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Ball's Mod

N.C Bana · N.C Bana

Ball's Mod

gameAppID 4528860Coming soon
Release date{"coming_soon":true,"date":"2026"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperN.C Bana
PublisherN.C Bana
FreeNo
Required ageNone

Ball’s mod is a 2D physics sandbox game with no missions, no goals. We just give you the tools — everything else is up to you! Custom weapons, custom maps, custom rules…

What is Ball's Mod?Ball-shaped fighters. Orbiting weapons. Pure physics chaos. Throw a fighter into an arena, give it a weapon that spins around on contact, and let the physics sort it out. Weapons hit automatically as they orbit — your job is to build the loadout, not aim the swing.Build Your Own WeaponsBall's Mod is a weapon playground. The game ships with a full Weapon Lab where you can build weapons from scratch and see changes live: Melee blades that orbit at any speed, size, and angle Ranged weapons that fire projectiles automatically Dual wielding — mix a sword on one side and a bow on the other Attach accessories, particle effects, and custom VFX to any weapon Burn, poison, and ice effects — each with their own stacking mechanicsIf you can imagine a weapon, you can probably build it right in the game. No external tools needed.Build Your Own ArenasThe built-in Map Editor lets you design battlefields from scratch: Place walls, platforms, and destructible blocks Add trigger zones — damage fields, speed boosts, healing areas, knockback traps Set up water zones, gravity fields, and environmental hazards Custom spawn points with directional velocitySave and share maps as portable folders. Drop them in, they just work.Build Your Own EffectsTwo more editors for the visual side: VFX Lab — multi-track timeline editor for hit sparks, explosions, slashes, and any combat effect you want Particle Lab — full particle system editor with emission shapes, trails, textures, and color curvesWeapons, maps, and effects all use the same portable format. Share your creations by copying a folder.Make Your Own RulesBall's Mod is data-driven from the ground up. You can customize how the game plays: Swap textures, sounds, and animations with zero coding Define weapons, maps, and game rules through simple JSON files Write entirely new game modes — boss fights, survival waves, tower defenseThe rules are yours to set. Built-in content and community content use the exact same format. Nothing is locked away.Features Physics-based auto-combat with orbiting weapons Melee, ranged, and dual-wield weapon types Burn / Poison / Ice status effect system Four built-in editors: Weapon Lab, Map Editor, VFX Lab, Particle Lab Full mod support — assets, data, and scripting Portable JSON format for all user content Rebindable controls and localization support

Genres and categories

SimulationSingle-playerFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> 64-bit Windows 10<br></li><li><strong>Processor:</strong> Core i7-6700 or Ryzen 5 1600<br></li><li><strong>Memory:</strong> 12 MB RAM<br></li><li><strong>Graphics:</strong> GeForce GTX 1060 6GB or Radeon RX 580 8GB or Arc A380</li></ul>"
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Mac
[]
Linux
[]

Ratings and content

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steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Fantasy-Gewalt"}
igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Kekerasan\nInteraksi Daring"}
Show raw AppDetails
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      "detailed_description": "<h2 class=\"bb_tag\" >What is Ball's Mod?</h2>Ball-shaped fighters. Orbiting weapons. Pure physics chaos.<br>Throw a fighter into an arena, give it a weapon that spins around on contact, and let the physics sort it out. Weapons hit automatically as they orbit — your job is to build the loadout, not aim the swing.<h2 class=\"bb_tag\" >Build Your Own Weapons</h2>Ball's Mod is a weapon playground. The game ships with a full <strong>Weapon Lab</strong> where you can build weapons from scratch and see changes live:<br><ul class=\"bb_ul\"><li> Melee blades that orbit at any speed, size, and angle<br></li><li> Ranged weapons that fire projectiles automatically<br></li><li> Dual wielding — mix a sword on one side and a bow on the other<br></li><li> Attach accessories, particle effects, and custom VFX to any weapon<br></li><li> Burn, poison, and ice effects — each with their own stacking mechanics</li></ul>If you can imagine a weapon, you can probably build it right in the game. No external tools needed.<h2 class=\"bb_tag\" >Build Your Own Arenas</h2>The built-in <strong>Map Editor</strong> lets you design battlefields from scratch:<br><ul class=\"bb_ul\"><li> Place walls, platforms, and destructible blocks<br></li><li> Add trigger zones — damage fields, speed boosts, healing areas, knockback traps<br></li><li> Set up water zones, gravity fields, and environmental hazards<br></li><li> Custom spawn points with directional velocity</li></ul>Save and share maps as portable folders. Drop them in, they just work.<h2 class=\"bb_tag\" >Build Your Own Effects</h2>Two more editors for the visual side:<br><ul class=\"bb_ul\"><li> <strong>VFX Lab</strong> — multi-track timeline editor for hit sparks, explosions, slashes, and any combat effect you want<br></li><li> <strong>Particle Lab</strong> — full particle system editor with emission shapes, trails, textures, and color curves</li></ul>Weapons, maps, and effects all use the same portable format. Share your creations by copying a folder.<h2 class=\"bb_tag\" >Make Your Own Rules</h2>Ball's Mod is data-driven from the ground up. You can customize how the game plays:<br><ul class=\"bb_ul\"><li> Swap textures, sounds, and animations with zero coding<br></li><li> Define weapons, maps, and game rules through simple JSON files<br></li><li> Write entirely new game modes — boss fights, survival waves, tower defense</li></ul>The rules are yours to set. Built-in content and community content use the exact same format. Nothing is locked away.<h2 class=\"bb_tag\" >Features</h2><ul class=\"bb_ul\"><li> Physics-based auto-combat with orbiting weapons<br></li><li> Melee, ranged, and dual-wield weapon types<br></li><li> Burn / Poison / Ice status effect system<br></li><li> Four built-in editors: Weapon Lab, Map Editor, VFX Lab, Particle Lab<br></li><li> Full mod support — assets, data, and scripting<br></li><li> Portable JSON format for all user content<br></li><li> Rebindable controls and localization support</li></ul>",
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