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Dragon Era: Resurrected

LoneDragonDev · LoneDragonDev

Dragon Era: Resurrected

gameAppID 4750140Coming soon
Release date{"coming_soon":true,"date":"Q3 2026"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperLoneDragonDev
PublisherLoneDragonDev
FreeNo
Required ageNone

The sky islands are grey and silent. You are the last young dragon, and your breath is not fire but life: grass, flowers and trees burst up wherever you breathe. Heal each island, wake the egg that sleeps there, and bring back the era of dragons.

Your breath is springThe floating islands have turned grey and silent. You are the last young dragon. Fly low over the dust and breathe: grass rises in waves, flowers open, trees grow tall, and colour floods back into the world.Wake the dragonsOn every island a dragon egg sleeps in its nest. Bring the island back to life and the egg begins to glow. It rocks, it cracks, and a hatchling climbs out, spreads its wings and flies at your side. Island by island, the era of dragons returns.How it playsOne stick to fly: push up to fly, left and right to turn. Your dragon breathes by itself over dead land. Land wherever you like and walk through the grass you grew. Your breath runs out. Rest on living grass, or dive into the mist past the edge of the island, to breathe again. Wake the spring on the high hill: the river runs, the lake fills and the waterfall pours into the sea of clouds.Calm or fast, your choiceTake your time and simply enjoy the flight. There are no enemies and no way to fail. Or chase gold medals and your fastest time across every island.FeaturesA living world that grows wherever you breathe: every blade of grass, every flower, every tree Smooth, natural dragon flight: take off, glide, bank, hover, land and walk A hatching on every island, and a hatchling that flies with you Golden light, a sea of clouds and floating islands, each with its own mood Play with mouse, keyboard, touch or gamepad Available in 31 languages

Genres and categories

ActionAdventureCasualIndieStrategySingle-playerSteam AchievementsSteam LeaderboardsFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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Linux
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Ratings and content

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Selected change

About the game · Sep 28, 2026, 5:01 PM

Previous
<h2 class="bb_tag" >Two hours. That is the whole deal.</h2><p class="bb_paragraph" >Thirty levels. One run. A clock that starts the first time you open the game and</p><p class="bb_paragraph" >does not stop when you close it.</p><p class="bb_paragraph" >Clear all thirty before it runs out and the game asks you a question it has been</p><p class="bb_paragraph" >building towards the entire time: do you want your money back?</p><h2 class="bb_tag" >The maze IS the game</h2><p class="bb_paragraph" >There is no fixed path. There is a meadow, a gate the animals come in through,</p><p class="bb_paragraph" >and a gate they are trying to reach. Everything between the two is up to you.</p><p class="bb_paragraph" >Every fence you plant makes the road longer. A good maze can turn a twenty-cell</p><p class="bb_paragraph" >walk into a hundred-cell one, and every extra cell is another second your towers</p><p class="bb_paragraph" >get to work. Wall it off completely and the game will not let you — but it will</p><p class="bb_paragraph" >let you get cruelly close.</p><h2 class="bb_tag" >Eight towers, none of them a stat block</h2><p class="bb_paragraph" >A beehive that throws bees. A bread oven that lobs something heavy and leaves a</p><p class="bb_paragraph" >crater. A quench barrel whose mist hangs in the air and slows what walks through</p><p class="bb_paragraph" >it. A watchtower that hits everything on a line at once. A fire lookout on stilts</p><p class="bb_paragraph" >that lands the single hardest hit in the game. A fire pit whose embers drift</p><p class="bb_paragraph" >upward. A windmill that makes its neighbours better at their jobs. A market stall</p><p class="bb_paragraph" >that just quietly makes you money.</p><p class="bb_paragraph" >You can tell them apart from across the board, which is the point.</p><h2 class="bb_tag" >Your enemies are livestock</h2><p class="bb_paragraph" >Foxes and collies and deer come fast. Bears and brown ewes come slow and take a</p><p class="bb_paragraph" >frankly unreasonable amount of killing. Hens and ducks come in numbers.</p><p class="bb_paragraph" >They are all rigged, they all walk properly, and none of them wish you harm.</p><p class="bb_paragraph" >They just want your things.</p><h2 class="bb_tag" >Every run is a different deck</h2><p class="bb_paragraph" >Towers and upgrades arrive one card at a time. You never get everything, so a run</p><p class="bb_paragraph" >is a shape rather than a checklist — go wide and take a modifier that pays for</p><p class="bb_paragraph" >breadth, or go deep on three towers and take the one that rewards it.</p><p class="bb_paragraph" >And rarely, the board itself grows. Two cells on every side, twice, and the</p><p class="bb_paragraph" >meadow you were fencing gets bigger under you.</p><h2 class="bb_tag" >No catches</h2><ul class="bb_ul"><li><p class="bb_paragraph" >[*] No ads, no purchases, no currency, nothing to unlock over time</p></li><li><p class="bb_paragraph" >[*] Single player, offline, plays in a window while you do something else</p></li><li><p class="bb_paragraph" >[*] Runs on a potato</p></li></ul><p class="bb_paragraph" >The clock is the only thing this game wants from you.</p>
Current
<h2 class="bb_tag" >Your breath is spring</h2>The floating islands have turned grey and silent. You are the last young dragon. Fly low over the dust and breathe: grass rises in waves, flowers open, trees grow tall, and colour floods back into the world.<h2 class="bb_tag" >Wake the dragons</h2>On every island a dragon egg sleeps in its nest. Bring the island back to life and the egg begins to glow. It rocks, it cracks, and a hatchling climbs out, spreads its wings and flies at your side. Island by island, the era of dragons returns.<h2 class="bb_tag" >How it plays</h2><ul class="bb_ul"><li>One stick to fly: push up to fly, left and right to turn. Your dragon breathes by itself over dead land.<br></li><li>Land wherever you like and walk through the grass you grew.<br></li><li>Your breath runs out. Rest on living grass, or dive into the mist past the edge of the island, to breathe again.<br></li><li>Wake the spring on the high hill: the river runs, the lake fills and the waterfall pours into the sea of clouds.</li></ul><h2 class="bb_tag" >Calm or fast, your choice</h2>Take your time and simply enjoy the flight. There are no enemies and no way to fail. Or chase gold medals and your fastest time across every island.<h2 class="bb_tag" >Features</h2><ul class="bb_ul"><li>A living world that grows wherever you breathe: every blade of grass, every flower, every tree<br></li><li>Smooth, natural dragon flight: take off, glide, bank, hover, land and walk<br></li><li>A hatching on every island, and a hatchling that flies with you<br></li><li>Golden light, a sea of clouds and floating islands, each with its own mood<br></li><li>Play with mouse, keyboard, touch or gamepad<br></li><li>Available in 31 languages</li></ul>
Show raw AppDetails
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