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Risk The Crown

GalanTarp · GalanTarp

Risk The Crown

gameAppID 4703900Coming soon
Release date{"coming_soon":true,"date":"Coming soon"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperGalanTarp
PublisherGalanTarp
FreeNo
Required ageNone

A tower defense roguelite where victory means knowing exactly when to run. Draft troops, defend your castle, and escape with your king before it's too late

0% IA | 100% human Most tower defense games ask you to survive forever. Risk The Crown asks something harder. When is the exact moment to run? You are the Defender — the one standing between a relentless army of monsters and your king. Every night the enemies grow stronger. Every coin you earn is one more reason to stay. But the longer you wait, the closer everything gets to falling apart. When you finally call the retreat, the king doesn't just vanish. He walks. Your troops fight around him. Enemies don't stop attacking. Coins keep piling up. He can still die on his way out. You haven't won yet. That's the game. That's the feeling. How to playPick your troops — before the first enemy arrives, choose who fights for you. Survive the night — waves pour in, enemies grow stronger each cycle. Hold the line. Upgrade between rounds — choose one card after each night. Every decision matters. Call the retreat — at the right moment. Not too soon. Not too late. Escort the king to safety — the final gauntlet. Stay alive long enough for him to escape. Two ways to playCampaign — 20 to 60-minute runs with permanent upgrades and an expanding roster. Every run you're a little stronger. Every run the right moment to flee is harder to find. Rush Mode — 3 to 8 minutes. Four difficulty settings. A leaderboard. Jump in, escape, beat your score. No setup needed. Key featuresThe retreat is not a loss — it's the win condition. Enemies scale exponentially. Your rewards grow slower. The math always catches up. Your troop choice locks in before you see a single enemy. No take-backs. Runs short enough for a lunch break. Deep enough to think about afterwards.

Genres and categories

CasualSimulationStrategySingle-playerFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: yes
PC
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}
Mac
[]
Linux
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Ratings and content

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igrs{"rating_generated":"1","rating":"3","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}
Show raw AppDetails
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      "detailed_description": "<p class=\"bb_paragraph\" ><strong>0% IA | 100% human</strong></p><h2 class=\"bb_tag\" >Most tower defense games ask you to survive forever. Risk The Crown asks something harder.</h2><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong>When is the exact moment to run?</strong> </p><p class=\"bb_paragraph\" >You are the Defender — the one standing between a relentless army of monsters and your king. Every night the enemies grow stronger. Every coin you earn is one more reason to stay. But the longer you wait, the closer everything gets to falling apart. </p><p class=\"bb_paragraph\" >When you finally call the retreat, the king doesn't just vanish. He walks. Your troops fight around him. Enemies don't stop attacking. Coins keep piling up. He can still die on his way out. You haven't won yet. </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><i>That's the game. That's the feeling.</i> </p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4703900/extras/4ccedfdb76cab0cfe85f209704cbcbff.avif?t=1782233813\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4703900/extras_big/4ccedfdb76cab0cfe85f209704cbcbff.webp?t=1782233813 width=1560 height=873 /></span></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >How to play</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Pick your troops</strong> — before the first enemy arrives, choose who fights for you. </p></li><li><p class=\"bb_paragraph\" ><strong>Survive the night</strong> — waves pour in, enemies grow stronger each cycle. Hold the line. </p></li><li><p class=\"bb_paragraph\" ><strong>Upgrade between rounds</strong> — choose one card after each night. Every decision matters. </p></li><li><p class=\"bb_paragraph\" ><strong>Call the retreat</strong> — at the right moment. Not too soon. Not too late. </p></li><li><p class=\"bb_paragraph\" ><strong>Escort the king to safety</strong> — the final gauntlet. Stay alive long enough for him to escape. </p></li></ul><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Two ways to play</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Campaign</strong> — 20 to 60-minute runs with permanent upgrades and an expanding roster. Every run you're a little stronger. Every run the right moment to flee is harder to find. </p></li><li><p class=\"bb_paragraph\" ><strong>Rush Mode</strong> — 3 to 8 minutes. Four difficulty settings. A leaderboard. Jump in, escape, beat your score. No setup needed. </p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4703900/extras/4ff517391c5613e6ebaf6569ff26375b.avif?t=1782233813\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4703900/extras_big/4ff517391c5613e6ebaf6569ff26375b.webp?t=1782233813 width=1560 height=873 /></span></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Key features</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The retreat is not a loss — it's the win condition.</p></li><li><p class=\"bb_paragraph\" >Enemies scale exponentially. Your rewards grow slower. The math always catches up.</p></li><li><p class=\"bb_paragraph\" >Your troop choice locks in before you see a single enemy. No take-backs.</p></li><li><p class=\"bb_paragraph\" >Runs short enough for a lunch break. Deep enough to think about afterwards.</p></li></ul>",
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