SteamTexx
Football on Paper

Serhat Marasligil · Serhat Marasligil

Football on Paper

gameAppID 4625620Coming soon
Release dateNov 2, 2026

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperSerhat Marasligil
PublisherSerhat Marasligil
FreeNo
Required ageNone

A simultaneous turn-based football game. You talk big. Draw the next minute. Watch your boys run it. Every tackle, shot and save is a d20 roll. Guess what the other manager will do, because they are guessing you.

Both managers draw the next minute. Then the pitch runs it. Five a side. Thirty phases. You talk big about the manager. Here you have to be him, twice: once on the grass, once in the building. Build the club from nothing. Find eight. Train them. Field them. Draw the plan turn by turn and watch them play. It is we-go football. Do the same pattern every phase and the other bench will mark the exact man you pass. Players gain XP for what they do right. So does the rest of the league. There is a tree waiting when they level. Shot Stopper or Sweeper Keeper is not flavour. It is a rule on the next cross. Between matches: money, staff, drills, tired legs, a board that wrote "finish top two" and meant it. Most important: tactics at the size of a single run. Draw the phase Walk, sprint, dribble, pass, shoot, cross. Both sides write. Then the pitch. Repeat until the 30th. They watch you. Game after game. Repeat the through-ball and it dies in the same lane. Every tackle, header, shot and save is a d20 against the players' attributes. You see the dice land. A club small enough to feel Not 40-man squads. Eight names you will learn. Loans, sales, a window, a weekly plan. Promotion. A cup. Division 2 clubs with ugly colours and better shape than you. The paper ground The match is the product. The office is how you live with the result. I wrapped the job in the football I already shout at, and the tactics game I already lose. Then I called it a day. Football is easy only on paper. What you get 5-a-side matches, 30 phases, simultaneous orders A d20 behind every tackle, shot and save A career from preseason friendlies through a league and a cup Trait trees that change the phase, not the card art Training that costs fatigue Opponents that learn your habits Fictional clubs. No licence. The pattern still holds.

Genres and categories

IndieSimulationSportsStrategySingle-playerSteam AchievementsFull controller supportSteam CloudFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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Mac
[]
Linux
[]

Ratings and content

dejus{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Linguagem imprópria\nViolência fantasiosa"}
steam_germany{"rating_generated":"1","rating":"6","required_age":"6","banned":"0","use_age_gate":"0","descriptors":"Schimpfwörte\nFantasy-Gewalt"}
igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Penggunaan bahasa\nKekerasan"}

