Details
DeveloperWending Studio
PublisherWending Studio
FreeNo
Required ageNone
Play an immune cell that never stops evolving. Shoot foes into weakness, devour them for Gene—and Burden. Fill a four-track gene library, morph your cell and bullets, then ascend into an Ultimate form. Top-down bio-horror roguelike: what is your cell becoming?
Cell + Genes = Constant Evolution
EvoluCell is a top-down action roguelike. You are an immune cell mutating on a microscopic battlefield—rendered in a bio-horror style of wet tissue, membranes, and microbes: grotesque but readable silhouettes with soft, painterly shading—not retro pixel art.Combat Loop: Shoot, Devour, Storm
Shoot — pressure enemies from range until they enter a weak state
Devour — consume weak targets for Gene and instant clears, but each gulp adds Burden
Inflammation Storm — when Burden overflows, unleash a burst window: double fire rate and scorching area damage—at the cost of no devouring and taking more damage
Every storm is a gamble: devour more to fuse faster, or hold back and control the field. Offense, metabolism, and explosion share one rhythm.Gene Library: Four Tracks, Three Layers
Spend Gene earned in combat at intermission shops and install fragments into your library:
Common — cell body, movement, and firing
Weapon — projectile damage, pierce, and weapon morphs
Devour — swallow radius, cooldown, and metabolic rules
Inflammation — storm radius, duration, and elemental variants
Growth is layered, not a flat stat checklist:
Direct Evolution — immediate numeric and mechanical effects per fragment
Morph Evolution — track recipes unlock visible transformations for your cell and bullets
Ultimate Evolution — a full library culminates in a capstone form at the run’s climaxRun Pacing
Chapters, kill quotas, full-screen shops, and boss fights weave into a tight campaign—roughly 15–20 minutes per full run. Every chapter asks the same question: what is your cell becoming?Features
Top-down combat with bio-horror art—wet tissue, membranes, and sharp readable silhouettes; keyboard and mouse Clear loop: shoot → weaken → devour → burden → inflammation storm
Four-track gene library with shop rolls—every run reads differently
Cell morphs, bullet morphs, and ultimate forms that change how you play
Elites and chapter bosses that test your build and positioning
Show raw AppDetails
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"detailed_description": "<h2 class=\"bb_tag\" >Cell + Genes = Constant Evolution</h2><br><strong>EvoluCell</strong> is a top-down action roguelike. You are an immune cell mutating on a microscopic battlefield—rendered in a <strong>bio-horror</strong> style of wet tissue, membranes, and microbes: grotesque but readable silhouettes with soft, painterly shading—not retro pixel art.<h2 class=\"bb_tag\" >Combat Loop: Shoot, Devour, Storm</h2><br><ul class=\"bb_ul\"><li> <strong>Shoot</strong> — pressure enemies from range until they enter a <strong>weak</strong> state<br></li><li> <strong>Devour</strong> — consume weak targets for Gene and instant clears, but each gulp adds <strong>Burden</strong><br></li><li> <strong>Inflammation Storm</strong> — when Burden overflows, unleash a burst window: double fire rate and scorching area damage—at the cost of no devouring and taking more damage</li></ul><br>Every storm is a gamble: devour more to fuse faster, or hold back and control the field. Offense, metabolism, and explosion share one rhythm.