Details
DeveloperHidden Mugs
PublisherHidden Mugs
FreeNo
Required ageNone
Just you, your ship, and a belt full of rock that needs shooting. Fill the hold, fly it back to the mothership, take a wormhole and do it again somewhere new. Something lives in the bigger rocks. The annoying part? The ship's AI's gone rogue and things he's a DJ....
Just you, your ship, and a lot of rocksSomewhere past Mars a mothership cuts its main engines and settles into orbit. You take a small
ship out of the bay, with a gun on the nose and a hold to fill. Everything else out here is rock,
and it does not stay that way.
Shoot a rock long enough and it comes apart into smaller rocks, and the break pays out: ore for
the hold, hardware for the ship. A wider gun mount, colder radiators, a harder boost, a deeper
bay. The gun overheats, nothing on the hull grows back on its own, and ore is worth nothing
until it is unloaded at the mothership. So every run is the same bet: one more rock, or turn
for home while the hull holds. What you found lasts as long as the ship does.
The belt is not emptySomething stocked this place. Break a big enough rock and a crab comes out of it, startled for a
whole second and then jumping at the nearest solid thing, which is sometimes you. Nothing
scheduled that. You quarried the landmark, so you made it happen.
Squid latch onto the plating and stay. Their full-grown relatives are twenty times the size and
arrive behind a fistful of arms. Whales strain dust in the deep field and mostly do not care. And
there are other ships out here, and they did not come to mine.
The annoying partJX-9 runs the avionics, and JX-9 has gone rogue in the least useful way available to a spacecraft:
he has decided he is a DJ. He reads you the controls on the way out of the bay, and then he puts
music on that nobody asked for. A few minutes later he wants to know whether you like it, and when
the answer is not the one he was after, he notes that the poor meatbag is stuck out here with bad
taste, and that the settings row is right there if you feel strongly.
Every word of it out loud, in English or Italian. There is a row for turning him down. He has an
opinion about that too.
One sector, and the ones next to itA run is flown inside a sector: a bubble ten thousand units on a side that closes on itself, so
flying far enough in any direction brings you back in on the opposite face. Somewhere in it is a
wormhole leading on, and sometimes two or three. No two throats whirl the same way, and the two
ends of one are two views of the same object. Take a mouth and the mothership follows you through,
and the belt on the far side is one nobody has flown.
Two looks, one worldThe same scene draws two ways and a settings row swaps them without leaving the flight: glowing
wireframe at your display's own resolution, or dithered pixels through a palette. Same rocks, same
run, two different games to look at.
Two to four on one screenLocal split-screen for up to four pilots: two and three side by side, four in a grid. Every pilot
after the first needs a controller. Friendly fire is on by default, and it is a setting for a
reason.
Show raw AppDetails
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"detailed_description": "<h2 class=\"bb_tag\" >Just you, your ship, and a lot of rocks</h2><p class=\"bb_paragraph\" >Somewhere past Mars a mothership cuts its main engines and settles into orbit. You take a small</p><p class=\"bb_paragraph\" >ship out of the bay, with a gun on the nose and a hold to fill. Everything else out here is rock,</p><p class=\"bb_paragraph\" >and it does not stay that way.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Shoot a rock long enough and it comes apart into smaller rocks, and the break pays out: ore for</p><p class=\"bb_paragraph\" >the hold, hardware for the ship. A wider gun mount, colder radiators, a harder boost, a deeper</p><p class=\"bb_paragraph\" >bay. The gun overheats, nothing on the hull grows back on its own, and <strong>ore is worth nothing</strong></p><p class=\"bb_paragraph\" ><strong>until it is unloaded at the mothership</strong>. So every run is the same bet: one more rock, or turn</p><p class=\"bb_paragraph\" >for home while the hull holds. What you found lasts as long as the ship does.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >The belt is not empty</h2><p class=\"bb_paragraph\" >Something stocked this place. Break a big enough rock and a crab comes out of it, startled for a</p><p class=\"bb_paragraph\" >whole second and then jumping at the nearest solid thing, which is sometimes you. Nothing</p><p class=\"bb_paragraph\" >scheduled that. You quarried the landmark, so you made it happen.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Squid latch onto the plating and stay. Their full-grown relatives are twenty times the size and</p><p class=\"bb_paragraph\" >arrive behind a fistful of arms. Whales strain dust in the deep field and mostly do not care. And</p><p class=\"bb_paragraph\" >there are other ships out here, and they did not come to mine.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4686590/extras/3fdaea90317a126c9126c277f9f917cf.avif?t=1787994105\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4686590/extras_big/3fdaea90317a126c9126c277f9f917cf.avif?t=1787994105 width=1560 height=878 /></span></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >The annoying part</h2><p class=\"bb_paragraph\" >JX-9 runs the avionics, and JX-9 has gone rogue in the least useful way available to a spacecraft:</p><p class=\"bb_paragraph\" >he has decided he is a DJ. He reads you the controls on the way out of the bay, and then he puts</p><p class=\"bb_paragraph\" >music on that nobody asked for. A few minutes later he wants to know whether you like it, and when</p><p class=\"bb_paragraph\" >the answer is not the one he was after, he notes that the poor meatbag is stuck out here with bad</p><p class=\"bb_paragraph\" >taste, and that the settings row is right there if you feel strongly.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Every word of it out loud, in English or Italian. There is a row for turning him down. He has an</p><p class=\"bb_paragraph\" >opinion about that too.