SteamTexx
HEXCRAWL

Polymorph Self · Polymorph Self

HEXCRAWL

gameAppID 4264250Coming soon
Release dateJul 10, 2026

Game Charts

Player statistics

Default: last 7 days, hourly. · Stale · Range: 7/11/2026, 2:10:44 PM - 10/22/2026, 8:19:57 PM

Current Players0
24h Peak0
All-Time Peak13
24h Player-Hours0 h

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days1.55-1.75-53.11%4
Last 12 Months3.1800%13
2026-101.55-1.43-48.05%4
2026-092.97-0.6-16.76%8
2026-083.570.8531.44%13
2026-072.7200%11

Details

DeveloperPolymorph Self
PublisherPolymorph Self
FreeNo
Required ageNone

HEXCRAWL is a turn-based dark fantasy RPG about crossing a hostile world one hex at a time. Explore myriad terrains, manage supplies, survive lethal encounters, hunt powerful bosses, and gain increasingly powerful rewards where every step is a risk.

HEXCRAWL is a turn-based dark fantasy RPG focused on overland exploration, survival, and hard choices. You cross a procedurally generated world, one hex at a time, committing to each step as the land, the weather, and your dwindling supplies push back. Terrain slows or strains you. Time passes. Hunger sets in. Random encounters—combat and non-combat—can reward you, wound you, or end the run outright. There is no safe route and no guaranteed progress, only judgment calls and their consequences. The world spans more than 20 terrain types, from plains and forests to deserts, jungles, swamps, mountains, and frozen tundras. Scattered throughout are ancient ruins, forgotten temples, abandoned forts, towering landmarks, shipwrecks, cities, and other sites—some offering shelter or profit, others promising trouble. Combat is tactical and turn-based, built to be fast, lethal, and readable. You’ll face over 100 monster varieties and 100+ unique bosses, from roaming threats and regional tyrants to legendary dragons and endgame horrors. Each boss is distinct, drops unique loot, and permanently shifts the balance of risk and reward. There are no traditional character levels. Power comes from what you carry. Weapons, armor, trinkets, consumables, temporary boons, and lingering hexes define your build from moment to moment. Inventory space is limited, forcing hard choices about what’s worth hauling forward. Progress comes through exploration—discovering new hexes, uncovering secrets, surviving encounters, and claiming rewards worth keeping. Clear zones to unlock deadlier regions and higher-stakes threats. Push too far, and the world answers in kind. PLANNED FUTURE FEATURES:Currently the zones are procedurally-generated and potentially endless in number and configuration, but future plans include crafted settings as well as a Creator tool allowing users to design their own maps for others to explore, one hex at a time. Other plans for future expansion include: Core Gameplay: Mounts System — Horses and other mounts that increase movement speed and inventory capacity at the cost of additional rations Multi-Room Delves — Chained combat encounters leading to bosses in deeper dungeon-like sites Upgradeable Bastions — Clear entire zones to claim and upgrade personal strongholds with forges, libraries, and training halls Roaming Bosses — Powerful enemies that move across the map, creating dynamic threats Map Pins & Notes — Place custom markers and notes on the world map for personal reference Advanced Systems: Zone Events & Invasions — Regional disasters and invasions (Elemental Forces, Undead Marches, Demonic Armies, Celestial Hosts) that transform entire zones until their Overboss is defeated Seasons & Moon Phases — Calendar system with seasonal effects and moon phases that influence encounters, including lycanthropes that only appear during full moons - NOW ADDED! Crafting Systems — Alchemy, Enchanting, and Smithing to create and enhance equipment Classes, Ancestries & Zodiac Signs — Character customization options that affect starting stats and abilities Factions & Reputations — Build relationships with different factions that affect encounters and opportunities Content & Modes: Expanded Settlements — Cities and towns with their own explorable maps Quests, Bounties & Achievements — Structured objectives with rewards, including fetch quests and exploration milestones Survival & Nightmare Modes — Increased difficulty modes for veteran players New Zone Themes — Exotic realms including an Underworld and other themed regions Sea Events — Special encounters during ocean voyages including storms, sickness, and opportunities Community & Customization: Creator Mode — Design and share custom worlds for others to explore Solo Story Mode — Randomly-generated story prompts for narrative-focused play Guildmaster Mode — Manage an Adventurer's Guild, sending multiple characters and parties on missions Visual Gallery — Journal feature showcasing discovered monsters, bosses, items, and locations in a honeycomb view Quality of Life: Controller Support — Full gamepad compatibility Campsites — Designated safe locations for rest and recovery - NOW ADDED! Bestiary in Journal — Interactive visual gallery of encountered creatures

