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Foedus - Rise of the Allies

Eros Cappello · Eros Cappello

Foedus - Rise of the Allies

gameAppID 4794890Coming soon
Release date{"coming_soon":true,"date":"To be announced"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperEros Cappello
PublisherEros Cappello
FreeNo
Required ageNone

Foedus is a dark fantasy tactical RPG where your Alliance outlasts every hero. Manage resources, develop permanent traits, and lead your faction through deadly missions. The Alliance is the true hero. Heroes may die. The Alliance survives.

A dark fantasy tactical RPG where the Alliance is the true protagonist. Heroes die. The Alliance survives. This is not a game about chosen ones.In Foedus, you don't build a party of legendary heroes destined to save the world. You build an Alliance — a desperate, evolving war machine. Heroes are assets. Useful. Replaceable. Sometimes tragic. What you will actually doPrepare in your stronghold (Barracks, Alchemy, Library, Mystic Vault, Market) Deploy a squad with limited abilities per mission — no cooldown spam Fight turn-based tactical battles where positioning and timing matter Adapt when your Alliance develops negative traits — because survival has a cost The Alliance SystemYour Alliance has 5 branches, each upgradeable and specializable: Barracks – Recruit, train, replace heroes Alchemy – Research and craft potions to enhance your heroes Library – Research and craft scrolls to unleash against your enemies Mystic Vault – Identify, study, and awaken magical artifacts for your party Market – Exchange vile gold for what the alliance cannot forge Every Alliance is born with traits — great strengths that come at the cost of necessary weaknesses. No two Alliances evolve the same way. The core loopPrepare → Choose strategy → Deploy → Tactical combat → Rewards → Upgrade → (Lose someone) → Evolve → Repeat Current stateThe procedural campaign system is already working — maps are generated, full campaigns can be played from start to finish. Currently implemented: Random map generation for high replayability Fully playable turn-based combat A set of classes (more to come) What I'm building next: Handcrafted campaigns with designed maps Additional classes More enemies, relics, and Alliance upgrades No Early Access decision has been made yet. The priority right now is expanding the core systems and listening to what players want to see next. Wishlist if you believe in Alliances that outlive heroesAdd Foedus to your Steam Wishlist. Follow the evolution. And remember: "Heroes fall. The Alliance survives."

Genres and categories

RPGStrategySingle-playerCustom Volume ControlsAdjustable DifficultyMouse Only OptionPlayable without Timed InputStereo SoundFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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Mac
[]
Linux
[]

