SteamTexx
Critterra

Dakota Tominus · Tominus Tech Labs

Critterra

gameAppID 4279950Coming soon
Release date{"coming_soon":true,"date":"Coming soon"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperDakota Tominus
PublisherTominus Tech Labs
FreeNo
Required ageNone

Lead 7 distinct animal civilizations in this bio-historical city builder. Master the "Serendipitous Overlap" of biology and history—from Otterman canals to Bearvarian brewing. With a roadmap of 42 species, manage metabolism, sensory warfare, and dynastic politics in a world that fights back.

BUILD THE BIOLOGICAL DYNASTY Critterra is a Bio-Historical City Builder where civilization is defined by the collision of human history and animal biology. (Biology defines economy) You don't just build a city; you manage the metabolic and evolutionary imperatives of your species. THE FOUNDATIONAL SEVEN Launch into Early Access with 7 distinct civilizations, each with unique biomes and mechanics: The Otterman Empire: Master hydraulic engineering and coffee trade in the wetlands. The Bearvarians: Deep forest brewers who rely on fermentation and hibernation cycles. The Catztec Empire: Vertical jungle architects fueled by solar tribute. The Mongrel Khanate: Nomadic logistics experts who move their cities with the seasons. The Mink Dynasty: Masters of rice paddies and water management. The Nor-Steeds: Coastal raiders who leverage fjord economies. The Babylions: Builders of hanging gardens and complex law codes. [/p] EVOLUTIONARY GAMEPLAY Serendipitous Overlap: Mechanics are derived from biological reality. A "Spaniel" faction isn't just a dog in a helmet—it utilizes the "Flushing Instinct" for stealth detection. Metabolic Economics: Your citizens are not static units. They are homeostatic organisms that require thermal regulation, hydration, and specific sensory inputs to survive. The Infinite Roadmap: Critterra is built to scale. Our design bible includes 35 additional civilizations arriving in 5 planned expansions, introducing mechanics like Systemic Warfare (Croco-nile) and Dynastic Genetics (Habs-badgers). 🗺️ THE INFINITE ROADMAP Critterra is built to scale. We are launching with the Foundational Seven, but our design bible contains 35 additional civilizations, each bringing new mechanics, biomes, and biological imperatives. 📦 EXPANSION 1: Resource Efficiency Theme: The Economic Engine (Trade, Bureaucracy, Logistics) Includes: Ram-an (Rome), Bee-zantine (Byzantium), Fin-ician (Phoenicia), Gnu-lu (Zulu), Moo-ghal (Mughal), Chin-ca (Inca), Yak-sum (Aksum). ⚔️ EXPANSION 2: Systemic Warfare Theme: State & Psychological Manipulation Includes: Croco-nile (Egypt), Gree-se (Greece), Webb-asid (Abbasid), Ma-caw-ya (Maya), Beav-king (Vikings), Seal-tic (Celts), Boa-hemian (Bohemia). 🧪 EXPANSION 3: Environmental Control Theme: The Sensory War (Toxicity, Vibration, Heat) Includes: Mole-i (Mali), Hare-appan (Indus), Frog-mer (Khmer), E-doe (Edo Japan), H-owl-y (HRE), Crow-seon (Joseon), Porcu-persian (Persia). 👑 EXPANSION 4: The Rise of the Individual Theme: Dynastic Management & Lineage Includes: Aquila-sian (Assyria), Rat-public (Venice), Spider-lite (Sparta), Lion-age (Plantagenet), Tuskan (Mauryan), Habs-badger (Habsburg), Meer-ovingian (Merovingian). 🔊 EXPANSION 5: Phonetic Resonance Theme: Complex Logistical Loops & Risk Management Includes: Spaniel Inquisition (Spain), Hamseatic League (Hanseatic), Prawnssian Confederation (Prussia), Macedonkey (Macedonia), Batican City (Vatican), Squiden Empire (Sweden), Visigoats (Visigoths). Visual Roadmap: Early Access vs. 1.0 Like what you see? Add Critterra to your Wishlist to get notified when the Otters arrive!

Genres and categories

CasualRPGSimulationStrategyEarly AccessSingle-playerSteam AchievementsAdjustable DifficultyPlayable without Timed InputSave AnytimeSteam CloudFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 (64-bit)<br></li><li><strong>Processor:</strong> Intel Core i3-6100 / AMD FX-8350 or equivalent<br></li><li><strong>Memory:</strong> 8  GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 380 (4GB)<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 6 GB available space<br></li><li><strong>Additional Notes:</strong> Requires a 64-bit processor and operating system. Performance may decrease in large cities with high simulation speeds.</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system</li></ul>"
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Mac
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  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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Linux
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  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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Ratings and content

