520-class or better<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>"
      },
      "mac_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 13.0+<br></li><li><strong>Processor:</strong> Apple Silicon M1 or Intel Core i5-class Mac<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Metal 3-capable GPU<br></li><li><strong>Storage:</strong> 2 GB available space</li></ul>"
      },
      "linux_requirements": [],
      "developers": [
        "Pudd Hogg Studios"
      ],
      "publishers": [
        "Pudd Hogg Studios"
      ],
      "package_groups": [],
      "platforms": {
        "windows": true,
        "mac": true,
        "linux": false
      },
      "categories": [
        {
          "id": 2,
          "description": "Single-player"
        },
        {
          "id": 68,
          "description": "Custom Volume Controls"
        },
        {
          "id": 76,
          "description": "Mouse Only Option"
        },
        {
          "id": 80,
          "description": "#category_playable_at_your_own_pace"
        },
        {
          "id": 74,
          "description": "Playable without Timed Input"
        },
        {
          "id": 62,
          "description": "Family Sharing"
        }
      ],
      "genres": [
        {
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          "description": "RPG"
        },
        {
          "id": "2",
          "description": "Strategy"
        },
        {
          "id": "70",
          "description": "Early Access"
        }
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