Selected change

About the game · Oct 29, 2026, 1:38 PM

Previous
<p class="bb_paragraph" >Frozen Synapse for football.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >You don't twitch a stick. You draw the play — runs, passes, crosses, shots — while the match is paused. Then you commit. So does the opponent, in secret. Both plans run at the same time, in one short animated slice, and dice decide who wins each duel. You never see their orders before they hit yours. You have to read the coach across the table.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >Twenty-four slices. Five a side. One pitch that looks like a chalkboard and plays like a war room.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >SIMULTANEOUS, HIDDEN PLANNING</p><p class="bb_paragraph" >The match freezes. You sketch every player's run and action on the tactics board — drag the path, tap the target. The AI is sketching its own plan you can't see. Commit, and both plans execute together: your overlap meets their offside trap, your through-ball meets their interception, all resolving in the same locked slice. There is no reacting after the whistle. You plan for what you think they'll do.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >DICE ON THE PITCH — A TABLETOP FEEL</p><p class="bb_paragraph" >Every contest that could go either way is a d20 + attributes roll: tackles, headers, receptions, shots, saves. Attributes are rated 1-10 and each one drives a real mechanic — Finishing sharpens a shot, Marking widens an interception, Composure bleeds away under pressure. You see the dice. You feel the odds swing. Sometimes the plan was perfect and the roll wasn't — that's football.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >AN OPPONENT THAT READS YOU</p><p class="bb_paragraph" >The headline act is the Manager Brain — an AI coach, not a script. It holds a coached team shape instead of chasing the ball. It sticky man-marks your danger man once it works out who that is. It refuses to repeat itself, so the trick that scored last week won't score this week. It scouts you across the season, learning your habits and countering them. And it plays to a match goal — parking the bus when it's ahead, throwing numbers forward when it's chasing. You're not beating a difficulty setting. You're out-thinking a manager who's studying you back.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >A FULL CAREER, NOT A SINGLE MATCH</p><p class="bb_paragraph" >Take a club through a 6-team league and cup. Train your squad, level players up D&amp;D-style with role-weighted stat and skill choices, work the transfer market, and manage form across a season. Wins compound. So do rivalries.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >THE CHALKBOARD TELESTRATOR LOOK</p><p class="bb_paragraph" >Dark tactics-board aesthetic — you draw plays the way a coach draws them, in chalk, over a foreshortened 2.5-D pitch. Anton for the headlines, Archivo for the body, JetBrains Mono for the dice and data. Clean, readable, and built to make a plan legible at a glance.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >WHY IT'S DIFFERENT</p><p class="bb_paragraph" >Football games sell you reactions. Soccer on Paper sells you decisions. No dribble spam, no last-second saves you didn't plan — just two managers committing hidden plans and living with the collision. It's the tension of a tabletop wargame, the mind-games of hidden simultaneous turns, and an AI built to be read and to read you back. If you've ever wanted a football game that respects that the real match is won before kickoff, this is it.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >Single-player career versus a strong AI. Built by a solo developer.</p>
Current
Both managers draw the next minute. Then the pitch runs it.<br><br>Five a side. Thirty phases. You talk big about the manager. Here you have to be him, twice: once on the grass, once in the building.<br><br>Build the club from nothing. Find eight. Train them. Field them. Draw the plan turn by turn and watch them play. It is we-go football. Do the same pattern every phase and the other bench will mark the exact man you pass.<br><br>Players gain XP for what they do right. So does the rest of the league. There is a tree waiting when they level. Shot Stopper or Sweeper Keeper is not flavour. It is a rule on the next cross.<br><br>Between matches: money, staff, drills, tired legs, a board that wrote &quot;finish top two&quot; and meant it. Most important: tactics at the size of a single run.<br><br><strong>Draw the phase</strong><br><br>Walk, sprint, dribble, pass, shoot, cross. Both sides write. Then the pitch. Repeat until the 30th.<br><br>They watch you. Game after game. Repeat the through-ball and it dies in the same lane.<br><br>Every tackle, header, shot and save is a d20 against the players' attributes. You see the dice land.<br><br><strong>A club small enough to feel</strong><br><br>Not 40-man squads. Eight names you will learn. Loans, sales, a window, a weekly plan. Promotion. A cup. Division 2 clubs with ugly colours and better shape than you.<br><br><strong>The paper ground</strong><br><br>The match is the product. The office is how you live with the result.<br><br>I wrapped the job in the football I already shout at, and the tactics game I already lose. Then I called it a day.<br><br>Football is easy only on paper.<br><br><strong>What you get</strong><br><br><ul class="bb_ul"><li>5-a-side matches, 30 phases, simultaneous orders<br></li><li>A d20 behind every tackle, shot and save<br></li><li>A career from preseason friendlies through a league and a cup<br></li><li>Trait trees that change the phase, not the card art<br></li><li>Training that costs fatigue<br></li><li>Opponents that learn your habits<br></li><li>Fictional clubs. No licence. The pattern still holds.</li></ul>
Show raw AppDetails
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      "background_raw": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4625620/6894ac475e01fd0ff90abade3c2048e2c49419b0/page_bg_raw.jpg?t=1793084967",
      "content_descriptors": {
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        "notes": null
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          "rating_generated": "1",
          "rating": "12",
          "required_age": "12",
          "banned": "0",
          "use_age_gate": "0",
          "descriptors": "Linguagem imprópria\nViolência fantasiosa"
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          "rating": "6",
          "required_age": "6",
          "banned": "0",
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          "rating": "13",
          "required_age": "13",
          "banned": "0",
          "use_age_gate": "0",
          "descriptors": "Penggunaan bahasa\nKekerasan"
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}