Details
DeveloperFirewall Games
PublisherFirewall Games
FreeYes
Required ageNone
Dig deep, discover rare ores, upgrade your gear, and uncover the mysteries hidden beneath the surface in this cozy first-person mining adventure.
Dig deep. Survive the depths. Come back rich.Deep Enough is a cozy first-person mining game where every swing of the pickaxe reveals a little more of the world. Beneath an ordinary patch of grass lies an entire underworld of veins, caverns, and legendary ores — it's up to you to dig deep enough to find them.
Core features- Fully deformable terrain — every pickaxe strike reshapes the ground for real, powered by a signed-distance-field (SDF) system that carves the world voxel by voxel.
- 7 ores to discover — coal, tin, copper, iron, silver, gold, and the mythical violet Altarite with properties no one fully understands.
- An interactive smelter — refine your raw ore into high-value ingots. Each ore takes a different smelt time and coal cost.
- An upgradable workbench — invest your earnings with Joss for stronger pickaxes, dynamite, and to unlock new depth tiers.
- Consumables with real buffs — pizza, soda, cola: every snack grants a temporary boost (mining speed, agility, jump height). Eat them on the spot or carry them out to throw.
- Dynamic day / night cycle — procedural atmospheric scattering, birds chirping on the surface, oppressive silence deep below.
- Built-in lo-fi radio — turn on the workbench radio and skip tracks while you chip away at the rock.
The loop1. Surface — collect surface ores, eat a slice of pizza, kick off your first smelt batch.
2. Underground — buy a better pickaxe, dive 50m, 100m, 500m. Every tier reveals rarer veins.
3. Deep biomes — explore lower zones where the air thins and Altarite faintly glows.
4. Workshop — return to Joss with a full bag, sell, refine, gear up, dive deeper.
Why Deep Enough?- A gameplay loop that's instantly satisfying — dig, collect, sell, upgrade, repeat.
- A stylized look between cartoon and realism — easy on the eyes, great for streaming and screenshots.
- No combat — this is a game about progression and discovery, not stress. Perfect for unwinding after work.
- No ads, no microtransactions. You buy it, you play it.
Accessibility & specs- Fully rebindable controls.
- Built-in noclip via the debug menu for explorers and content creators.
- Automatic local saves.
---
Deep Enough is built by Firewall Games, a French solo studio with a soft spot for simulation and cozy aesthetics. Follow development on Discord and join the playtests to share your ideas.
How deep is deep enough?
Show raw AppDetails
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"detailed_description": "<h2 class=\"bb_tag\" >Dig deep. Survive the depths. Come back rich.</h2><p class=\"bb_paragraph\" ><strong>Deep Enough</strong> is a cozy first-person mining game where every swing of the pickaxe reveals a little more of the world. Beneath an ordinary patch of grass lies an entire underworld of veins, caverns, and legendary ores — it's up to you to dig deep enough to find them.</p><h2 class=\"bb_tag\" >Core features</h2><p class=\"bb_paragraph\" >- <strong>Fully deformable terrain</strong> — every pickaxe strike reshapes the ground for real, powered by a signed-distance-field (SDF) system that carves the world voxel by voxel.</p><p class=\"bb_paragraph\" >- <strong>7 ores to discover</strong> — coal, tin, copper, iron, silver, gold, and the mythical violet <strong>Altarite</strong> with properties no one fully understands.</p><p class=\"bb_paragraph\" >- <strong>An interactive smelter</strong> — refine your raw ore into high-value ingots. Each ore takes a different smelt time and coal cost.</p><p class=\"bb_paragraph\" >- <strong>An upgradable workbench</strong> — invest your earnings with <strong>Joss</strong> for stronger pickaxes, dynamite, and to unlock new depth tiers.</p><p class=\"bb_paragraph\" >- <strong>Consumables with real buffs</strong> — pizza, soda, cola: every snack grants a temporary boost (mining speed, agility, jump height). Eat them on the spot or carry them out to throw.</p><p class=\"bb_paragraph\" >- <strong>Dynamic day / night cycle</strong> — procedural atmospheric scattering, birds chirping on the surface, oppressive silence deep below.</p><p class=\"bb_paragraph\" >- <strong>Built-in lo-fi radio</strong> — turn on the workbench radio and skip tracks while you chip away at the rock.</p><h2 class=\"bb_tag\" >The loop</h2><p class=\"bb_paragraph\" >1. <strong>Surface</strong> — collect surface ores, eat a slice of pizza, kick off your first smelt batch.</p><p class=\"bb_paragraph\" >2. <strong>Underground</strong> — buy a better pickaxe, dive 50m, 100m, 500m. Every tier reveals rarer veins.</p><p class=\"bb_paragraph\" >3. <strong>Deep biomes</strong> — explore lower zones where the air thins and <strong>Altarite</strong> faintly glows.