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Dice Ark

Yoigoshi Studio · Yoigoshi Studio

Dice Ark

gameAppID 4465120Coming soon
Release date{"coming_soon":true,"date":"July 2026"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperYoigoshi Studio
PublisherYoigoshi Studio
FreeNo
Required ageNone

Roll dice to cross the ever-changing Ark, assign your results to cards in battle, and build your deck and fortune. Defeat monsters, control crystals, disrupt rival explorers, and win not by being the strongest, but by claiming the greatest total assets.

"Fate is decided by the dice. But the future you seize is yours to choose!" Dice Ark is a roguelike board game about moving through a labyrinth with dice, fighting with cards, and competing for the highest total assets at the end. The stage is the Ark, a labyrinth that never keeps the same shape for long. Explorers control the power sealed within crystals, then turn mana, cards, and assets into a path to victory. ⚀ Roll dice, place them on cards In battle, you roll your dice first. Then you assign the results to weapon, armor, and skill cards. Do you spend your best result on damage? Save it for defense? Risk a die affected by a status condition? Once every choice is locked in, both sides reveal their plans at the same time, and the cards resolve in order. Winning is not just about rolling high. It is about turning the hand you have into a way through the fight. ⚁ Explore the Ark, fight over assets The board is filled with monsters, merchants, chests, events, goddess statues, dark plague doctors, guardians, and crystals. Defeat monsters. Control crystals. Collect cards and refine your deck. Sometimes, break another explorer's plan.Controlled crystals generate mana income every turn, and upgrading them raises their asset value. Control neighboring crystals together, and they become an even stronger source of mana. When you stop on a crystal controlled by another explorer, you must choose whether to pay the toll or fight to take it. Every step on the board can become the difference in the final appraisal. ⚂ Victory does not have to be clean Buy from merchants, or attack them and steal their goods. Win, and you take the prize; the cost is becoming Wanted, which limits future purchases. Set a trap, and an explorer who stops on that space later can be disrupted. Who you target, and where you wait for them, is part of the struggle over assets. ⚃ Debt becomes Sin When your mana falls below zero, the Ark brands that debt as Sin. On the next turn, you have a chance to recover by selling treasure or crystals. Fail to repay it, and the Sin deepens until Demon Transformation triggers. After transforming, your mana returns to zero, and for the duration of the transformation you gain a deck tied to your Sin, six dice, and greatly increased HP. It is a dangerous comeback tool, granted only to those already close to ruin. ⚄ Bend the match with FATE Fighting, taking damage, gaining mana, and being pushed around by the dice all feed a gauge based on your chosen FATE Style. Stored FATE can manipulate dice results, revive you, or empower your next weapon or skill. Victory is not only about which cards you draw. It is also about when you spend your trump card. ⚅ The winner is not the strongest When the set number of turns is over, everyone is sent into the boss battle. Do you cooperate to defeat the boss, steal the finishing blow for the reward, or turn on another explorer at the final moment? At the end of the game, mana, controlled crystals, treasure cards, and awards are appraised as total assets. The last one laughing is not the strongest warrior. It is the explorer who claimed the most.

Genres and categories

CasualIndieRPGStrategyEarly AccessSingle-playerMulti-playerMMOPvPOnline PvPLAN PvPShared/Split Screen PvPCo-opOnline Co-opLAN Co-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportSteam CloudSteam LeaderboardsFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
{
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}
Mac
[]
Linux
[]

Ratings and content

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steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":""}
igrs{"rating_generated":"1","rating":"3","required_age":"3","banned":"0","use_age_gate":"0","descriptors":"Interaksi Daring"}

