Details
DeveloperJIT Inc
PublisherJIT Inc
FreeNo
Required ageNone
Survive in a city shrouded in dense fog. A fog that steals your vision. Scarce supplies. Unknown entities lurking beyond sight. This is not a game about fighting — it is a game about survival.
An abnormal fog has engulfed the city.Visibility is reduced to just a few meters, and the outside world has fallen silent.
Your base is a safe underground shelter.
However, to survive, you must venture outside.
Within the fog, you will find:
Abandoned houses
Ruined supermarkets
Streets that only retain traces of former lives
And beyond the fog —
something is out there.
■ Gameplay FeaturesFirst-Person Survival FPSCombat is only one means of survival, not the goal
Choosing when to run, hide, or wait is critical
Exploration & Resource ManagementGather food, tools, and materials to stay alive
Careless decisions can lead to instant death
Underground BaseA completely safe location
The only place for crafting, storage, and preparation
Intense Tension Created by Dense FogConstant anxiety caused by limited visibility
Sound, shadows, and distance amplify fear
About the Changing WorldIn this city, the layout of buildings and the resources you can obtain mysteriously change every day.
A house you found yesterday may not exist today.
Even if you head to the same location, an entirely different scene may unfold before you.
One thing is certain —
past experience will not carry over to the next day.
Every expedition is always unknown,
and it is your moment-to-moment decisions—not memory—that determine life or death.
■ Intended ExperienceThis game does not aim to deliver flashy action or endless combat.
The fear of taking a single step into the fog
The decision of “Should I go back now, or keep going?”
The relief of safely returning underground
It offers a survival experience that tests the player’s judgment and psychology.
■ Development StatusThis game is currently in Early Development.
The following elements will be added gradually:
Expanded exploration and crafting systems
More enemy and threat variations
Enhanced visuals and sound design
Player feedback will directly influence development
as we continue to deepen fear and immersion.
■ Streaming & Let’s Play PolicyStreaming and Let’s Play videos are fully welcome.
Available on all platforms (YouTube, Twitch, NicoNico, etc.)
No prior permission or contact required
Monetization is allowed
Open to both individuals and organizations
Credits or store page links are not required,
but are greatly appreciated and support development.
Feel free to stream and share the game freely.
Show raw AppDetails
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"detailed_description": "<h2 class=\"bb_tag\" >An abnormal fog has engulfed the city.</h2><p class=\"bb_paragraph\" >Visibility is reduced to just a few meters, and the outside world has fallen silent.</p><p class=\"bb_paragraph\" >Your base is a <strong>safe underground shelter</strong>.<br>However, to survive, you must venture outside.</p><p class=\"bb_paragraph\" >Within the fog, you will find:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Abandoned houses</p></li><li><p class=\"bb_paragraph\" >Ruined supermarkets</p></li><li><p class=\"bb_paragraph\" >Streets that only retain traces of former lives</p></li></ul><p class=\"bb_paragraph\" >And beyond the fog —<br><strong>something is out there.</strong></p><h2 class=\"bb_tag\" >■ Gameplay Features</h2><h2 class=\"bb_tag\" >First-Person Survival FPS</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Combat is only one means of survival, not the goal</p></li><li><p class=\"bb_paragraph\" >Choosing when to run, hide, or wait is critical</p></li></ul><h2 class=\"bb_tag\" >Exploration & Resource Management</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Gather food, tools, and materials to stay alive</p></li><li><p class=\"bb_paragraph\" >Careless decisions can lead to instant death</p></li></ul><h2 class=\"bb_tag\" >Underground Base</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >A completely safe location</p></li><li><p class=\"bb_paragraph\" >The only place for crafting, storage, and preparation</p></li></ul><h2 class=\"bb_tag\" >Intense Tension Created by Dense Fog</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Constant anxiety caused by limited visibility</p></li><li><p class=\"bb_paragraph\" >Sound, shadows, and distance amplify fear</p></li></ul><h2 class=\"bb_tag\" >About the Changing World</h2><p class=\"bb_paragraph\" >In this city, the layout of buildings and the resources you can obtain <strong>mysteriously change every day</strong>.</p><p class=\"bb_paragraph\" >A house you found yesterday may not exist today.<br>Even if you head to the same location, an entirely different scene may unfold before you.</p><p class=\"bb_paragraph\" >One thing is certain —<br><strong>past experience will not carry over to the next day</strong>.</p><p class=\"bb_paragraph\" >Every expedition is always unknown,<br>and it is your moment-to-moment decisions—not memory—that determine life or death.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >■ Intended Experience</h2><p class=\"bb_paragraph\" >This game does not aim to deliver flashy action or endless combat.</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The fear of taking a single step into the fog</p></li><li><p class=\"bb_paragraph\" >The decision of “Should I go back now, or keep going?”</p></li><li><p class=\"bb_paragraph\" >The relief of safely returning underground</p></li></ul><p class=\"bb_paragraph\" >It offers a survival experience that tests the player’s judgment and psychology.</p><h2 class=\"bb_tag\" >■ Development Status</h2><p class=\"bb_paragraph\" >This game is currently in <strong>Early Development</strong>.