Details
DeveloperFinite Studios
PublisherFinite Studios
FreeNo
Required ageNone
A physics-based multiplayer party game where your voice drives the gameplay. Use speech to manipulate objects, activate effects, and outsmart opponents across a variety of game modes, with fully customizable settings that let you fine-tune the rules and challenges.
Don't Say That is a physics-based multiplayer game where your voice is another way to mess with your friends.
You’re not just shouting for fun — your words actually do things. Traps trigger, props move, players get launched, and sometimes someone’s weapon goes off at the worst possible time. Every player has their own voice triggers, and the twist is that anyone can say them.
You can slip a trigger word into casual talk, trick someone into saying their own, or just use it to cause trouble. Maybe you make a friend drop their weapon right before they need it, or set off something that sends them flying across the map. All voice processing happens locally, so responses are instant and private — no online processing, no delay.
Matches start in a shared lobby where players choose from a mix of competitive, cooperative, and deception-based modes. Each one leans into physics-driven chaos in a different way — whether you’re working together, trying to survive, or quietly sabotaging your friends.
Hosts can customise how matches play using a flexible settings system that controls voice triggers, rules, and environmental reactions. You can save and load setups, making it easy to switch between slower, more tactical sessions and completely unhinged, voice-triggered free-for-alls.
Character customisation is supported too — personalise your avatar, load into a private match, and experiment with how your voice affects the world and the people in it.
Core FeaturesVoice-Driven Game-play – Your voice and sounds interact directly with the game world — moving objects, triggering traps, or setting off chain reactions.
Deception and Strategy – Sneak trigger words into conversation or trick others into activating their own effects.
Multiple Game Modes – Competitive, cooperative, and deception-based modes built around voice and physics.
Local Voice Processing – All recognition happens locally for privacy, accuracy, and instant feedback.
Proximity Voice Chat
Custom Game Settings – Adjust rules, triggers, and reactions to create your own play style or chaos level.
Character Customisation – Create and tweak your avatar to match your style.
Private Multiplayer – Host sessions with friends; public matchmaking and community servers are planned for later in Early Access.
Ongoing Development – Future updates will expand voice systems, add more modes and maps, and support community-created content.
Show raw AppDetails
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"detailed_description": "<p class=\"bb_paragraph\" >Don't Say That is a physics-based multiplayer game where your <strong>voice is another way to mess with your friends.</strong></p><p class=\"bb_paragraph\" >You’re not just shouting for fun — your words actually <i>do</i> things. Traps trigger, props move, players get launched, and sometimes someone’s weapon goes off at the worst possible time. Every player has their own voice triggers, and the twist is that <strong>anyone</strong> can say them.</p><p class=\"bb_paragraph\" >You can slip a trigger word into casual talk, trick someone into saying their own, or just use it to cause trouble. Maybe you make a friend drop their weapon right before they need it, or set off something that sends them flying across the map. All voice processing happens locally, so responses are instant and private — no online processing, no delay.</p><p class=\"bb_paragraph\" >Matches start in a shared lobby where players choose from a mix of <strong>competitive, cooperative, and deception-based modes.</strong> Each one leans into physics-driven chaos in a different way — whether you’re working together, trying to survive, or quietly sabotaging your friends.</p><p class=\"bb_paragraph\" >Hosts can customise how matches play using a flexible settings system that controls voice triggers, rules, and environmental reactions. You can save and load setups, making it easy to switch between slower, more tactical sessions and completely unhinged, voice-triggered free-for-alls.</p><p class=\"bb_paragraph\" >Character customisation is supported too — personalise your avatar, load into a private match, and experiment with how your voice affects the world and the people in it.</p><h2 class=\"bb_tag\" >Core Features</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Voice-Driven Game-play</strong> – Your voice and sounds interact directly with the game world — moving objects, triggering traps, or setting off chain reactions.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Deception and Strategy</strong> – Sneak trigger words into conversation or trick others into activating their own effects.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Multiple Game Modes</strong> – Competitive, cooperative, and deception-based modes built around voice and physics.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Local Voice Processing</strong> – All recognition happens locally for privacy, accuracy, and instant feedback.</p></li><li><p class=\"bb_paragraph\" ><strong>Proximity Voice Chat</strong></p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Custom Game Settings</strong> – Adjust rules, triggers, and reactions to create your own play style or chaos level.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Character Customisation</strong> – Create and tweak your avatar to match your style.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Private Multiplayer</strong> – Host sessions with friends; public matchmaking and community servers are planned for later in Early Access.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Ongoing Development</strong> – Future updates will expand voice systems, add more modes and maps, and support community-created content.</p></li></ul>",
"about_the_game": "<p class=\"bb_paragraph\" >Don't Say That is a physics-based multiplayer game where your <strong>voice is another way to mess with your friends.</strong></p><p class=\"bb_paragraph\" >You’re not just shouting for fun — your words actually <i>do</i> things. Traps trigger, props move, players get launched, and sometimes someone’s weapon goes off at the worst possible time. Every player has their own voice triggers, and the twist is that <strong>anyone</strong> can say them.</p><p class=\"bb_paragraph\" >You can slip a trigger word into casual talk, trick someone into saying their own, or just use it to cause trouble. Maybe you make a friend drop their weapon right before they need it, or set off something that sends them flying across the map. All voice processing happens locally, so responses are instant and private — no online processing, no delay.</p><p class=\"bb_paragraph\" >Matches start in a shared lobby where players choose from a mix of <strong>competitive, cooperative, and deception-based modes.</strong> Each one leans into physics-driven chaos in a different way — whether you’re working together, trying to survive, or quietly sabotaging your friends.</p><p class=\"bb_paragraph\" >Hosts can customise how matches play using a flexible settings system that controls voice triggers, rules, and environmental reactions. You can save and load setups, making it easy to switch between slower, more tactical sessions and completely unhinged, voice-triggered free-for-alls.</p><p class=\"bb_paragraph\" >Character customisation is supported too — personalise your avatar, load into a private match, and experiment with how your voice affects the world and the people in it.</p><h2 class=\"bb_tag\" >Core Features</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Voice-Driven Game-play</strong> – Your voice and sounds interact directly with the game world — moving objects, triggering traps, or setting off chain reactions.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Deception and Strategy</strong> – Sneak trigger words into conversation or trick others into activating their own effects.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Multiple Game Modes</strong> – Competitive, cooperative, and deception-based modes built around voice and physics.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Local Voice Processing</strong> – All recognition happens locally for privacy, accuracy, and instant feedback.</p></li><li><p class=\"bb_paragraph\" ><strong>Proximity Voice Chat</strong></p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Custom Game Settings</strong> – Adjust rules, triggers, and reactions to create your own play style or chaos level.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Character Customisation</strong> – Create and tweak your avatar to match your style.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Private Multiplayer</strong> – Host sessions with friends; public matchmaking and community servers are planned for later in Early Access.</p></li></ul><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Ongoing Development</strong> – Future updates will expand voice systems, add more modes and maps, and support community-created content.</p></li></ul>",
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and operating system<br></li><li><strong>OS:</strong> Windows 10 version 21H1<br></li><li><strong>Processor:</strong> I5-6500 (3.2GHZ, 4core, 4thread)<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> GTX 960 2GB vram<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 4 GB available space<br></li><li><strong>Additional Notes:</strong> This was the minimal hardware we could test on (80fps average roughly)</li></ul>",
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