Selected change

About the game · Jul 9, 2026, 2:14 PM

Previous
<h2 class="bb_tag" ><strong>&quot;Fate is decided by the dice. But what future you seize—that's up to you.&quot;</strong></h2><p class="bb_paragraph" >A sanctuary adrift between dimensions, where time and memory have lost their shape—<strong>The Ark</strong>. Every journey begins here, and every journey begins with the same question.</p><p class="bb_paragraph" ><strong>——What, exactly, do you call &quot;wealth&quot;?</strong></p><p class="bb_paragraph" >Slaying monsters is not the only way to adventure. Seize territory. Hoard treasure. Drive a blade into an ally's back when the moment demands it. Only the one who grasps the greatest fortune by the final turn is spoken of as the true victor.</p><p class="bb_paragraph" ><i>Dice Ark</i> is a <strong>fate-grabbing roguelike board game</strong> for up to four players. The emotional upheaval of a board-game brawl, the cerebral depth of deckbuilding, the crisp tempo of modern rounds.—all folded into a single table. A familiar yet unprecedented experience waits here.</p><p class="bb_paragraph" ></p><h2 class="bb_tag" ><strong>Your dice are your hand</strong></h2><p class="bb_paragraph" >A rolled die is not merely a number.<br>Placed on a weapon, it becomes a blade. Placed on a shield, it becomes a fortress. Fed into a skill, it becomes the finishing blow.<br>A single &quot;5&quot; can strike, defend, or wager on a future—its worth shifts with where you place it.</p><p class="bb_paragraph" >Your opponent is weighing the same decisions. No one sees another's board. The instant every die is placed, the table is flipped open in unison—the read is immediate, the verdict merciless.</p><p class="bb_paragraph" >And dice can be <strong>defiled</strong>. A poisoned die eats at its wielder with every roll. A cursed die hides its face. A sleeping die has a one-in-two chance of doing nothing at all.<br>—So, will you stake that sleeping die on a once-in-a-lifetime gamble?</p><p class="bb_paragraph" ><strong>Combat in <i>Dice Ark</i> is not a game of reading numbers. </strong>It is a game of what story you tell with the dice you hold.</p><h2 class="bb_tag" ><strong>Steal, defend, or crawl through the mud</strong></h2><p class="bb_paragraph" >Take the <strong>Crystals (territories)</strong> scattered across the map, and gold and conjured cards pour in. Dominate adjacent lands, and the income multiplies.<br>—And of course, there's nothing stopping you from tearing someone else's claim from their hands.</p><p class="bb_paragraph" >Rob a merchant, and every item in the store becomes yours. In return, the <strong>Wanted</strong> mark is seared onto your name—you'll be turned away at outposts and shops, and hunted as a bounty by every other player. Is the gold still worth it?</p><p class="bb_paragraph" >The trap you've laid on the path will take its prey in time.<br>So long as you don't step on it first.</p><p class="bb_paragraph" ><strong>There is no clean adventure here. Only tables where friendship survives, and tables that money destroys.</strong></p><h2 class="bb_tag" ><strong>The back door, open only to the fallen</strong></h2><p class="bb_paragraph" >When your gold runs dry and still the payments keep coming, the <strong>Seven Deadly Sins</strong> will mark you. <strong>Envy. Wrath. Greed.</strong> One of them will brand itself onto your flesh, and the brand will burrow deeper—until, at last, you descend into a <strong>demon</strong>.</p><p class="bb_paragraph" >Your belongings crumble to ash. Your body swells. A forbidden deck and six wicked dice are thrust into your grip. The time left is but a handful of turns.<br>Overturn the board in that narrow window—or end as mere ruin. The choice is yours.</p><p class="bb_paragraph" ><strong>The turnaround that begins at the edge of defeat is this game's crowning act.</strong></p><h2 class="bb_tag" ><strong>Accumulated &quot;Fate&quot;—a one-shot trump card</strong></h2><p class="bb_paragraph" >Every battle fought, every wound taken, every coin earned, every roll that betrays you—each quietly settles into your reserve of <strong>FATE</strong>.</p><p class="bb_paragraph" >When the meter fills, it becomes a trump. Double your next strike. Choose every face of every die at will. Revive a fallen ally at half health. Shatter an enemy's shields in one sweep.</p><p class="bb_paragraph" ><strong>What decides the duel is not the card you drew, but the moment you cash in your destiny.</strong></p><h2 class="bb_tag" ><strong>No two boards are ever the same</strong></h2><p class="bb_paragraph" >Dungeons are generated anew each run, and the boss that waits is always unknown. The question is never <i>&quot;what must I draw to win?&quot;</i>—it is <i>&quot;with what I have, how do I win?&quot;</i></p><p class="bb_paragraph" >Six classes. Over a hundred cards. And dice such as—</p><ul class="bb_ul"><li><p class="bb_paragraph" >A die that cuts through shields as if they weren't there</p></li><li><p class="bb_paragraph" >A die that siphons half its damage back as healing</p></li><li><p class="bb_paragraph" >A <strong>Demon Die</strong> that always shows a 6—and carves into its wielder each time</p></li><li><p class="bb_paragraph" >A <strong>Doom Die</strong> that hurls impossible numbers, at twice the self-inflicted cost</p></li></ul><p class="bb_paragraph" >Each die among the many defines your journey.<br><strong>Don't ask what you'll hold. Ask what you'll go down with.