SteamTexx
Echo Contingency

Parallax Computer Company · Parallax Computer Company

Echo Contingency

gameAppID 4127010Coming soon
Release date{"coming_soon":true,"date":"Coming soon"}

Game Charts

Player statistics

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Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

DeveloperParallax Computer Company
PublisherParallax Computer Company
FreeNo
Required ageNone

Stealth-first co-op infiltration inspired by the golden era of tactical stealth. Master light, sound, and movement in a modern reimagining of classic stealth purism. Fully moddable, fully co-op, and built for players who want stealth precision, not cinematic autopilot.

Echo Contingency is a mod-first co-op stealth shooter built for players who miss the precision and tension of classic stealth design.  There's no "easy-mode" stealth here. No mark-and-execute, no soft cover snapping, and no go prone to become invisible. Instead, every system is readable, explainable, and punishing but fair.  Inspired by the feel, pacing and clarity of early 2000s stealth, Echo Contingency focuses on light, sound, stance, and movement discipline. Detection is never random. Guards react based on real light levels, surface types, and how fast you're moving. If you get spotted, you'll understand exactly why. Metal grating echoes. Carpet absorbs. Water splashes. Every footstep is a decision. The Dual-Meter SystemJust like the classics, you always know exactly how visible and how loud you are: Light Meter - Four graduated levels from deep shadow to fully exposed. Dynamically calculated from actual light sources.  Sound Meter - Your noise level relative to ambient sound. Time your movements to machinery, rain, or ventilation to mask your footsteps.  Five Analog Movement SpeedsUse the mouse wheel or analog stick to dial in exactly how fast you move. Each tier produces different noise levels based on your movement speed. Creep silently at tier 1. Sprint at tier 5 and everyone knows where you are.  Designed for two, Playable as oneEvery mission supports 1-2 players with online co-op (Steam P2P). Play with a human partner or an ai companion who follows your commands. The game is built for coordination.  Synchronized Operations Boost teammates to reach alternate routes Disable cameras and laser grids while your partner moves Share intel on patrol patterns and light sources Hacking operations requiring coordinated timing No Chaos. No Run and Gun. Co-op stealth fails when players "go loud". Success is found with methodical, tactical skill and timing.  Split-screen local coop and 3-4+ player modded variants supported.  Mod-first means YOU get the toolsEcho Contingency ships with the same mission-building and modding tools we use to make the base game. Modding isn't an afterthought, it's the core architecture.  Three Tiers of Mod CreationTier 1 - Data Modding (No code) Tweak weapon stats, AI behavior, detection sensitivity, etc through simple data files. Change how the game feels without touching code.  Tier 2 - Mission Builder (In-Game) Build complete missions using our block-based level editor. Place patrol routes, set objectives, define extraction zones, and share your creations through the Steam Workshop.  Tier 3 - Full Modding SDK (For Power Users) Create custom weapons, AI archetypes, character models, levels, skins, and scriptable events using our Unity-based SDK and EchoScript (Lua) API. If you can imagine it, you can build it.  Steam Workshop IntegrationBrowse, subscribe, submit, and play community-made missions and mods directly from the game. Rate and review. Build a reputation. Become the creator of the hardest stealth mission ever made or the most ridiculous.  We know what killed stealth games. We're not doing that. NO Mark and Execute - Every take down requires positioning, timing, and commitment NO Auto-cover system - You position yourself. You peek manually. You control exposure.  NO "Go Prone to Win" - Prone is contextual (vents, ducts, etc) not a universal invisibility button. NO Regenerating Health - Resources matter. Getting shot matters. Survive til you find a med kit. NO Auto-Parkour - Manual traversal points. You decide when to jump, climb, or take the long way.  NO Binary Detection - Graduated visibility and sound. Guards don't instantly know your exact location unless you really mess up.  NO Cinematic Autopilot - The game never plays itself. Every action is your choice.  Echo Contingency launches in Early Access with a focused, playable experience and a clear path to 1.0. We treat Early Access like a real launch with gameplay and modding tools right out of the gate.  Your feedback shapes the game.  For everyone who's been waiting for stealth to mean something againAdd Echo Contingency to your wishlist. Help us build the stealth game we've all been missing.  (Currently no Discord. Any Discord you find is fake)