dejus{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Violência Extrema"}
steam_germany{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Drastische Gewalt"}
Show raw AppDetails
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      "type": "game",
      "name": "Critterra",
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      "detailed_description": "<p class=\"bb_paragraph\" ><strong>BUILD THE BIOLOGICAL DYNASTY</strong> Critterra is a Bio-Historical City Builder where civilization is defined by the collision of human history and animal biology. (Biology defines economy) You don't just build a city; you manage the metabolic and evolutionary imperatives of your species.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong><i>THE FOUNDATIONAL SEVEN</i></strong> Launch into Early Access with 7 distinct civilizations, each with unique biomes and mechanics:</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The <i>Otterman</i> Empire: Master hydraulic engineering and coffee trade in the wetlands.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The <i>Bearvarians</i>: Deep forest brewers who rely on fermentation and hibernation cycles.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The <i>Catztec</i> Empire: Vertical jungle architects fueled by solar tribute.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The <i>Mongrel</i> Khanate: Nomadic logistics experts who move their cities with the seasons.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The <i>Mink</i> Dynasty: Masters of rice paddies and water management.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The <i>Nor-Steeds</i>: Coastal raiders who leverage fjord economies.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The <i>Babylions</i>: Builders of hanging gardens and complex law codes.</p></li></ul>[/p]<p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" ><strong>EVOLUTIONARY GAMEPLAY</strong></h2><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong><u>Serendipitous Overlap</u></strong>: Mechanics are derived from biological reality. A &quot;Spaniel&quot; faction isn't just a dog in a helmet—it utilizes the &quot;Flushing Instinct&quot; for stealth detection.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong><u>Metabolic Economics</u></strong>: Your citizens are not static units. They are homeostatic organisms that require thermal regulation, hydration, and specific sensory inputs to survive.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong><u>The Infinite Roadmap</u></strong>: Critterra is built to scale. Our design bible includes 35 additional civilizations arriving in 5 planned expansions, introducing mechanics like Systemic Warfare (Croco-nile) and Dynastic Genetics (Habs-badgers).</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" ><strong>🗺️ THE INFINITE ROADMAP</strong></h2><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Critterra is built to scale. We are launching with the Foundational Seven, but our design bible contains 35 additional civilizations, each bringing new mechanics, biomes, and biological imperatives.</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >📦 <i>EXPANSION 1:</i> Resource Efficiency Theme: The Economic Engine (Trade, Bureaucracy, Logistics)</p></li></ul><p class=\"bb_paragraph\" >Includes: Ram-an (Rome), Bee-zantine (Byzantium), Fin-ician (Phoenicia), Gnu-lu (Zulu), Moo-ghal (Mughal), Chin-ca (Inca), Yak-sum (Aksum).</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >⚔️ <i>EXPANSION 2:</i> Systemic Warfare Theme: State &amp; Psychological Manipulation</p></li></ul><p class=\"bb_paragraph\" >Includes: Croco-nile (Egypt), Gree-se (Greece), Webb-asid (Abbasid), Ma-caw-ya (Maya), Beav-king (Vikings), Seal-tic (Celts), Boa-hemian (Bohemia).</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >🧪 <i>EXPANSION 3</i>: Environmental Control Theme: The Sensory War (Toxicity, Vibration, Heat)</p></li></ul><p class=\"bb_paragraph\" >Includes: Mole-i (Mali), Hare-appan (Indus), Frog-mer (Khmer), E-doe (Edo Japan), H-owl-y (HRE), Crow-seon (Joseon), Porcu-persian (Persia).</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >👑 <i>EXPANSION 4:</i> The Rise of the Individual Theme: Dynastic Management &amp; Lineage</p></li></ul><p class=\"bb_paragraph\" >Includes: Aquila-sian (Assyria), Rat-public (Venice), Spider-lite (Sparta), Lion-age (Plantagenet), Tuskan (Mauryan), Habs-badger (Habsburg), Meer-ovingian (Merovingian).</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >🔊 <i>EXPANSION 5:</i> Phonetic Resonance Theme: Complex Logistical Loops &amp; Risk Management</p></li></ul><p class=\"bb_paragraph\" >Includes: Spaniel Inquisition (Spain), Hamseatic League (Hanseatic), Prawnssian Confederation (Prussia), Macedonkey (Macedonia), Batican City (Vatican), Squiden Empire (Sweden), Visigoats (Visigoths).</p><h2 class=\"bb_tag\" ><br>Visual Roadmap: Early Access vs. 1.0<br><br><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4279950/extras/ac1c7d91927d91365d03e868caecf720.avif?t=1779335867\" width=1288 height=752 /></span></h2><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong><i><u>Like what you see? Add Critterra to your Wishlist to get notified when the Otters arrive!</u></i></strong></p>",