</strong></p><h2 class="bb_tag" ><strong>And then, the final turn</strong></h2><p class="bb_paragraph" >When every turn has passed, the players are summoned before the cooperative boss. But here, the reason to join hands and the reason to drive a blade into a back are barely a hair apart.</p><p class="bb_paragraph" >A strike on the boss becomes contribution. A betrayal of an ally becomes fortune.<br>The one who lands the killing blow. The one who braces from the shadows. The one who slips in and takes the finish—every act accumulates, settled at last as your <strong>total assets</strong>.</p><p class="bb_paragraph" ><strong>The one who laughs last is not the strongest warrior. It is the one who holds the most.</strong></p><h2 class="bb_tag" ><strong>Key Features</strong></h2><ul class="bb_ul"><li><p class="bb_paragraph" ><strong>An asset-driven roguelike board game</strong> — Victory hinges not on raw combat power, but on what you ultimately hold</p></li><li><p class="bb_paragraph" ><strong>Dice-placement reading duels</strong> — The same number takes on different worth depending on where it lands; all boards flipped open in unison</p></li><li><p class="bb_paragraph" ><strong>Up to four players at each other's throats</strong> — Territory raids, card destruction, gold theft, trap-laying—the moment friendships fracture is the heart of this game</p></li><li><p class="bb_paragraph" ><strong>Seven Deadly Sins &amp; Demon Transformation</strong> — A one-shot comeback reachable only by the player cornered to ruin</p></li><li><p class="bb_paragraph" ><strong>The FATE System</strong> — A once-per-hand board-bending force, built up over a run</p></li><li><p class="bb_paragraph" ><strong>Boards that never repeat</strong> — Procedurally generated maps, unknown bosses, distinctly flavored dice, six classes</p></li><li><p class="bb_paragraph" ><strong>Three modes for every schedule</strong> — Quick, Standard, and Long</p></li><li><p class="bb_paragraph" ><strong>Local / Online / LAN play</strong> — NPCs available for solo runs</p></li></ul><h2 class="bb_tag" ><strong>The dice decide fate.</strong></h2><h2 class="bb_tag" ><strong>But what future you seize—that is up to you.</strong></h2>
Current
<h2 class="bb_tag" >&quot;Fate is decided by the dice. But the future you seize is yours to choose!&quot;</h2><br>Dice Ark is a roguelike board game about moving through a labyrinth with dice, fighting with cards, and competing for the highest total assets at the end.<br>The stage is the Ark, a labyrinth that never keeps the same shape for long. Explorers control the power sealed within crystals, then turn mana, cards, and assets into a path to victory.<br><br><strong>⚀ Roll dice, place them on cards</strong><br>In battle, you roll your dice first. Then you assign the results to weapon, armor, and skill cards.<br>Do you spend your best result on damage? Save it for defense? Risk a die affected by a status condition?<br>Once every choice is locked in, both sides reveal their plans at the same time, and the cards resolve in order.<br>Winning is not just about rolling high. It is about turning the hand you have into a way through the fight.<br><br><strong>⚁ Explore the Ark, fight over assets</strong><br>The board is filled with monsters, merchants, chests, events, goddess statues, dark plague doctors, guardians, and crystals.<br><ul class="bb_ul"><li>Defeat monsters.<br></li><li>Control crystals.<br></li><li>Collect cards and refine your deck.<br></li><li>Sometimes, break another explorer's plan.</li></ul>Controlled crystals generate mana income every turn, and upgrading them raises their asset value. Control neighboring crystals together, and they become an even stronger source of mana.<br>When you stop on a crystal controlled by another explorer, you must choose whether to pay the toll or fight to take it.<br>Every step on the board can become the difference in the final appraisal.<br><br><strong>⚂ Victory does not have to be clean</strong><br>Buy from merchants, or attack them and steal their goods.<br>Win, and you take the prize; the cost is becoming Wanted, which limits future purchases.<br>Set a trap, and an explorer who stops on that space later can be disrupted.<br>Who you target, and where you wait for them, is part of the struggle over assets.<br><br><strong>⚃ Debt becomes Sin</strong><br>When your mana falls below zero, the Ark brands that debt as Sin.<br>On the next turn, you have a chance to recover by selling treasure or crystals. Fail to repay it, and the Sin deepens until Demon Transformation triggers.<br>After transforming, your mana returns to zero, and for the duration of the transformation you gain a deck tied to your Sin, six dice, and greatly increased HP.<br>It is a dangerous comeback tool, granted only to those already close to ruin.<br><br><strong>⚄ Bend the match with FATE</strong><br>Fighting, taking damage, gaining mana, and being pushed around by the dice all feed a gauge based on your chosen FATE Style.<br>Stored FATE can manipulate dice results, revive you, or empower your next weapon or skill.<br>Victory is not only about which cards you draw. It is also about when you spend your trump card.<br><br><strong>⚅ The winner is not the strongest</strong><br>When the set number of turns is over, everyone is sent into the boss battle.<br>Do you cooperate to defeat the boss, steal the finishing blow for the reward, or turn on another explorer at the final moment?<br>At the end of the game, mana, controlled crystals, treasure cards, and awards are appraised as total assets.<br>The last one laughing is not the strongest warrior. It is the explorer who claimed the most.
Show raw AppDetails
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