Genres and categories

ActionAdventureIndieEarly AccessSingle-playerMulti-playerCo-opOnline Co-opLAN Co-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportSteam WorkshopDualShock Controller SupportDualShock Controller SupportSteam Input API SupportStatsSteam LeaderboardsIncludes level editorRemote Play TogetherFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: yes
PC
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10/11 (64-bit)<br></li><li><strong>Processor:</strong> Quad-core CPU (Intel i5-8400 or AMD equivalent)<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> GTX 1060 / RX 580 or equivalent<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 10 GB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10/11 (64-bit)<br></li><li><strong>Processor:</strong> Intel i7 / Ryzen 7<br></li><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Graphics:</strong> GTX 3070 / RX 5700 XT or better<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 10 GB available space</li></ul>"
}
Mac
[]
Linux
{
  "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 20.04 LTS or equivalent (kernel 5.4+)<br></li><li><strong>Processor:</strong> Quad-core CPU (Intel i5-8400 or AMD equivalent)<br></li><li><strong>Memory:</strong> 8 MB RAM<br></li><li><strong>Graphics:</strong> GTX 1060 / RX 580 or equivalent<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 10 GB available space</li></ul>",
  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 20.04 LTS or equivalent (kernel 5.4+)<br></li><li><strong>Processor:</strong> Intel i7 / Ryzen 7<br></li><li><strong>Memory:</strong> 16 MB RAM<br></li><li><strong>Graphics:</strong> GTX 3070 / RX 5700 XT or better<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 10 GB available space</li></ul>"
}