Genres and categories

AdventureIndieRPGEarly AccessSingle-playerCustom Volume ControlsMouse Only OptionPlayable without Timed InputSave AnytimeStereo SoundTouch Only OptionFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10 (64-bit)<br></li><li><strong>Processor:</strong> Dual-core CPU, 2.0 GHz or faster<br></li><li><strong>Memory:</strong> 2 GB RAM<br></li><li><strong>Graphics:</strong> DirectX 11 compatible graphics card with 512 MB VRAM (integrated graphics sufficient)<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 3 GB available space<br></li><li><strong>Sound Card:</strong> DirectX compatible sound card<br></li><li><strong>VR Support:</strong> Not applicable</li></ul>"
}
Mac
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 10.12 (Intel) or macOS 11.0 (Apple Silicon)<br></li><li><strong>Processor:</strong> Apple M1 or Intel Core 2 Duo, 2.0 GHz<br></li><li><strong>Memory:</strong> 2 GB RAM<br></li><li><strong>Graphics:</strong> OpenGL 3.3 compatible; integrated graphics OK<br></li><li><strong>Storage:</strong> 3 GB available space<br></li><li><strong>Sound Card:</strong> Core Audio compatible</li></ul>"
}
Linux
[]

Ratings and content

dejus{"rating_generated":"1","rating":"14","required_age":"14","banned":"0","use_age_gate":"0","descriptors":"Violência"}
steam_germany{"rating_generated":"1","rating":"16","required_age":"16","banned":"0","use_age_gate":"0","descriptors":"Drastische Gewalt"}
igrs{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Kekerasan\nHoror"}