</p><p class=\"bb_paragraph\" >The following elements will be added gradually:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Expanded exploration and crafting systems</p></li><li><p class=\"bb_paragraph\" >More enemy and threat variations</p></li><li><p class=\"bb_paragraph\" >Enhanced visuals and sound design</p></li></ul><p class=\"bb_paragraph\" >Player feedback will directly influence development<br>as we continue to deepen fear and immersion.</p><h2 class=\"bb_tag\" >■ Streaming & Let’s Play Policy</h2><p class=\"bb_paragraph\" >Streaming and Let’s Play videos are <strong>fully welcome</strong>.</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Available on all platforms (YouTube, Twitch, NicoNico, etc.)</p></li><li><p class=\"bb_paragraph\" ><strong>No prior permission or contact required</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Monetization is allowed</strong></p></li><li><p class=\"bb_paragraph\" >Open to both individuals and organizations</p></li></ul><p class=\"bb_paragraph\" >Credits or store page links are not required,<br>but are greatly appreciated and support development.</p><p class=\"bb_paragraph\" >Feel free to stream and share the game freely.</p>",
"about_the_game": "<h2 class=\"bb_tag\" >An abnormal fog has engulfed the city.</h2><p class=\"bb_paragraph\" >Visibility is reduced to just a few meters, and the outside world has fallen silent.</p><p class=\"bb_paragraph\" >Your base is a <strong>safe underground shelter</strong>.<br>However, to survive, you must venture outside.</p><p class=\"bb_paragraph\" >Within the fog, you will find:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Abandoned houses</p></li><li><p class=\"bb_paragraph\" >Ruined supermarkets</p></li><li><p class=\"bb_paragraph\" >Streets that only retain traces of former lives</p></li></ul><p class=\"bb_paragraph\" >And beyond the fog —<br><strong>something is out there.</strong></p><h2 class=\"bb_tag\" >■ Gameplay Features</h2><h2 class=\"bb_tag\" >First-Person Survival FPS</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Combat is only one means of survival, not the goal</p></li><li><p class=\"bb_paragraph\" >Choosing when to run, hide, or wait is critical</p></li></ul><h2 class=\"bb_tag\" >Exploration & Resource Management</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Gather food, tools, and materials to stay alive</p></li><li><p class=\"bb_paragraph\" >Careless decisions can lead to instant death</p></li></ul><h2 class=\"bb_tag\" >Underground Base</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >A completely safe location</p></li><li><p class=\"bb_paragraph\" >The only place for crafting, storage, and preparation</p></li></ul><h2 class=\"bb_tag\" >Intense Tension Created by Dense Fog</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Constant anxiety caused by limited visibility</p></li><li><p class=\"bb_paragraph\" >Sound, shadows, and distance amplify fear</p></li></ul><h2 class=\"bb_tag\" >About the Changing World</h2><p class=\"bb_paragraph\" >In this city, the layout of buildings and the resources you can obtain <strong>mysteriously change every day</strong>.</p><p class=\"bb_paragraph\" >A house you found yesterday may not exist today.<br>Even if you head to the same location, an entirely different scene may unfold before you.</p><p class=\"bb_paragraph\" >One thing is certain —<br><strong>past experience will not carry over to the next day</strong>.</p><p class=\"bb_paragraph\" >Every expedition is always unknown,<br>and it is your moment-to-moment decisions—not memory—that determine life or death.</p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >■ Intended Experience</h2><p class=\"bb_paragraph\" >This game does not aim to deliver flashy action or endless combat.</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The fear of taking a single step into the fog</p></li><li><p class=\"bb_paragraph\" >The decision of “Should I go back now, or keep going?”</p></li><li><p class=\"bb_paragraph\" >The relief of safely returning underground</p></li></ul><p class=\"bb_paragraph\" >It offers a survival experience that tests the player’s judgment and psychology.</p><h2 class=\"bb_tag\" >■ Development Status</h2><p class=\"bb_paragraph\" >This game is currently in <strong>Early Development</strong>.</p><p class=\"bb_paragraph\" >The following elements will be added gradually:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Expanded exploration and crafting systems</p></li><li><p class=\"bb_paragraph\" >More enemy and threat variations</p></li><li><p class=\"bb_paragraph\" >Enhanced visuals and sound design</p></li></ul><p class=\"bb_paragraph\" >Player feedback will directly influence development<br>as we continue to deepen fear and immersion.</p><h2 class=\"bb_tag\" >■ Streaming & Let’s Play Policy</h2><p class=\"bb_paragraph\" >Streaming and Let’s Play videos are <strong>fully welcome</strong>.</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Available on all platforms (YouTube, Twitch, NicoNico, etc.)</p></li><li><p class=\"bb_paragraph\" ><strong>No prior permission or contact required</strong></p></li><li><p class=\"bb_paragraph\" ><strong>Monetization is allowed</strong></p></li><li><p class=\"bb_paragraph\" >Open to both individuals and organizations</p></li></ul><p class=\"bb_paragraph\" >Credits or store page links are not required,<br>but are greatly appreciated and support development.</p><p class=\"bb_paragraph\" >Feel free to stream and share the game freely.</p>",
"short_description": "Survive in a city shrouded in dense fog. A fog that steals your vision. Scarce supplies. Unknown entities lurking beyond sight. This is not a game about fighting — it is a game about survival.",
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