Details
DeveloperSwayam Raut
PublisherForge Bridge Studios
FreeNo
Required ageNone
A compact third-person shooter set during the late Soviet-Afghan conflict. Lead small engagements across hostile roads and villages, coordinate with allied fighters, and survive short tactical missions built around ambushes, vehicles, and direct combat.
This game was formerly titled "The Forged Show of War"
The Forged Show of War is a compact third-person shooter set during the late Soviet-Afghan conflict.
You play as a foreign fighter operating alongside local Mujahideen forces in the desert roads of Nimruz. Missions focus on small-scale firefights, ambushes, vehicle movement, and survival under pressure.
Move through villages, dunes, and contested roads where limited ammunition, enemy patrols, and open terrain make each engagement dangerous. The game includes allied fighters, basic command interactions, vehicles, and mission-based combat scenarios.
This release focuses on a short, grounded wartime experience built around desert combat and tactical movement.
No political or religious endorsement is implied.
READ BEFORE PLAYThis is a small independent release developed by a very small team. The game focuses on short mission-based desert combat, basic ally coordination, and grounded third-person firefights.
Some systems are intentionally simple, including AI behaviour, command recognition, damage values, and mission progression. Players should expect a compact indie military shooter rather than a large-scale tactical simulation.
For best results with command features, use a dedicated microphone such as a headset mic or standalone mic.
1. Orders currently supportedThe game includes basic orders for allied fighters. Supported commands include:
Follow me
Move
Lock
Engage / Fire
Take Cover / Cover
Voice recognition may vary depending on microphone quality, background noise, and system settings.
2. AI teammate progression noteAfter each battle or mission involving AI teammates, new AI teammates will spawn on the way to the next mission objective. The previous teammates are intended to remain behind and secure the current site.
Show raw AppDetails
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"detailed_description": "<p class=\"bb_paragraph\" >This game was formerly titled "<strong>The Forged Show of War"</strong></p><p class=\"bb_paragraph\" ><strong>The Forged Show of War</strong> is a compact third-person shooter set during the late Soviet-Afghan conflict.</p><p class=\"bb_paragraph\" >You play as a foreign fighter operating alongside local Mujahideen forces in the desert roads of Nimruz. Missions focus on small-scale firefights, ambushes, vehicle movement, and survival under pressure.</p><p class=\"bb_paragraph\" >Move through villages, dunes, and contested roads where limited ammunition, enemy patrols, and open terrain make each engagement dangerous. The game includes allied fighters, basic command interactions, vehicles, and mission-based combat scenarios.</p><p class=\"bb_paragraph\" >This release focuses on a short, grounded wartime experience built around desert combat and tactical movement.</p><p class=\"bb_paragraph\" >No political or religious endorsement is implied.</p><h2 class=\"bb_tag\" ><strong>READ BEFORE PLAY</strong></h2><p class=\"bb_paragraph\" >This is a small independent release developed by a very small team. The game focuses on short mission-based desert combat, basic ally coordination, and grounded third-person firefights.</p><p class=\"bb_paragraph\" >Some systems are intentionally simple, including AI behaviour, command recognition, damage values, and mission progression. Players should expect a compact indie military shooter rather than a large-scale tactical simulation.</p><p class=\"bb_paragraph\" >For best results with command features, use a dedicated microphone such as a headset mic or standalone mic.</p><h2 class=\"bb_tag\" ><strong>1. Orders currently supported</strong></h2><p class=\"bb_paragraph\" >The game includes basic orders for allied fighters. Supported commands include:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Follow me</p></li><li><p class=\"bb_paragraph\" >Move</p></li><li><p class=\"bb_paragraph\" >Lock</p></li><li><p class=\"bb_paragraph\" >Engage / Fire</p></li><li><p class=\"bb_paragraph\" >Take Cover / Cover</p></li></ul><p class=\"bb_paragraph\" >Voice recognition may vary depending on microphone quality, background noise, and system settings.</p><h2 class=\"bb_tag\" ><strong>2. AI teammate progression note</strong></h2><p class=\"bb_paragraph\" >After each battle or mission involving AI teammates, new AI teammates will spawn on the way to the next mission objective. The previous teammates are intended to remain behind and secure the current site.</p>",
"about_the_game": "<p class=\"bb_paragraph\" >This game was formerly titled "<strong>The Forged Show of War"</strong></p><p class=\"bb_paragraph\" ><strong>The Forged Show of War</strong> is a compact third-person shooter set during the late Soviet-Afghan conflict.</p><p class=\"bb_paragraph\" >You play as a foreign fighter operating alongside local Mujahideen forces in the desert roads of Nimruz. Missions focus on small-scale firefights, ambushes, vehicle movement, and survival under pressure.</p><p class=\"bb_paragraph\" >Move through villages, dunes, and contested roads where limited ammunition, enemy patrols, and open terrain make each engagement dangerous. The game includes allied fighters, basic command interactions, vehicles, and mission-based combat scenarios.</p><p class=\"bb_paragraph\" >This release focuses on a short, grounded wartime experience built around desert combat and tactical movement.</p><p class=\"bb_paragraph\" >No political or religious endorsement is implied.</p><h2 class=\"bb_tag\" ><strong>READ BEFORE PLAY</strong></h2><p class=\"bb_paragraph\" >This is a small independent release developed by a very small team. The game focuses on short mission-based desert combat, basic ally coordination, and grounded third-person firefights.</p><p class=\"bb_paragraph\" >Some systems are intentionally simple, including AI behaviour, command recognition, damage values, and mission progression. Players should expect a compact indie military shooter rather than a large-scale tactical simulation.</p><p class=\"bb_paragraph\" >For best results with command features, use a dedicated microphone such as a headset mic or standalone mic.</p><h2 class=\"bb_tag\" ><strong>1. Orders currently supported</strong></h2><p class=\"bb_paragraph\" >The game includes basic orders for allied fighters. Supported commands include:</p><ul class=\"bb_ul\"><li><p class=\"bb_paragraph\" >Follow me</p></li><li><p class=\"bb_paragraph\" >Move</p></li><li><p class=\"bb_paragraph\" >Lock</p></li><li><p class=\"bb_paragraph\" >Engage / Fire</p></li><li><p class=\"bb_paragraph\" >Take Cover / Cover</p></li></ul><p class=\"bb_paragraph\" >Voice recognition may vary depending on microphone quality, background noise, and system settings.</p><h2 class=\"bb_tag\" ><strong>2. AI teammate progression note</strong></h2><p class=\"bb_paragraph\" >After each battle or mission involving AI teammates, new AI teammates will spawn on the way to the next mission objective. The previous teammates are intended to remain behind and secure the current site.</p>",
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