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Ducktective Bill

3PM Game Studio · 3PM Game Studio

Ducktective Bill

gameAppID 3994060Coming soon
Release date{"coming_soon":true,"date":"To be announced"}

Game Charts

Player statistics

Default: last 7 days, hourly. · Not sampled · Range: Not sampled yet - Not sampled yet

Current Players0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

No Game Charts history available yet.

Player History

PeriodAvg. PlayersGain (total)Gain (%)Peak Players
Last 24 Hours000%0
Last 7 Days000%0
Last 30 Days000%0
Last 12 Months000%0

Details

Developer3PM Game Studio
Publisher3PM Game Studio
FreeNo
Required ageNone

A skill-based 2D action noir. Read enemy telegraphs and decide: block, parry, or dodge. Solve tiny diegetic puzzles between fights, then crack cases and clobber absurd yet deadly bosses—with nothing but an umbrella and perfect timing.

Ducktective Bill is a boss-centric, timing-driven 2D sidescroller set in a witty, late-19th-century noir city. There’s no inventory and no stat grind—your progress comes from skill, not numbers. Read each enemy’s telegraphed attack and choose the right answer every time: block, parry, or dodge. Between encounters, solve small, diegetic puzzles that feel like real detective work and keep the pacing fresh. What you’ll doMaster fair, readable combat. Every attack broadcasts its intent: Blockable (safe to guard), Parryable (counter out of block with tight timing), Dodge-only (unblockable / block-break), and Neutral (either response works). Multi-hit strings are block-only for clarity. Fight memorable weirdos. From a trio of street pigeons teaching core mechanics to two pigeons in one trench coat who split mid-fight. Solve quick, no-inventory puzzles. One-screen environmental reads (postboxes, market signs, chalk marks) that gate encounters naturally. Hang out at the office hub. Your oddball team poses and comments as you pick cases and characters. Content included at launch1 Small Case — “Breadcrumb Case.” 2 micro-areas & 2 puzzles: Postbox Clue (residential) → Old Market Alley (sign & symbol matching). Encounters: Minion Trio tutorial fight → Miniboss: Pigeon Disguise (2 phases, split rule) → Case Boss. Hub Office: Single room with cast poses and simple Case/Character select. Progression: Cosmetic currency and an end-of-case rank screen (time, hits taken, parry rate). Single-player experience focused on short, replayable runs (No-Hit/time challenges and alternate puzzle routes). Why it feels goodPure skill, no power creep. Unlocks are skins, characters, story/areas—not bigger numbers. Snappy, responsive moveset. Light 3-hit, heavy 2-hit, block→parry flow, and a short-i-frame dodge. No stamina bar; the risk comes from wind-ups, recovery, and enemy armor on key swings. High readability. Color/pose telegraphs per attack type, distinct SFX, satisfying hitstop and micro-screen shake on impact. Who it’s forPlayers who love timing-based combat (reading patterns more than grinding stats), bite-sized sessions, and a dry sense of humor wrapped in pixel-art noir. Note: Future updates are planned to add more cases, bosses, and playable characters. The launch version already includes the full Breadcrumb Case described above.

Genres and categories

ActionAdventureIndieRPGSingle-playerFamily Sharing

Platforms and requirements

windows: yesmac: nolinux: no
PC
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  "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>OS:</strong> Microsoft secret windows version<br></li><li><strong>Processor:</strong> Unreleased Processor<br></li><li><strong>Memory:</strong> 9999 MB RAM<br></li><li><strong>Graphics:</strong> Graphic card that can make the visual touchable<br></li><li><strong>DirectX:</strong> Version 12<br></li><li><strong>Network:</strong> Broadband Internet connection<br></li><li><strong>Storage:</strong> 9999 GB available space<br></li><li><strong>Sound Card:</strong> Speaker that make you remember the sound for a year<br></li><li><strong>VR Support:</strong> no<br></li><li><strong>Additional Notes:</strong> no</li></ul>"
}
Mac
[]
Linux
[]