Ratings and content

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Show raw AppDetails
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    "data": {
      "type": "game",
      "name": "Foedus - Rise of the Allies",
      "steam_appid": 4794890,
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      "detailed_description": "<p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/31b57fcdbca1edd4dd574ea06e57b392.avif?t=1781251076\" width=703 height=407 /></span></p><p class=\"bb_paragraph\" ><i>A dark fantasy tactical RPG where the Alliance is the true protagonist.</i><br><strong>Heroes die. The Alliance survives.</strong></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >This is not a game about chosen ones.</h2><p class=\"bb_paragraph\" >In <i>Foedus</i>, you don't build a party of legendary heroes destined to save the world.<br>You build an <strong>Alliance</strong> — a desperate, evolving war machine.<br>Heroes are assets. Useful. Replaceable. Sometimes tragic.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >What you will actually do</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Prepare</strong> in your stronghold (Barracks, Alchemy, Library, Mystic Vault, Market)</p></li><li><p class=\"bb_paragraph\" ><strong>Deploy</strong> a squad with limited abilities per mission — no cooldown spam</p></li><li><p class=\"bb_paragraph\" ><strong>Fight</strong> turn-based tactical battles where positioning and timing matter</p></li><li><p class=\"bb_paragraph\" ><strong>Adapt</strong> when your Alliance develops negative traits — because survival has a cost</p></li></ul><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/6e6314c9ac79e14d9992cf6783cdce04.poster.avif?t=1781251076\" width=600 height=336 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/6e6314c9ac79e14d9992cf6783cdce04.webm?t=1781251076\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/6e6314c9ac79e14d9992cf6783cdce04.mp4?t=1781251076\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >The Alliance System</h2><p class=\"bb_paragraph\" >Your Alliance has <strong>5 branches</strong>, each upgradeable and specializable:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Barracks</strong> – Recruit, train, replace heroes</p></li><li><p class=\"bb_paragraph\" ><strong>Alchemy</strong> – Research and craft potions to enhance your heroes</p></li><li><p class=\"bb_paragraph\" ><strong>Library</strong> – Research and craft scrolls to unleash against your enemies</p></li><li><p class=\"bb_paragraph\" ><strong>Mystic Vault</strong> – Identify, study, and awaken magical artifacts for your party</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Market</strong> – Exchange vile gold for what the alliance cannot forge</p></li></ul><p class=\"bb_paragraph\" >Every Alliance is born with traits — great strengths that come at the cost of necessary weaknesses.</p><p class=\"bb_paragraph\" >No two Alliances evolve the same way.</p><h2 class=\"bb_tag\" ></h2><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/6521f8313e375db76d4cff5956a49069.poster.avif?t=1781251076\" width=600 height=336 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/6521f8313e375db76d4cff5956a49069.webm?t=1781251076\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/6521f8313e375db76d4cff5956a49069.mp4?t=1781251076\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >The core loop</h2><p class=\"bb_paragraph\" ><strong>Prepare → Choose strategy → Deploy → Tactical combat → Rewards → Upgrade → (Lose someone) → Evolve → Repeat</strong></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Current state</h2><p class=\"bb_paragraph\" >The procedural campaign system is already working — maps are generated, full campaigns can be played from start to finish.</p><p class=\"bb_paragraph\" >Currently implemented:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Random map generation for high replayability</p></li><li><p class=\"bb_paragraph\" >Fully playable turn-based combat</p></li><li><p class=\"bb_paragraph\" >A set of classes (more to come)</p></li></ul><p class=\"bb_paragraph\" >What I'm building next:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Handcrafted campaigns with designed maps</p></li><li><p class=\"bb_paragraph\" >Additional classes</p></li><li><p class=\"bb_paragraph\" >More enemies, relics, and Alliance upgrades</p></li></ul><p class=\"bb_paragraph\" >No Early Access decision has been made yet. The priority right now is expanding the core systems and listening to what players want to see next.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/53094999876e38b39ccce5dbe8835949.poster.avif?t=1781251076\" width=600 height=336 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/53094999876e38b39ccce5dbe8835949.webm?t=1781251076\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/53094999876e38b39ccce5dbe8835949.mp4?t=1781251076\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Wishlist if you believe in Alliances that outlive heroes</h2><p class=\"bb_paragraph\" >Add <i>Foedus</i> to your Steam Wishlist.<br>Follow the evolution.<br>And remember:</p><p class=\"bb_paragraph\" ><i>&quot;Heroes fall. The Alliance survives.&quot;</i></p>",
      "about_the_game": "<p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/31b57fcdbca1edd4dd574ea06e57b392.avif?t=1781251076\" width=703 height=407 /></span></p><p class=\"bb_paragraph\" ><i>A dark fantasy tactical RPG where the Alliance is the true protagonist.</i><br><strong>Heroes die. The Alliance survives.</strong></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >This is not a game about chosen ones.</h2><p class=\"bb_paragraph\" >In <i>Foedus</i>, you don't build a party of legendary heroes destined to save the world.<br>You build an <strong>Alliance</strong> — a desperate, evolving war machine.<br>Heroes are assets. Useful. Replaceable. Sometimes tragic.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >What you will actually do</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Prepare</strong> in your stronghold (Barracks, Alchemy, Library, Mystic Vault, Market)</p></li><li><p class=\"bb_paragraph\" ><strong>Deploy</strong> a squad with limited abilities per mission — no cooldown spam</p></li><li><p class=\"bb_paragraph\" ><strong>Fight</strong> turn-based tactical battles where positioning and timing matter</p></li><li><p class=\"bb_paragraph\" ><strong>Adapt</strong> when your Alliance develops negative traits — because survival has a cost</p></li></ul><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/6e6314c9ac79e14d9992cf6783cdce04.poster.avif?t=1781251076\" width=600 height=336 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/6e6314c9ac79e14d9992cf6783cdce04.webm?t=1781251076\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/6e6314c9ac79e14d9992cf6783cdce04.mp4?t=1781251076\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >The Alliance System</h2><p class=\"bb_paragraph\" >Your Alliance has <strong>5 branches</strong>, each upgradeable and specializable:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Barracks</strong> – Recruit, train, replace heroes</p></li><li><p class=\"bb_paragraph\" ><strong>Alchemy</strong> – Research and craft potions to enhance your heroes</p></li><li><p class=\"bb_paragraph\" ><strong>Library</strong> – Research and craft scrolls to unleash against your enemies</p></li><li><p class=\"bb_paragraph\" ><strong>Mystic Vault</strong> – Identify, study, and awaken magical artifacts for your party</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Market</strong> – Exchange vile gold for what the alliance cannot forge</p></li></ul><p class=\"bb_paragraph\" >Every Alliance is born with traits — great strengths that come at the cost of necessary weaknesses.</p><p class=\"bb_paragraph\" >No two Alliances evolve the same way.</p><h2 class=\"bb_tag\" ></h2><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/6521f8313e375db76d4cff5956a49069.poster.avif?t=1781251076\" width=600 height=336 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/6521f8313e375db76d4cff5956a49069.webm?t=1781251076\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/6521f8313e375db76d4cff5956a49069.mp4?t=1781251076\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >The core loop</h2><p class=\"bb_paragraph\" ><strong>Prepare → Choose strategy → Deploy → Tactical combat → Rewards → Upgrade → (Lose someone) → Evolve → Repeat</strong></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Current state</h2><p class=\"bb_paragraph\" >The procedural campaign system is already working — maps are generated, full campaigns can be played from start to finish.</p><p class=\"bb_paragraph\" >Currently implemented:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Random map generation for high replayability</p></li><li><p class=\"bb_paragraph\" >Fully playable turn-based combat</p></li><li><p class=\"bb_paragraph\" >A set of classes (more to come)</p></li></ul><p class=\"bb_paragraph\" >What I'm building next:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Handcrafted campaigns with designed maps</p></li><li><p class=\"bb_paragraph\" >Additional classes</p></li><li><p class=\"bb_paragraph\" >More enemies, relics, and Alliance upgrades</p></li></ul><p class=\"bb_paragraph\" >No Early Access decision has been made yet. The priority right now is expanding the core systems and listening to what players want to see next.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/53094999876e38b39ccce5dbe8835949.poster.avif?t=1781251076\" width=600 height=336 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/53094999876e38b39ccce5dbe8835949.webm?t=1781251076\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4794890/extras/53094999876e38b39ccce5dbe8835949.mp4?t=1781251076\" type=\"video/mp4\"></video></span></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Wishlist if you believe in Alliances that outlive heroes</h2><p class=\"bb_paragraph\" >Add <i>Foedus</i> to your Steam Wishlist.<br>Follow the evolution.<br>And remember:</p><p class=\"bb_paragraph\" ><i>&quot;Heroes fall. The Alliance survives.&quot;</i></p>",
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