Ratings and content

dejus{"rating_generated":"1","rating":"14","required_age":"14","banned":"0","use_age_gate":"0","descriptors":"Violência\nAtos criminosos"}
steam_germany{"rating_generated":"1","rating":"16","required_age":"16","banned":"0","use_age_gate":"0","descriptors":"Drastische Gewalt"}
igrs{"rating_generated":"1","rating":"18","required_age":"18","banned":"0","use_age_gate":"0","descriptors":"Kekerasan\nInteraksi Daring"}
Show raw AppDetails
{
  "4127010": {
    "success": true,
    "data": {
      "type": "game",
      "name": "Echo Contingency",
      "steam_appid": 4127010,
      "required_age": 0,
      "is_free": false,
      "controller_support": "full",
      "detailed_description": "<p class=\"bb_paragraph\" ><strong>Echo Contingency</strong> is a <strong>mod-first co-op stealth shooter</strong> built for players who miss the precision and tension of classic stealth design. </p><p class=\"bb_paragraph\" >There's no &quot;easy-mode&quot; stealth here. No mark-and-execute, no soft cover snapping, and no go prone to become invisible. Instead, every system is readable, explainable, and punishing but fair. </p><p class=\"bb_paragraph\" >Inspired by the feel, pacing and clarity of early 2000s stealth, Echo Contingency focuses on light, sound, stance, and movement discipline. Detection is never random. </p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4127010/extras/540eeee64c8d84689ad3b41214dec5b0.avif?t=1769876899\" width=616 height=120 /></span></p><p class=\"bb_paragraph\" >Guards react based on real light levels, surface types, and how fast you're moving. If you get spotted, you'll understand exactly why. Metal grating echoes. Carpet absorbs. Water splashes. Every footstep is a decision.</p><h2 class=\"bb_tag\" ><strong>The Dual-Meter System</strong></h2><p class=\"bb_paragraph\" >Just like the classics, you always know exactly how visible and how loud you are:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Light Meter - Four graduated levels from deep shadow to fully exposed. Dynamically calculated from actual light sources. </p></li><li><p class=\"bb_paragraph\" >Sound Meter - Your noise level relative to ambient sound. Time your movements to machinery, rain, or ventilation to mask your footsteps. </p></li></ul><h2 class=\"bb_tag\" >Five Analog Movement Speeds</h2><p class=\"bb_paragraph\" >Use the mouse wheel or analog stick to dial in exactly how fast you move. Each tier produces different noise levels based on your movement speed. Creep silently at tier 1. Sprint at tier 5 and everyone knows where you are. </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4127010/extras/9959b8399b8d9af47d4d350460d7f05c.avif?t=1769876899\" width=616 height=120 /></span></p><h2 class=\"bb_tag\" >Designed for two, Playable as one</h2><p class=\"bb_paragraph\" >Every mission supports 1-2 players with online co-op (Steam P2P). Play with a human partner or an ai companion who follows your commands. The game is built for coordination. </p><p class=\"bb_paragraph\" ><strong>Synchronized Operations</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Boost teammates to reach alternate routes</p></li><li><p class=\"bb_paragraph\" >Disable cameras and laser grids while your partner moves</p></li><li><p class=\"bb_paragraph\" >Share intel on patrol patterns and light sources</p></li><li><p class=\"bb_paragraph\" >Hacking operations requiring coordinated timing</p></li></ul><p class=\"bb_paragraph\" ><strong>No Chaos. No Run and Gun.</strong> Co-op stealth fails when players &quot;go loud&quot;. Success is found with methodical, tactical skill and timing. </p><p class=\"bb_paragraph\" >Split-screen local coop and 3-4+ player modded variants supported. </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4127010/extras/e666a1e6026e78058be6fc9dd6910a5c.avif?t=1769876899\" width=616 height=120 /></span></p><h2 class=\"bb_tag\" >Mod-first means YOU get the tools</h2><p class=\"bb_paragraph\" >Echo Contingency ships with the same mission-building and modding tools we use to make the base game. Modding isn't an afterthought, it's the core architecture. </p><h2 class=\"bb_tag\" >Three Tiers of Mod Creation</h2><p class=\"bb_paragraph\" ><strong>Tier 1 - Data Modding (No code)</strong> Tweak weapon stats, AI behavior, detection sensitivity, etc through simple data files. Change how the game<i> feels</i> without touching code. </p><p class=\"bb_paragraph\" ><strong>Tier 2 - Mission Builder (In-Game)</strong> Build complete missions using our block-based level editor. Place patrol routes, set objectives, define extraction zones, and share your creations through