Ratings and content

dejus{"rating_generated":"1","rating":"10","required_age":"10","banned":"0","use_age_gate":"0","descriptors":"Violência"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Gewalt"}
igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Kekerasan"}
Show raw AppDetails
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      "detailed_description": "<p class=\"bb_paragraph\" ><strong>Ducktective Bill</strong> is a boss-centric, timing-driven 2D sidescroller set in a witty, late-19th-century noir city. There’s <strong>no inventory and no stat grind</strong>—your progress comes from skill, not numbers. Read each enemy’s telegraphed attack and choose the right answer every time: <strong>block</strong>, <strong>parry</strong>, or <strong>dodge</strong>. Between encounters, solve <strong>small, diegetic puzzles</strong> that feel like real detective work and keep the pacing fresh.</p><h2 class=\"bb_tag\" >What you’ll do</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Master fair, readable combat.</strong> Every attack broadcasts its intent:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><i>Blockable</i> (safe to guard), <i>Parryable</i> (counter out of block with tight timing), <i>Dodge-only</i> (unblockable / block-break), and <i>Neutral</i> (either response works).<br>Multi-hit strings are <strong>block-only</strong> for clarity.</p></li></ul></li><li><p class=\"bb_paragraph\" ><strong>Fight memorable weirdos.</strong> From a trio of street pigeons teaching core mechanics to <strong>two pigeons in one trench coat</strong> who split mid-fight.</p></li><li><p class=\"bb_paragraph\" ><strong>Solve quick, no-inventory puzzles.</strong> One-screen environmental reads (postboxes, market signs, chalk marks) that gate encounters naturally.</p></li><li><p class=\"bb_paragraph\" ><strong>Hang out at the office hub.</strong> Your oddball team poses and comments as you pick cases and characters.</p></li></ul><h2 class=\"bb_tag\" >Content included at launch</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>1 Small Case — “Breadcrumb Case.”</strong></p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>2 micro-areas &amp; 2 puzzles:</strong> <i>Postbox Clue</i> (residential) → <i>Old Market Alley</i> (sign &amp; symbol matching).</p></li><li><p class=\"bb_paragraph\" ><strong>Encounters:</strong> Minion Trio tutorial fight → <strong>Miniboss: Pigeon Disguise</strong> (2 phases, split rule) → <strong>Case Boss</strong>.</p></li><li><p class=\"bb_paragraph\" ><strong>Hub Office:</strong> Single room with cast poses and simple Case/Character select.</p></li><li><p class=\"bb_paragraph\" ><strong>Progression:</strong> Cosmetic currency and an end-of-case <strong>rank screen</strong> (time, hits taken, parry rate).</p></li></ul></li><li><p class=\"bb_paragraph\" ><strong>Single-player</strong> experience focused on short, replayable runs (No-Hit/time challenges and alternate puzzle routes).</p></li></ul><h2 class=\"bb_tag\" >Why it feels good</h2><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" ><strong>Pure skill, no power creep.</strong> Unlocks are <strong>skins, characters, story/areas</strong>—not bigger numbers.</p></li><li><p class=\"bb_paragraph\" ><strong>Snappy, responsive moveset.</strong> Light 3-hit, heavy 2-hit, <strong>block→parry</strong> flow, and a short-i-frame <strong>dodge</strong>. No stamina bar; the risk comes from wind-ups, recovery, and enemy armor on key swings.</p></li><li><p class=\"bb_paragraph\" ><strong>High readability.</strong> Color/pose telegraphs per attack type, distinct SFX, satisfying <strong>hitstop</strong> and micro-screen shake on impact.</p></li></ul><h2 class=\"bb_tag\" >Who it’s for</h2><p class=\"bb_paragraph\" >Players who love timing-based combat (reading patterns more than grinding stats), bite-sized sessions, and a dry sense of humor wrapped in pixel-art noir.</p><p class=\"bb_paragraph\" >Note: Future updates are planned to add more cases, bosses, and playable characters. The launch version already includes the full <strong>Breadcrumb Case</strong> described above.</p>",
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