<h2 class=\"bb_tag\" >Gene Library: Four Tracks, Three Layers</h2><br>Spend <strong>Gene</strong> earned in combat at intermission shops and install fragments into your library:<br><br><ul class=\"bb_ul\"><li> <strong>Common</strong> — cell body, movement, and firing<br></li><li> <strong>Weapon</strong> — projectile damage, pierce, and weapon morphs<br></li><li> <strong>Devour</strong> — swallow radius, cooldown, and metabolic rules<br></li><li> <strong>Inflammation</strong> — storm radius, duration, and elemental variants</li></ul><br>Growth is layered, not a flat stat checklist:<br><br><ul class=\"bb_ul\"><li> <strong>Direct Evolution</strong> — immediate numeric and mechanical effects per fragment<br></li><li> <strong>Morph Evolution</strong> — track recipes unlock visible transformations for your cell and bullets<br></li><li> <strong>Ultimate Evolution</strong> — a full library culminates in a capstone form at the run’s climax</li></ul><h2 class=\"bb_tag\" >Run Pacing</h2><br>Chapters, kill quotas, full-screen shops, and boss fights weave into a tight campaign—roughly <strong>15–20 minutes</strong> per full run. Every chapter asks the same question: <strong>what is your cell becoming?</strong><h2 class=\"bb_tag\" >Features</h2><br><ul class=\"bb_ul\"><li> Top-down combat with bio-horror art—wet tissue, membranes, and sharp readable silhouettes; keyboard and mouse</li><li> Clear loop: shoot → weaken → devour → burden → inflammation storm<br></li><li> Four-track gene library with shop rolls—every run reads differently<br></li><li> Cell morphs, bullet morphs, and ultimate forms that change how you play<br></li><li> Elites and chapter bosses that test your build and positioning</li></ul>",
"about_the_game": "<h2 class=\"bb_tag\" >Cell + Genes = Constant Evolution</h2><br><strong>EvoluCell</strong> is a top-down action roguelike. You are an immune cell mutating on a microscopic battlefield—rendered in a <strong>bio-horror</strong> style of wet tissue, membranes, and microbes: grotesque but readable silhouettes with soft, painterly shading—not retro pixel art.<h2 class=\"bb_tag\" >Combat Loop: Shoot, Devour, Storm</h2><br><ul class=\"bb_ul\"><li> <strong>Shoot</strong> — pressure enemies from range until they enter a <strong>weak</strong> state<br></li><li> <strong>Devour</strong> — consume weak targets for Gene and instant clears, but each gulp adds <strong>Burden</strong><br></li><li> <strong>Inflammation Storm</strong> — when Burden overflows, unleash a burst window: double fire rate and scorching area damage—at the cost of no devouring and taking more damage</li></ul><br>Every storm is a gamble: devour more to fuse faster, or hold back and control the field. Offense, metabolism, and explosion share one rhythm.<h2 class=\"bb_tag\" >Gene Library: Four Tracks, Three Layers</h2><br>Spend <strong>Gene</strong> earned in combat at intermission shops and install fragments into your library:<br><br><ul class=\"bb_ul\"><li> <strong>Common</strong> — cell body, movement, and firing<br></li><li> <strong>Weapon</strong> — projectile damage, pierce, and weapon morphs<br></li><li> <strong>Devour</strong> — swallow radius, cooldown, and metabolic rules<br></li><li> <strong>Inflammation</strong> — storm radius, duration, and elemental variants</li></ul><br>Growth is layered, not a flat stat checklist:<br><br><ul class=\"bb_ul\"><li> <strong>Direct Evolution</strong> — immediate numeric and mechanical effects per fragment<br></li><li> <strong>Morph Evolution</strong> — track recipes unlock visible transformations for your cell and bullets<br></li><li> <strong>Ultimate Evolution</strong> — a full library culminates in a capstone form at the run’s climax</li></ul><h2 class=\"bb_tag\" >Run Pacing</h2><br>Chapters, kill quotas, full-screen shops, and boss fights weave into a tight campaign—roughly <strong>15–20 minutes</strong> per full run. Every chapter asks the same question: <strong>what is your cell becoming?</strong><h2 class=\"bb_tag\" >Features</h2><br><ul class=\"bb_ul\"><li> Top-down combat with bio-horror art—wet tissue, membranes, and sharp readable silhouettes; keyboard and mouse</li><li> Clear loop: shoot → weaken → devour → burden → inflammation storm<br></li><li> Four-track gene library with shop rolls—every run reads differently<br></li><li> Cell morphs, bullet morphs, and ultimate forms that change how you play<br></li><li> Elites and chapter bosses that test your build and positioning</li></ul>",
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