the Steam Workshop. </p><p class=\"bb_paragraph\" ><strong>Tier 3 - Full Modding SDK (For Power Users)</strong> Create custom weapons, AI archetypes, character models, levels, skins, and scriptable events using our Unity-based SDK and EchoScript (Lua) API. If you can imagine it, you can build it. </p><h2 class=\"bb_tag\" >Steam Workshop Integration</h2><p class=\"bb_paragraph\" >Browse, subscribe, submit, and play community-made missions and mods directly from the game. Rate and review. Build a reputation. Become the creator of the hardest stealth mission ever made or the most ridiculous. </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4127010/extras/a0381d05b44188aed1ac3d1fafe50fa8.avif?t=1769876899\" width=616 height=120 /></span></p><h2 class=\"bb_tag\" >We know what killed stealth games. We're not doing that. </h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >NO Mark and Execute - Every take down requires positioning, timing, and commitment</p></li><li><p class=\"bb_paragraph\" >NO Auto-cover system - You position yourself. You peek manually. You control exposure. </p></li><li><p class=\"bb_paragraph\" >NO &quot;Go Prone to Win&quot; - Prone is contextual (vents, ducts, etc) not a universal invisibility button.</p></li><li><p class=\"bb_paragraph\" >NO Regenerating Health - Resources matter. Getting shot matters. Survive til you find a med kit.</p></li><li><p class=\"bb_paragraph\" >NO Auto-Parkour - Manual traversal points. You decide when to jump, climb, or take the long way. </p></li><li><p class=\"bb_paragraph\" >NO Binary Detection - Graduated visibility and sound. Guards don't instantly know your exact location unless you really mess up. </p></li><li><p class=\"bb_paragraph\" >NO Cinematic Autopilot - The game never plays itself. Every action is your choice. </p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4127010/extras/ea82ea9c5f1a4938a1406b6d96ae959a.avif?t=1769876899\" width=616 height=120 /></span></p><p class=\"bb_paragraph\" >Echo Contingency launches in Early Access with a focused, playable experience and a clear path to 1.0. We treat Early Access like a<i> real</i> launch with gameplay and modding tools right out of the gate. </p><p class=\"bb_paragraph\" >Your feedback shapes the game. </p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >For everyone who's been waiting for stealth to mean something again</h2><p class=\"bb_paragraph\" >Add Echo Contingency to your wishlist. Help us build the stealth game we've all been missing. </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >(Currently no Discord. Any Discord you find is fake)</p>",
      "about_the_game": "<p class=\"bb_paragraph\" ><strong>Echo Contingency</strong> is a <strong>mod-first co-op stealth shooter</strong> built for players who miss the precision and tension of classic stealth design. </p><p class=\"bb_paragraph\" >There's no &quot;easy-mode&quot; stealth here. No mark-and-execute, no soft cover snapping, and no go prone to become invisible. Instead, every system is readable, explainable, and punishing but fair. </p><p class=\"bb_paragraph\" >Inspired by the feel, pacing and clarity of early 2000s stealth, Echo Contingency focuses on light, sound, stance, and movement discipline. Detection is never random. </p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4127010/extras/540eeee64c8d84689ad3b41214dec5b0.avif?t=1769876899\" width=616 height=120 /></span></p><p class=\"bb_paragraph\" >Guards react based on real light levels, surface types, and how fast you're moving. If you get spotted, you'll understand exactly why. Metal grating echoes. Carpet absorbs. Water splashes. Every footstep is a decision.</p><h2 class=\"bb_tag\" ><strong>The Dual-Meter System</strong></h2><p class=\"bb_paragraph\" >Just like the classics, you always know exactly how visible and how loud you are:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Light Meter - Four graduated levels from deep shadow to fully exposed. Dynamically calculated from actual light sources. </p></li><li><p class=\"bb_paragraph\" >Sound Meter - Your noise level relative to ambient sound. Time your movements to machinery, rain, or ventilation to mask your footsteps. </p></li></ul><h2 class=\"bb_tag\" >Five Analog Movement Speeds</h2><p class=\"bb_paragraph\" >Use the mouse wheel or analog stick to dial in exactly how fast you move. Each tier produces different noise levels based on your movement speed. Creep silently at tier 1. Sprint at tier 5 and everyone knows where you are. </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4127010/extras/9959b8399b8d9af47d4d350460d7f05c.avif?t=1769876899\" width=616 