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FOTR

Matěj Hložánek, Lucie Formánková · Herdek

FOTR

gameAppID 4216480Coming soon
Release date{"coming_soon":true,"date":"2026"}

Game Charts

Player statistics

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Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperMatěj Hložánek, Lucie Formánková
PublisherHerdek
FreeNo
Required ageNone

A quasi-documentary trip that leads to a phone booth in 2002, where feelings of nostalgia and pain from broken parental relationships intertwine.

FOTR is an intimate, atmospheric first-person experience set in a phone booth at the beginning of the millennium. In the role of an insecure parent, you listen to fragments of situations that gradually piece together a picture of broken parenthood. The game plays with nostalgia, awkwardness, quiet moments, and unexpected humor. Each press of a button triggers a recording or absurd "procrastination nonsense" that mixes with the weight of the obligation to call someone—a child who is waiting for you and who needs to hear a simple "I love you." FOTR is a short art game that combines elements of quasi-documentary, Czech nostalgia, and emotional minimalism. It does not try to moralize. Rather, it lets the player sit in the booth for as long as they want—and as long as they can stand it. Key featuresAn atmospheric phone booth from 2002. Interaction via buttons — the only mechanics are pressing numbers and listening. Each number unlocks a different sound scene. Emotional fragments about parenthood — the game works with feelings of uncertainty, anxiety, and the unspoken expectations of young parents. "Warm human words" A short but intense experience — ideal for players looking for art, experimental, or narrative games outside the mainstream. FOTR is not about winning. It's about listening. About the awkward silence between two early generations. About the need to say something that is difficult to say.

Genres and categories

CasualIndieSimulationSingle-playerCustom Volume ControlsMouse Only OptionPlayable without Timed InputStereo SoundSubtitle OptionsSurround SoundTouch Only OptionFamily Sharing

Platforms and requirements

windows: yesmac: yeslinux: no
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 11<br></li><li><strong>Processor:</strong> Intel Core i5-8600K, 3.6 GHz or AMD Ryzen 5 2600, 3.4 GHz<br></li><li><strong>Memory:</strong> 4 GB RAM<br></li><li><strong>Graphics:</strong> GeForce GTX 1660, 6 GB or Radeon RX 580, 4 GB<br></li><li><strong>Storage:</strong> 1 GB available space</li></ul>"
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Mac
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Linux
[]

Ratings and content

dejus{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Linguagem imprópria"}
steam_germany{"rating_generated":"1","rating":"6","required_age":"6","banned":"0","use_age_gate":"0","descriptors":"Alkohol / Tabak\nSchimpfwörte"}
igrs{"rating_generated":"1","rating":"15","required_age":"15","banned":"0","use_age_gate":"0","descriptors":"Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya\nPenggunaan bahasa"}

Selected change

About the game · Jun 20, 2026, 12:23 AM

Previous
n/a
Current
<p class="bb_paragraph" >FOTR is an intimate, atmospheric first-person experience set in a phone booth at the beginning of the millennium. In the role of an insecure parent, you listen to fragments of situations that gradually piece together a picture of broken parenthood.</p><p class="bb_paragraph" >The game plays with nostalgia, awkwardness, quiet moments, and unexpected humor. Each press of a button triggers a recording or absurd &quot;procrastination nonsense&quot; that mixes with the weight of the obligation to call someone—a child who is waiting for you and who needs to hear a simple &quot;I love you.&quot;</p><p class="bb_paragraph" >FOTR is a short art game that combines elements of quasi-documentary, Czech nostalgia, and emotional minimalism. It does not try to moralize. Rather, it lets the player sit in the booth for as long as they want—and as long as they can stand it.</p><h2 class="bb_tag" ><strong>Key features</strong></h2><ul class="bb_ul"><li><p class="bb_paragraph" >An atmospheric phone booth from 2002.</p></li><li><p class="bb_paragraph" >Interaction via buttons — the only mechanics are pressing numbers and listening. Each number unlocks a different sound scene.</p></li><li><p class="bb_paragraph" >Emotional fragments about parenthood — the game works with feelings of uncertainty, anxiety, and the unspoken expectations of young parents.</p></li><li><p class="bb_paragraph" >&quot;Warm human words&quot; </p></li><li><p class="bb_paragraph" >A short but intense experience — ideal for players looking for art, experimental, or narrative games outside the mainstream.</p></li></ul><p class="bb_paragraph" >FOTR is not about winning. It's about listening. About the awkward silence between two early generations. About the need to say something that is difficult to say.</p>
Show raw AppDetails
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      "about_the_game": "<p class=\"bb_paragraph\" >FOTR is an intimate, atmospheric first-person experience set in a phone booth at the beginning of the millennium. In the role of an insecure parent, you listen to fragments of situations that gradually piece together a picture of broken parenthood.</p><p class=\"bb_paragraph\" >The game plays with nostalgia, awkwardness, quiet moments, and unexpected humor. Each press of a button triggers a recording or absurd &quot;procrastination nonsense&quot; that mixes with the weight of the obligation to call someone—a child who is waiting for you and who needs to hear a simple &quot;I love you.&quot;</p><p class=\"bb_paragraph\" >FOTR is a short art game that combines elements of quasi-documentary, Czech nostalgia, and emotional minimalism. It does not try to moralize. Rather, it lets the player sit in the booth for as long as they want—and as long as they can stand it.</p><h2 class=\"bb_tag\" ><strong>Key features</strong></h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >An atmospheric phone booth from 2002.</p></li><li><p class=\"bb_paragraph\" >Interaction via buttons — the only mechanics are pressing numbers and listening. Each number unlocks a different sound scene.</p></li><li><p class=\"bb_paragraph\" >Emotional fragments about parenthood — the game works with feelings of uncertainty, anxiety, and the unspoken expectations of young parents.</p></li><li><p class=\"bb_paragraph\" >&quot;Warm human words&quot; </p></li><li><p class=\"bb_paragraph\" >A short but intense experience — ideal for players looking for art, experimental, or narrative games outside the mainstream.</p></li></ul><p class=\"bb_paragraph\" >FOTR is not about winning. It's about listening. About the awkward silence between two early generations. About the need to say something that is difficult to say.</p>",
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