      "about_the_game": "<p class=\"bb_paragraph\" ><strong>BUILD THE BIOLOGICAL DYNASTY</strong> Critterra is a Bio-Historical City Builder where civilization is defined by the collision of human history and animal biology. (Biology defines economy) You don't just build a city; you manage the metabolic and evolutionary imperatives of your species.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong><i>THE FOUNDATIONAL SEVEN</i></strong> Launch into Early Access with 7 distinct civilizations, each with unique biomes and mechanics:</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The <i>Otterman</i> Empire: Master hydraulic engineering and coffee trade in the wetlands.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The <i>Bearvarians</i>: Deep forest brewers who rely on fermentation and hibernation cycles.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The <i>Catztec</i> Empire: Vertical jungle architects fueled by solar tribute.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The <i>Mongrel</i> Khanate: Nomadic logistics experts who move their cities with the seasons.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The <i>Mink</i> Dynasty: Masters of rice paddies and water management.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The <i>Nor-Steeds</i>: Coastal raiders who leverage fjord economies.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >The <i>Babylions</i>: Builders of hanging gardens and complex law codes.</p></li></ul>[/p]<p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" ><strong>EVOLUTIONARY GAMEPLAY</strong></h2><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong><u>Serendipitous Overlap</u></strong>: Mechanics are derived from biological reality. A &quot;Spaniel&quot; faction isn't just a dog in a helmet—it utilizes the &quot;Flushing Instinct&quot; for stealth detection.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong><u>Metabolic Economics</u></strong>: Your citizens are not static units. They are homeostatic organisms that require thermal regulation, hydration, and specific sensory inputs to survive.</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong><u>The Infinite Roadmap</u></strong>: Critterra is built to scale. Our design bible includes 35 additional civilizations arriving in 5 planned expansions, introducing mechanics like Systemic Warfare (Croco-nile) and Dynastic Genetics (Habs-badgers).</p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" ><strong>🗺️ THE INFINITE ROADMAP</strong></h2><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >Critterra is built to scale. We are launching with the Foundational Seven, but our design bible contains 35 additional civilizations, each bringing new mechanics, biomes, and biological imperatives.</p><p class=\"bb_paragraph\" ></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >📦 <i>EXPANSION 1:</i> Resource Efficiency Theme: The Economic Engine (Trade, Bureaucracy, Logistics)</p></li></ul><p class=\"bb_paragraph\" >Includes: Ram-an (Rome), Bee-zantine (Byzantium), Fin-ician (Phoenicia), Gnu-lu (Zulu), Moo-ghal (Mughal), Chin-ca (Inca), Yak-sum (Aksum).</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >⚔️ <i>EXPANSION 2:</i> Systemic Warfare Theme: State &amp; Psychological Manipulation</p></li></ul><p class=\"bb_paragraph\" >Includes: Croco-nile (Egypt), Gree-se (Greece), Webb-asid (Abbasid), Ma-caw-ya (Maya), Beav-king (Vikings), Seal-tic (Celts), Boa-hemian (Bohemia).</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >🧪 <i>EXPANSION 3</i>: Environmental Control Theme: The Sensory War (Toxicity, Vibration, Heat)</p></li></ul><p class=\"bb_paragraph\" >Includes: Mole-i (Mali), Hare-appan (Indus), Frog-mer (Khmer), E-doe (Edo Japan), H-owl-y (HRE), Crow-seon (Joseon), Porcu-persian (Persia).</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >👑 <i>EXPANSION 4:</i> The Rise of the Individual Theme: Dynastic Management &amp; Lineage</p></li></ul><p class=\"bb_paragraph\" >Includes: Aquila-sian (Assyria), Rat-public (Venice), Spider-lite (Sparta), Lion-age (Plantagenet), Tuskan (Mauryan), Habs-badger (Habsburg), Meer-ovingian (Merovingian).</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >🔊 <i>EXPANSION 5:</i> Phonetic Resonance Theme: Complex Logistical Loops &amp; Risk Management</p></li></ul><p class=\"bb_paragraph\" >Includes: Spaniel Inquisition (Spain), Hamseatic League (Hanseatic), Prawnssian Confederation (Prussia), Macedonkey (Macedonia), Batican City (Vatican), Squiden Empire (Sweden), Visigoats (Visigoths).</p><h2 class=\"bb_tag\" ><br>Visual Roadmap: Early Access vs. 1.0<br><br><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4279950/extras/ac1c7d91927d91365d03e868caecf720.avif?t=1779335867\" width=1288 height=752 /></span></h2><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><strong><i><u>Like what you see? Add Critterra to your Wishlist to get notified when the Otters arrive!</u></i></strong></p>",
      "short_description": "Lead 7 distinct animal civilizations in this bio-historical city builder. Master the &quot;Serendipitous Overlap&quot; of biology and history—from Otterman canals to Bearvarian brewing. With a roadmap of 42 species, manage metabolism, sensory warfare, and dynastic politics in a world that fights back.",
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        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 (64-bit)<br></li><li><strong>Processor:</strong> Intel Core i3-6100 / AMD FX-8350 or equivalent<br></li><li><strong>Memory:</strong> 8  GB RAM<br></li><li><strong>Graphics:</strong> NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 380 (4GB)<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 6 GB available space<br></li><li><strong>Additional Notes:</strong> Requires a 64-bit processor and operating system. Performance may decrease in large cities with high simulation speeds.</li></ul>",
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        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"></ul>"
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      "legal_notice": "Copyright © 2025 Faun Farm Studio. All rights reserved.",
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