height=120 /></span></p><h2 class=\"bb_tag\" >Designed for two, Playable as one</h2><p class=\"bb_paragraph\" >Every mission supports 1-2 players with online co-op (Steam P2P). Play with a human partner or an ai companion who follows your commands. The game is built for coordination. </p><p class=\"bb_paragraph\" ><strong>Synchronized Operations</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Boost teammates to reach alternate routes</p></li><li><p class=\"bb_paragraph\" >Disable cameras and laser grids while your partner moves</p></li><li><p class=\"bb_paragraph\" >Share intel on patrol patterns and light sources</p></li><li><p class=\"bb_paragraph\" >Hacking operations requiring coordinated timing</p></li></ul><p class=\"bb_paragraph\" ><strong>No Chaos. No Run and Gun.</strong> Co-op stealth fails when players &quot;go loud&quot;. Success is found with methodical, tactical skill and timing. </p><p class=\"bb_paragraph\" >Split-screen local coop and 3-4+ player modded variants supported. </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4127010/extras/e666a1e6026e78058be6fc9dd6910a5c.avif?t=1769876899\" width=616 height=120 /></span></p><h2 class=\"bb_tag\" >Mod-first means YOU get the tools</h2><p class=\"bb_paragraph\" >Echo Contingency ships with the same mission-building and modding tools we use to make the base game. Modding isn't an afterthought, it's the core architecture. </p><h2 class=\"bb_tag\" >Three Tiers of Mod Creation</h2><p class=\"bb_paragraph\" ><strong>Tier 1 - Data Modding (No code)</strong> Tweak weapon stats, AI behavior, detection sensitivity, etc through simple data files. Change how the game<i> feels</i> without touching code. </p><p class=\"bb_paragraph\" ><strong>Tier 2 - Mission Builder (In-Game)</strong> Build complete missions using our block-based level editor. Place patrol routes, set objectives, define extraction zones, and share your creations through the Steam Workshop. </p><p class=\"bb_paragraph\" ><strong>Tier 3 - Full Modding SDK (For Power Users)</strong> Create custom weapons, AI archetypes, character models, levels, skins, and scriptable events using our Unity-based SDK and EchoScript (Lua) API. If you can imagine it, you can build it. </p><h2 class=\"bb_tag\" >Steam Workshop Integration</h2><p class=\"bb_paragraph\" >Browse, subscribe, submit, and play community-made missions and mods directly from the game. Rate and review. Build a reputation. Become the creator of the hardest stealth mission ever made or the most ridiculous. </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4127010/extras/a0381d05b44188aed1ac3d1fafe50fa8.avif?t=1769876899\" width=616 height=120 /></span></p><h2 class=\"bb_tag\" >We know what killed stealth games. We're not doing that. </h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >NO Mark and Execute - Every take down requires positioning, timing, and commitment</p></li><li><p class=\"bb_paragraph\" >NO Auto-cover system - You position yourself. You peek manually. You control exposure. </p></li><li><p class=\"bb_paragraph\" >NO &quot;Go Prone to Win&quot; - Prone is contextual (vents, ducts, etc) not a universal invisibility button.</p></li><li><p class=\"bb_paragraph\" >NO Regenerating Health - Resources matter. Getting shot matters. Survive til you find a med kit.</p></li><li><p class=\"bb_paragraph\" >NO Auto-Parkour - Manual traversal points. You decide when to jump, climb, or take the long way. </p></li><li><p class=\"bb_paragraph\" >NO Binary Detection - Graduated visibility and sound. Guards don't instantly know your exact location unless you really mess up. </p></li><li><p class=\"bb_paragraph\" >NO Cinematic Autopilot - The game never plays itself. Every action is your choice. </p></li></ul><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" ><span class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4127010/extras/ea82ea9c5f1a4938a1406b6d96ae959a.avif?t=1769876899\" width=616 height=120 /></span></p><p class=\"bb_paragraph\" >Echo Contingency launches in Early Access with a focused, playable experience and a clear path to 1.0. We treat Early Access like a<i> real</i> launch with gameplay and modding tools right out of the gate. </p><p class=\"bb_paragraph\" >Your feedback shapes the game. </p><p class=\"bb_paragraph\" ></p><h2 class=\"bb_tag\" >For everyone who's been waiting for stealth to mean something again</h2><p class=\"bb_paragraph\" >Add Echo Contingency to your wishlist. Help us build the stealth game we've all been missing. </p><p class=\"bb_paragraph\" ></p><p class=\"bb_paragraph\" >(Currently no Discord. Any Discord you find is fake)</p>",