</p><p class=\"bb_paragraph\" >4. <strong>Workshop</strong> — return to Joss with a full bag, sell, refine, gear up, dive deeper.</p><h2 class=\"bb_tag\" >Why Deep Enough?</h2><p class=\"bb_paragraph\" >- A gameplay loop that's <strong>instantly satisfying</strong> — dig, collect, sell, upgrade, repeat.</p><p class=\"bb_paragraph\" >- <strong>A stylized look between cartoon and realism</strong> — easy on the eyes, great for streaming and screenshots.</p><p class=\"bb_paragraph\" >- <strong>No combat</strong> — this is a game about progression and discovery, not stress. Perfect for unwinding after work.</p><p class=\"bb_paragraph\" >- <strong>No ads, no microtransactions</strong>. You buy it, you play it.</p><h2 class=\"bb_tag\" >Accessibility & specs</h2><p class=\"bb_paragraph\" >- Fully rebindable controls.</p><p class=\"bb_paragraph\" >- Built-in noclip via the debug menu for explorers and content creators.</p><p class=\"bb_paragraph\" >- Automatic local saves.</p><p class=\"bb_paragraph\" >---</p><p class=\"bb_paragraph\" >Deep Enough is built by <strong>Firewall Games</strong>, a French solo studio with a soft spot for simulation and cozy aesthetics. Follow development on Discord and join the playtests to share your ideas.</p><p class=\"bb_paragraph\" >How deep is deep enough?</p>",
"about_the_game": "<h2 class=\"bb_tag\" >Dig deep. Survive the depths. Come back rich.</h2><p class=\"bb_paragraph\" ><strong>Deep Enough</strong> is a cozy first-person mining game where every swing of the pickaxe reveals a little more of the world. Beneath an ordinary patch of grass lies an entire underworld of veins, caverns, and legendary ores — it's up to you to dig deep enough to find them.</p><h2 class=\"bb_tag\" >Core features</h2><p class=\"bb_paragraph\" >- <strong>Fully deformable terrain</strong> — every pickaxe strike reshapes the ground for real, powered by a signed-distance-field (SDF) system that carves the world voxel by voxel.</p><p class=\"bb_paragraph\" >- <strong>7 ores to discover</strong> — coal, tin, copper, iron, silver, gold, and the mythical violet <strong>Altarite</strong> with properties no one fully understands.</p><p class=\"bb_paragraph\" >- <strong>An interactive smelter</strong> — refine your raw ore into high-value ingots. Each ore takes a different smelt time and coal cost.</p><p class=\"bb_paragraph\" >- <strong>An upgradable workbench</strong> — invest your earnings with <strong>Joss</strong> for stronger pickaxes, dynamite, and to unlock new depth tiers.</p><p class=\"bb_paragraph\" >- <strong>Consumables with real buffs</strong> — pizza, soda, cola: every snack grants a temporary boost (mining speed, agility, jump height). Eat them on the spot or carry them out to throw.</p><p class=\"bb_paragraph\" >- <strong>Dynamic day / night cycle</strong> — procedural atmospheric scattering, birds chirping on the surface, oppressive silence deep below.</p><p class=\"bb_paragraph\" >- <strong>Built-in lo-fi radio</strong> — turn on the workbench radio and skip tracks while you chip away at the rock.</p><h2 class=\"bb_tag\" >The loop</h2><p class=\"bb_paragraph\" >1. <strong>Surface</strong> — collect surface ores, eat a slice of pizza, kick off your first smelt batch.</p><p class=\"bb_paragraph\" >2. <strong>Underground</strong> — buy a better pickaxe, dive 50m, 100m, 500m. Every tier reveals rarer veins.</p><p class=\"bb_paragraph\" >3. <strong>Deep biomes</strong> — explore lower zones where the air thins and <strong>Altarite</strong> faintly glows.</p><p class=\"bb_paragraph\" >4. <strong>Workshop</strong> — return to Joss with a full bag, sell, refine, gear up, dive deeper.</p><h2 class=\"bb_tag\" >Why Deep Enough?</h2><p class=\"bb_paragraph\" >- A gameplay loop that's <strong>instantly satisfying</strong> — dig, collect, sell, upgrade, repeat.</p><p class=\"bb_paragraph\" >- <strong>A stylized look between cartoon and realism</strong> — easy on the eyes, great for streaming and screenshots.</p><p class=\"bb_paragraph\" >- <strong>No combat</strong> — this is a game about progression and discovery, not stress. Perfect for unwinding after work.</p><p class=\"bb_paragraph\" >- <strong>No ads, no microtransactions</strong>. You buy it, you play it.</p><h2 class=\"bb_tag\" >Accessibility & specs</h2><p class=\"bb_paragraph\" >- Fully rebindable controls.</p><p class=\"bb_paragraph\" >- Built-in noclip via the debug menu for explorers and content creators.</p><p class=\"bb_paragraph\" >- Automatic local saves.</p><p class=\"bb_paragraph\" >---</p><p class=\"bb_paragraph\" >Deep Enough is built by <strong>Firewall Games</strong>, a French solo studio with a soft spot for simulation and cozy aesthetics. Follow development on Discord and join the playtests to share your ideas.</p><p class=\"bb_paragraph\" >How deep is deep enough?</p>",
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