Selected change

Release date · Jul 10, 2026, 7:48 PM

Previous
{"coming_soon":true,"date":"Jul 10, 2026"}
Current
{"coming_soon":true,"date":"10 Jul, 2026"}
Show raw AppDetails
{
  "4264250": {
    "success": true,
    "data": {
      "type": "game",
      "name": "HEXCRAWL",
      "steam_appid": 4264250,
      "required_age": 0,
      "is_free": false,
      "detailed_description": "<p class=\"bb_paragraph\" ><strong>HEXCRAWL</strong> is a turn-based dark fantasy RPG focused on overland exploration, survival, and hard choices. You cross a procedurally generated world, one hex at a time, committing to each step as the land, the weather, and your dwindling supplies push back.</p><p class=\"bb_paragraph\" >Terrain slows or strains you. Time passes. Hunger sets in. Random encounters—combat and non-combat—can reward you, wound you, or end the run outright. There is no safe route and no guaranteed progress, only judgment calls and their consequences.</p><p class=\"bb_paragraph\" >The world spans more than 20 terrain types, from plains and forests to deserts, jungles, swamps, mountains, and frozen tundras. Scattered throughout are ancient ruins, forgotten temples, abandoned forts, towering landmarks, shipwrecks, cities, and other sites—some offering shelter or profit, others promising trouble.</p><p class=\"bb_paragraph\" >Combat is tactical and turn-based, built to be fast, lethal, and readable. You’ll face over <strong>100 monster varieties</strong> and <strong>100+ unique bosses</strong>, from roaming threats and regional tyrants to legendary dragons and endgame horrors. Each boss is distinct, drops unique loot, and permanently shifts the balance of risk and reward.</p><p class=\"bb_paragraph\" >There are no traditional character levels. Power comes from what you carry. Weapons, armor, trinkets, consumables, temporary boons, and lingering hexes define your build from moment to moment. Inventory space is limited, forcing hard choices about what’s worth hauling forward.</p><p class=\"bb_paragraph\" >Progress comes through exploration—discovering new hexes, uncovering secrets, surviving encounters, and claiming rewards worth keeping. Clear zones to unlock deadlier regions and higher-stakes threats. Push too far, and the world answers in kind.</p><h2 class=\"bb_tag\" ><strong>PLANNED FUTURE FEATURES:</strong></h2><p class=\"bb_paragraph\" >Currently the zones are procedurally-generated and potentially endless in number and configuration, but future plans include crafted settings as well as a Creator tool allowing users to design their own maps for others to explore, one hex at a time.<br><br>Other plans for future expansion include:<br><br><strong>Core Gameplay:</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Mounts System</strong> — Horses and other mounts that increase movement speed and inventory capacity at the cost of additional rations</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Multi-Room Delves</strong> — Chained combat encounters leading to bosses in deeper dungeon-like sites</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Upgradeable Bastions</strong> — Clear entire zones to claim and upgrade personal strongholds with forges, libraries, and training halls</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Roaming Bosses</strong> — Powerful enemies that move across the map, creating dynamic threats</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Map Pins &amp; Notes</strong> — Place custom markers and notes on the world map for personal reference</p></li></ul><p class=\"bb_paragraph\" ><strong>Advanced Systems:</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Zone Events &amp; Invasions</strong> — Regional disasters and invasions (Elemental Forces, Undead Marches, Demonic Armies, Celestial Hosts) that transform entire zones until their Overboss is defeated</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong><span class=\"bb_strike\">Seasons &amp; Moon Phases</span></strong><span class=\"bb_strike\"> — Calendar system with seasonal effects and moon phases that influence encounters, including lycanthropes that only appear during full moons</span> - <strong>NOW ADDED!</strong></p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Crafting Systems</strong> — Alchemy, Enchanting, and Smithing to create and enhance equipment</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Classes, Ancestries &amp; Zodiac Signs</strong> — Character customization options that affect starting stats and abilities</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Factions &amp; Reputations</strong> — Build relationships with different factions that affect encounters and opportunities</p></li></ul><p class=\"bb_paragraph\" ><strong>Content &amp; Modes:</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Expanded Settlements</strong> — Cities and towns with their own explorable maps</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Quests, Bounties &amp; Achievements</strong> — Structured objectives with rewards, including fetch quests and exploration milestones</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Survival &amp; Nightmare Modes</strong> — Increased difficulty modes for veteran players</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>New Zone Themes</strong> — Exotic realms including an Underworld and other themed regions</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Sea Events</strong> — Special encounters