      "short_description": "Stealth-first co-op infiltration inspired by the golden era of tactical stealth. Master light, sound, and movement in a modern reimagining of classic stealth purism. Fully moddable, fully co-op, and built for players who want stealth precision, not cinematic autopilot.",
      "supported_languages": "English<strong>*</strong><br><strong>*</strong>languages with full audio support",
      "header_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4127010/38d323bf5143561fbc61bc10072450beaa8536e2/header.jpg?t=1769876899",
      "capsule_image": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4127010/e6ea3dfae960e5a2314e498b2113f7d4696b2d6a/capsule_231x87.jpg?t=1769876899",
      "capsule_imagev5": "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4127010/e6ea3dfae960e5a2314e498b2113f7d4696b2d6a/capsule_184x69.jpg?t=1769876899",
      "website": "https://echocontingency.com",
      "pc_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10/11 (64-bit)<br></li><li><strong>Processor:</strong> Quad-core CPU (Intel i5-8400 or AMD equivalent)<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> GTX 1060 / RX 580 or equivalent<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 10 GB available space</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Windows 10/11 (64-bit)<br></li><li><strong>Processor:</strong> Intel i7 / Ryzen 7<br></li><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Graphics:</strong> GTX 3070 / RX 5700 XT or better<br></li><li><strong>DirectX:</strong> Version 11<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 10 GB available space</li></ul>"
      },
      "mac_requirements": [],
      "linux_requirements": {
        "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 20.04 LTS or equivalent (kernel 5.4+)<br></li><li><strong>Processor:</strong> Quad-core CPU (Intel i5-8400 or AMD equivalent)<br></li><li><strong>Memory:</strong> 8 MB RAM<br></li><li><strong>Graphics:</strong> GTX 1060 / RX 580 or equivalent<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 10 GB available space</li></ul>",
        "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Ubuntu 20.04 LTS or equivalent (kernel 5.4+)<br></li><li><strong>Processor:</strong> Intel i7 / Ryzen 7<br></li><li><strong>Memory:</strong> 16 MB RAM<br></li><li><strong>Graphics:</strong> GTX 3070 / RX 5700 XT or better<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 10 GB available space</li></ul>"
      },
      "legal_notice": "Echo Contingency is currently in active development. The game's features, content, mechanics, and visual presentation are subject to significant change based on player feedback and our ongoing development priorities. Performance, balance,  and stability improvements will continue throughout Early Access and beyond.<br />\r\n<br />\r\nYour purchase supports ongoing development and grants you access to the game in its current state. We make no guarantees about future features, timelines, or final content.",
      "developers": [
        "Parallax Computer Company"
      ],
      "publishers": [
        "Parallax Computer Company"
      ],
      "package_groups": [],
      "platforms": {
        "windows": true,
        "mac": false,
        "linux": true
      },
      "categories": [
        {
          "id": 2,
          "description": "Single-player"
        },
        {
          "id": 1,
          "description": "Multi-player"
        },
        {
          "id": 9,
          "description": "Co-op"
        },
        {
          "id": 38,
          "description": "Online Co-op"
        },
        {
          "id": 48,
          "description": "LAN Co-op"
        },
        {
          "id": 39,
          "description": "Shared/Split Screen Co-op"
        },
        {
          "id": 24,
          "description": "Shared/Split Screen"
        },
        {
          "id": 22,
          "description": "Steam Achievements"
        },
        {
          "id": 28,
          "description": "Full controller support"
        },
        {
          "id": 30,
          "description": "Steam Workshop"
        },
        {
          "id": 57,
          "description": "DualShock Controller Support"
        },
        {
          "id": 58,
          "description": "DualShock Controller Support"
        },
        {
          "id": 59,
          "description": "Steam Input API Support"
        },
        {
          "id": 15,
          "description": "Stats"
        },
        {
          "id": 25,
          "description": "Steam Leaderboards"
        },
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