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >One sector, and the ones next to it</h2><p class=\"bb_paragraph\" >A run is flown inside a sector: a bubble ten thousand units on a side that closes on itself, so</p><p class=\"bb_paragraph\" >flying far enough in any direction brings you back in on the opposite face. Somewhere in it is a</p><p class=\"bb_paragraph\" >wormhole leading on, and sometimes two or three. No two throats whirl the same way, and the two</p><p class=\"bb_paragraph\" >ends of one are two views of the same object. Take a mouth and the mothership follows you through,</p><p class=\"bb_paragraph\" >and the belt on the far side is one nobody has flown.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Two looks, one world</h2><p class=\"bb_paragraph\" >The same scene draws two ways and a settings row swaps them without leaving the flight: glowing</p><p class=\"bb_paragraph\" >wireframe at your display's own resolution, or dithered pixels through a palette. Same rocks, same</p><p class=\"bb_paragraph\" >run, two different games to look at.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Two to four on one screen</h2><p class=\"bb_paragraph\" >Local split-screen for up to four pilots: two and three side by side, four in a grid. Every pilot</p><p class=\"bb_paragraph\" >after the first needs a controller. Friendly fire is on by default, and it is a setting for a</p><p class=\"bb_paragraph\" >reason.<br><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4686590/extras/2d73d37edb300839fe07f1181bf5a7a0.avif?t=1787994105\" width=1280 height=632 /></span></p>",
"about_the_game": "<h2 class=\"bb_tag\" >Just you, your ship, and a lot of rocks</h2><p class=\"bb_paragraph\" >Somewhere past Mars a mothership cuts its main engines and settles into orbit. You take a small</p><p class=\"bb_paragraph\" >ship out of the bay, with a gun on the nose and a hold to fill. Everything else out here is rock,</p><p class=\"bb_paragraph\" >and it does not stay that way.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Shoot a rock long enough and it comes apart into smaller rocks, and the break pays out: ore for</p><p class=\"bb_paragraph\" >the hold, hardware for the ship. A wider gun mount, colder radiators, a harder boost, a deeper</p><p class=\"bb_paragraph\" >bay. The gun overheats, nothing on the hull grows back on its own, and <strong>ore is worth nothing</strong></p><p class=\"bb_paragraph\" ><strong>until it is unloaded at the mothership</strong>. So every run is the same bet: one more rock, or turn</p><p class=\"bb_paragraph\" >for home while the hull holds. What you found lasts as long as the ship does.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >The belt is not empty</h2><p class=\"bb_paragraph\" >Something stocked this place. Break a big enough rock and a crab comes out of it, startled for a</p><p class=\"bb_paragraph\" >whole second and then jumping at the nearest solid thing, which is sometimes you. Nothing</p><p class=\"bb_paragraph\" >scheduled that. You quarried the landmark, so you made it happen.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Squid latch onto the plating and stay. Their full-grown relatives are twenty times the size and</p><p class=\"bb_paragraph\" >arrive behind a fistful of arms. Whales strain dust in the deep field and mostly do not care. And</p><p class=\"bb_paragraph\" >there are other ships out here, and they did not come to mine.</p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4686590/extras/3fdaea90317a126c9126c277f9f917cf.avif?t=1787994105\" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4686590/extras_big/3fdaea90317a126c9126c277f9f917cf.avif?t=1787994105 width=1560 height=878 /></span></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >The annoying part</h2><p class=\"bb_paragraph\" >JX-9 runs the avionics, and JX-9 has gone rogue in the least useful way available to a spacecraft:</p><p class=\"bb_paragraph\" >he has decided he is a DJ. He reads you the controls on the way out of the bay, and then he puts</p><p class=\"bb_paragraph\" >music on that nobody asked for. A few minutes later he wants to know whether you like it, and when</p><p class=\"bb_paragraph\" >the answer is not the one he was after, he notes that the poor meatbag is stuck out here with bad</p><p class=\"bb_paragraph\" >taste, and that the settings row is right there if you feel strongly.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Every word of it out loud, in English or Italian. There is a row for turning him down. He has an</p><p class=\"bb_paragraph\" >opinion about that too.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >One sector, and the ones next to it</h2><p class=\"bb_paragraph\" >A run is flown inside a sector: a bubble ten thousand units on a side that closes on itself, so</p><p class=\"bb_paragraph\" >flying far enough in any direction brings you back in on the opposite face. Somewhere in it is a</p><p class=\"bb_paragraph\" >wormhole leading on, and sometimes two or three. No two throats whirl the same way, and the two</p><p class=\"bb_paragraph\" >ends of one are two views of the same object. Take a mouth and the mothership follows you through,</p><p class=\"bb_paragraph\" >and the belt on the far side is one nobody has flown.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Two looks, one world</h2><p class=\"bb_paragraph\" >The same scene draws two ways and a settings row swaps them without leaving the flight: glowing</p><p class=\"bb_paragraph\" >wireframe at your display's own resolution, or dithered pixels through a palette. Same rocks, same</p><p class=\"bb_paragraph\" >run, two different games to look at.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >Two to four on one screen</h2><p class=\"bb_paragraph\" >Local split-screen for up to four pilots: two and three side by side, four in a grid. Every pilot</p><p class=\"bb_paragraph\" >after the first needs a controller. Friendly fire is on by default, and it is a setting for a</p><p class=\"bb_paragraph\" >reason.<br><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4686590/extras/2d73d37edb300839fe07f1181bf5a7a0.avif?t=1787994105\" width=1280 height=632 /></span></p>",
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