during ocean voyages including storms, sickness, and opportunities</p></li></ul><p class=\"bb_paragraph\" ><strong>Community &amp; Customization:</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Creator Mode</strong> — Design and share custom worlds for others to explore</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Solo Story Mode</strong> — Randomly-generated story prompts for narrative-focused play</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Guildmaster Mode</strong> — Manage an Adventurer's Guild, sending multiple characters and parties on missions</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Visual Gallery</strong> — Journal feature showcasing discovered monsters, bosses, items, and locations in a honeycomb view</p></li></ul><p class=\"bb_paragraph\" ><strong>Quality of Life:</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Controller Support</strong> — Full gamepad compatibility</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong><span class=\"bb_strike\">Campsites</span></strong><span class=\"bb_strike\"> — Designated safe locations for rest and recovery</span> - <strong>NOW ADDED!</strong></p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Bestiary in Journal</strong> — Interactive visual gallery of encountered creatures</p></li></ul>",
      "about_the_game": "<p class=\"bb_paragraph\" ><strong>HEXCRAWL</strong> is a turn-based dark fantasy RPG focused on overland exploration, survival, and hard choices. You cross a procedurally generated world, one hex at a time, committing to each step as the land, the weather, and your dwindling supplies push back.</p><p class=\"bb_paragraph\" >Terrain slows or strains you. Time passes. Hunger sets in. Random encounters—combat and non-combat—can reward you, wound you, or end the run outright. There is no safe route and no guaranteed progress, only judgment calls and their consequences.</p><p class=\"bb_paragraph\" >The world spans more than 20 terrain types, from plains and forests to deserts, jungles, swamps, mountains, and frozen tundras. Scattered throughout are ancient ruins, forgotten temples, abandoned forts, towering landmarks, shipwrecks, cities, and other sites—some offering shelter or profit, others promising trouble.</p><p class=\"bb_paragraph\" >Combat is tactical and turn-based, built to be fast, lethal, and readable. You’ll face over <strong>100 monster varieties</strong> and <strong>100+ unique bosses</strong>, from roaming threats and regional tyrants to legendary dragons and endgame horrors. Each boss is distinct, drops unique loot, and permanently shifts the balance of risk and reward.</p><p class=\"bb_paragraph\" >There are no traditional character levels. Power comes from what you carry. Weapons, armor, trinkets, consumables, temporary boons, and lingering hexes define your build from moment to moment. Inventory space is limited, forcing hard choices about what’s worth hauling forward.</p><p class=\"bb_paragraph\" >Progress comes through exploration—discovering new hexes, uncovering secrets, surviving encounters, and claiming rewards worth keeping. Clear zones to unlock deadlier regions and higher-stakes threats. Push too far, and the world answers in kind.</p><h2 class=\"bb_tag\" ><strong>PLANNED FUTURE FEATURES:</strong></h2><p class=\"bb_paragraph\" >Currently the zones are procedurally-generated and potentially endless in number and configuration, but future plans include crafted settings as well as a Creator tool allowing users to design their own maps for others to explore, one hex at a time.<br><br>Other plans for future expansion include:<br><br><strong>Core Gameplay:</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Mounts System</strong> — Horses and other mounts that increase movement speed and inventory capacity at the cost of additional rations</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Multi-Room Delves</strong> — Chained combat encounters leading to bosses in deeper dungeon-like sites</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Upgradeable Bastions</strong> — Clear entire zones to claim and upgrade personal strongholds with forges, libraries, and training halls</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Roaming Bosses</strong> — Powerful enemies that move across the map, creating dynamic threats</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Map Pins &amp; Notes</strong> — Place custom markers and notes on the world map for personal reference</p></li></ul><p class=\"bb_paragraph\" ><strong>Advanced Systems:</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Zone Events &amp; Invasions</strong> — Regional disasters and invasions (Elemental Forces, Undead Marches, Demonic Armies, Celestial Hosts) that transform entire zones until their Overboss is defeated</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong><span class=\"bb_strike\">Seasons &amp; Moon Phases</span></strong><span class=\"bb_strike\"> — Calendar system with seasonal effects and moon phases that influence encounters, including lycanthropes that only appear during full moons</span> - <strong>NOW ADDED!</strong></p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Crafting Systems</strong> — Alchemy, Enchanting, and Smithing to create and enhance equipment</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Classes, Ancestries &amp; Zodiac Signs</strong> — Character customization options that affect starting stats and abilities</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Factions &amp; Reputations</strong> — Build relationships with different factions that affect encounters and opportunities</p></li></ul><p class=\"bb_paragraph\" ><strong>Content &amp; Modes:</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Expanded Settlements</strong> — Cities and towns with their own explorable maps</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Quests, Bounties &amp; Achievements</strong> — Structured objectives with rewards, including fetch quests and exploration milestones</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Survival &amp; Nightmare Modes</strong> — Increased difficulty modes for veteran players</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>New Zone Themes</strong> — Exotic realms including an Underworld and other themed regions</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Sea Events</strong> — Special encounters during ocean voyages including storms, sickness, and opportunities</p></li></ul><p class=\"bb_paragraph\" ><strong>Community &amp; Customization:</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Creator Mode</strong> — Design and share custom worlds for others to explore</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Solo Story Mode</strong> — Randomly-generated story prompts for narrative-focused play</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Guildmaster Mode</strong> — Manage an Adventurer's Guild, sending multiple characters and parties on missions</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Visual Gallery</strong> — Journal feature showcasing discovered monsters, bosses, items, and locations in a honeycomb view</p></li></ul><p class=\"bb_paragraph\" ><strong>Quality of Life:</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Controller Support</strong> — Full gamepad compatibility</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong><span class=\"bb_strike\">Campsites</span></strong><span class=\"bb_strike\"> — Designated safe locations for rest and recovery</span> - <strong>NOW ADDED!</strong></p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Bestiary in Journal</strong> — Interactive visual gallery of encountered creatures</p></li></ul>",
      "short_description": "HEXCRAWL is a turn-based dark fantasy RPG about crossing a hostile world one hex at a time. Explore myriad terrains, manage supplies, survive lethal encounters, hunt powerful bosses, and gain increasingly powerful rewards where every step is a risk.",
      "supported_languages": "English",
      "header_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4264250/a324f8331acbe14422b685db783179c615e11ea0/header.jpg?t=1783314364",
      "capsule_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4264250/478ec8d98c1a7ad5b29598f4a994148cb7fa0618/capsule_231x87.jpg?t=1783314364",
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      "website": "http://steamcommunity.com/groups/polymorphself",
      "pc_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10 (64-bit)<br></li><li><strong>Processor:</strong> Dual-core CPU, 2.0 GHz or faster<br></li><li><strong>Memory:</strong> 2 GB RAM<br></li><li><strong>Graphics:</strong> DirectX 11 compatible graphics card with 512 MB VRAM (integrated graphics sufficient)<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Storage:</strong> 3 GB available space<br></li><li><strong>Sound Card:</strong> DirectX compatible sound card<br></li><li><strong>VR Support:</strong> Not applicable</li></ul>"
      },
      "mac_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> macOS 10.12 (Intel) or macOS 11.0 (Apple Silicon)<br></li><li><strong>Processor:</strong> Apple M1 or Intel Core 2 Duo, 2.0 GHz<br></li><li><strong>Memory:</strong> 2 GB RAM<br></li><li><strong>Graphics:</strong> OpenGL 3.3 compatible; integrated graphics OK<br></li><li><strong>Storage:</strong> 3 GB available space<br></li><li><strong>Sound Card:</strong> Core Audio compatible</li></ul>"
      },
      "linux_requirements": [],
      "legal_notice": "© 2026 Polymorph Self LLC. All rights reserved.",
      "developers": [
        "Polymorph Self"
      ],
      "publishers": [
        "Polymorph Self"
      ],
      "package_groups": [],
      "platforms": {
        "windows": true,
        "mac": false,
        "linux": false
      },
      "categories": [
        {
          "id": 2,
          "description": "Single-player"
        },
        {
          "id": 68,
          "description": "Custom Volume Controls"
        },
        {
          "id": 76,
          "description": "Mouse Only Option"
        },
        {
          "id": 74,
          "description": "Playable without Timed Input"
        },
        {
          "id": 79,
          "description": "Save Anytime"
        },
        {
          "id": 69,
          "description": "Stereo Sound"
        },
        {
          "id": 77,
          "description": "Touch Only Option"
        },
        {
          "id": 62,
          "description": "Family Sharing"
        }
      ],
      "genres": [
        {
          "id": "25",
          "description": "Adventure"
        },
        {
          "id": "23",
          "description": "Indie"
        },
        {
          "id": "3",
          "description": "RPG"
        },
        {
          "id": "70",
          "description": "Early Access"
        }
      ],
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